Difference between revisions of "Diablo III"

From Basin Wiki
Jump to navigation Jump to search
m (→‎Game Mechanics: added Nephalem Valor link)
m (→‎Monsters: new page)
Line 131: Line 131:
 
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
 
Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
  
Boss and Champion monsters will have special effects according to the difficulty level they are encountered in.  In normal difficulty, they will have 1 effect.  In Nightmare, they will have 2 effects.  In Hell, they will have 3 effects.  In Inferno, they will have 4 effects.  Some combinations of effects can be very powerful, especially if they include Crowd Control effects.  
+
Boss and Champion monsters will have [[Special Effects]] according to the difficulty level they are encountered in.  In normal difficulty, they will have 1 effect.  In Nightmare, they will have 2 effects.  In Hell, they will have 3 effects.  In Inferno, they will have 4 effects.  Some combinations of effects can be very powerful, especially if they include Crowd Control effects combined with Ground Effects.  
  
Crowd Control effects are as follows:
 
 
 
*Frozen - Elite Boss will cast this periodically, creating ice crystals in a random pattern in the area.  The blast wave will be displayed on screen before the effects take place, giving you warning time to get out of the way.  If you are hit, you will be frozen for x number of seconds till you thaw out.  This effect CAN be dodged and blocked.  Monk "Serenity" skill and Witch Doctor "Jaunt" skill can break this effect.  Elite Champion packs can each INDEPENDENTLY cast Frozen, causing chain freeze effects that can last MUCH longer.
 
 
*Vortex - Elite Boss will cast this periodically, pulling your character to it's location.  Effects are immediate, but can be blocked by intervening obstacles.  Elite Champion packs can each Independently cast Vortex, causing you to be bumped back and forth like a pinball.
 
 
*Jailer - Elite Boss will cast this periodically, confining your character to it's location.  Wizard "Teleport" skill, Monk "Fists of Thunder - Thunderclap" skill and "Serenity" skill, Demon Hunter "Vault" skill and "Action Shot" skill,  and Witch Doctor "Jaunt" skill can break this effect. Elite Champion packs can each Independently cast Jailer, causing you to be chain Jailed for a long time. (may be other skills which can cancel this control effect.
 
 
*Nightmarish - Elite Boss will cast this periodically, causing you to run away for x seconds.  Your running speed will be taken into account while you flee.  Monk "Serenity" skill and Witch Doctor "Jaunt" skill can break this effect.  Elite Champion packs can each INDEPENDENTLY cast Nightmarish, causing you to run away repeatedly with little control over where you are going and what you are running through to get there.
 
 
<br>
 
<br>
  

Revision as of 18:27, 11 September 2013