Difference between revisions of "Dodge"

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m (→‎Skill bonus: removed note (already explained on the Skill bonus page, and this section links to it))
m (→‎Details: rearranged a few details above Accel-Frames table)
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|-
 
|-
 
!align=left|% Chance Dodge [[Melee]] Attack
 
!align=left|% Chance Dodge [[Melee]] Attack
|min(10+[55*[(110*lvl)/(lvl+6)]/100],65)
+
|min (10 + [55 * [(110*lvl) / (lvl+6)] / 100], 65)
 
|}
 
|}
  
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*When successful, dodges a melee attack when not moving.
 
*When successful, dodges a melee attack when not moving.
 
*Checked last, after defense and blocking have failed.
 
*Checked last, after defense and blocking have failed.
*Animation may interrupt attacking and casting. [http://www.mannm.org/d2library/faqtoids/skills_eng.html#zappel] Animation length can be reduced by [[Fanaticism]], and increased by [[Holy Freeze]], [[chill effectiveness]] and [[Slows Target]] (but not [[Decrepify]]). [http://diablo3.ingame.de/forum/showthread.php?p=17651387#post17651387] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928393] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928413]
+
*Animation may interrupt attacking and casting. [http://www.mannm.org/d2library/faqtoids/skills_eng.html#zappel]
 +
*{{Warn|=Can interrupt attack sequences, even those which shouldn't normally be interrupted like those of [[Strafe]], [[Jab]], [[Fend]] and [[Zeal]]: both single and consecutive attack sequences will stop at the point of interruption, but when attacking continuously the following sequence won't hit.}}
 +
*Dodge animation length ('''Frames''') can be reduced by [[Fanaticism]], and increased by [[Holy Freeze]], [[chill effectiveness]] and [[Slows Target]] (but not [[Decrepify]]). [http://diablo3.ingame.de/forum/showthread.php?p=17651387#post17651387] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928393] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928413]
 +
*Default (zero acceleration) is 8 frames.
  
  
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{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%"
 
{|cellpadding=0 cellspacing=0 style="text-align:left;font-size:90%"
 
!width=130|Frames
 
!width=130|Frames
| = {256*FramesPerDirection/[AnimationSpeed*(100+Acceleration)/100]}-1
+
| = {256*FramesPerDirection / [AnimationSpeed * (100 + Acceleration) / 100]} - 1
 
|-
 
|-
 
!width=|FramesPerDirection
 
!width=|FramesPerDirection
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|}
 
|}
 
|}
 
|}
 
 
*{{Warn|=Can interrupt attack sequences, even those which shouldn't normally be interrupted like those of [[Strafe|{{Warn|=Strafe}}]], [[Jab|{{Warn|=Jab}}]], [[Fend|{{Warn|=Fend}}]] and [[Zeal|{{Warn|=Zeal}}]]: both single and consecutive attack sequences will stop at the point of interruption, but when attacking continuously the following sequence won't hit.}}
 
 
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Revision as of 15:14, 22 November 2011