Difference between revisions of "Druid (Diablo II)"

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m (Updated Firestorm link, other minor formatting changes)
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==[[Attribute]]==
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==Attribute==
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
 
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{{Text table}}
 
{{Text table}}
 
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!width=172 align=left|Attribute
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!width=172 align=left|[[Attribute]]
 
!width=62|Level 1
 
!width=62|Level 1
 
!width=62|/Level
 
!width=62|/Level
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#[[Fury (skill)|Fury]]
 
#[[Fury (skill)|Fury]]
 
|width=198|
 
|width=198|
#[[Firestorm (Diablo II)|Firestorm]]
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#[[Firestorm]]
 
#[[Molten Boulder]]
 
#[[Molten Boulder]]
 
#[[Arctic Blast]]
 
#[[Arctic Blast]]
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==[[Movement]]==
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==Movement==
 
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===[[Attack rate]]===
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===Attack speed===
 
*TheDragoon, [http://home.comcast.net/~thedragoon/wereformadvanced.html Wereform Central]
 
*TheDragoon, [http://home.comcast.net/~thedragoon/wereformadvanced.html Wereform Central]
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
 
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de)
*[[Druid attack rate]]
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*[[Druid attack speed]]
 
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===[[Block rate]]===
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===Block rate===
 
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>140 FBR is beyond reach in the unmodified game}}.
 
The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>140 FBR is beyond reach in the unmodified game}}.
  
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===[[Cast rate]]===
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===Cast rate===
 
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
 
The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
  
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===[[Hit recovery]]===
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===Hit recovery===
The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in the unmodified game}}.
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The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the [[hit recovery]] animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in the unmodified game}}.
  
  

Revision as of 16:10, 12 December 2013