Difference between revisions of "Druid Talent Ratings"

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== Feral Combat Talents ==
 
== Feral Combat Talents ==
  
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===Tier 1 - Ferocity/Improved Demoralizing Roar===
  
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'''Ferocity''' - 5 points<br>
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Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.<br>
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'''Improved Demoralizing Roar''' - 5 points<br>
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Increases the Attack Power reduction of your Demoralizing Roar by 5% per point.<br>
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===Tier 2 - Improved Bash/Sharpened Claws===
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'''Improved Bash''' - 2 points<br>
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Prereqs: 5 points Feral Combat
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Increases the stun duration of your Bash ability by 0.5 seconds per point.<br>
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'''Sharpened Claws''' - 5 points<br>
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Prereqs: 5 points Feral Combat
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Increases your critical strike chance while in Bear or Cat form by 1% per point.<br>
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===Tier 3 - Improved Prowl/Feral Charge/Blood Frenzy/Primal Fury===
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'''Improved Prowl''' - 5 points<br>
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Prereqs: 10 points Feral Combat
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Reduces the chance enemies have to detect you while Prowling.<br>
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'''Feral Charge''' - 1 point<br>
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Prereqs: 10 points Feral Combat
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Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.
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'''Blood Frenzy''' - 5 points<br>
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Prereqs: 10 points Feral Combat, 5 points Sharpened Claws
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Your critical strikes from Cat form abilities that add combo points have a 20% chance per point to add an additional combo point.
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'''Primal Fury''' - 5 points<br>
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Prereqs: 10 points Feral Combat, 5 points Sharpened Claws
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Gives you a 20% chance per point to gain an additional 5 Rage anytime you get a critical strike while in Bear form.<br>
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===Tier 4 - FF(Bear)/FF(Cat)/Predatory Strikes/Improved Shred===
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'''Faerie Fire (Bear)''' - 1 point<br>
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Prereqs: 15 points Feral Combat
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Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.<br>
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'''Faerie Fire (Cat)''' - 1 point<br>
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Prereqs: 15 points Feral Combat
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Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.<br>
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'''Predatory Strikes''' - 5 points<br>
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Prereqs: 15 points Feral Combat
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Increases the Attack Power bonus from your Cat form ability by 4% per point.<br>
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'''Improved Shred''' - 2 points<br>
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Prereqs: 15 points Feral Combat
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Reduces the Energy cost of your Shred ability by 5 per point.<br>
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===Tier 5 - Thick Hide/Feline Swiftness===
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'''Thick Hide''' - 5 points<br>
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Prereqs: 20 points Feral Combat
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Increases your Armor rating from items while in Bear form by 2% per point.<br>
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'''Feline Swiftness''' - 1 point<br>
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Prereqs: 20 points Feral Combat
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Increases your movement speed by 30% while in Cat form. Only active outdoors.<br>
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===Tier 6 - Strength of the Wild/Improved Ravage===
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'''Strength of the Wild''' - 4 points<br>
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Prereqs: 25 points Feral Combat, 5 points Predatory Strikes
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Increases your Strength while in Bear or Cat form by 3% per point.<br>
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'''Improved Ravage''' - 2 points<br>
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Prereqs: 25 points Feral Combat
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Increases the critical strike chance of your Ravage ability by 5% per point.<br>
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===Tier 7 - Primal Instinct/Improved Pounce===
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'''Primal Instinct''' - 1 point<br>
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Prereqs: 30 points Feral Combat
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Reduces the Mana cost of your shapeshifting abilities by 25%.
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'''Improved Pounce''' - 2 points<br>
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Gives your Pounce ability a 50% chance per point to add an additional combo point to the target.<br>
  
 
== Restoration Talents ==
 
== Restoration Talents ==

Revision as of 21:31, 21 November 2004

Balance Talents

Tier 1 - Improved Wrath/Nature's Grasp/Improved Nature's Grasp

Improved Wrath - 5 points
Reduces the cast time of your Wrath spell by 0.1 seconds per point.


Nature's Grasp - 1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.


Improved Nature's Grasp - 4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 15% per point.


Tier 2 - Improved Entangling Roots/Improved Moonfire/Nature's Reach/Swiftshifting

Improved Entangling Roots - 3 points
Prereqs: 5 points Balance

Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.


Improved Moonfire - 5 points
Prereqs: 5 points Balance

Increases the damage and critical strike chance of your Moonfire spell by 3% per point.


Nature's Reach - 2 points
Prereqs: 5 points Balance

Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 10% per point.


Swiftshifting - 3 points
Prereqs: 5 points Balance

Reduces the delay before using spells and abilities by 0.5 seconds per point after having shapeshifted.

Tier 3 - Omen of Clarity/Improved Starfire

Omen of Clarity - 1 point
Prereqs: 10 points Balance

Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes.


Improved Starfire - 5 points
Prereqs: 10 points Balance

Gives your Starfire spell a 3% chance per point to stun the target for 3 seconds.

Tier 4 - Improved Thorns/Moonglow

Improved Thorns - 5 points
Prereqs: 15 points Balance

Gives your Thorns spell a 5% chance per point to cause the target to take an additional 100% damage.


Moonglow - 5 points
Prereqs: 15 points Balance, 5 points Improved Moonfire

Reduces the Mana cost of your Moonfire and Starfire spells by 2% per point.

Tier 5 - Moonfury/Nature's Grace/Weapon Balance

Moonfury - 5 points
Prereqs: 20 points Balance

Increases the damage done by your Starfire and Moonfire spells by 2% per point.


Nature's Grace - 1 point
Prereqs: 20 points Balance

Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second.


Weapon Balance - 5 points
Prereqs: 20 points Balance, 1 point Omen of Clarity

Increases the damage you deal with melee weapons by 2% per point.

Tier 6 - Vengeance

Vengeance - 5 points
Prereqs: 25 points Balance, 1 point Nature's Grace

Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 20% per point.

Tier 7 - Hurricane

Hurricane - 1 point
Prereqs: 30 points Balance

Creates a violent storm in the area surrounding the caster, causing 53 Nature damage to all nearby enemies every 1 second, and reducing the attack speed of all nearby enemies by 20%. Lasts 10 seconds.


Feral Combat Talents

Tier 1 - Ferocity/Improved Demoralizing Roar

Ferocity - 5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.


Improved Demoralizing Roar - 5 points
Increases the Attack Power reduction of your Demoralizing Roar by 5% per point.


Tier 2 - Improved Bash/Sharpened Claws

Improved Bash - 2 points
Prereqs: 5 points Feral Combat

Increases the stun duration of your Bash ability by 0.5 seconds per point.


Sharpened Claws - 5 points
Prereqs: 5 points Feral Combat

Increases your critical strike chance while in Bear or Cat form by 1% per point.

Tier 3 - Improved Prowl/Feral Charge/Blood Frenzy/Primal Fury

Improved Prowl - 5 points
Prereqs: 10 points Feral Combat

Reduces the chance enemies have to detect you while Prowling.


Feral Charge - 1 point
Prereqs: 10 points Feral Combat

Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.


Blood Frenzy - 5 points
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws

Your critical strikes from Cat form abilities that add combo points have a 20% chance per point to add an additional combo point.


Primal Fury - 5 points
Prereqs: 10 points Feral Combat, 5 points Sharpened Claws

Gives you a 20% chance per point to gain an additional 5 Rage anytime you get a critical strike while in Bear form.

Tier 4 - FF(Bear)/FF(Cat)/Predatory Strikes/Improved Shred

Faerie Fire (Bear) - 1 point
Prereqs: 15 points Feral Combat

Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.


Faerie Fire (Cat) - 1 point
Prereqs: 15 points Feral Combat

Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.


Predatory Strikes - 5 points
Prereqs: 15 points Feral Combat

Increases the Attack Power bonus from your Cat form ability by 4% per point.


Improved Shred - 2 points
Prereqs: 15 points Feral Combat

Reduces the Energy cost of your Shred ability by 5 per point.

Tier 5 - Thick Hide/Feline Swiftness

Thick Hide - 5 points
Prereqs: 20 points Feral Combat

Increases your Armor rating from items while in Bear form by 2% per point.


Feline Swiftness - 1 point
Prereqs: 20 points Feral Combat

Increases your movement speed by 30% while in Cat form. Only active outdoors.

Tier 6 - Strength of the Wild/Improved Ravage

Strength of the Wild - 4 points
Prereqs: 25 points Feral Combat, 5 points Predatory Strikes

Increases your Strength while in Bear or Cat form by 3% per point.


Improved Ravage - 2 points
Prereqs: 25 points Feral Combat

Increases the critical strike chance of your Ravage ability by 5% per point.

Tier 7 - Primal Instinct/Improved Pounce

Primal Instinct - 1 point
Prereqs: 30 points Feral Combat

Reduces the Mana cost of your shapeshifting abilities by 25%.


Improved Pounce - 2 points
Gives your Pounce ability a 50% chance per point to add an additional combo point to the target.

Restoration Talents