Druid Talent Ratings

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Revision as of 14:45, 6 February 2006 by Jini (talk | contribs) (→‎Tier 1 - Ferocity/Feral Aggression: added commentary)
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Updated for Patch 1.8

Balance Talents

Tier 1 - Improved Wrath/Nature's Grasp/Improved Nature's Grasp

Improved Wrath - 5 points
Reduces the cast time of your Wrath spell by 0.1 seconds per point.


Nature's Grasp - 1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.


Improved Nature's Grasp - 4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 15% per point.


Tier 2 - Improved Entangling Roots/Improved Moonfire/Natural Weapons/Natural Shapeshifter

Improved Entangling Roots - 3 points
Prereqs: 5 points Balance

Gives you a 40/70/100% chance to avoid interruption caused by damage while casting Entangling Roots.


Improved Moonfire - 5 points
Prereqs: 5 points Balance

Increases the damage and critical strike chance of your Moonfire spell by 2% per point.


Natural Weapons - 5 points
Prereqs: 5 points Balance

Increases the damage you deal with physical attacks in all forms by 2% per point.


Natural Shapeshifter - 3 points
Prereqs: 5 points Balance

Reduces the mana cost of shapeshifting by 10% per point.

Tier 3 - Improved Thorns/Omen of Clarity/Nature's Reach

Improved Thorns - 3 points
Prereqs: 10 points in Balance

Increases damage caused by your Thorns spell by 25% per point.

Omen of Clarity - 1 point
Prereqs: 10 points Balance

Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. Lasts 5 minutes.

Nature's Reach - 3 points
Prereqs: 10 points Balance

Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane spells by 10% per point.

Tier 4 - Vengeance/Improved Starfire

Vengeance - 5 points
Prereqs: 15 points Balance, 5 points Improved Moonfire

Increases the critical strike damage bonus of your Starfire, Moonfire and Wrath spells by 20% per point.

Improved Starfire - 5 points
Prereqs: 15 points Balance

Reduces the cast time of Starfire by .1 and has a 3% chance to stun the target for 3 sec. per point.

Tier 5 - Nature's Grace/Moonglow

Nature's Grace - 1 point
Prereqs: 20 points Balance

All spells criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds.

Moonglow - 3 points
Prereqs: 20 points Balance, 5 points Improved Moonfire

Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3% per point.

Tier 6 - Moonfury

Moonfury - 5 points
Prereqs: 25 points Balance, 1 point Nature's Grace

Increases the damage done by your Starfire, Moonfire and Wrath spells by 2% per point.

Tier 7 - Moonkin Form

Moonkin Form - 1 point
Prereqs: 30 points Balance

Transforms the druid into Moonkin Form. While in this form armor is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.

Feral Combat Talents

Tier 1 - Ferocity/Feral Aggression

Ferocity - 5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy per point.
Feral bread and butter.

Feral Aggression - 5 points
Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3% per point.
Doesn't have the boost to include in most builds.

Tier 2 - Feral Instinct/Brutal Impact/Thick Hide

Feral Instinct - 5 points
Prereqs: 5 points Feral Combat

Increases threat caused in Bear and Dire Bear Form by 3% per point and reduces the chance enemies have to detect you while Prowling

Brutal Impact - 2 points
Prereqs: 5 points Feral Combat

Increases the stun duration of your Bash ability by 0.5 seconds per point.

Thick Hide - 5 points
Prereqs: 5 points Feral Combat

Increases your Armor contribution from items by 2% per point.

Tier 3 - Feline Swiftness/Feral Charge/Sharpened Claws

Feline Swiftness - 2 points
Prereqs: 10 points Feral Combat

Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2% per point.

Feral Charge - 1 point
Prereqs: 10 points Feral Combat

Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 seconds.

Sharpened Claws - 3 points
Prereqs: 10 points Feral Combat

Increases your critical strike chance while in Bear, Dire Bear or Cat form by 2% per point.

Tier 4 - Improved Shred/Predatory Strikes/Blood Frenzy/Primal Fury

Improved Shred - 2 points
Prereqs: 15 points Feral Combat

Reduces the Energy cost of your Shred ability by 6 per point.

Predatory Strikes - 3 points
Prereqs: 15 points Feral Combat

Increases the Attack Power in Cat, Bear and Dire Bear forms by 50% of your level per point.

Blood Frenzy - 2 points
Prereqs: 15 points Feral Combat, 5 points in Sharpened Claws

Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.

Primal Fury - 5 points
Prereqs: 15 points Feral Combat, 5 points Sharpened Claws

Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear or Dire Bear form.

Tier 5 - Savage Fury/Faerie Fire (feral)

Savage Fury - 2 points
Prereqs: 20 points Feral Combat

Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10% per point.

Faerie Fire (Feral) - 1 point
Prereqs: 20 points Feral Combat

Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.

Tier 6 - Heart of the Wild

Heart of the Wild - 5 points
Prereqs: 25 points Feral Combat, 3 points Predatory Strikes

Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increasesed by 4% and while in Cat Form your Strength is incresed while in Bear or Cat form by 3% per point.

Tier 7 - Leader of the Pack

Leader of the Pack - 1 point
Prereqs: 30 points Feral Combat

While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical change of all party members within 45 yards by 3% per point

Restoration Talents

Tier 1 - Improved Mark of the Wild/Furor

Improved Mark of the Wild - 5 points
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7% per point.

Furor - 5 points
Gives you a 20% chance per point to gain 10 Rage when you shapeshift into Bear and Dire Bear form or 40 Energy when you shapeshift into Cat Form.

Tier 2 - Improved Healing Touch/Nature's Focus/Improved Enrage

Improved Healing Touch - 5 points
Prereqs: 5 points Restoration

Reduces the cast time of your Healing Touch spell by 0.1 sec per point.

Nature's Focus - 5 points
Prereqs: 5 points Restoration

Gives you a 14% chance per point to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

Improved Enrage - 2 points
Prereqs: 5 points Restoration

The Enrage ability now instantly generates 5 Rage per point.

Tier 3 - Reflection/Insect Swarm/Subtlety

Reflection - 3 points
Prereqs: 10 points Restoration

Allows 5% of your Mana regeneration to continue while casting per point.

Insect Swarm - 1 point
Prereqs: 10 points Restoration

The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

Subtlety - 5 points
Prereqs: 10 points Restoration

Reduces the threat generated by your Healing spells by 4% per point.

Tier 4 - Tranquil Spirit/Improved Rejuvenation

Tranquil Spirit - 5 points
Prereqs: 15 points Restoration

Reduces the mana cost of your Healing Touch and Tranquilitiy spells by 2% per point.

Improved Rejuvenation - 5 points
Prereqs: 15 points Restoration

Increases the effect of your Rejuvenation spell by 5% per point.

Tier 5 - Nature's Swiftness/Gift of Nature/Improved Tranquility

Nature's Swiftness - 1 point
Prereqs: 20 points Restoration, 5 points Improved Healing Touch

When activated, your next Nature spell becomes an instant cast spell.

Gift of Nature - 5 points
Prereqs: 20 points Restoration, 1 point Insect Swarm

Increases the effect of all healing spells by 2% per point.

Improved Tranquility - 2 points
Prereqs: 20 points Restoration

Reduces threat caused by Tranquility by 40% per point.

Tier 6 - Improved Regrowth

Improved Regrowth - 1/5 points
Prereqs: 25 points Restoration

Increases the critical effect chance of your Regrowth spell by 10% per point.

Tier 7 - Innervate

Innervate - 1 point
Prereqs: 30 points Restoration, 5 points Tranquil Spirit

Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.