Difference between revisions of "Durability"

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*Otherwise, there is 10% chance of equipped armor losing one point of durability whenever the character is struck by a successful [[melee]] attack. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422]
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*Otherwise, there is 10% chance of equipped armor losing one point of durability whenever the character is struck by a successful [[melee]] attack. [https://d2mods.info/forum/viewtopic.php?p=243422#p243422]
 
*Chance of armor equipped in each slot being picked to lose durability is weighted as follows:
 
*Chance of armor equipped in each slot being picked to lose durability is weighted as follows:
  
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
 
!width=13% align=left|Slot
 
!width=13% align=left|Slot
!width=12%|Head
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!width=12%|[[Helm|Head]]
!width=13%|Torso
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!width=13%|[[Body armor|Body]]
!width=12%|Arm
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!width=12%|[[Shield|Arm]]
!width=12%|Waist
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!width=12%|[[Belt|Waist]]
!width=13%|Feet
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!width=13%|[[Boots|Feet]]
!width=12%|Hands
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!width=12%|[[Gloves|Hands]]
 
!width=13%|Total
 
!width=13%|Total
 
|-
 
|-
 
!align=left|Weight
 
!align=left|Weight
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|2
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|3
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|2
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|1
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|1
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|1
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!10
 
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[]
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[http://www.mannm.org/d2library/faqtoids/item_eng.html#dura]
  
  
*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to ..., and ... .
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*Chance of being picked to lose durability is weight/total weight, although empty slots or those which contain broken or indestructible items do not add to total weight: for example, if a shield is not equipped on the left arm, total weight is reduced to 8 and chance of [[helm]] losing durability increases from 20% (100 * 2/10) to 25% (100 * 2/8).
*Each successful melee attack has 4% chance of reducing weapon durability by 1. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon.
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*Each successful melee attack has 4% chance of reducing weapon durability by 1. [https://d2mods.info/forum/viewtopic.php?p=243422#p243422] This includes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not result in loss of durability for [[boots]] or weapon.
*Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to 0 durability, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
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*Throwing weapons have 10% chance of reducing weapon durability by 1 with each successful melee attack. However, their hidden durability values apply to each weapon in a stack individually, so when one is reduced to Durability 0, stack size is reduced by one. Thus a throwing weapon's effective maximum Durability when used as a melee weapon is its maximum durability * maximum stack size: for example, each [[Javelin#Javelin|Javelin]] in a stack has Durability 2 and maximum stack size is 60, resulting in effective maximum Durability 120 (2*60). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993]
*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&page=6#entry941838]
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*However, [[Impale]]'s loss of durability applies directly to [[javelin]] stack size, not to durability: where a [[spear]]'s durability would be reduced by 1, a javelin's stack size would be reduced by 1. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993]
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
  
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*The more durability an item loses, the more it costs to repair (unless the {{Ub|=Horadric Cube}} is used to [[Horadric Cube#Repair|repair]] it). If a character does not have enough [[gold]] to repair an item to its maximum durability, it can be partially repaired using gold in inventory (but '''not''' that stored in stash) provided it is not broken and it does not also need to be [[charges|recharged]].
 
*The more durability an item loses, the more it costs to repair (unless the {{Ub|=Horadric Cube}} is used to [[Horadric Cube#Repair|repair]] it). If a character does not have enough [[gold]] to repair an item to its maximum durability, it can be partially repaired using gold in inventory (but '''not''' that stored in stash) provided it is not broken and it does not also need to be [[charges|recharged]].
 
*Durability loss normally has no effect on an item's sell value, even when it is broken. However, an ethereal item with > 0 durability will sell for 25% of the value of the same item when it is not ethereal; a broken ethereal item will sell for just 1 gold, but it will not be added to the vendor screen even when there is space for it.
 
*Durability loss normally has no effect on an item's sell value, even when it is broken. However, an ethereal item with > 0 durability will sell for 25% of the value of the same item when it is not ethereal; a broken ethereal item will sell for just 1 gold, but it will not be added to the vendor screen even when there is space for it.
<span style=color:grey>'''+ Maximum Durability'''</span> is a hidden value added to the maximum Durability of the items listed below, after any ethereal reduction.
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<span style=color:grey>'''+ Maximum Durability'''</span> is a hidden value added to the maximum Durability of the items listed below, after any ethereal reduction (it ''is'' taken into account by maximum displayed Durability, but it isn't listed among an item's modifiers).
  
  
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/basics.shtml#durability Basic Item Information: Durability] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/basics.shtml#durability Basic Item Information: Durability] (Arreat Summit)
*[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34221 How is weapon durability loss calculated?] (Phrozen Keep)
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*[https://d2mods.info/forum/viewtopic.php?t=34221 How is weapon durability loss calculated?] (Phrozen Keep)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura Part of the Machine: About Items - equipment's durability] (FAQtoids)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/item_eng.html#dura Part of the Machine: About Items - equipment's durability] (FAQtoids)
*[http://diablo3.ingame.de/forum/strategie-forum-3/wurfspiesse-and-haltbarkeit-bei-impale-1685447 Wurfspieße & Haltbarkeit bei Impale] (inDiablo.de)
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*[https://planetdiablo.eu/forum/threads/wurfspiesse-haltbarkeit-bei-impale.1685447/ Wurfspieße & Haltbarkeit bei Impale] (PlanetDiablo.eu)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Item modifiers]]
 
[[Category:Item modifiers]]

Latest revision as of 10:20, 19 September 2021