Difference between revisions of "Equipping Your Endgame Druid"

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==Moonkin Form Druid - Overview==
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==Bear Form Druid - Overview==
  
The success of a Moonkin Form Druid is dependant on their ability to crit spellsAt least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60Don't forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.
+
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge meleeRecommendations indicate that Leader of the Pack's +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best betThe strongest tanking build is a [http://www.wowhead.com/talent/?zzLV0oZxgxscMdtV 11B/35F/5R] build.
  
 
===Key Talents===
 
===Key Talents===
  
* '''Improved Wrath''' Reduces the cast time of your Wrath spell by 0.1 secThis spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire.
+
'''Balance Talents'''<br>
 +
 
 +
* '''Natural Weapons'''  +10% physical damage.
 +
 
 +
'''Nice to Haves:'''<br>
 +
* Nature's Grasp, Natural Shapeshifter, Omen of Clarity
 +
 
 +
'''Feral Talents'''<br>
 +
 
 +
* '''Ferocity'''  -5 Energy/Rage to a Druid's basic attack abilities
 +
 
 +
* '''Feral Instinct'''  +15% threat
 +
 
 +
* '''Feral Charge'''  In combat charge, like intercept.
 +
 
 +
* '''Sharpened Claws'''  +6% crit
 +
 
 +
* '''Primal Fury'''  +5 rage when you crit in Bear form
 +
 
 +
* '''Savage Fury'''  +20% damage from your main attack abilities
 +
 
 +
* '''Faerie Fire'''  -armor and +threat on your targetThreat is added even if the debuff already exists.  Equivalent of 100 damage worth of threat.  No cost.
 +
 
 +
* '''Heart of the Wild'''  +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana. 
 +
 
 +
* '''Leader of the Pack'''  +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral.
  
* '''Nature's Grasp and Improved Nature's Grasp''' - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.
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'''Restoration Talents'''<br>
  
* '''Improved Moonfire''' Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.
+
* '''Furor'''   10 Rage or 40 Energy immediately upon shifting.
  
* '''Vengeance'''  Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.
+
===Equipment (raid)===
  
* '''Moonfury''Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.
+
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability.  Agility and Stamina are your best bet when looking for equipment stats.  Any 60 druid with blues can Main Tank the 5-10 man instances with a good group.  What this means for anyone wanting to tank anything above the 5-10 man raids is that you will need raid level gear in order to put yourself in par with warriors.  There is not alot to choose from pre 20/40 man raids, so it most likely won't be listed here. Look at building your armour up to 10,000-11,000 in bear then you can sacrifice some of your other gear for stam and then agil.
  
* '''Thick Hide''' Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.
+
'''''Items that have exceptional Armor:''''' <br>
  
* '''Insect Swarm'''  Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims. The green glow annoys people too!
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'''Chest'''
 +
* Ghoul Skin Tunic Naxx - 411
 +
* [http://www.thottbot.com/?i=41292 Malfurion's Blessed Bulwark] BWL - 392
 +
* [http://www.thottbot.com/?i=52910 Genesis Vest] Crafted AQ Dungeon - 258
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* [http://www.thottbot.com/?i=51600 Zandalar Haruspex's Tunic]  ZG - 287
 +
* [http://www.thottbot.com/?i=52838 Thick Silithid Chestguard] AQ Ruins - 258
  
===Equipment===
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'''Feet'''
 +
* [http://www.thottbot.com/?i=51944 Boots of the Shadow Flame] BWL - 286
 +
* [http://www.thottbot.com/?i=52676 Hive Tunneler's Boots] AQ Dungeon - 216 (better sta and agi than BotSF)
 +
* [http://www.thottbot.com/?i=51781 Animist's Boots] ZG - 184 - mostly healer stats
 +
* [http://www.thottbot.com/?i=51677 Defiler's Leather Boots] Revered Defiler's 181
  
You really want to find as much +1% spell crit gear as you can. The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).
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'''Hands'''
 +
* [http://www.thottbot.com/?i=52837 Gloves of the Hidden Temple] AQ Dungeon - 248
 +
* [http://www.thottbot.com/?i=52949 Bile Covered Gauntlets] AQ Dungeon - 203
 +
* [http://www.thottbot.com/?s=slaghide Slaghide Gauntlets of <random enchant>] LBRS - 207
 +
* [http://www.thottbot.com/?i=52665 Toughened Silithid Hide Gloves] AQ Ruins - 182
  
'''Some examples of attainable weapons and leather items (non-raid):'''<br>
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'''Head'''
 +
* [http://www.thottbot.com/?i=52604 Guise of the Devourer] - AQ40 - 250
 +
* [http://www.thottbot.com/?i=52913 Genesis Helm] - AQ40 - 192
  
* Gordok's Gloves - Dire Maul<br>
+
'''Legs'''
* Insightful Hood - Dire Maul<br>
+
* Outrider's Lizardhide Leggings - WSG, Exalted - 263, 22 Sta, 10 Agi
* Tanglemoss Leggings - Dire Maul<br>
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* Outrider's Leather Leggings - WSG, Exalted - 233, 27 Sta, 28 Agi
* Stoneflower Staff - Dire Maul<br>
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* [http://www.thottbot.com/?i=52302 Dark Heart Pants] Lethon (world boss) - 296
* Rod of the Ogre Magi - Dire Maul<br>
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* Dragonhide Leggings - PvP Rank 8 - 215
* Ironbark Staff - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.
+
* Genesis Trousers - AQ40 - 207
<br>
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* Blooddrenched Leggings - ZG, 170
 +
* [http://www.thottbot.com/?i=51201 Animist's Leggings] ZG - 240 - mostly healer stats
  
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.
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'''Shoulders'''
 +
* [http://www.thottbot.com/?i=51679 Defiler's Leather Shoulders] Exalted Defiler's - 258
 +
* [http://www.thottbot.com/?i=51086 Animist's Spaulders] ZG - 201 - mostly healer stats
 +
* [http://www.thottbot.com/?s=atal%27ai+spaulders Atal'ai Spaulders of <random enchant>] Temple - 193
 +
* Mantle of Wicked Revenge - AQ40 - 170
 +
* Taut Dragonhide Spaulders - AQ40 - 170
  
==Cat Form Druid - Overview==
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'''Waist'''
 +
* [http://www.thottbot.com/?i=40652 Lava Belt] crafted - 223
 +
* [http://wow.allakhazam.com/db/item.html?witem=21675 Thick Qiraji Hide Belt] AQ Dungeon - 186
 +
* [http://www.thottbot.com/?i=15682 Cloudrunner Girdle] BRS - 185
 +
* [http://www.thottbot.com/?i=51599 Zandalar Haruspex Belt] ZG - 166 - mostly healer stats
 +
* [http://www.thottbot.com/?i=51675 Defiler's Leather Girdle] Honored Defiler's -  159
  
The success of a Cat Form Druid is dependant on their attack power and ability to crit. In this form, a druid is much like a rogue, having stealth and positional attacks. A difference here from a Moonkin Form build will be that you don't necessarily have to have 31 points in your Feral Tree. Getting all the Talents that increase Cat abilities would involves 11 points in Balance and 36 points in Feral, leaving 4 spare points. Often tough choices must be made to reduce damage output to increase flexibility.
+
'''Wrist'''
 +
* Qiraji Execution Bracers - AQ40 - 103, 14 Sta
 +
* [http://www.thottbot.com/?i=51598 Zandalar Haruspex Bracers] ZG - 122 - mostly healer stats
 +
* [http://wow.allakhazam.com/db/item.html?witem=21708 Beetle Scaled Wristguards] AQ Dungeon - 95
  
===Key Talents===
 
  
* '''Ferocity''' -5 Energy from Claw and Rake makes for faster combo point generation
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'''Back'''
* '''Sharpened Claws'''  +6% crits, yummy
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* [http://www.thottbot.com/?i=35977 Cloak of Warding] Crafted - 214
* '''Improved Shred'''  -12 Energy when using Shred, very nice. Analysis indicates this talent is most useful with 2 points invested.
+
* [http://www.thottbot.com/?i=48500 Elementium Threaded Cloak] BWL - 169, 13 Sta
* '''Blood Frenzy'''  Crits add a combo point. Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!
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* [http://www.thottbot.com/?i=52794 Sandstorm Cloak] AQ Ruins - 135, 12 Sta
* '''Savage Fury'''  +20% damage from Claw and Rake.
+
* [http://www.thottbot.com/?i=37698 Dragon's Blood Cape] MC - 116
* '''Heart of the Wild'''  +20% to Strength in cat form. You'll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.
 
* '''Natural Weapons''' from the Balance Tree. 10% more damage from all attacks is excellent and stacks with Talents like Savage Fury.
 
  
Nice to have:<br>
+
'''Finger'''
* '''Leader of the Pack'''   +3% crit to everyone in your group.  Melee will love you.  Not strictly necessary but quite nice. 
+
* Ring of Emperor Vek'lor - 100, 18 Sta, 12 Agi
* '''Feline Swiftness'''  +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. ''' Very useful for PvP'''. 
+
* Signet of the Fallen Defender - Naxx - 140, 24 Sta
* '''Faerie Fire (Feral)'''  Ability to reduce your target's armor, stackable with Sunder.  Generates 100 damage worth of aggro, be careful with this one. 
+
* [http://www.thottbot.com/?i=8901 Thrall's Resolve] quest - 150 (Horde only?)
* '''Feral Instinct'''  increases stealth just like Master of Deception(Rogue).
+
* [http://www.thottbot.com/?i=3919 Ring of Protection] quest - 150
* '''Omen of Clarity''' from the Balance Tree. Allows for random free Energy attacks or spells. Can be used to burst damage or apply Mana free heals.
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* [http://www.thottbot.com/?i=52887 Ring of Emperor Vek'lor] AQ Dungeon - 100
 +
* [http://www.thottbot.com/?i=37315 Heavy Dark Iron Ring] MC - 110, 20 Sta
 +
* [http://www.thottbot.com/?s=archaedic+stone Archaedic Stone of <random enchant>] Uldaman - 50
  
===Equipment===
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'''Trinket'''
 +
* [http://www.thottbot.com/?i=13103 Mark of Tyrrany] quest - 180
 +
* [http://www.thottbot.com/?i=10516 Smoking Heart of the Mountain] crafted - 150
  
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power. 
+
'''''Items with Exceptional Stamina:'''''
  
===PvP Strategies===
+
'''Chest'''
Use stealth.
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* [http://www.thottbot.com/?i=22100 Breastplate of Bloodthirst] Crafted - 20
 +
* [http://www.thottbot.com/?i=37303 Cenarion Vestments] MC - 23
  
Hit 'em.
+
'''Feet'''
 +
* [http://www.thottbot.com/?i=52514 Drudge Boots] Quest - 20
  
Hit 'em again.
+
'''Hands'''
 +
* [http://www.thottbot.com/?i=44358 Taut Dragonhide Gloves] BWL - 20
 +
* [http://www.thottbot.com/?i=37421 Aged Core Leather] MC - 15
 +
* [http://www.thottbot.com/?i=51175 Blooddrenched Grips] ZG - 16
  
A cheap tactic learned from rogues is to run around and through you opponent and always try to be behind them so they get as many 'Target must be in front of you' messages as possible.
+
'''Head'''
 +
* [http://www.thottbot.com/?i=51835 Foror's Eyepatch] ZG - 19
 +
* [http://www.thottbot.com/?i=52892 Southwind Helm] AQ Ruins - 14
 +
* [http://www.thottbot.com/?i=52221 Circlet of Restless Dreams] Emeriss (world boss) - 38 - might have some trouble wrestling this one away from the rogues
 +
* [http://www.thottbot.com/?i=27124 Cenarion Helm] MC - 17
  
==Bear Form Druid - Overview==
+
'''Neck'''
 +
* [http://www.thottbot.com/?i=51903 Master Dragonslayer's Medal] BWL - 24
 +
* [http://www.thottbot.com/?i=40003 Eskhandar's Collar] Onyxia - 17
  
The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee.  Recommendations indicate that Leader of the Pack's +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet.  The strongest tanking build is a [http://www.wowhead.com/talent/?zzLV0oZxgxscMdtV 11B/35F/5R] build.
+
'''Shoulders'''
 +
* [http://www.thottbot.com/?i=49542 Taut Dragonhide Shoulderpads] BWL - 30
  
===Key Talents===
+
'''Waist'''
 +
* [http://www.thottbot.com/?i=40915 Taut Dragonhide Belt] BWL - 17
  
'''Balance Talents'''<br>
+
'''Wrist'''
* '''Natural Weapons'''  +10% physical damage.
+
* [http://www.thottbot.com/?i=40725 Forest Stalker's Bracers] WSG exalted - 8 - slightly impossible to get :(
 +
* [http://www.thottbot.com/?i=52611 Beetle Scaled Wristguards] AQ Dungeon - 14
  
'''Nice to Haves:'''<br>
+
'''Finger'''
* Nature's Grasp, Natural Shapeshifter, Omen of Clarity
+
* Archimtiros' Ring of Reckoning - BWL, Nef - 28
 +
* Signet Ring of the Bronze Dragonflight - AQ40 Rep - 24
 +
* Angelista's Touch - AQ40 - 17
  
'''Feral Talents'''<br>
+
==Cat Form Druid - Overview==
* '''Ferocity'''  -5 Energy/Rage to a Druid's basic attack abilities
 
  
* '''Feral Instinct'''  +15% threat
+
The success of a Cat Form Druid is dependant on their attack power and ability to crit.  In this form, a druid is much like a rogue, having stealth and positional attacks.  A difference here from a Moonkin Form build will be that you don't necessarily have to have 31 points in your Feral Tree.  Getting all the Talents that increase Cat abilities would involve 11 points in Balance and 36 points in Feral, leaving 4 spare points.  Often tough choices must be made to reduce damage output to increase flexibility. 
  
* '''Feral Charge'''  In combat charge, like intercept.
+
===Key Talents===
  
* '''Sharpened Claws'''  +6% crit
 
  
* '''Primal Fury'''   +5 rage when you crit in Bear form
+
* '''Ferocity'''  -5 Energy from Claw and Rake makes for faster combo point generation
 +
* '''Sharpened Claws'''  +6% crits, yummy
 +
* '''Savage Fury''' +20% damage from Claw and Rake. 
 +
* '''Heart of the Wild'''  +20% to Strength in cat form.  You'll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.
 +
* '''Natural Weapons''' from the Balance Tree.  10% more damage from all attacks is excellent and stacks with Talents like Savage Fury.
  
* '''Savage Fury'''  +20% damage from your main attack abilities
+
Very nice to have:<br>
 +
* '''Blood Frenzy'''  Crits add a combo point.  Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!
 +
* '''Improved Shred'''  -12 Energy when using Shred, very nice.  Analysis indicates this talent is most useful with 2 points invested.
 +
* '''Feline Swiftness'''  +30% speed outdoors in cat form.  Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. ''' Very useful for PvP'''.
 +
* '''Feral Instinct'''  increases stealth just like Master of Deception(Rogue).
 +
* '''Faerie Fire (Feral)'''  Ability to reduce your target's armor, stackable with Sunder.  Generates 100 damage worth of aggro (Equivalent to getting a really weak crit on white damage. Just don't spam it). Absolutely free to cast while shapeshifted.
  
* '''Faerie Fire'''  -armor and +threat on your targetThreat is added even if the debuff already existsEquivalent of 100 damage worth of threatNo cost.
+
Nice to have:<br>
 +
* '''Leader of the Pack'''  +3% crit to everyone in your groupMelee will love you.  Not strictly necessary but quite nice.   
 +
* '''Omen of Clarity''' from the Balance TreeAllows for random free Energy attacks or spellsCan be used to burst damage or apply Mana free heals.
  
* '''Heart of the Wild'''  +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form!  With 300 Stamina this represents 600 health.  With 400 Intellect this represents 1200 Mana. 
 
  
* '''Leader of the Pack'''  +3% crit for everyone in the party.  This is a nice to have if you are going over 30 points Feral. 
 
  
'''Restoration Talents'''<br>
+
NOTE: An build focused on sustained DPS (ie. Raid DPS) includes Blood Frenzy, Improved Shred, and Omen of Clarity for absurd Shred output. Druids can't really compete with other classes in damage per special attack, so we spam specials.
* '''Furor'''   10 Rage or 40 Energy immediately upon shifting.
+
Any druid that has more than 20 points in Feral and plans to PvP should absolutely have Faerie Fire. It's one talent point, and makes rogues cry themselves to sleep at night. Omen of Clarity can be nice in PvP as well for an extra shred when you really need it or a free heal in a protracted fight.
  
 
===Equipment===
 
===Equipment===
  
The goal for Bear for Druids is to maximize Armor, then Stamina, then damage abilityAgility and Stamina are your best bet when looking for equipment stats.
+
Focus on Strength as a cat form Druid gets 2 AP per point of Strength.  Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.   
  
Items that have exceptional Armor:<br>
+
'''No-raid required gear:'''<br>
Chest
+
''Strength Items''
* Malfurion's Blessed Bulwark 392
+
* Dragonhide Helm - 16 Sta, 11 Str, Agi and Int, 9 Spi, 16 Atk Power, +13 to all spells.  All around goodness.
* Genesis Vest 258
+
* Phantasmal Cloak
* Zandalar Haruspex's Tunic 287
+
* [http://www.thottbot.com/?i=14826 Conqueror's Medallion] BRD - All around good stats
* Thick Silithid Chestguard 258
+
* [http://www.thottbot.com/?i=35816 Flamescarred Shoulders] Dire Maul - All around good stats
 +
* Defiler's Leather Shoulders - Can't be beat.
 +
* [http://www.thottbot.com/?i=22100 Breastplate of Bloodthirst] Crafted - takes a LONG time to collect the mats but well worth it for all those stats!
 +
* Primal Batskin Jerkin - Crafted but requires ZG materials
 +
* Cadaverous Armor - 8 Str, 8 Agi, 60 Attack Power.  84 total attack power from one piece!  No stamina though.  
 +
* Devilsaur Gloves - 9 Stamina, 28 Atk Power, +1 crit and +1 hit when matched with the leggings. 
 +
* [http://www.thottbot.com/?i=40726 Might of the Timbermaw] Crafted - Honoured Timbermaw * note*  there are quite a few better cat belts
 +
* Defiler's Leather Belt - Best blue belt in the game when matched with its set. 
 +
* [http://www.thottbot.com/?i=9920 Warbear Woolies] Crafted - Can't beat +28 str here
 +
* Dragonhide Leggings - 12 Sta/Str/Agi/Spi, 9 Int, 18 Atk Pow, +1 dodge.  4 piece bonus of increased speed is very, very nice to have.
 +
* Devilsaur Leggings - 12 Sta, 46 Atk Pow, +1 crit and +1 hit when matched with the gloves. 
 +
* Abyssal Leather Leggings of Striking - 15 Sta/Str/Agi and +1 Crit. Very nice item to have for if/when you replace the Devilsaur Gloves. 
 +
* Defiler's Leather Boots - beat the PvP set except for the 4 piece speed bonus
 +
* [http://www.thottbot.com/?i=38126 Blood Guard's Dragonhide Boots] PvP Reward - not that great but the best to be found for boots
 +
* Legionnaire's Band WSG - 8 Sta, 12 Str, 11 Agi - Not bad for 300 flag captures.
 +
* Darkmoon Card: Maelstrom - +200-300 nature damage proc
  
Feet:
+
''Crit Items''
* Boots of the Shadowflame 286
+
* [http://www.thottbot.com/?i=16552 Eye of Rend] UBRS - Str, Stam and +2% crit - who could ask for more?
* Hive Tunneler's Boots 216
+
* Tombstone Chestplate - 2% crit
* Animist's Boots 184
+
* [http://www.thottbot.com/?i=25540 Stormshroud Armour] crafted - +2% crit and +1% dodge
* Arathi Basin Boots (Revered) 181
+
* [http://www.thottbot.com/?i=25586 Stormshroud Shoulders] crafted - +1% crit and +1% dodge
 +
* [http://www.thottbot.com/?i=18575 Stormshroud Pants] crafted - +2% crit and +1% dodge
 +
* [http://www.thottbot.com/?i=9941 Impervious Giant] BRD - Some armor on there too
 +
* The Unstoppable Force AV - +30 Str, +2% crit.
 +
* Don Julio's Band - 1% crit, 1% hit, plus other goodies
  
Hands:
+
Set bonuses:
* Gloves of the Hidden Temple 248
+
* PvP set: 2 pieces: +40 Atk Power - 4 pieces: +15% speed in Bear/Cat/travel form - 6 pieces: +15 Sta
* Bile Covered Gauntlets 203
+
* Defiler's Set: 2 pieces: +5 Sta - 3 pieces: +1% crit
* Slaghide Gauntlets 207
+
* Cadaverous Garb: 2 pieces: +3 Defense - 3 pieces: +10 Atk Pow - 4 pieces: +15 resist all - 5 pieces: +2 hit
* Toughened Silithid Hide Gloves 182
+
* Stormshroud: 2 piece: 5% chance of dealing 15-25 nature damage to target - 3 piece: 2% chance to restore 30 Energy
* Shadow Panther Hide Gloves 173
 
  
Head:
+
'''Raid required gear:'''<br>
* Guise of the Devourer 250
 
  
Legs:
+
==Fire Resist Gear==
* Dark Heart Pants 296
+
For some encounters in the game, Lava Packs, Geddon and Ragnaros in MC and Vaelastraez in BWL, Fire resist gear is key to staying alive and contributing.  To this end every toon raiding in these ares is expected to obtain a decent amount of Fire Resist gear. 
* Animist's Leggings 240
 
  
Shoulders:
+
Fire Resistance
* Arathi Basin Shoulders (Exalted) 258
+
* Head: Molten, Supreme (29), Cenarion (10), Felhide (8), Helm of Fire (5)
* Animist's Spaulders 201
+
* Shoulders: Fireguard (22), Adventurer's, Supreme (21), Volcanic (18), Flamescarred (11), Stormrage (10)
* Atal'ai Spaulders 193
+
* Chest: Adventurer's, Supreme (29), Volcanic (20), Cow King's, Flamestrider Robes, Nightbrace, Cenarion, Stormrage (10), Thick Silithid (5)
 +
* Bracers: Adventurer's (15), Cinderhide (10), Dragonspur (4)
 +
* Gloves: Adventurer's, Supreme (21), Bloodfire (10), Doomhide, Aged Core Leather (8), Cenarion (7)
 +
* Belt: Lava (26), Adventurer's (21), Flamescarred (20), Corehound, Molten (12), Cenarion (7)
 +
* Leggings: Adventurer's (29), Volcanic (20), Salamander, Stormrage (10)
 +
* Boots: Corehound (24), Adventurer's, Supreme (21), Coal Miner, Stormrage (10)
 +
* Cloak: Fireproof (18), Onyxia Scale (16), Flames, Master's, Masterwork, Supreme, Wildfire (15), Mageflame, Smokey's (10), Chromatic (9), Crimson Silk, Fire Salamander (7), Fire, Shrouded Mists (6), Blackflame, Dragon's Blood, Fiery, Firebane, Inferno (5)
 +
* Amulet: Prismatic (16), Drakefire (15), Blazefury (12), Elder Magus, Onyxia Tooth, Sanctuary (10), Emberfury (7)  
 +
* Ring: Opal (22), Ragnaros Core (18), Opalescent (17), Ocean's Breeze, Tidal Loop (15), Ascension, Binding, Dragonslayer's, Elemental Circle, Multicolored (10), Archmagus (6)
 +
* Trinket: Blazing Emblem, Onyxia Blood (15), Royal Seal (10), Ward (8) Smoking Heart (7)
 +
* Weapon: Sulfuras (30), Elemental Mage Staff (20), Finkle's (15), Kindling, Mastersmith's, Sunrazor (10), Ebon Hand (7), Staff of Protection (6), Amberseal, Blanchard's (5)
  
Waist:
 
* Thick Qiraji Hide Belt 186
 
* Lava Belt 223
 
* Cloudrunner Girdle 185
 
* Zandalar Haruspex Belt 166
 
* Arathi Basin Belt (Honored) 159
 
  
Wrist:
+
==Healing Druid - Overview==
* Zandalar Haruspex Bracers 122
 
* Qiraji Execution Bracers
 
  
Back:
+
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don't necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.  There are two basic build structures used for Restoration Druids. 
* Elementium Threaded Cloak 169
 
* Sandstorm Cloak 135
 
* Dragon's Blood Cloak 116
 
* Cloak of Warding 214
 
  
Finger:
+
One involves getting as many Restoration Talents as you feel comfortable without losing flexibility in other trees.  These builds range from 31 points in Restoration up to 46 points (Taking all but the two feral Talents in the Restoration tree)
* Ring of Emperor Vek'lor 100
 
* Heavy Dark Iron 110
 
* Thrall's Resolve 150 (Horde only?)
 
* Ring of Protection 150
 
* Archaedic Stone 50
 
  
Trinket:
+
Another approach is to enhance your eficiency as a caster by taking the Moonglow Talent in the Balance tree for a [http://www.wowhead.com/talent/?Mxcx0MxsZZxx0qxq 24B/27R] build.  This build focuses on Moonglow and Nature's Grace in the Balance tree and their addtive effect with Improved Healing Touch, Nature's Swiftness, Tranquil Spirit, and Gift of Nature.  Combining these Talents will allow for the highest Healing efficiency.  The Druid will also have maximized their healing per second for the Druid's Healing Touch spell. 
* Mark of Tyrrany 180
 
* Smoking Heart of the Mountain 150
 
  
 +
===Key Talents===
 +
* '''Nature's Swiftness''' - allows for an instant cast spell, such as Healing Touch, once every 3 minutes.
 +
* '''Gift of Nature''' - 10% better healing for every spell.  High Bang for the buck.
  
Items with Exceptional Stamina:
+
Very nice to have:
Chest:
+
* '''Innervate''' - a large amount of mana regen at any time once per 6 minutes.  This is considered by many to be a Druid's main reason for existance.
* Breastplate of Bloodthirst
+
* '''Subtlety''' - virtually a must have for PvE reasons.  Druids have no other way to reduce or shed aggro, short of switching to Cat form and using cower at the cost of ??% of their base mana pool. 
* Cenarion Vestments
+
* '''Moonglow''' - 9% less mana cost for nearly every Balance or Restoration spell.  Combined with Tranquil Spirit, Healing Touch will cost 19% less than base cost. 
 +
* '''Nature's Grace''' -  chance to proc an effect that causes the next spell to cast .5s faster.  More healing or damage per second. 
 +
* '''Improved Healing Touch''' - prereq for Nature's Swiftness
 +
* '''Improved Mark of the Wild''' - One Druid in a raid should have this for a 35% boost to the best buff in the game. 
 +
* '''Nature's Focus''' - Reduces the effect of damage on Healing spells. 
 +
* '''Improved Regrowth''' - 50% chance to crit a regrowth heal. 
  
Feet:
+
Nice to have:
* Drudge Boots
+
* '''Insect Swarm''' - prereq for Gift of Nature
 +
* '''Tranquil Spirit''' - prereq for Innervate.
 +
* '''Reflection''' - 15% of normal spirit based mana regen during the [[5 second rule]] extends a Druid's mana pool.  Druids get less regen per point of spirit than other healing classes so this Talent is worth a bit less than it is for other classes.
  
Hands:
+
===Equipment===
* Taut Dragonhide Gloves
 
* Aged Core Leather
 
* Blooddrenched Grips
 
  
Head:
+
Equiping a druid for healing is best done with +healing items and secondly +int.  Especially if you aren't restoration specced, you won't have the healing power or healing time bonus.  Any of the cenarion or stormrage (or beyond into the new genesis set from AQ) sets will give you a big boost to healing.  If you're looking for above and beyond here are some more goodies.
* Foror's Eyepatch
+
 
* Southwind Helm
+
* [http://www.thottbot.com/?i=52826 Creeping Vine Helm] AQ - 59
* Circlet of Restless Dreams
+
* [http://www.thottbot.com/?i=52235 Deviate Growth Cap] Lethon (world boss) - 64
* Cenarion Helm
+
* [http://www.thottbot.com/?i=52616 Wasphide Gauntlets] AQ Dungeon - 53
 +
* [http://www.thottbot.com/?i=37480 Wild Growth Spaulders] MC - 62
 +
* [http://www.thottbot.com/?i=40678 Corehound Belt] Crafted - 62 - also has 12 FR
 +
* [http://www.thottbot.com/?i=24402 Sash of Mercy] random instance - 53 - only need to be level 56 for this one!
 +
 
 +
==Moonkin Form Druid - Overview==
  
Neck
+
The success of a Moonkin Form Druid is dependant on their ability to crit spells.  At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60.  Don't forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.
* Master Dragonslayer's Medal
 
* Eskhander's Medallion
 
  
Shoulders
+
===Key Talents===
* Taut Dragonhide Spaulders
 
  
Waist
+
* '''Improved Wrath'''  Reduces the cast time of your Wrath spell by 0.1 sec.  This spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire.
* Taut Dragonhide Belt
 
  
Wrist
+
* '''Nature's Grasp and Improved Nature's Grasp''' - Casts Roots on a target that hits you.  Great for keeping melee foes at bay while you cast away.
* Forest Stalker's Bracers (Not really stamina but great all around stats)
 
* Beetle Scaled Wristguards
 
* Abyssal Leather Bracers
 
  
==Healing Druid - Overview==
+
* '''Improved Moonfire'''  Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.
  
The success of a Healing Druid is dependant on their ability to uhh ... heal.  You don't necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana.
+
* '''Vengeance'''  Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.
  
===Key Talents===
+
* '''Moonfury'''  Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.
  
 +
* '''Thick Hide'''  Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.
  
 +
* '''Insect Swarm'''  Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims.  The green glow annoys people too!
  
 
===Equipment===
 
===Equipment===
  
 +
You really want to find as much +1% spell crit gear as you can.  The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).
 +
 +
No Raid required gear:
 +
* [http://www.thottbot.com/?i=36043 Gordok's Gloves] - Dire Maul<br>
 +
* [http://www.thottbot.com/?i=35647 Insightful Hood] - Dire Maul<br>
 +
* [http://www.thottbot.com/?i=35594 Tanglemoss Leggings] - Dire Maul<br>
 +
* [http://www.thottbot.com/?i=35643 Stoneflower Staff] - Dire Maul<br>
 +
* [http://www.thottbot.com/?i=35933 Rod of the Ogre Magi] - Dire Maul<br>
 +
* [http://www.thottbot.com/?i=51395 Ironbark Staff] - Exalted Defilers - this item was made for Moonkin with +2% crit spells, high stam and armour on it.
 +
<br>
 +
 +
Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.
 +
 +
Raid Required Gear<br>
 +
 +
==Nature Resist Gear=
 +
Ahn'Qiraj raiding toons seem to benefit from a decent amount of Nature resistance.
 +
 +
Nature Resistance
 +
* Head: Supreme (29)
 +
* Shoulders: Unnatural (25), Adventurer's, Supreme (21), Phytoskin (10), Living (3)
 +
* Chest: Adventurer's, Supreme (29), Chimeric (17), Cow King's, Stormrage (10), Living, Thick Silithid (5)
 +
* Bracers: Beetle Scaled, Adventurer's (15), Dragonspur (4)
 +
* Gloves: Adventurer's, Supreme (21), Bile Covered (20), Stonebark (16), Chimeric (12), Arachnid (10)
 +
* Belt: Adventurer's (21)
 +
* Leggings: Adventurer's (29), Reservist's (25), Crypt Stalker (18), Chimeric (16), Brusselhide (10), Living (5)
 +
* Boots: Adventurer's, Supreme (21), Chimeric (12), Crocscale, Sedge (5)
 +
* Cloak: Green Dragonskin (20), Master's, Masterwork, Supreme, Zephyr (15), Grovekeeper's (10), Shadewood (7), Shrouded Mists (6), Venomshroud (4)
 +
* Amulet: Foul Warding (20), Prismatic (16), Nature's Whisper (8)
 +
* Ring: Opal (22), Malfurion's (20), Opalescent (17), Binding, Petrified, Multicolored (10), Archmagus, Ascension (6), Charged Gear (5)
 +
* Trinket: Heart of Noxxion (10), Ward (8) Smoking Heart (7)
 +
* Weapon: Rampant Growth (20), Brightwood (15), Thornstone (10), Staff of Protection (6), Amberseal, Living Root (5)
 +
 
----
 
----
Go to [[Druid]]
+
Go to [[Druid (World of Warcraft)|Druid]]
 +
 
 +
 
 +
[[Category:World of Warcraft]]

Latest revision as of 17:41, 30 June 2011

Bear Form Druid - Overview

The success of a Bear Form Druid is dependant on their ability to tank, crit and dodge melee. Recommendations indicate that Leader of the Pack's +3% crit will be a good spend to increase your aggro on mobs, so 31 points in the feral tree will be your best bet. The strongest tanking build is a 11B/35F/5R build.

Key Talents

Balance Talents

  • Natural Weapons +10% physical damage.

Nice to Haves:

  • Nature's Grasp, Natural Shapeshifter, Omen of Clarity

Feral Talents

  • Ferocity -5 Energy/Rage to a Druid's basic attack abilities
  • Feral Instinct +15% threat
  • Feral Charge In combat charge, like intercept.
  • Sharpened Claws +6% crit
  • Primal Fury +5 rage when you crit in Bear form
  • Savage Fury +20% damage from your main attack abilities
  • Faerie Fire -armor and +threat on your target. Threat is added even if the debuff already exists. Equivalent of 100 damage worth of threat. No cost.
  • Heart of the Wild +20% Int in Caster Form, +20% Strength in Cat form and +20% Stamina in Bear form! With 300 Stamina this represents 600 health. With 400 Intellect this represents 1200 Mana.
  • Leader of the Pack +3% crit for everyone in the party. This is a nice to have if you are going over 30 points Feral.

Restoration Talents

  • Furor 10 Rage or 40 Energy immediately upon shifting.

Equipment (raid)

The goal for Bear for Druids is to maximize Armor, then Stamina, then damage ability. Agility and Stamina are your best bet when looking for equipment stats. Any 60 druid with blues can Main Tank the 5-10 man instances with a good group. What this means for anyone wanting to tank anything above the 5-10 man raids is that you will need raid level gear in order to put yourself in par with warriors. There is not alot to choose from pre 20/40 man raids, so it most likely won't be listed here. Look at building your armour up to 10,000-11,000 in bear then you can sacrifice some of your other gear for stam and then agil.

Items that have exceptional Armor:

Chest

Feet

Hands

Head

Legs

  • Outrider's Lizardhide Leggings - WSG, Exalted - 263, 22 Sta, 10 Agi
  • Outrider's Leather Leggings - WSG, Exalted - 233, 27 Sta, 28 Agi
  • Dark Heart Pants Lethon (world boss) - 296
  • Dragonhide Leggings - PvP Rank 8 - 215
  • Genesis Trousers - AQ40 - 207
  • Blooddrenched Leggings - ZG, 170
  • Animist's Leggings ZG - 240 - mostly healer stats

Shoulders

Waist

Wrist


Back

Finger

Trinket

Items with Exceptional Stamina:

Chest

Feet

Hands

Head

Neck

Shoulders

Waist

Wrist

Finger

  • Archimtiros' Ring of Reckoning - BWL, Nef - 28
  • Signet Ring of the Bronze Dragonflight - AQ40 Rep - 24
  • Angelista's Touch - AQ40 - 17

Cat Form Druid - Overview

The success of a Cat Form Druid is dependant on their attack power and ability to crit. In this form, a druid is much like a rogue, having stealth and positional attacks. A difference here from a Moonkin Form build will be that you don't necessarily have to have 31 points in your Feral Tree. Getting all the Talents that increase Cat abilities would involve 11 points in Balance and 36 points in Feral, leaving 4 spare points. Often tough choices must be made to reduce damage output to increase flexibility.

Key Talents

  • Ferocity -5 Energy from Claw and Rake makes for faster combo point generation
  • Sharpened Claws +6% crits, yummy
  • Savage Fury +20% damage from Claw and Rake.
  • Heart of the Wild +20% to Strength in cat form. You'll lose alot of intellect in Cat gear, so the +20% Intellect in caster form helps also when you need to shift out to heal.
  • Natural Weapons from the Balance Tree. 10% more damage from all attacks is excellent and stacks with Talents like Savage Fury.

Very nice to have:

  • Blood Frenzy Crits add a combo point. Its like 5/5 Seal Fate(Rogue) for 17 total Talent points!
  • Improved Shred -12 Energy when using Shred, very nice. Analysis indicates this talent is most useful with 2 points invested.
  • Feline Swiftness +30% speed outdoors in cat form. Near 100% stealth speed! 4% Bonus to dodge is quite nice as well, less cleaves. Very useful for PvP.
  • Feral Instinct increases stealth just like Master of Deception(Rogue).
  • Faerie Fire (Feral) Ability to reduce your target's armor, stackable with Sunder. Generates 100 damage worth of aggro (Equivalent to getting a really weak crit on white damage. Just don't spam it). Absolutely free to cast while shapeshifted.

Nice to have:

  • Leader of the Pack +3% crit to everyone in your group. Melee will love you. Not strictly necessary but quite nice.
  • Omen of Clarity from the Balance Tree. Allows for random free Energy attacks or spells. Can be used to burst damage or apply Mana free heals.


NOTE: An build focused on sustained DPS (ie. Raid DPS) includes Blood Frenzy, Improved Shred, and Omen of Clarity for absurd Shred output. Druids can't really compete with other classes in damage per special attack, so we spam specials. Any druid that has more than 20 points in Feral and plans to PvP should absolutely have Faerie Fire. It's one talent point, and makes rogues cry themselves to sleep at night. Omen of Clarity can be nice in PvP as well for an extra shred when you really need it or a free heal in a protracted fight.

Equipment

Focus on Strength as a cat form Druid gets 2 AP per point of Strength. Once you have exceeded 1,000 or so AP, try to build +crit without sacrificing attack power.

No-raid required gear:
Strength Items

  • Dragonhide Helm - 16 Sta, 11 Str, Agi and Int, 9 Spi, 16 Atk Power, +13 to all spells. All around goodness.
  • Phantasmal Cloak
  • Conqueror's Medallion BRD - All around good stats
  • Flamescarred Shoulders Dire Maul - All around good stats
  • Defiler's Leather Shoulders - Can't be beat.
  • Breastplate of Bloodthirst Crafted - takes a LONG time to collect the mats but well worth it for all those stats!
  • Primal Batskin Jerkin - Crafted but requires ZG materials
  • Cadaverous Armor - 8 Str, 8 Agi, 60 Attack Power. 84 total attack power from one piece! No stamina though.
  • Devilsaur Gloves - 9 Stamina, 28 Atk Power, +1 crit and +1 hit when matched with the leggings.
  • Might of the Timbermaw Crafted - Honoured Timbermaw * note* there are quite a few better cat belts
  • Defiler's Leather Belt - Best blue belt in the game when matched with its set.
  • Warbear Woolies Crafted - Can't beat +28 str here
  • Dragonhide Leggings - 12 Sta/Str/Agi/Spi, 9 Int, 18 Atk Pow, +1 dodge. 4 piece bonus of increased speed is very, very nice to have.
  • Devilsaur Leggings - 12 Sta, 46 Atk Pow, +1 crit and +1 hit when matched with the gloves.
  • Abyssal Leather Leggings of Striking - 15 Sta/Str/Agi and +1 Crit. Very nice item to have for if/when you replace the Devilsaur Gloves.
  • Defiler's Leather Boots - beat the PvP set except for the 4 piece speed bonus
  • Blood Guard's Dragonhide Boots PvP Reward - not that great but the best to be found for boots
  • Legionnaire's Band WSG - 8 Sta, 12 Str, 11 Agi - Not bad for 300 flag captures.
  • Darkmoon Card: Maelstrom - +200-300 nature damage proc

Crit Items

Set bonuses:

  • PvP set: 2 pieces: +40 Atk Power - 4 pieces: +15% speed in Bear/Cat/travel form - 6 pieces: +15 Sta
  • Defiler's Set: 2 pieces: +5 Sta - 3 pieces: +1% crit
  • Cadaverous Garb: 2 pieces: +3 Defense - 3 pieces: +10 Atk Pow - 4 pieces: +15 resist all - 5 pieces: +2 hit
  • Stormshroud: 2 piece: 5% chance of dealing 15-25 nature damage to target - 3 piece: 2% chance to restore 30 Energy

Raid required gear:

Fire Resist Gear

For some encounters in the game, Lava Packs, Geddon and Ragnaros in MC and Vaelastraez in BWL, Fire resist gear is key to staying alive and contributing. To this end every toon raiding in these ares is expected to obtain a decent amount of Fire Resist gear.

Fire Resistance

  • Head: Molten, Supreme (29), Cenarion (10), Felhide (8), Helm of Fire (5)
  • Shoulders: Fireguard (22), Adventurer's, Supreme (21), Volcanic (18), Flamescarred (11), Stormrage (10)
  • Chest: Adventurer's, Supreme (29), Volcanic (20), Cow King's, Flamestrider Robes, Nightbrace, Cenarion, Stormrage (10), Thick Silithid (5)
  • Bracers: Adventurer's (15), Cinderhide (10), Dragonspur (4)
  • Gloves: Adventurer's, Supreme (21), Bloodfire (10), Doomhide, Aged Core Leather (8), Cenarion (7)
  • Belt: Lava (26), Adventurer's (21), Flamescarred (20), Corehound, Molten (12), Cenarion (7)
  • Leggings: Adventurer's (29), Volcanic (20), Salamander, Stormrage (10)
  • Boots: Corehound (24), Adventurer's, Supreme (21), Coal Miner, Stormrage (10)
  • Cloak: Fireproof (18), Onyxia Scale (16), Flames, Master's, Masterwork, Supreme, Wildfire (15), Mageflame, Smokey's (10), Chromatic (9), Crimson Silk, Fire Salamander (7), Fire, Shrouded Mists (6), Blackflame, Dragon's Blood, Fiery, Firebane, Inferno (5)
  • Amulet: Prismatic (16), Drakefire (15), Blazefury (12), Elder Magus, Onyxia Tooth, Sanctuary (10), Emberfury (7)
  • Ring: Opal (22), Ragnaros Core (18), Opalescent (17), Ocean's Breeze, Tidal Loop (15), Ascension, Binding, Dragonslayer's, Elemental Circle, Multicolored (10), Archmagus (6)
  • Trinket: Blazing Emblem, Onyxia Blood (15), Royal Seal (10), Ward (8) Smoking Heart (7)
  • Weapon: Sulfuras (30), Elemental Mage Staff (20), Finkle's (15), Kindling, Mastersmith's, Sunrazor (10), Ebon Hand (7), Staff of Protection (6), Amberseal, Blanchard's (5)


Healing Druid - Overview

The success of a Healing Druid is dependant on their ability to uhh ... heal. You don't necessarily need the 31 points in Restoration but Innervate one of the best skills in the game for someone using alot of mana. There are two basic build structures used for Restoration Druids.

One involves getting as many Restoration Talents as you feel comfortable without losing flexibility in other trees. These builds range from 31 points in Restoration up to 46 points (Taking all but the two feral Talents in the Restoration tree).

Another approach is to enhance your eficiency as a caster by taking the Moonglow Talent in the Balance tree for a 24B/27R build. This build focuses on Moonglow and Nature's Grace in the Balance tree and their addtive effect with Improved Healing Touch, Nature's Swiftness, Tranquil Spirit, and Gift of Nature. Combining these Talents will allow for the highest Healing efficiency. The Druid will also have maximized their healing per second for the Druid's Healing Touch spell.

Key Talents

  • Nature's Swiftness - allows for an instant cast spell, such as Healing Touch, once every 3 minutes.
  • Gift of Nature - 10% better healing for every spell. High Bang for the buck.

Very nice to have:

  • Innervate - a large amount of mana regen at any time once per 6 minutes. This is considered by many to be a Druid's main reason for existance.
  • Subtlety - virtually a must have for PvE reasons. Druids have no other way to reduce or shed aggro, short of switching to Cat form and using cower at the cost of ??% of their base mana pool.
  • Moonglow - 9% less mana cost for nearly every Balance or Restoration spell. Combined with Tranquil Spirit, Healing Touch will cost 19% less than base cost.
  • Nature's Grace - chance to proc an effect that causes the next spell to cast .5s faster. More healing or damage per second.
  • Improved Healing Touch - prereq for Nature's Swiftness
  • Improved Mark of the Wild - One Druid in a raid should have this for a 35% boost to the best buff in the game.
  • Nature's Focus - Reduces the effect of damage on Healing spells.
  • Improved Regrowth - 50% chance to crit a regrowth heal.

Nice to have:

  • Insect Swarm - prereq for Gift of Nature
  • Tranquil Spirit - prereq for Innervate.
  • Reflection - 15% of normal spirit based mana regen during the 5 second rule extends a Druid's mana pool. Druids get less regen per point of spirit than other healing classes so this Talent is worth a bit less than it is for other classes.

Equipment

Equiping a druid for healing is best done with +healing items and secondly +int. Especially if you aren't restoration specced, you won't have the healing power or healing time bonus. Any of the cenarion or stormrage (or beyond into the new genesis set from AQ) sets will give you a big boost to healing. If you're looking for above and beyond here are some more goodies.

Moonkin Form Druid - Overview

The success of a Moonkin Form Druid is dependant on their ability to crit spells. At least 31 of their talents will be in the Balance Tree but there are many options of where to put the other 20 points once you reach 60. Don't forget about your Barkskin here as it gives you a damage reduction while it also prevents spell interruption.

Key Talents

  • Improved Wrath Reduces the cast time of your Wrath spell by 0.1 sec. This spell is great for firing off one after the other for some quick damage and doesn't tie you up casting as much as Starfire.
  • Nature's Grasp and Improved Nature's Grasp - Casts Roots on a target that hits you. Great for keeping melee foes at bay while you cast away.
  • Improved Moonfire Increase damage and crit chance of Moonfire by up to 10% - Gives great bonus for Moonfire spams with crits around 600-700 damage when used with Vengeance and Moonfury.
  • Vengeance Increases crit bonus of Starfire, Moonfire and Wrath by up to 100% - Starfire usually is critting around 1200 - 1400 damage with this combined also with Moonfury.
  • Moonfury Increases damage of Starfire, Moonfire and Wrath by up to 10% - nuff said - damage, damage, damage.
  • Thick Hide Increases your armour from items by up to 10% - great for mitigating any melee damage from anything that gets too close.
  • Insect Swarm Decreases target's chance to hit by 2% and also gives a DoT - cheap spell that comes in handy for chasing down victims. The green glow annoys people too!

Equipment

You really want to find as much +1% spell crit gear as you can. The armour bonus from Moonkin will make up for any lack of armour that you sacrifice for spell crit, so a good idea might be to equip some cloth items (which are more plentiful than leather items with this stat).

No Raid required gear:


Having these items along with your bonus from Moonkin form and bonus from Int (you should be over 200 Int by now) will give you at least a crit bonus of 9% along with anything from your talents - Moonfire alone will be around 20%.

Raid Required Gear

=Nature Resist Gear

Ahn'Qiraj raiding toons seem to benefit from a decent amount of Nature resistance.

Nature Resistance

  • Head: Supreme (29)
  • Shoulders: Unnatural (25), Adventurer's, Supreme (21), Phytoskin (10), Living (3)
  • Chest: Adventurer's, Supreme (29), Chimeric (17), Cow King's, Stormrage (10), Living, Thick Silithid (5)
  • Bracers: Beetle Scaled, Adventurer's (15), Dragonspur (4)
  • Gloves: Adventurer's, Supreme (21), Bile Covered (20), Stonebark (16), Chimeric (12), Arachnid (10)
  • Belt: Adventurer's (21)
  • Leggings: Adventurer's (29), Reservist's (25), Crypt Stalker (18), Chimeric (16), Brusselhide (10), Living (5)
  • Boots: Adventurer's, Supreme (21), Chimeric (12), Crocscale, Sedge (5)
  • Cloak: Green Dragonskin (20), Master's, Masterwork, Supreme, Zephyr (15), Grovekeeper's (10), Shadewood (7), Shrouded Mists (6), Venomshroud (4)
  • Amulet: Foul Warding (20), Prismatic (16), Nature's Whisper (8)
  • Ring: Opal (22), Malfurion's (20), Opalescent (17), Binding, Petrified, Multicolored (10), Archmagus, Ascension (6), Charged Gear (5)
  • Trinket: Heart of Noxxion (10), Ward (8) Smoking Heart (7)
  • Weapon: Rampant Growth (20), Brightwood (15), Thornstone (10), Staff of Protection (6), Amberseal, Living Root (5)

Go to Druid