Difference between revisions of "Ethereal"

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*However, an ethereal item with > 0 durability can become indestructible when socketed with a [[Zod Rune|{{Cb|=Zod Rune}}]] (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item).
 
*However, an ethereal item with > 0 durability can become indestructible when socketed with a [[Zod Rune|{{Cb|=Zod Rune}}]] (otherwise the item cannot be socketed with the rune, preventing the player from wasting it on a broken item).
 
*Otherwise, all eligible items have 5% chance of being ethereal when dropped, resulting in the following:
 
*Otherwise, all eligible items have 5% chance of being ethereal when dropped, resulting in the following:
**Required [[Strength]] -10 and required [[Dexterity]] -10 (after any Requirements -%)
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**Required [[Strength (attribute)|Strength]] -10 and required [[Dexterity]] -10 (after any Requirements -%)
 
**Armor has base [[defense]] +50%
 
**Armor has base [[defense]] +50%
 
**Weapon has base [[damage]] +50%
 
**Weapon has base [[damage]] +50%
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*{{Warn|=Ethereal normal armor socketed using the {{Ub|=Horadric Cube}} applies the ethereal defense bonus a second time: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 
*{{Warn|=Ethereal normal armor socketed using the {{Ub|=Horadric Cube}} applies the ethereal defense bonus a second time: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 
*Hidden durability of [[Item type#Ranged|throwing weapons]] is reduced, not stack size (which is unaffected).
 
*Hidden durability of [[Item type#Ranged|throwing weapons]] is reduced, not stack size (which is unaffected).
*Ethereal superior items with Increase Maximum Durability (10-15)% have durability = [ [maximum/2] * (100+%) /100] + 1
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*Ethereal superior items with Increase Maximum Durability (10-15)% have Durability = [ [maximum/2] * (100+%) /100] + 1
*Failed Set items have double maximum durability, so when ethereal they have durability = maximum durability + 1.
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*Magic items that were failed Set items have double maximum Durability, so when ethereal they have Durability = maximum + 1
*Failed Unique items have triple maximum durability, so when ethereal they have durability = [maximum durability * 3/2] + 1
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*Rare items that were failed Unique items have triple maximum Durability, so when ethereal they have Durability = [maximum * 3/2] + 1
*{{Warn|=Ethereal rare or Unique items upgraded from Normal to Exceptional or Exceptional to Elite using the {{Ub|=Horadric Cube}} are set to the maximum durability of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] ([45/2] + 1 or 23 durability) is upgraded to [[Boneweave]], it now has 45 maximum durability.
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*{{Warn|=Ethereal rare or Unique items upgraded from Normal to Exceptional or Exceptional to Elite using the {{Ub|=Horadric Cube}} are set to the maximum Durability of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 or 23) is upgraded to [[Boneweave]], it now has maximum Durability 45.
 
*Any hidden + Maximum Durability on Set or Unique items is added after base durability has been reduced.
 
*Any hidden + Maximum Durability on Set or Unique items is added after base durability has been reduced.
 
*Ethereal items always spawn at 100% of their reduced durability, with the exception of ethereal rare or Unique items upgraded using the {{Ub|=Horadric Cube}} (since their durability is not reduced). Throwing weapons do not spawn with maximum stack size.
 
*Ethereal items always spawn at 100% of their reduced durability, with the exception of ethereal rare or Unique items upgraded using the {{Ub|=Horadric Cube}} (since their durability is not reduced). Throwing weapons do not spawn with maximum stack size.
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
 
*Ethereal items lose durability at the same rate as normal items (contrary to what is stated by the [http://classic.battle.net/diablo2exp/items/basics.shtml#ethereal Arreat Summit]).
 
*Ethereal items do not lose durability when equipped and used by a [[mercenary]].
 
*Ethereal items do not lose durability when equipped and used by a [[mercenary]].
*An ethereal item with > 0 durability will sell for 25% of the value of the same item when it is not ethereal; a broken ethereal item will sell for just 1 [[gold]], but it will not be added to the vendor screen even when there is space for it.
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*An ethereal item with Durability > 0 will sell for 25% of the value of the same item when it is not ethereal; a broken ethereal item will sell for just 1 [[gold]], but it will not be added to the vendor screen even when there is space for it.
  
  

Latest revision as of 05:32, 31 August 2013