Difference between revisions of "Experience"

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(Added introduction, Loss section and references, corrected Ceiling value)
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{{Death nav}}
 
{{Death nav}}
 
{{Intro}}
 
{{Intro}}
[http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354]
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*Player and [[mercenary]] gain experience when monsters are killed. Experience is only gained from the first kill in the case of monsters that can be resurrected. Player also gains experience from kills made by mercenary or pets.
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*When the player gains enough experience to gain a level there is an audible 'ding', and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar (or in the left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the Character and Skill Tree screens to allocate [[attribute]] and skill points.
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[[File:Level up.png|thumb|600px|Each level gained allows the player character to allocate five attribute points and one skill point. Current experience and experience required to gain next level are displayed on both the character screen and the interface bar (when the cursor is held over the experience progress bar).]]
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*Points do not need to be allocated upon level up, but doing so is recommended. Attribute points are allocated by clicking on one of the buttons to the right of each of the four attributes on the character screen; a single click will allocate a single point, while a single click while holding down the Shift key will allocate '''all''' remaining points to the selected attribute. Skill points are allocated by clicking on a highlighted skill icon on one of the three skill tree tabs on the Skill Tree screen; they can only be allocated if the player is the required level, has all required skills and has invested less than 20 points in the skill (otherwise the icon is greyed out). Attribute and skill point allocation cannot be undone without respecialisation.
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*Player also gains [[stamina]], [[life]] and [[mana]] with each level,depending on class:
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{{Number table}} width=100%
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|-align=center
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!width=16% align=left|Attribute
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!width=12%|[[Amazon]]
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!width=12%|[[Assassin]]
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!width=12%|[[Barbarian (Diablo II)|Barbarian]]
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!width=12%|[[Druid (Diablo II)|Druid]]
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!width=12%|[[Necromancer]]
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!width=12%|[[Paladin (Diablo II)|Paladin]]
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!width=12%|[[Sorceress]]
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|-
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!align=left|Stamina
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| +1||+1.25||+1||+1||+1||+1||+1
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|-
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!align=left|Life
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| +2||+2||+2||+1.5||+1.5||+2||+1
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|-
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!align=left|Mana
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| +1.5||+1.5||+1||+2||+2||+1.5||+2
 
|}
 
|}
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*Displayed stamina, life and mana values are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). [[Attack|Chance to hit]] of player, mercenary, [[pet]]s and monsters is also affected by level, as is the player's chance of [[block]]ing in [[Expansion]] games.
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*Base experience gained from each kill varies depending on monster type, monster level and [[difficulty]] level:
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:Base experience = [ [[MonLvl#Experience|MonLvl]] * MonStats/100 ] [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354]
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*MonLvl values for the relevant difficulty and base monster level (no [[Champion]] or [[Unique (monster)|Unique]] bonus) are modified by percentage values in the MonStats.txt file, which vary depending on monster type. Experience gained is further modified by other factors, in the order listed on this page.
  
  
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{{Number table}}
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{{Number table}} width=30%
 
|-align=center
 
|-align=center
!width=67|Players
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!width=50%|Players
!width=91|Experience
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!width=50%|Experience
 
|-
 
|-
 
!align=center|1
 
!align=center|1
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{{Number table}}
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{{Number table}} width=30%
 
|-align=center
 
|-align=center
!width=91 align=left|Monster
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!width=10% align=left|Monster
!width=67|Experience
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!width=10%|Experience
!width=67|Mlvl
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!width=10%|Mlvl
 
|-
 
|-
 
!align=left|[[Champion|{{M|=Champion}}]]
 
!align=left|[[Champion|{{M|=Champion}}]]
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<br>
 
<br>
  
==Experience ceiling==
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==Party==
*A ceiling of 8,387,584 maximum experience from a single kill is applied at this stage, although this is only ever reached at higher player counts for some [[Evil]]s in Hell:
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<br>
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==Ceiling==
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*A ceiling of 8,388,607 maximum experience from a single kill is applied at this stage, although this is only ever reached at higher player counts for some [[Evil]]s in Hell: [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=142335#p142335] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85792&#entry951589]
  
  
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<br>
 
<br>
  
==Required experience==
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==Loss==
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*Players can also lose experience upon [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels: 5% of the difference between the minimum experience required for the player's current level and that required for the next level is lost upon death in Nightmare, while 10% is lost in Hell (although levels already gained cannot be lost).
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*In [[Expansion]] games, 75% of this lost experience can be recovered if the player is able to recover the [[corpse]] without saving and exiting.
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<br>
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==Gaining levels==
 
*Tables below list the minimum experience required to gain a particular character level for players, and the maximum experience required to gain the next level:
 
*Tables below list the minimum experience required to gain a particular character level for players, and the maximum experience required to gain the next level:
  
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/basics/experience.shtml Experience] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/basics/experience.shtml Experience] (Arreat Summit)
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*[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=16356 Exp cutoff / level] (Phrozen Keep)
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*[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=22757 Experience based on Distance] (Phrozen Keep)
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85792 Extreme Experience: Hitting the Ceiling] (Technical Discussion)
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*[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=18480 Formula to calculate experience in 1.10?] (Phrozen Keep)
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*[http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=58123 Need Party Exp formula] (Phrozen Keep)
 
*Kingpin, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354 MonLvl.txt File Guide] (Phrozen Keep)
 
*Kingpin, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=354 MonLvl.txt File Guide] (Phrozen Keep)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/exp_eng.html Mrs. Robinson: Experience] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/exp_eng.html Mrs. Robinson: Experience] (FAQtoids)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
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*pmpch, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=21635 The Party Bonus is 89 / 256] (Phrozen Keep)
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*pmpch, [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/ Der Exp-Bug (2.Welle) - Eine Analyse] (inDiablo.de)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Death modifiers]]
 
[[Category:Death modifiers]]

Revision as of 15:02, 22 January 2013