Difference between revisions of "Experience"

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m (→‎Party bonus: Corrected values)
m (Added notes on what does and does not give experience, edited Experience loss section)
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*Player and [[mercenary]] gain experience when monsters are killed. Experience is only gained from the first kill in the case of monsters that can be resurrected. Player also gains same experience from kills made by mercenary, [[pet]]s and temporarily realigned monsters (whether [[Mind Blast|mind blasted]], [[Conversion|converted]], [[confuse]]d, [[attract]]ed, [[revive]]d or [[reanimate]]d), although no experience is gained if the realigned monsters themselves are killed (with the exception of those cursed with Attract).
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*Player and [[mercenary]] gain experience when monsters are killed. When the player gains enough experience to gain a level there is an audible 'ding', [[stamina]], [[life]] and [[mana]] are set to maximum and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar at the bottom of the screen (or in the bottom left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the character and skill tree screens to allocate [[attribute]] and skill points.
*When the player gains enough experience to gain a level there is an audible 'ding', and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar at the bottom of the screen (or in the bottom left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the character and skill tree screens to allocate [[attribute]] and skill points.
 
  
  
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*Points do not need to be allocated upon level up, but doing so is recommended. Attribute points are allocated by clicking on one of the buttons to the right of each of the four attributes on the character screen; a single click will allocate a single point, while a single click while holding down the Shift key will allocate '''all''' remaining points to the selected attribute. Skill points are allocated by clicking on a highlighted skill icon on one of the three skill tree tabs on the skill tree screen; they can only be allocated if the player is the required level, has all required skills and has invested less than 20 points in the skill (otherwise the icon is greyed out). Attribute and skill point allocation cannot be undone without respecialisation.
 
*Points do not need to be allocated upon level up, but doing so is recommended. Attribute points are allocated by clicking on one of the buttons to the right of each of the four attributes on the character screen; a single click will allocate a single point, while a single click while holding down the Shift key will allocate '''all''' remaining points to the selected attribute. Skill points are allocated by clicking on a highlighted skill icon on one of the three skill tree tabs on the skill tree screen; they can only be allocated if the player is the required level, has all required skills and has invested less than 20 points in the skill (otherwise the icon is greyed out). Attribute and skill point allocation cannot be undone without respecialisation.
*Player also gains [[stamina]], [[life]] and [[mana]] with each level,depending on class:
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*Player also gains stamina, life and mana with each level,depending on class:
  
  
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*Displayed stamina, life and mana values are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). [[Attack|Chance to hit]] of player, mercenary, [[pet]]s and monsters is also affected by level, as is the player's chance of [[block]]ing in [[Expansion]] games.
 
*Displayed stamina, life and mana values are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). [[Attack|Chance to hit]] of player, mercenary, [[pet]]s and monsters is also affected by level, as is the player's chance of [[block]]ing in [[Expansion]] games.
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*Player gains same experience from kills made by mercenary, pets and temporarily realigned monsters (whether [[Mind Blast|mind blasted]], [[Conversion|converted]], [[confuse]]d, [[attract]]ed, [[revive]]d or [[reanimate]]d), although no experience is gained if the realigned monsters themselves are killed (with the exception of those cursed with Attract).
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*Player gains experience from killed made by returned damage of any kind, unless applied to a monster attacking a [[Bone Prison]].
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*Experience is only gained from the first kill in the case of monsters that can be resurrected, although it ''is'' gained from subsequent kills of [[Reanimated Horde]].
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*Experience is gained separately from a [[Tentacle Beast]]'s head and two tentacles: killing its head will not gain experience from its tentacles, even though doing so kills them all.
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*Experience is gained when a [[Suicide Minion]] is killed, but not on its suicide.
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{|cellpadding=0 cellspacing=0 width=100%
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|-
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|width=50%|
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*Experience is '''not''' gained from killing the following:
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**Players
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**Mercenaries
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**Pets
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**[[Barricade]]s
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**[[Barricaded Door]]s
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**[[Barricaded Tower]]s
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**[[Prison Door]]s
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**[[Diablo|{{Ub|=Diablo's}}]] bone prisons
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**[[Baal|{{Ub|=Baal's}}]] [[Festering Appendage]]s
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|width=50%|
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{{0|*}}
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*[[Zombie#Hungry Dead|Hungry Dead]] spawned by [[Blood Raven|{{Ub|=Blood Raven}}]]
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*[[Blood Hawk]]s spawned by [[Blood Hawk Nest]]s
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*[[Mummy|Mummies]] spawned by [[Mummy Sarcophagus|Sarcophagi]]
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*[[Sand Maggot Young]] spawned by [[Sand Maggot Egg]]s
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*Sand Maggot Eggs spawned by [[Sand Maggot]]s
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*Sand Maggots spawned by [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]
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*[[Vile Child]]ren spawned by [[Vile Mother]]s
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*[[Demon Imp]]s spawned by [[Evil Demon Hut]]s
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*[[Baal's Minion#Ice Spawn|Ice Spawn]] spawned by [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]
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|}
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*Experience ''is'' gained from killing a [[Pain Worm]] after killing its host.
 
*Base experience gained from each kill varies depending on [[difficulty]] level, monster level and monster type:
 
*Base experience gained from each kill varies depending on [[difficulty]] level, monster level and monster type:
  
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==Experience loss==
 
==Experience loss==
*Players can also ''lose'' experience upon any [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels: 5% of the difference between the minimum experience required for the player's current level and that required for the next level is lost upon death in Nightmare, while 10% is lost in Hell (although levels already gained cannot be lost).
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*Players can also ''lose'' experience upon any [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 player to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss.
*In [[Expansion]] games, 75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting.
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*75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting.
 
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Revision as of 16:32, 7 February 2013