Difference between revisions of "Experience"

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m (Added notes on what does and does not give experience, edited Experience loss section)
m (Some rewording)
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{{Death nav}}
 
{{Death nav}}
 
{{Intro}}
 
{{Intro}}
*Player and [[mercenary]] gain experience when monsters are killed. When the player gains enough experience to gain a level there is an audible 'ding', [[stamina]], [[life]] and [[mana]] are set to maximum and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar at the bottom of the screen (or in the bottom left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the character and skill tree screens to allocate [[attribute]] and skill points.
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Player character and [[mercenary]] gain experience when monsters are killed. When the character gains enough experience to gain a level there is an audible 'ding', [[stamina]], [[life]] and [[mana]] are set to maximum and the New Stats and New Skills buttons will appear to the left and right respectively on the interface bar at the bottom of the screen (or in the bottom left and right corners of the screen at 640x480 resolution). Clicking on these buttons will bring up the character and skill tree screens to allocate [[attribute]] and skill points.
  
  
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*Points do not need to be allocated upon level up, but doing so is recommended. Attribute points are allocated by clicking on one of the buttons to the right of each of the four attributes on the character screen; a single click will allocate a single point, while a single click while holding down the Shift key will allocate '''all''' remaining points to the selected attribute. Skill points are allocated by clicking on a highlighted skill icon on one of the three skill tree tabs on the skill tree screen; they can only be allocated if the player is the required level, has all required skills and has invested less than 20 points in the skill (otherwise the icon is greyed out). Attribute and skill point allocation cannot be undone without respecialisation.
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*Points do not need to be allocated upon level up, but doing so is recommended. Attribute points are allocated by clicking on one of the buttons to the right of each of the four attributes on the character screen; a single click will allocate a single point, while a single click while holding down the Shift key will allocate '''all''' remaining points to the selected attribute. Skill points are allocated by clicking on a highlighted skill icon on one of the three skill tree tabs on the skill tree screen; they can only be allocated if the character is the required level, has all required skills and has invested less than 20 points in the skill (otherwise the icon is greyed out). Attribute and skill point allocation cannot be undone without respecialisation.
*Player also gains stamina, life and mana with each level,depending on class:
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*Character also gains stamina, life and mana with each level,depending on class:
  
  
 
{{Number table}} width=100%
 
{{Number table}} width=100%
 
|-align=center  
 
|-align=center  
!width=15% align=left|Attribute
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!width=12% align=left|Attribute
!width=12%|[[Amazon]]
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!width=13%|[[Amazon]]
 
!width=12%|[[Assassin]]
 
!width=12%|[[Assassin]]
!width=12%|[[Barbarian (Diablo II)|Barbarian]]
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!width=13%|[[Barbarian (Diablo II)|Barbarian]]
!width=13%|[[Druid (Diablo II)|Druid]]
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!width=12%|[[Druid (Diablo II)|Druid]]
!width=12%|[[Necromancer]]
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!width=13%|[[Necromancer]]
 
!width=12%|[[Paladin (Diablo II)|Paladin]]
 
!width=12%|[[Paladin (Diablo II)|Paladin]]
!width=12%|[[Sorceress]]
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!width=13%|[[Sorceress]]
 
|-
 
|-
 
!align=left|Stamina
 
!align=left|Stamina
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*Displayed stamina, life and mana values are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). [[Attack|Chance to hit]] of player, mercenary, [[pet]]s and monsters is also affected by level, as is the player's chance of [[block]]ing in [[Expansion]] games.
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*Displayed stamina, life and mana values are rounded down to the nearest point, but actual life and mana are rounded down to the nearest 1/256 point. [[Attack|Chance to hit]] of character, mercenary, [[pet]]s and monsters is also affected by level, as is the character's chance of [[block]]ing in [[Expansion]] games.
*Player gains same experience from kills made by mercenary, pets and temporarily realigned monsters (whether [[Mind Blast|mind blasted]], [[Conversion|converted]], [[confuse]]d, [[attract]]ed, [[revive]]d or [[reanimate]]d), although no experience is gained if the realigned monsters themselves are killed (with the exception of those cursed with Attract).
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*Character gains same experience from kills made by mercenary, pets and temporarily realigned monsters (whether [[Mind Blast|mind blasted]], [[Conversion|converted]], [[confuse]]d, [[attract]]ed, [[revive]]d or [[reanimate]]d), although no experience is gained if the realigned monsters themselves are killed (with the exception of those cursed with Attract).
*Player gains experience from killed made by returned damage of any kind, unless applied to a monster attacking a [[Bone Prison]].
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*Character gains experience from killed made by returned damage of any kind, unless applied to a monster attacking a [[Bone Prison]].
 
*Experience is only gained from the first kill in the case of monsters that can be resurrected, although it ''is'' gained from subsequent kills of [[Reanimated Horde]].
 
*Experience is only gained from the first kill in the case of monsters that can be resurrected, although it ''is'' gained from subsequent kills of [[Reanimated Horde]].
 
*Experience is gained separately from a [[Tentacle Beast]]'s head and two tentacles: killing its head will not gain experience from its tentacles, even though doing so kills them all.  
 
*Experience is gained separately from a [[Tentacle Beast]]'s head and two tentacles: killing its head will not gain experience from its tentacles, even though doing so kills them all.  
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==Party bonus==
 
==Party bonus==
*Prior to joining a party, player only gains experience from own kills (and those of any [[mercenary]] or [[pet]]s); experience is not gained from the kills of others in the game.
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*Prior to joining a party, player character only gains experience from own kills (and those of any [[mercenary]] or [[pet]]s); experience is not gained from the kills of others in the game.
*After joining a party, whenever a player (or mercenary or pet) makes a kill, bonus experience is gained for every party member present in the same [[area]]. [http://classic.battle.net/diablo2exp/basics/experience.shtml] Bonus experience is calculated as follows, then added to experience:
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*After joining a party, whenever a character (or mercenary or pet) makes a kill, bonus experience is gained for every party member present in the same [[area]]. [http://classic.battle.net/diablo2exp/basics/experience.shtml] Bonus experience is calculated as follows, then added to experience:
  
  
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*After this party bonus is added, total experience is then shared between all party members within 53 1/3 yard [[radius]] (commonly described as a little more than two 800x600 screen '''widths''', which are 25 yards each) of the killer. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=170936#p170936] [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/?postcount=4#post16853773] When a mercenary or pet of a party member makes the kill, radius is measured from the player to which they belong. [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/?postcount=9#post16861075] Each player's share is determined by dividing total experience by the sum of the character levels of all party members within radius, then multiplying by that player's own level. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=455739#p455739]
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*After this party bonus is added, total experience is then shared between all party members within 53 1/3 yard [[radius]] (commonly described as a little more than two 800x600 screen '''widths''', which are 25 yards each) of the killer. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=170936#p170936] [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/?postcount=4#post16853773] When a mercenary or pet of a party member makes the kill, radius is measured from the player character to which they belong. [http://diablo3.ingame.de/forum/strategie-archiv-105/der-exp-bug-2-welle-eine-analyse-1175441/?postcount=9#post16861075] Each character's share is determined by dividing total experience by the sum of the character levels of all party members within radius, then multiplying by that character's own level. [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?p=455739#p455739]
 
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==Experience loss==
 
==Experience loss==
*Players can also ''lose'' experience upon any [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 player to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss.
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*Player characters can also ''lose'' experience upon any [[death (Basic)|death]] in Nightmare and Hell [[difficulty]] levels, based on a percentage of the total experience required to gain the next level: 5% is lost in Nightmare and 10% in Hell, although levels already gained cannot be lost. For example, 20,126,064 total experience is required for a level 67 character to gain level 68: a death in Nightmare would result in 1,006,303 experience loss, while one in Hell would result in 2,012,606 experience loss.
 
*75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting.
 
*75% of this lost experience can be recovered if the player is able to recover the corpse without saving and exiting.
 
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==Gaining levels==
 
==Gaining levels==
*Tables below list the minimum experience required to gain a particular character level for players, and the maximum experience required to gain the next level:
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*Tables below list the minimum experience required to gain a particular character level for player characters, and the maximum experience required to gain the next level:
  
  

Revision as of 14:56, 8 February 2013