Extra Gold From Monsters adds a percentage to any gold dropped by a monster killed or an object searched by the equipping player character, mercenary or pet: 100% doubles gold dropped, 200% trebles it, and so on.
- When a mercenary or pet kills a monster, percentage applied is the sum of that equipped by that mercenary or pet and the player character. This includes kills as a result of returned damage from Thorns, Iron Maiden or Spirit of Barbs. However, the player character should normally kill quickly enough to result in more gold over time from their own kills, despite the lower percentage (although the mercenary or pet is often allowed to make the killing blow on a boss to maximise the percentage applied).
- It does not apply to monsters killed by temporarily realigned monsters (whether mind blasted, converted, confused or attracted), or to those killed while realigned.
- It also does not apply to monsters killed as a result of attacking Bone Wall or Bone Prison while cursed with Iron Maiden.
- Players seeking to gamble items typically equip a character with as much as possible to fund it. This role is typically fulfilled by a Barbarian using Find Item for another chance of dropped gold from corpses, swapping weapons in Expansion games to apply a higher percentage while doing so.