Difference between revisions of "Fade"

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|Mana=10
 
|Mana=10
 
|ANM=No
 
|ANM=No
|WD=Not applicable
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|WD=No
 
|LB=No}}
 
|LB=No}}
 
{{U|=An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses.}}
 
{{U|=An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses.}}
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|-
 
|-
 
!align=left|Duration (Seconds)
 
!align=left|Duration (Seconds)
|(12*slvl) + 108
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|108 + (12*slvl)
 
|-
 
|-
 
!align=left|[[Damage Resist ]]+%
 
!align=left|[[Damage Resist ]]+%
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*Caster also becomes translucent when active.
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[[File:Fade.png|center|frame|Players and [[mercenary|mercenaries]] become translucent when cast, but [[Iron Golem]] made from an item with [[Chance to Cast]] Fade [[When Struck]] does not (although it ''is'' cast, resulting in visible [[immune|immunities]] while highlighted with Unsummon selected).]]
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*Translucence has no meaningful effect beyond the visual.
 
*Cannot be active at the same time as [[Burst of Speed]].
 
*Cannot be active at the same time as [[Burst of Speed]].
 
*If cast again before previous casting expires, always overrides previous casting (even if subsequent casting is lower level).
 
*If cast again before previous casting expires, always overrides previous casting (even if subsequent casting is lower level).
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Fade ([[Assassin]] Only) can spawn on ilvl >18 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher).
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*+(1-3) Fade ([[Assassin]] Only) can spawn on ilvl >18 Exceptional and Elite [[claw]]s (Hand Scythe and higher).
 
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Latest revision as of 13:58, 14 October 2012