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|  | Champions have 20% chance of being selected when a random Champion or Unique pack spawns. They can also spawn from Evil Urns in Act 5 and Monster Shrines throughout the game, and in some set locations:
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 They spawn in groups of 2-4: all but one are always Champion, with the remaining having an equal chance of being Champion, Berserker, Fanatic, Ghostly or Possessed. [2]If the following spawn as Champions, any minions receive the life and level bonuses of Unique minions:
For all Champion types except Berserkers, level is normally monster level +2: this level is used for chance to hit, aura and curse level calculation, selecting relevant MonLvl values to calculate base attack rating and damage of all types, and the clvl/mlvl modifier applied to experience when clvl < mlvl; base level continues to be used to calculate base defense, life and experience. [3] [4]Ignore Target's Defense does not apply but -% Target Defense from items is 100% effective.Freeze length chills instead; only minions can be frozen.Stun length only has 10% chance of being applied, but suffers no other penalty.Effects altering AI cannot be applied directly.+% Damage from Champion bonuses is halved then rounded down when applied to Willowisp Champion melee physical damage due to a now undocumented change in 1.13. [5] [6] [7]Life drained by Open Wounds is halved.
 
 Champion
 
 Berserker[10] [11]
 
 Unlike other Champion types, Berserker level is monster level +3 (the same as Unique monsters and their minions): this level is used for chance to hit, aura and curse level calculation, selecting relevant MonLvl values to calculate base attack rating and damage of all types, and the clvl/mlvl modifier applied to experience when clvl < mlvl; base level continues to be used to calculate base defense, life and experience. [12] [13]
 
 Fanatic
 
 Ghostly[16] [17]
 
 They are easily identifiable since they are translucent.Cold damage does not increase with player count, but a critical hit will double it. [18]Damage Resist is set to 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will still be 100% effective, not 20%. [19] [20]
 
   Although the Barbarian War Cry 's physical damage obviously doesn't damage the Immune to Physical Champion Blood Lord , it does damage the 'Immune to Physical' Ghostly Blood Lord  since it has actually been set to DR 80%.
 Possessed
 
 Reference |