Difference between revisions of "FireMageBuilds"

From Basin Wiki
Jump to navigation Jump to search
Line 51: Line 51:
  
 
==Instant Pyroblast==
 
==Instant Pyroblast==
==Arcane Talents (21 points)==
+
The goal here was to get pyroblast/prescence of mind. Improved Counterspell is nice too.
'''Improved Arcane Missiles - 5/5 points'''<br>
+
===Fire Talents (30 points)===
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
 
 
 
'''Arcane Concentration - 5/5 points'''<br>
 
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
 
 
 
'''Evocation - 1/1 point
 
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
 
 
 
'''Improved Arcane Explosion - 5/5 points'''<br>
 
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
 
 
 
'''Improved Counterspell - 2/2 points'''<br>
 
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
 
 
 
'''Improved Mana Shield - 2/2 points'''<br>
 
Increases the damage absorbed by your Mana Shield by 75%.
 
 
 
'''Presence of Mind - 1/1 point'''<br>
 
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
 
 
 
==Fire Talents (30 points)==
 
 
'''Impact - 2/5 points'''<br>
 
'''Impact - 2/5 points'''<br>
 
Gives your fire spells a 4% chance to stun the taget for 2 seconds.
 
Gives your fire spells a 4% chance to stun the taget for 2 seconds.
Line 103: Line 82:
 
'''Fire Power - 5/5 points'''<br>
 
'''Fire Power - 5/5 points'''<br>
 
Increases the damage done by your fire spells by 10%.
 
Increases the damage done by your fire spells by 10%.
 +
 +
===Arcane Talents (21 points)===
 +
'''Improved Arcane Missiles - 5/5 points'''<br>
 +
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
 +
 +
'''Arcane Concentration - 5/5 points'''<br>
 +
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
 +
 +
'''Evocation - 1/1 point
 +
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
 +
 +
'''Improved Arcane Explosion - 5/5 points'''<br>
 +
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
 +
 +
'''Improved Counterspell - 2/2 points'''<br>
 +
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
 +
 +
'''Improved Mana Shield - 2/2 points'''<br>
 +
Increases the damage absorbed by your Mana Shield by 75%.
 +
 +
'''Presence of Mind - 1/1 point'''<br>
 +
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

Revision as of 04:30, 23 November 2004

Here are a few fire builds.

Scorch Build

This build goes for talents to boost scorch up as your primary damage spell. Still has the option of turning out a combustion/fireball if you want.

Fire Talents (35 points)

Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

Improved Scorch - 5/5 points
Burns the target for an additional 25% of your Scorch spell damage over 4 seconds.

Blast Wave - 1/1 point A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

Combustion - 1/1 point When activated, this spell gives your next fire damage spell a 100% critical strike chance.

Arcane Talents (16 points)

Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Instant Pyroblast

The goal here was to get pyroblast/prescence of mind. Improved Counterspell is nice too.

Fire Talents (30 points)

Impact - 2/5 points
Gives your fire spells a 4% chance to stun the taget for 2 seconds.

Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

Arcane Talents (21 points)

Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.

Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.