Difference between revisions of "FireMageBuilds"

From Basin Wiki
Jump to navigation Jump to search
 
m
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Arcane Talents (16 points)
+
Here are a few fire builds for [[Mage]]s.  '''*** OUTDATED ***'''
  
 +
==Scorch Build==
 +
This build goes for talents to boost scorch up as your primary damage spell.  Still has the option of turning out a combustion/fireball if you want.
 +
===Fire Talents (35 points)===
 +
'''Impact - 5/5 points'''<br>
 +
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
  
Improved Arcane Missiles - 5/5 points
+
'''Ignite - 5/5 points'''<br>
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
+
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
  
 +
'''Flame Throwing - 2/2 points'''<br>
 +
Increases the range of your fire spells by 6 yards.
  
Arcane Concentration - 5/5 points
+
'''Burning Soul - 3/3 points'''<br>
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
+
Gives your fire spells a 65% chance to not lose casting time when you take damage.
  
 +
'''Incinerate - 2/2 points'''<br>
 +
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
  
Improved Arcane Explosion - 3/3 points
+
'''Improved Flamestrike - 3/3 points'''<br>
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
+
Increases the critical strike chance of your Flamestrike spell by 15%.
  
 +
'''Improved Scorch - 5/5 points'''<br>
 +
Burns the target for an additional 25% of your Scorch spell damage over 4 seconds.
  
Improved Blink - 2/2 points
+
'''Blast Wave - 1/1 point<br>
Reduces the cooldown of your Blink spell by 30 seconds.
+
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
  
 +
'''Critical Mass - 3/3 points'''<br>
 +
Increases the critical strike chance of your fire spells by 6%.
  
Evocation - 1/1 point
+
'''Fire Power - 5/5 points'''<br>
While channeling this spell, your mana regeneration is active and increased by 1000%. Lasts 8 seconds.
+
Increases the damage done by your fire spells by 10%.
  
 +
'''Combustion - 1/1 point<br>
 +
When activated, this spell gives your next fire damage spell a 100% critical strike chance.
  
 +
===Arcane Talents (16 points)===
 +
'''Improved Arcane Missiles - 5/5 points'''<br>
 +
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
  
Frost Talents (0 points)
+
'''Arcane Concentration - 5/5 points'''<br>
 +
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  
 +
'''Evocation - 1/1 point'''<br>
 +
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
  
None
+
'''Improved Arcane Explosion - 5/5 points'''<br>
 +
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
  
Fire Talents (35 points)
+
==Instant Pyroblast Build==
 +
The goal here was to get pyroblast/prescence of mind.  Improved Counterspell is nice too.
 +
===Fire Talents (30 points)===
 +
'''Impact - 2/5 points'''<br>
 +
Gives your fire spells a 4% chance to stun the taget for 2 seconds.
  
 +
'''Improved Fireball - 5/5 points'''<br>
 +
Reduces the casting time of your Fireball by 0.5 seconds.
  
Improved Fireball - 5/5 points
+
'''Ignite - 5/5 points'''<br>
Reduces the casting time of your Fireball spell by 0.5 seconds.
+
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
  
 +
'''Flame Throwing - 2/2 points'''<br>
 +
Increases the range of your fire spells by 6 yards.
  
Impact - 5/5 points
+
'''Burning Soul - 3/3 points'''<br>
Gives your fire spells a 10% chance to stun the target for 2 seconds.
+
Gives your fire spells a 65% chance to not lose casting time when you take damage.
  
 +
'''Improved Flamestrike - 3/3 points'''<br>
 +
Increases the critical strike chance of your Flamestrike spell by 15%.
  
Improved Fire Blast - 5/5 points
+
'''Pyroblast - 1/1 point'''<br>
Reduces the cooldown of your Fire Blast spell by 1.5 seconds.
+
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
  
 +
'''Blast Wave - 1/1 point'''<br>
 +
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
  
Critical Mass - 5/5 points
+
'''Critical Mass - 3/3 points'''<br>
Increases the critical strike chance of your fire spells by 5%.
+
Increases the critical strike chance of your fire spells by 6%.
  
 +
'''Fire Power - 5/5 points'''<br>
 +
Increases the damage done by your fire spells by 10%.
  
Flame Throwing - 2/2 points
+
===Arcane Talents (21 points)===
Increases the range of your fire spells by 6 yards.
+
'''Improved Arcane Missiles - 5/5 points'''<br>
 +
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
  
 +
'''Arcane Concentration - 5/5 points'''<br>
 +
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  
Improved Flamestrike - 3/3 points
+
'''Evocation - 1/1 point
Increases the critical strike chance of your Flamestrike spell by 15%.
+
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
  
 +
'''Improved Arcane Explosion - 5/5 points'''<br>
 +
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
  
Pyroblast - 1/1 point
+
'''Improved Counterspell - 2/2 points'''<br>
Hurls an immense fiery boulder that causes 200 to 259 fire damage and an additional 76 damage over 12 seconds.
+
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
  
 +
'''Improved Mana Shield - 2/2 points'''<br>
 +
Increases the damage absorbed by your Mana Shield by 75%.
  
Blast Wave - 1/1 point
+
'''Presence of Mind - 1/1 point'''<br>
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
+
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
  
  
Improved Fire Ward - 2/2 points
+
[[Category:World of Warcraft]]
Causes your fire ward to reflect 35% of the damage absorbed back to the caster.
 
 
 
 
 
Fire Power - 5/5 points
 
Increases the damage done by your fire spells by 10%.
 
 
 
 
 
Combustion - 1/1 point
 
When activated, this spell gives your next fire damage spell a 100% critical strike chance.
 

Latest revision as of 14:01, 18 May 2011

Here are a few fire builds for Mages. *** OUTDATED ***

Scorch Build

This build goes for talents to boost scorch up as your primary damage spell. Still has the option of turning out a combustion/fireball if you want.

Fire Talents (35 points)

Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

Improved Scorch - 5/5 points
Burns the target for an additional 25% of your Scorch spell damage over 4 seconds.

Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

Combustion - 1/1 point
When activated, this spell gives your next fire damage spell a 100% critical strike chance.

Arcane Talents (16 points)

Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Instant Pyroblast Build

The goal here was to get pyroblast/prescence of mind. Improved Counterspell is nice too.

Fire Talents (30 points)

Impact - 2/5 points
Gives your fire spells a 4% chance to stun the taget for 2 seconds.

Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.

Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.

Arcane Talents (21 points)

Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.

Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.