- Fire Resist +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. 
- Bonus damage
- Fire damage does not increase with player count, but a critical hit will double it. 
- Upon death the Unique explodes, applying physical and fire damage based on a percentage of the maximum life of a normal monster of the Unique level:
||0.75- 1.25 %
  
- Explosion only applies to players, not mercenary or pets.
- Explosion damage can be blocked, and Avoid, Evade and Weapon Block apply.
- Explosion damage does not increase with player count, but a critical hit will double it. 
- +% Damage does not apply to explosion damage. 
- When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible.   However, since coldunique missiles have 3 frame next delay, only one will apply its cold damage and length. 
- When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery.  
- Fire Enchanted Scarab Demon and its minions will release an invisible explosion whenever put into hit recovery.  
- Fire and Lightning Enchanted Scarab Demon will release two invisible explosions whenever it is put into hit recovery.  
An Amazon armed with a War Pike can kill Geleb Flamefinger
from outside the explosion radius in Normal and Nightmare, but not in Hell.