Difference between revisions of "Fire Enchanted"

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m (Added note about explosion not applying to mercenary and pets)
m (Added next delay note for Cold Enchanted)
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{{Unique bonus nav}}
 
{{Unique bonus nav}}
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*[[Fire Resist]] +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829]
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{|{{Number table}}
 
{|{{Number table}}
 
|-style=text-align:center
 
|-style=text-align:center
!width=62 align=left|Monster
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!width=67 align=left|Monster
!width=128 align=left|Stat
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!width=163 align=left|Stat
!width=194|Normal
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!width=187|Normal
!width=194|Nightmare
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!width=187|Nightmare
!width=194|Hell
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!width=187|Hell
 
|-valign=top
 
|-valign=top
 
!align=left rowspan=2|Unique
 
!align=left rowspan=2|Unique
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*Explosion damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892186]
 
*Explosion damage does not increase with player count, but a critical hit will double it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892186]
 
*+[[% Damage]] does not apply to explosion damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892341]
 
*+[[% Damage]] does not apply to explosion damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892341]
*{{Warn|=When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
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*{{Warn|=When a Unique is Fire and Cold Enchanted, two novae and two explosions will be released upon death, although the second of each will be invisible.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug] However, since coldunique [[missile]]s have 3 frame [[Next Delay|next delay]], only one will apply its cold damage and length. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=30#entry949528]
 
*{{Warn|=When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=When a Unique is Fire and Lightning Enchanted, an invisible explosion will be released whenever it is put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=Fire Enchanted [[Scarab Demon|{{Ub|=Scarab Demon}}]] ''and its minions'' will release an invisible explosion whenever put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
 
*{{Warn|=Fire Enchanted [[Scarab Demon|{{Ub|=Scarab Demon}}]] ''and its minions'' will release an invisible explosion whenever put into hit recovery.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=47602] [http://www.mannm.org/d2library/faqtoids/boss_eng.html#bug]
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[[File:Fire Enchanted explosion radius.png|frame|center|An Amazon armed with a War Pike can kill [[Geleb Flamefinger|{{Ub|=Geleb Flamefinger}}]] from outside the explosion radius in Normal and Nightmare, but not in Hell.]]
 
[[File:Fire Enchanted explosion radius.png|frame|center|An Amazon armed with a War Pike can kill [[Geleb Flamefinger|{{Ub|=Geleb Flamefinger}}]] from outside the explosion radius in Normal and Nightmare, but not in Hell.]]
 
 
*[[Fire Resist]] +75% is applied to Unique when this does not result in a third immunity or increase one of two or more existing immunities. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845829]
 
  
  

Revision as of 17:19, 15 June 2012