Fire Talents

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Revision as of 17:14, 25 March 2005 by TacoSupreme (talk | contribs) (Fire Talent Comments)
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Improved Fireball 5 points
Reduces the casting time of your Fireball by 0.1 seconds per point.
Leads into Pyroblast a popular fire pick, and a great talent for any mage that expects to cast fireball.

Impact 5 points
Gives your fire spells a 2% chance per point to stun the target for 2 seconds.
An alright PvE skill, but pretty powerful in PvP. Diminishing returns on stuns can make it worthless at times.

Improved Fire Blast 5 points
Reduces the cooldown of your Fire Blast spell by (0.5/0.8/1.0/1.3/1.5) seconds.
A good skill, but unless you go heavy fire you can probably find something more valuable. Only really of much use in PvP.

Flame Throwing 2 points
Increases the range of your fire spells by 3 yards per point.
Pretty nice to get 6 more yards on your fireblast. While it seems really nice I've dropped it and don't miss it.

Ignite 5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 8% per point of your spell's damage over 4 seconds.
Must get fire talent. Takes it from a normal spell crit of +50% damage to +110% damage on a crit.

Incinerate 2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 2% per point.
Great 2 point talent. Increasing crit chance on 2 of your most used spells is nice.

Pyroblast 1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
Useful pulling/PoM skill. However if you don't want to get improved fireball you can live without this.

Improved Flamestrike 3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
It's a healthy boost to crit, but only get this if you really want Blast Wave.

Burning Soul 3 points
Gives your fire spells a (25%/50%/65%) chance to not lose casting time when you take damage.
Great skill in my eyes. How often do you cast while getting hit? If in PvP quite a lot. Much more useful than flamethrowing.

'Improved Scorch 5 points
Burns the target for an additional 5% per point of your Scorch spell damage over 4 seconds.
A nice boost to scorch, however you will not get the full 4 second burn when spamming scorch. Still nice to keep a rogue from vanishing with just 1 point invested.

Improved Fire Ward 2 points
Causes your fire ward to reflect 35% of the damage absorbed back to the caster.
Every talent tree has a lemon, here is the one for the Fire tree. Don't waste your talent points.

Blast Wave 1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
This is a nice spell to get. Gives you an extra chunk of damage each fight. The 45 second cooldown can be prohibitive and should be considered. Losing it wasn't as serious a lot as I thought. Still it is an excellent talent if you can spare the points.

Critical Mass 3 points
Increases the critical strike chance of your fire spells by 2% per point.
Fire has some potent crits and more of them for all your fire spells is amazing. I would never pass on this talent if I got this high in the tree.

Fire Power 5 points
Increases the damage done by your fire spells by 2% per point.
If you are getting 30 fire, don't pass this up. It's one of the best talents in the tree and is at the top for a reason. Nice boost to all your nukes.

Combustion 1 point
When activated, this spell gives your next fire damage spell a 100% critical strike chance.
Being able to crit on that pyro that you really need to crit can be an enormous advantage. I feel Presence of Mind in Arcane is a more versatile talent, however combustion is very fun.