Difference between revisions of "Free Trader"

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====Dockyard Contract====
 
====Dockyard Contract====
 
===Provisions===
 
===Provisions===
====Defense====
+
====Provisions: Defense====
====Maneuver====
+
Group defense +3 for 30m. 30m cooldown. All provisions share the same cooldown
====Boarding====
+
====Provisions: Maneuver====
====Offense====
+
Group turn rate +6%, acceleration +10% for 30m. 30m cooldown.
 +
====Provisions: Boarding====
 +
Group crew +100% for 30m. 30m cooldown.
 +
====Provisions: Offense====
 +
Group accuracy +3 for 30m, 30m cooldown.
 
====Extra Rations====
 
====Extra Rations====
 +
+10% reload, +2 acc, +5% damage for 2m. 5m cooldown.
 +
 
===Ship Mastery===
 
===Ship Mastery===
 
====Hold Together====
 
====Hold Together====

Revision as of 19:24, 15 December 2007

Free Traders

While everyone is able to craft and trade in PotBS, Free Traders get specific skills that enable them to do so with greater efficiency.

Free Trader Captain Skills

Desperation

Desperation Fire 1

Attack: Reduces own armor, all sides, by 10% and gets a +25% damage bonus to the target. 1 minute cooldown.

Dump Guns

Damages guns by 20% while giving a +15% speed boost to battle speed and +25% acceleration. 1 minute cooldown.

Desperation Fire 2

Attack: Reduces own armor, all sides, by 5% and gets a +40% damage bonus to the target. 1 minute cooldown.

Rum Ration

+15 % reload speed, +10% turn, +10% acceleration, +10 max. morale for 5 minutes. 5 minute cooldown.

Hasty Fire

+50% reload speed, -20% crew damage resistance for 2 minutes. 5 minute cooldown.

Escape

Repel Grapples 1

Defense

Repel Grapples 2

Evasion

Deter Pursuit

Logistics

Economy: Production

Economy: Manufacturing

Trade Connections

Economy: Shipwright

Dockyard Contract

Provisions

Provisions: Defense

Group defense +3 for 30m. 30m cooldown. All provisions share the same cooldown

Provisions: Maneuver

Group turn rate +6%, acceleration +10% for 30m. 30m cooldown.

Provisions: Boarding

Group crew +100% for 30m. 30m cooldown.

Provisions: Offense

Group accuracy +3 for 30m, 30m cooldown.

Extra Rations

+10% reload, +2 acc, +5% damage for 2m. 5m cooldown.

Ship Mastery

Hold Together

Repairs 25% of armor and rigging over 30s. 5m cooldown.

Identify Weakness 1

Target's defense -4 for 1m. 5m cooldown.

Reinforcement

Armour damage resistance +4%, structure damage resistance +2%. Passive.

Identify Weakness 2

Target's defense -8 for 1m. 5m cooldown.

Overloaded Shot

Attack that does +40% damage but reduces accuracy by -3 for 30s. 5m cooldown.

Smuggling

Rescue Me

Ally's speed and acceleration increased +25% for 30s. 5m cooldown.

Ranging Shot

Attack that increases accuracy by +4 for 5 minutes, canceled on taking damage. 5s cooldown.

Smuggled Cargo

Lose 50% less loot when surrendering. Passive.

Give the Slip

Open sea speed of all enemies reduced 30% for 15s. 30m cooldown.

Misdirection

Immune to all attacks on the open sea for 30s, 30m cooldown.

Trade

Before the Wind 1

Increases broad reach/running before the wind speed +6%, -20 max morale, toggle

Optimal Rigging

+5% speed bonus to battle and open sea speed, passive.

Before the Wind 2

Increases broad reach/running before the wind speed +12%, -20 max morale, toggle

Tax Evasion

-50% tax rate, passive.

Sailhandling Drills

+5% turn rate, passive.

Travel

Travel

Increases Open Sea speed +10%, max morale -50, toggle

Battle Preparations: Maneuver

+20% turn rate for 30m, 30m cooldown. All battle preparations share cooldown.

Battle Preparations: Defense

+5 defense for 30m, 30m cooldown

Battle Preparations: Speed

+10% Battle speed for 30m, 30m cooldown

Battle Preparations: Offense

+5 accuracy for 30m, 30m cooldown