Difference between revisions of "Guardian Thorn"

From Basin Wiki
Jump to navigation Jump to search
m
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{D2 Nav}}
+
{{Tale nav}}
 
 
 
 
 
{{Intro}}
 
{{Intro}}
 
This is a report of a successful attempt to play a Paladin whose Thorns aura would return viable damage through to the end of Hell, played in modified single-player (but only for the <font color=darkgoldenrod>'''Annihilus Small Charm'''</font>, <font color=darkgoldenrod>'''Hellfire Torch Large Charm'''</font> and Ladder rune words) on /players 8 until level 75 in early Hell (so that everything could be equipped as early as possible), and /players 1 thereafter.
 
This is a report of a successful attempt to play a Paladin whose Thorns aura would return viable damage through to the end of Hell, played in modified single-player (but only for the <font color=darkgoldenrod>'''Annihilus Small Charm'''</font>, <font color=darkgoldenrod>'''Hellfire Torch Large Charm'''</font> and Ladder rune words) on /players 8 until level 75 in early Hell (so that everything could be equipped as early as possible), and /players 1 thereafter.
Line 7: Line 5:
  
  
==The Theory==
+
==Theory==
 
The theory is that Thorns' returned damage would be viable in Hell if Amplify Damage and Inner Sight are cast on monsters ''before'' converting them: AD would lower physical resistance of both future converts and the monsters that would attack them; the converts would take more damage and thus return more, and this returned damage would be further enhanced on cursed attackers; and IS would significantly lower the future converts' defence, making them much easier for attackers to hit, and thus return even more damage over time.
 
The theory is that Thorns' returned damage would be viable in Hell if Amplify Damage and Inner Sight are cast on monsters ''before'' converting them: AD would lower physical resistance of both future converts and the monsters that would attack them; the converts would take more damage and thus return more, and this returned damage would be further enhanced on cursed attackers; and IS would significantly lower the future converts' defence, making them much easier for attackers to hit, and thus return even more damage over time.
  
Line 369: Line 367:
 
*'''Rykros1987''', whose comment about cursed Necromancer minions highlighted the possibilities of cursed converts.
 
*'''Rykros1987''', whose comment about cursed Necromancer minions highlighted the possibilities of cursed converts.
 
*'''Othin''', whose detailed topics about Decoy and IS highlighted the advantages of lower defence and IS's role in achieving it.
 
*'''Othin''', whose detailed topics about Decoy and IS highlighted the advantages of lower defence and IS's role in achieving it.
 
 
[[Category:Diablo II]]
 
[[Category:D2 Tales]]
 

Latest revision as of 11:52, 1 October 2011