Difference between revisions of "Guild Wars 2/Classes/Guardian"

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! '''Core Abilities'''
 
! '''Core Abilities'''
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! '''Sword'''
 
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| Auto attack || 1 || 30 AP || Instant || align="left" | Attack with your melee or ranged weapon
 
| Auto attack || 1 || 30 AP || Instant || align="left" | Attack with your melee or ranged weapon
 
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| Bulwark || || || || align="left" | repairs a friendly keep door for 5% of it's total health over 15 seconds
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| Challenge || 20 || 20AP || Instant || align="left" | you challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal only 70% damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times
 
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| Deflect oil || || || || align="left" | Channeled 10% reduction in damage taken by oil siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time
 
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| Flee || 1 || All AP || instant || align="left" | you run away from battle in a mad panic. Increasing your eun speed by 30% for 10 seconds. You immediately loose all of your actions points, any career mechanic points, and your moral will begin to drop, and you will not begin to regain action points until 10 seconds have past
 
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| Guard || 10 || None || Instant || align="left" | you defend one of your groupmates and try to take attacks mention for them, as long as your within 30 feet of them any damage they suffer will be split evenly between the 2 of you, and 35% of all hate they cause will be redirected to you
 
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| Hold The Line || 10 || 20 AP || Instant || align="left" | You focus your defenses against enemy fire, increasing your chance to dodge and disrupt by 45% for 12 seconds. you will also defend all allies behind you, up to 40 feed away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times ''this effect will end if you break your concentration , or run out of action points''
 
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| Juggernaut || 18 || 45 AP || Instant || align="left" | You become filled with unstoppable power, removing all snaring, rooting, stunning, and disarming effects.
 
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| Modify siege engine || || || || align="left" | Siege targeted buff. Decreases the cool down times of that siege engine by 50% for 30 seconds. Does not work on rams or oil
 
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| Petrify || 30 || 30 AP || Instant || align="left" | The land around you warps and changes, encasing up to 4 nearby opponents in hardened stone. effected opponents are rooted for 10 seconds and cannot move. Rooted targets have a 50% chance to break free when they suffer any damage.
 
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| Sever blessing || 22 || 25 AP || instant || align="left" | You sever one Blessing from your enemy and do 10 damage
 
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| Taunt || 7 || 20 AP || Instant || align="left" | You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times
 
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| Throwing axe || 1 || 20 AP || 1s || align="left" | A basic throwing attack that inflicts 10 damage. Has a chance to deal 90 damage to a severely wounded target if you are behind them.
 
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Revision as of 17:18, 31 March 2015