Difference between revisions of "Hardly-Able, The nekkid throw barb"

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m (→‎Hardly_Able's Journey Through Hell Part 2B: Removed broken links to images)
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== Hardly_Able's Journey Through Hell Part 2C ==
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==Journey through Hell, part 2C==
  
 
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;The Palace--aka Death by Archers
<b>The Palace--aka Death by Archers</b>
 
  
 
After his glorious (lucky?) victory over the snakes, it is time for Hardly to head to the palace.  Now if you remember anything about Hardly, it is that he does not like confined spaces, especally DARK ones.  Add to that mucho-fast, hard-hitting ranged attackers, and you can get the picture that Hardly is not at all suited for palace life.  Besides, who wants a nekkid, poor, strapped for cash loner hanging around their palace.  Methinks Jehryn needs his head examined for inviting Hardly over.  :wacko:
 
After his glorious (lucky?) victory over the snakes, it is time for Hardly to head to the palace.  Now if you remember anything about Hardly, it is that he does not like confined spaces, especally DARK ones.  Add to that mucho-fast, hard-hitting ranged attackers, and you can get the picture that Hardly is not at all suited for palace life.  Besides, who wants a nekkid, poor, strapped for cash loner hanging around their palace.  Methinks Jehryn needs his head examined for inviting Hardly over.  :wacko:
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Well, soon after hitting Palace 2, this guy shows up.  Spectral hit and cursed. Not too bad, right?
 
Well, soon after hitting Palace 2, this guy shows up.  Spectral hit and cursed. Not too bad, right?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-palace1.jpg
 
  
 
[sound of an approaching, caffeine-saturated mob]
 
[sound of an approaching, caffeine-saturated mob]
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WHAM!  Hardly goes down fast.  Begin the knees bent running about behavior, trying to combat an extra fast pack of baboons, while cold enchanted archers slow Hardly to a crawl.  Did I mention how much Hardly LOVES being cold? :rolleyes:  Just re-gaining a foothold by the stairs took 15 minutes, ending with the dispatching of a real nasty horror archer boss, who Hardly affectionately dubbed Mr. SpeedyFreezyZappy, with backup weapons no less.
 
WHAM!  Hardly goes down fast.  Begin the knees bent running about behavior, trying to combat an extra fast pack of baboons, while cold enchanted archers slow Hardly to a crawl.  Did I mention how much Hardly LOVES being cold? :rolleyes:  Just re-gaining a foothold by the stairs took 15 minutes, ending with the dispatching of a real nasty horror archer boss, who Hardly affectionately dubbed Mr. SpeedyFreezyZappy, with backup weapons no less.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-palace2.jpg
 
  
 
Another ten minutes, and Hardly and Haseen managed to dispatch Mr. SpeedyBaboon, and recover the good weapons (not to mention zee uber cracked sash)
 
Another ten minutes, and Hardly and Haseen managed to dispatch Mr. SpeedyBaboon, and recover the good weapons (not to mention zee uber cracked sash)
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-palace4.jpg
 
  
 
That was the last of Mr. SpeedyFreezyZappy's henchmen.  Hardly was so blue without the incredible protection of his uber cracked sash  :blink:  
 
That was the last of Mr. SpeedyFreezyZappy's henchmen.  Hardly was so blue without the incredible protection of his uber cracked sash  :blink:  
  
 
On to the final level of the palace, and showdown with Fire Eye.  Only first, one more boss to plant.  Another piece of cake, of course. :P
 
On to the final level of the palace, and showdown with Fire Eye.  Only first, one more boss to plant.  Another piece of cake, of course. :P
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-palace3.jpg
 
  
 
Fire Eye and his boys were camped out in the portal room, which Hardly first took to be good news.  Those scatterbrained Infidels, tend to not concentrate on a single target, instead running around at random, which, when they are extra fast, could mean real trouble for a life-challenged clothing optional guy like Hardly.  Fortunately, Haseen managed to plug the doorway.  Problem was, the mob was extra strong...so Hardly had to feed Haseen some violet juice to keep Haseen from hitting the chocolate covered pills again.  Still, the battle did not take too long, as Fire Eye and his ilk aren't the most hardy of demons.
 
Fire Eye and his boys were camped out in the portal room, which Hardly first took to be good news.  Those scatterbrained Infidels, tend to not concentrate on a single target, instead running around at random, which, when they are extra fast, could mean real trouble for a life-challenged clothing optional guy like Hardly.  Fortunately, Haseen managed to plug the doorway.  Problem was, the mob was extra strong...so Hardly had to feed Haseen some violet juice to keep Haseen from hitting the chocolate covered pills again.  Still, the battle did not take too long, as Fire Eye and his ilk aren't the most hardy of demons.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-fireeye.jpg
 
  
<b>Ghost Town and The Laughing Boy</b>
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;Ghost Town and the Laughing Boy
  
 
On to the Arcane Santuary, and its teeming ghosts.  Hardly equiped the arcing weapons as his backup, and prepared for slow progress.  Well, the first main intersection revealed a nasty parade of bosses, starting with this chap.
 
On to the Arcane Santuary, and its teeming ghosts.  Hardly equiped the arcing weapons as his backup, and prepared for slow progress.  Well, the first main intersection revealed a nasty parade of bosses, starting with this chap.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-arcane1.jpg
 
 
Yum...speedy, hard-hitting, and immune to physical??!!  Talk about insulting...bad enough that the place is filled to the brim with ghosts...now a physically immune goat.  And yes, that is another boss behind him.
 
Yum...speedy, hard-hitting, and immune to physical??!!  Talk about insulting...bad enough that the place is filled to the brim with ghosts...now a physically immune goat.  And yes, that is another boss behind him.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-arcane2.jpg
 
  
 
That encounter was not the hairiest...there were several intersections with two bosses, or champ packs with bosses, and Hardly had to trap monsters at intersections, all the while trying to keep Haseen close, but Haseen seemed to have something else on his mind.  Perhaps he was stargazing?
 
That encounter was not the hairiest...there were several intersections with two bosses, or champ packs with bosses, and Hardly had to trap monsters at intersections, all the while trying to keep Haseen close, but Haseen seemed to have something else on his mind.  Perhaps he was stargazing?
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After that fun...luck smiled on Hardly, and he hears the deep laughter of the Summoner.  Hardly lures away the vampires, dispatching them, runs around the Summoner to get Haseen to engage, and then makes short work of laughing boy.  Who's laughing now, chump???!
 
After that fun...luck smiled on Hardly, and he hears the deep laughter of the Summoner.  Hardly lures away the vampires, dispatching them, runs around the Summoner to get Haseen to engage, and then makes short work of laughing boy.  Who's laughing now, chump???!
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-summoner.jpg
 
  
 
At this point, Hardly decides to rest for a bit, and try out some more crafting
 
At this point, Hardly decides to rest for a bit, and try out some more crafting
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-wingedaxecraft3.jpg
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Nothing to write home about on the damage, but with the 10% IAS, Hardly can now equip this axe with his 232 ED axe, and pair his other winged axe (~110ED) with the flying axe he imbued (20 ias, pmh, knockback, etc.)  That gives him an all-axe lineup (more ammo), with a 7 frame attack with each setup.
  
Nothing to write home about on the damage, but with the 10% IAS, Hardly can now equip this axe with his 232 ED axe, and pair his other winged axe (~110ED) with the flying axe he imbued (20 ias, pmh, knockback, etc.)  That gives him an all-axe lineup (more ammo), with a 7 frame attack with each setup.
 
  
<b>False Start</b>
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;False Start
  
 
At this point, Hardly's plan was to clear all of the Canyon of the Magi, and then head to the true tomb.  Hardly started off from the Canyon waypoint, heading South and West to limit his exposure and maintain the waypoint clear.  Night tigers, lightning bugs, and night slingers as the draw, so positioning will be key to avoid getting zapped or speared.  The first noteworthy boss required LOTS of happy feet...this is exactly what you do NOT want to see on a slinger as a clothing-challenged axe-chucker.
 
At this point, Hardly's plan was to clear all of the Canyon of the Magi, and then head to the true tomb.  Hardly started off from the Canyon waypoint, heading South and West to limit his exposure and maintain the waypoint clear.  Night tigers, lightning bugs, and night slingers as the draw, so positioning will be key to avoid getting zapped or speared.  The first noteworthy boss required LOTS of happy feet...this is exactly what you do NOT want to see on a slinger as a clothing-challenged axe-chucker.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-canyon1.jpg
 
  
 
As if that weren't enough fun for the trip, Hardly then runs into a boss that he immediately decides to send on a one-way ticket to Park Place (which has two hotels, by the way :P).
 
As if that weren't enough fun for the trip, Hardly then runs into a boss that he immediately decides to send on a one-way ticket to Park Place (which has two hotels, by the way :P).
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-canyonPILI.jpg
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At this point, Hardly's journey is cut off by other world concerns, so Duriel gets to enjoy a bug's life for another day.
  
At this point, Hardly's journey is cut off by other world concerns, so Duriel gets to enjoy a bug's life for another day.
 
  
<b>]Holding Down the Fort</b>
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;Holding Down the Fort
  
 
Now, Hardly has been graced to have two semi-regular travelling companions, InspiredHope, the no-skills Daggerzon piloted by ShadowHM, and GoGoGadgetz, a no-skills, fireball spewing barbarian piloted by KingofPain.  So, it was not surprising that Hardly ran into InspiredHope at Atma's, and agreed to help her root the Summoner.  It seems that InspiredHope has had a little trouble--she had cleared five arms of the arcane in total over two separate attempts to find the Summoner.  The two companions endured what is perhaps InspiredHope's biggest nemesis...no, not the lack of AR, not the lack of skills...the dreaded fraggy connection.  Hardly lost count how many times InspiredHope stood in place...only to disappear a moment later.  Luckily, things stabilized, and Hardly dispacted Laughing Boy for a second time, this time to InspiredHope's great joy.
 
Now, Hardly has been graced to have two semi-regular travelling companions, InspiredHope, the no-skills Daggerzon piloted by ShadowHM, and GoGoGadgetz, a no-skills, fireball spewing barbarian piloted by KingofPain.  So, it was not surprising that Hardly ran into InspiredHope at Atma's, and agreed to help her root the Summoner.  It seems that InspiredHope has had a little trouble--she had cleared five arms of the arcane in total over two separate attempts to find the Summoner.  The two companions endured what is perhaps InspiredHope's biggest nemesis...no, not the lack of AR, not the lack of skills...the dreaded fraggy connection.  Hardly lost count how many times InspiredHope stood in place...only to disappear a moment later.  Luckily, things stabilized, and Hardly dispacted Laughing Boy for a second time, this time to InspiredHope's great joy.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-summonershadow.jpg
 
  
 
The journey of Hardly_Able has been mostly alone, but he relishes every opportunity to catch up with like-minded souls.  Hardly's patience in holding on for InspiredHope to return after each drop was rewarded by another winged axe from Fara, which resulted in another crafting attempt.
 
The journey of Hardly_Able has been mostly alone, but he relishes every opportunity to catch up with like-minded souls.  Hardly's patience in holding on for InspiredHope to return after each drop was rewarded by another winged axe from Fara, which resulted in another crafting attempt.
  
http://sheridan.freewebpage.org/diablo/images/HA-hell-wingedaxecraft4.jpg
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Two of four winged axes crafted over 230 ED. Someone out there is watching out for Hardly, no doubt about it.
  
Two of four winged axes crafted over 230 ED.  Someone out there is watching out for Hardly, no doubt about it.
 
  
<b>To the End with Friends</b>
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;To the End with Friends
  
 
Another night's rest, and Hardly head's out to grab a pint at Atma's, and who does he find, but his two companions, InspiredHope and GoGoGadgetz.  It seems GGG feels the need to take on a few snakes, visit Laughing Boy, and then go on a bug hunt.  Yeah, that sounds good.
 
Another night's rest, and Hardly head's out to grab a pint at Atma's, and who does he find, but his two companions, InspiredHope and GoGoGadgetz.  It seems GGG feels the need to take on a few snakes, visit Laughing Boy, and then go on a bug hunt.  Yeah, that sounds good.
  
 
First up, Lost City.  The three companions stab, chuck, and roast enemies like they have been running together for years (truth be told, Shadow, KoP and I have played a whole lot together lately, mostly friendly fire...and we had to adjust to being able to fire at will without fear of hurting each other--this caused no end of laughter throughout the journey).
 
First up, Lost City.  The three companions stab, chuck, and roast enemies like they have been running together for years (truth be told, Shadow, KoP and I have played a whole lot together lately, mostly friendly fire...and we had to adjust to being able to fire at will without fear of hurting each other--this caused no end of laughter throughout the journey).
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-lostcityggg1.jpg
 
  
 
On to the Viper Temple, and a nice little stair trap for the trio.
 
On to the Viper Temple, and a nice little stair trap for the trio.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-viperggg1.jpg
 
  
 
That was a hairy start, but the combination of GGG's charged-item cursing, the three tank mercs, InspiredHope's tanking (max block is a Good Thing (tm) ), and Hardly's Taunting & Chucking, the trio gained a foothold.
 
That was a hairy start, but the combination of GGG's charged-item cursing, the three tank mercs, InspiredHope's tanking (max block is a Good Thing (tm) ), and Hardly's Taunting & Chucking, the trio gained a foothold.
  
 
Soon after, the companions spotted the stairs, and discussed strategy.  They decided to decend and hold, hoping that the snakes would come in slow enough to maintain the foothold at the bottom of the stairs.  Fate was on their side, and they planted Fangskin at the end of the entrance hallway with llittle fuss, heading around the top of the room toward the altar.  One boss stood between them and the restoration of light.
 
Soon after, the companions spotted the stairs, and discussed strategy.  They decided to decend and hold, hoping that the snakes would come in slow enough to maintain the foothold at the bottom of the stairs.  Fate was on their side, and they planted Fangskin at the end of the entrance hallway with llittle fuss, heading around the top of the room toward the altar.  One boss stood between them and the restoration of light.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-vipertempleggg.jpg
 
  
 
Next up, another visit to Laughing Boy.  The combination of the sanctuary aura on InspiredHope's boytoy (Lawbringer) and GGG's fire made short work of the endless sea of ghosts.  But the best part of the trip was GGG's navigation skills...Laughing Boy was found at the end of the first leg.
 
Next up, another visit to Laughing Boy.  The combination of the sanctuary aura on InspiredHope's boytoy (Lawbringer) and GGG's fire made short work of the endless sea of ghosts.  But the best part of the trip was GGG's navigation skills...Laughing Boy was found at the end of the first leg.
  
 
On to the Canyon, and the true tomb.  The trio joked about their differences, with spoiled rich kid GGG (his Auntie M keeps him well supplied with gold) mocking Hardly's working-man's appoach to travel (aka horking every body for pots or items to sell).  One real hairy spot in the Canyon, where Hardly went down right quick.
 
On to the Canyon, and the true tomb.  The trio joked about their differences, with spoiled rich kid GGG (his Auntie M keeps him well supplied with gold) mocking Hardly's working-man's appoach to travel (aka horking every body for pots or items to sell).  One real hairy spot in the Canyon, where Hardly went down right quick.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-canyontripleenchanted.jpg
 
  
 
Nothing like a triple elemental enchantement to make your day, right?
 
Nothing like a triple elemental enchantement to make your day, right?
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Bug roast, anyone?
 
Bug roast, anyone?
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-duriel1.jpg
 
  
 
GGG takes time to renew his charged curse, as a chilled InspiredHope stabs away.
 
GGG takes time to renew his charged curse, as a chilled InspiredHope stabs away.
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-duriel2.jpg
 
  
 
Say your prayers, BUG!
 
Say your prayers, BUG!
 
http://sheridan.freewebpage.org/diablo/images/HA-hell-duriel.jpg
 
  
 
The fight with Duriel was a breeze compared to getting there.  Hardly didn't use a potion, and InspiredHope only used a few.  The combination of three mercs, lots of stabbing, lower resist curse-enhanced fire, and two heavy-hitter winged axes made short work of the Big Bad Bug.  Hardly had a chance to take shots from all around the chamber...with the best ones coming from the lower end.  The trio headed back to Lut Gholein, and shortly boarded Meshif's ship bound for Kurast.
 
The fight with Duriel was a breeze compared to getting there.  Hardly didn't use a potion, and InspiredHope only used a few.  The combination of three mercs, lots of stabbing, lower resist curse-enhanced fire, and two heavy-hitter winged axes made short work of the Big Bad Bug.  Hardly had a chance to take shots from all around the chamber...with the best ones coming from the lower end.  The trio headed back to Lut Gholein, and shortly boarded Meshif's ship bound for Kurast.
  
 
Hardly_Able finished Act 2 just shy of level 77.  He will see you in Act 3.
 
Hardly_Able finished Act 2 just shy of level 77.  He will see you in Act 3.
 
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==  Hardly_Able's Journey Through Hell Part 3A ==
 
==  Hardly_Able's Journey Through Hell Part 3A ==

Revision as of 10:43, 11 September 2013