Difference between revisions of "Horadric Cube"

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{{Item nav}}
 
{{Item nav}}
 
{{Intro}}
 
{{Intro}}
{{Ub|=Horadric Cube}} is a quest item needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
+
{{Ub|=You have quite a treasure there in that Horadric Cube.}} - [[Deckard Cain]]
 +
 
 +
 
 +
{{Ub|=Horadric Cube}} is an item needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
 
*It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
 
*It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
 
*Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
 
*Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
 
*It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
 
*It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
*[[Deckard Cain]] can identify items stored inside.
+
*Deckard Cain can identify items stored inside.
 
*Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
 
*Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
  
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{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-
 
|-
!Arrows
+
|[[Arrows]]
|2 Bolts
+
|
 +
*2 Bolts
 
|-
 
|-
!Bolts
+
|[[Bolts]]
|2 Arrows
+
|
 +
*2 Arrows
 
|-valign=top
 
|-valign=top
![[Throwing Axe]]
+
|[[Throwing Axe]]
 
|
 
|
 
*Any [[axe]]
 
*Any [[axe]]
 
*Any [[dagger]]
 
*Any [[dagger]]
 
|-valign=top
 
|-valign=top
![[Javelin#Javelin|Javelin]]
+
|[[Javelin#Javelin|Javelin]]
 
|
 
|
 
*Any [[spear]]
 
*Any [[spear]]
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{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
![[Rejuvenation Potion]]
+
|[[Rejuvenation Potion]]
 
|
 
|
*Any 3 health [[potion]]s
+
*Any 3 health [[Consumable#Potion|potions]]
 
*Any 3 mana potions
 
*Any 3 mana potions
*Any [[Chipped Gem|chipped gem]]
+
*Any [[Chipped Gem]]
 
|-valign=top
 
|-valign=top
![[Full Rejuvenation Potion]]
+
|[[Full Rejuvenation Potion]]
 
|
 
|
 
*Any 3 health potions
 
*Any 3 health potions
 
*Any 3 mana potions
 
*Any 3 mana potions
*Any [[Normal Gem|normal gem]]
+
*Any [[Normal Gem]]
 
|-valign=top
 
|-valign=top
!Full Rejuvenation Potion
+
|Full Rejuvenation Potion
 
|
 
|
 
*3 Rejuvenation Potions
 
*3 Rejuvenation Potions
 
|-valign=top
 
|-valign=top
![[Antidote Potion]]
+
|[[Antidote Potion]]
 
|
 
|
 
*[[Strangling Gas Potion]]
 
*[[Strangling Gas Potion]]
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===Normal item===
 
===Normal item===
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left|Output
!width=10% align=center|Ilvl
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
![[Item type#Armor|Armor]]
+
|[[Item type#Armor|Armor]]
|align=right|
+
*Ilvl 1
1
 
 
|
 
|
 
*Low quality armor
 
*Low quality armor
 
*[[El Rune|{{Cb|=El Rune}}]]
 
*[[El Rune|{{Cb|=El Rune}}]]
*Any [[Chipped Gem|chipped gem]]
+
*Any [[Chipped Gem]]
 
|-valign=top
 
|-valign=top
![[Item type#Weapon|Weapon]]
+
|[[Item type#Weapon|Weapon]]
|align=right|
+
*Ilvl 1
1
 
 
|
 
|
 
*Low quality weapon <sup>1</sup>
 
*Low quality weapon <sup>1</sup>
 
*[[Eld Rune|{{Cb|=Eld Rune}}]]
 
*[[Eld Rune|{{Cb|=Eld Rune}}]]
*Any chipped gem
+
*Any Chipped Gem
 
|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
  
  
*Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
+
Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 +
<br>
 
<br>
 
<br>
 
 
==={{M|=Magic item}}===
 
==={{M|=Magic item}}===
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left|Output
!width=10% align=center|Ilvl
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Item}}
{{Mb|=Item}}
+
*Ilvl = input ilvl
|align=right|
 
ilvl
 
 
|
 
|
 
*{{Mb|=Item}}
 
*{{Mb|=Item}}
*Any 3 [[Perfect Gem|perfect gems]]
+
*Any 3 [[Perfect Gem]]s
 
|}
 
|}
  
  
*This formula creates a magic item of the same [[item type]] and item level as the input item.
+
This [[Expansion]] only formula creates a magic item of the same [[item type]] and item level as the input item.
*{{Warn|=[[Expansion]] only}}
+
<br>
 
<br>
 
<br>
 
 
===={{M|=Amulet}}====
 
===={{M|=Amulet}}====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left|Output
 +
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
!colspan=2|Output
+
|[[Amulet|{{Mb|=Amulet}}]]
!width=50% rowspan=2|Input
+
*Ilvl = [0.75*clvl]
|-
 
!width=40%|Item
 
!width=10% align=center|Ilvl
 
|-
 
![[Amulet|{{M|=Amulet}}]]
 
|align=right|
 
[0.75*clvl]
 
 
|
 
|
 
*3 [[Ring|{{Mb|=Rings}}]]
 
*3 [[Ring|{{Mb|=Rings}}]]
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Prismatic Amulet}} <sup>1</sup>
{{Mb|=Prismatic Amulet}}
 
 
*{{M|=[[All Resistances]] +(16-20)}}
 
*{{M|=[[All Resistances]] +(16-20)}}
|align=right|
+
*Ilvl 50
50
 
 
|
 
|
 
*{{Mb|=Amulet}}
 
*{{Mb|=Amulet}}
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*[[Perfect Diamond]]
 
*[[Perfect Diamond]]
 
|}
 
|}
 
+
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 
+
<br>
*{{Mb|=Prismatic Amulet}} also has chance of a suffix.
 
 
<br>
 
<br>
 
 
===={{M|=Socketed weapon}}====
 
===={{M|=Socketed weapon}}====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left|Output
!width=10% align=center|Ilvl
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Weapon}}
{{Mb|=Weapon}}
 
 
*{{M|=Socketed (1-2)}}
 
*{{M|=Socketed (1-2)}}
|align=right|
+
*Ilvl 30
30
 
 
|
 
|
 
*[[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
 
*[[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
*Any 3 [[Normal Gem|normal gems]]
+
*Any 3 [[Normal Gem]]s
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Weapon}}
{{Mb|=Weapon}}
 
 
*{{M|=Socketed (1-2)}}
 
*{{M|=Socketed (1-2)}}
|align=right|
+
*Ilvl 25
25
 
 
|
 
|
 
*{{Mb|=Weapon}} <sup>2</sup>
 
*{{Mb|=Weapon}} <sup>2</sup>
*Any 3 [[Chipped Gem|chipped gems]]
+
*Any 3 [[Chipped Gem]]s
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Weapon}}
{{Mb|=Weapon}}
 
 
*{{M|=Socketed (1-2)}}
 
*{{M|=Socketed (1-2)}}
|align=right|
+
*Ilvl 30
30
 
 
|
 
|
 
*{{Mb|=Weapon}} <sup>2</sup>
 
*{{Mb|=Weapon}} <sup>2</sup>
*Any 3 [[Flawless Gem|flawless gems]]
+
*Any 3 [[Flawless Gem]]s
 
|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br>
 
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br>
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===={{M|=Polearm}}====
 
===={{M|=Polearm}}====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left|Output
!width=10% align=center|Ilvl
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Savage polearm}}
{{Mb|=Savage polearm}}
 
 
*{{M|=(66-80)% [[Enhanced Damage]]}}
 
*{{M|=(66-80)% [[Enhanced Damage]]}}
|align=right|
+
*Ilvl 50
50
 
 
|
 
|
 
*Any [[Kris]]
 
*Any [[Kris]]
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*Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a  [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55).
+
Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a  [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55). It also has 1/2 chance of a suffix.
*It also has chance of a suffix.
+
<br>
 
<br>
 
<br>
 
 
===={{M|=Sword}}====
 
===={{M|=Sword}}====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left|Output
!width=10% align=center|Ilvl
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Sword of the Leech}}
{{Mb|=Sword of the Leech}}
 
 
*{{M|=(4-5)% [[Life Stolen]] per hit}}
 
*{{M|=(4-5)% [[Life Stolen]] per hit}}
|align=right|30
+
*Ilvl 30
 
|
 
|
 
*{{Mb|=Sword}}
 
*{{Mb|=Sword}}
*Any [[Gem#Ruby|ruby]]
+
*Any [[Gem#Ruby|Ruby]]
*Any 4 health [[potion]]s
+
*Any 4 health [[Consumable#Potion|potions]]
 
|}
 
|}
  
  
*Output [[sword]] is the same [[item type]] as the input sword.
+
Output [[sword]] is the same [[item type]] as the input sword. It also has 1/2 chance of a prefix.
*It also has chance of a prefix.
+
<br>
 
<br>
 
<br>
 
 
===={{M|=Shield}}====
 
===={{M|=Shield}}====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=40%|Item
+
!width=50% align=left|Output
!width=10% align=center|Ilvl
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Shield of Spikes}}
{{Mb|=Shield of Spikes}}
 
 
*{{M|=[[Attacker Takes Damage]] of (4-6)}}
 
*{{M|=[[Attacker Takes Damage]] of (4-6)}}
|align=right|
+
*Ilvl 30
30
 
 
|
 
|
 
*{{Mb|=Shield}}
 
*{{Mb|=Shield}}
*Any 2 [[Gem#Skull|skulls]]
+
*Any 2 [[Gem#Skull|Skulls]]
 
*Any [[Spiked Club]]
 
*Any [[Spiked Club]]
 
|}
 
|}
  
  
*Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item.
+
Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item. It also has 1/2 chance of a prefix.
*It also has chance of a prefix.
+
<br>
 
<br>
 
<br>
 
 
===={{M|=Ring}}====
 
===={{M|=Ring}}====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left|Output
 +
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
!colspan=2|Output
+
|[[Ring|{{Mb|=Ring}}]]
!width=50% rowspan=2|Input
+
*Ilvl = [0.75*clvl]
|-
 
!width=40%|Item
 
!width=10% align=center|Ilvl
 
|-
 
![[Ring|{{M|=Ring}}]]
 
|align=right|
 
[0.75*clvl]
 
 
|
 
|
 
*3 [[Amulet|{{Mb|=Amulets}}]]
 
*3 [[Amulet|{{Mb|=Amulets}}]]
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Garnet Ring}} <sup>1</sup>
{{Mb|=Garnet Ring}}
 
 
*{{M|=[[Fire Resist]] +(21-30)%}}
 
*{{M|=[[Fire Resist]] +(21-30)%}}
|align=right|
+
*Ilvl 30
30
 
 
|
 
|
 
*{{Mb|=Ring}}
 
*{{Mb|=Ring}}
Line 300: Line 254:
 
*[[Exploding Potion]]
 
*[[Exploding Potion]]
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Coral Ring}} <sup>1</sup>
{{Mb|=Coral Ring}}
 
 
*{{M|=[[Lightning Resist]] +(21-30)%}}
 
*{{M|=[[Lightning Resist]] +(21-30)%}}
|align=right|
+
*Ilvl 30
30
 
 
|
 
|
 
*{{Mb|=Ring}}
 
*{{Mb|=Ring}}
Line 310: Line 262:
 
*[[Rejuvenation Potion]]
 
*[[Rejuvenation Potion]]
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Cobalt Ring}} <sup>1</sup>
{{Mb|=Cobalt Ring}}
 
 
*{{M|=[[Cold Resist]] +(21-30)%}}
 
*{{M|=[[Cold Resist]] +(21-30)%}}
|align=right|
+
*Ilvl 30
30
 
 
|
 
|
 
*{{Mb|=Ring}}
 
*{{Mb|=Ring}}
Line 320: Line 270:
 
*[[Thawing Potion]]
 
*[[Thawing Potion]]
 
|-valign=top
 
|-valign=top
|
+
|{{Mb|=Jade Ring}} <sup>1</sup>
{{Mb|=Jade Ring}}
 
 
*{{M|=[[Poison Resist]] +(21-30)%}}
 
*{{M|=[[Poison Resist]] +(21-30)%}}
|align=right|
+
*Ilvl 30
30
 
 
|
 
|
 
*{{Mb|=Ring}}
 
*{{Mb|=Ring}}
Line 330: Line 278:
 
*[[Antidote Potion]]
 
*[[Antidote Potion]]
 
|}
 
|}
 
+
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 
+
<br>
*{{Mb|=Rings}} also have a chance of a suffix.
 
 
<br>
 
<br>
 
 
==={{R|=Rare item}}===
 
==={{R|=Rare item}}===
 
{{Text table}} width=65%
 
{{Text table}} width=65%
|-valign=top
 
!colspan=2|Output
 
!width=50% rowspan=2|Input
 
 
|-
 
|-
!width=30%|Item
+
!width=50% align=left|Output
!width=20% align=center|Ilvl
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Rb|=Item}}
{{Rb|=Item}}
+
*Ilvl = [0.4*clvl] + [0.4*input ilvl]
|align=right|
 
[0.4*clvl]+[0.4*ilvl]
 
 
|
 
|
 
*{{Rb|=Item}} <sup>1</sup>
 
*{{Rb|=Item}} <sup>1</sup>
 
*6 [[Perfect Skull]]s
 
*6 [[Perfect Skull]]s
 
|-valign=top
 
|-valign=top
|
+
|{{Rb|=Item}}
{{Rb|=Item}}
+
*Ilvl = [0.66*clvl] + [0.66*input ilvl]
|align=right|
 
[0.66*clvl]+[0.66*ilvl]
 
 
|
 
|
 
*{{Rb|=Item}}
 
*{{Rb|=Item}}
Line 361: Line 300:
 
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are needed and there's only 3x4 storage, items which require 2x4 storage cannot be used as input.</span>
+
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are required and there's only 3x4 inventory space, items which require 2x4 inventory space cannot be used as input</span>
 
<br>
 
<br>
 
<br>
 
<br>
===Quest item===
+
===Quest===
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
![[The Horadric Staff#Horadric Staff|{{U|=Horadric Staff}}]]
+
|[[The Horadric Staff#Horadric Staff|{{Ub|=Horadric Staff}}]]
 
|
 
|
 
*[[The Horadric Staff#Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
 
*[[The Horadric Staff#Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
 
*[[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]]
 
*[[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]]
 
|-valign=top
 
|-valign=top
![[Khalim's Will#Khalim's Will|{{U|=Khalim's Will}}]]
+
|[[Khalim's Will#Khalim's Will|{{Ub|=Khalim's Will}}]]
 
|
 
|
 
*[[Khalim's Will#Khalim's Eye|{{Ub|=Khalim's Eye}}]]
 
*[[Khalim's Will#Khalim's Eye|{{Ub|=Khalim's Eye}}]]
Line 382: Line 321:
 
*[[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
*[[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
|-valign=top
 
|-valign=top
|[[Token of Absolution|{{Cb|=Token of Absolution}}]]<br>{{Warn|=[[Expansion]] only}}
+
|[[Token of Absolution|{{Cb|=Token of Absolution}}]]<br>[[Expansion]] only
 
|
 
|
 
*[[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
 
*[[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
Line 394: Line 333:
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
![[Moo Moo Farm]] ([[Secret Cow Level]])
+
|[[Moo Moo Farm]] ([[Secret Cow Level]]) <sup>1</sup>
 
|
 
|
*Tome of Town Portal
+
*[[Scroll of Town Portal|Tome of Town Portal]]
 
*[[Secret Cow Level#Wirt's Leg|Wirt's Leg]]
 
*[[Secret Cow Level#Wirt's Leg|Wirt's Leg]]
 
|-valign=top
 
|-valign=top
|'''[[Matron's Den]]''' ([[Pandemonium Event]])<br>{{Warn|=[[Expansion]] Realms only}}
+
|[[Matron's Den]] ([[Pandemonium Event]])<br>[[Expansion]] Realms only <sup>2</sup>
 
|
 
|
 
*[[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
 
*[[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
Line 408: Line 347:
 
*[[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 
*[[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 
|-valign=top
 
|-valign=top
|'''[[Forgotten Sands]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
+
|[[Forgotten Sands]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 
|
 
|
 
*{{Cb|=Key of Terror}}
 
*{{Cb|=Key of Terror}}
Line 414: Line 353:
 
*{{Cb|=Key of Destruction}}
 
*{{Cb|=Key of Destruction}}
 
|-valign=top
 
|-valign=top
|'''[[Furnace of Pain]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
+
|[[Furnace of Pain]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 
|
 
|
 
*{{Cb|=Key of Terror}}
 
*{{Cb|=Key of Terror}}
Line 420: Line 359:
 
*{{Cb|=Key of Destruction}}
 
*{{Cb|=Key of Destruction}}
 
|-valign=top
 
|-valign=top
|'''[[Tristram (Pandemonium Event)|Tristram]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
+
|[[Tristram (Pandemonium Event)|Tristram]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 
|
 
|
 
*[[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
 
*[[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
Line 426: Line 365:
 
*[[Pandemonium Event#Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
 
*[[Pandemonium Event#Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
 
|}
 
|}
 
+
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in Expansion in the current [[difficulty]]<br>
 
+
<sup>2</sup> Can only be opened in [[Harrogath]] in [[Act 5]] in Hell and only on the Realms (cannot be opened in [[Single Player]])</span>
*Portal to Moo Moo Farm can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] or [[Baal|{{Ub|=Baal}}]] in the current [[difficulty]] level in [[Classic]] and [[Expansion]] games respectively.
+
<br>
*Pandemonium Event portals can only be opened in [[Harrogath]] in [[Act 5]] on Hell difficulty and only on the Realms: the portals cannot be opened in [[Single Player]].
 
 
<br>
 
<br>
 
 
==Socket==
 
==Socket==
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|[[Socket]]ed item
'''[[Socket]]ed item'''
+
*Items in sockets removed and destroyed
*Items in sockets removed
 
 
|
 
|
 
*Any socketed item
 
*Any socketed item
 
*[[Hel Rune|{{Cb|=Hel Rune}}]]
 
*[[Hel Rune|{{Cb|=Hel Rune}}]]
*Scroll of Town Portal
+
*[[Scroll of Town Portal]]
 
|}
 
|}
 
 
*Items removed from sockets are destroyed.
 
 
<br>
 
<br>
  
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{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|Helm
'''Helm'''
 
 
*{{M|=Socketed (1-6)}}
 
*{{M|=Socketed (1-6)}}
 
|
 
|
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*[[Perfect Sapphire]]
 
*[[Perfect Sapphire]]
 
|-valign=top
 
|-valign=top
|
+
|Body armor
'''Body armor'''
 
 
*{{M|=Socketed (1-6)}}
 
*{{M|=Socketed (1-6)}}
 
|
 
|
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*[[Perfect Topaz]]
 
*[[Perfect Topaz]]
 
|-valign=top
 
|-valign=top
|
+
|Weapon
'''Weapon'''
 
 
*{{M|=Socketed (1-6)}}
 
*{{M|=Socketed (1-6)}}
 
|
 
|
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*[[Perfect Amethyst]]
 
*[[Perfect Amethyst]]
 
|-valign=top
 
|-valign=top
|
+
|Shield
'''Shield'''
 
 
*{{M|=Socketed (1-6)}}
 
*{{M|=Socketed (1-6)}}
 
|
 
|
Line 497: Line 426:
  
 
*Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
 
*Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
*{{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
+
*{{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create [[Rune Word]] armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 
<br>
 
<br>
  
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{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Rb|=Item}}
{{Rb|=Item}}
 
 
*{{M|=Socketed (1)}}
 
*{{M|=Socketed (1)}}
 
|
 
|
Line 516: Line 444:
  
  
*This is the only way to add a socket to a rare item in [[Classic]] games.  
+
This is the only way to add a socket to a rare item in [[Classic]] games. If an item cannot have sockets, this will not add them.
 +
<br>
 
<br>
 
<br>
 
 
==Upgrade==
 
==Upgrade==
  
 
===Gem===
 
===Gem===
{{Text table}} width=30%
+
{{Text table}} width=65%
 
|-
 
|-
!width=33%|Output
+
!width=50% align=left|Output
!width=67%|Input
+
!width=50% align=left|Input
|-
+
|-valign=top
![[Flawed Gem|Flawed]]
+
|[[Flawed Gem]]
 
|
 
|
*3 [[Chipped Gem|Chipped]] (same type)
+
*3 [[Chipped Gem]]s of the same type
 
|-
 
|-
![[Normal Gem|Gem]]
+
|[[Normal Gem]]
 
|
 
|
*3 Flawed (same type)
+
*3 Flawed Gems of the same type
 
|-
 
|-
![[Flawless Gem|Flawless]]
+
|[[Flawless Gem]]
 
|
 
|
*3 Gems (same type)
+
*3 Normal Gems of the same type
 
|-
 
|-
![[Perfect Gem|Perfect]]
+
|[[Perfect Gem]]
 
|
 
|
*3 Flawless (same type)
+
*3 Flawless Gems of the same type
 
|}
 
|}
 
<br>
 
<br>
Line 548: Line 476:
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
 
|-align=left
 
|-align=left
!colspan=2|Common
+
!colspan=2 align=left|Common
!colspan=3|{{Warn|=Ladder}}
+
!colspan=3 align=left|{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}
 
|-valign=top
 
|-valign=top
 
|width=30%|
 
|width=30%|
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33%|Output
+
!width=33% align=left|Output
!width=67%|Input
+
!width=67% align=left|Input
 
|-
 
|-
![[Eld Rune|{{C|=Eld Rune}}]]
+
|[[Eld Rune|{{Cb|=Eld Rune}}]]
 
|
 
|
 
*3 [[El Rune|{{Cb|=El Runes}}]]
 
*3 [[El Rune|{{Cb|=El Runes}}]]
 
|-
 
|-
![[Tir Rune|{{C|=Tir Rune}}]]
+
|[[Tir Rune|{{Cb|=Tir Rune}}]]
 
|
 
|
 
*3 {{Cb|=Eld Runes}}
 
*3 {{Cb|=Eld Runes}}
 
|-
 
|-
![[Nef Rune|{{C|=Nef Rune}}]]
+
|[[Nef Rune|{{Cb|=Nef Rune}}]]
 
|
 
|
 
*3 {{Cb|=Tir Runes}}
 
*3 {{Cb|=Tir Runes}}
 
|-
 
|-
![[Eth Rune|{{C|=Eth Rune}}]]
+
|[[Eth Rune|{{Cb|=Eth Rune}}]]
 
|
 
|
 
*3 {{Cb|=Nef Runes}}
 
*3 {{Cb|=Nef Runes}}
 
|-
 
|-
![[Ith Rune|{{C|=Ith Rune}}]]
+
|[[Ith Rune|{{Cb|=Ith Rune}}]]
 
|
 
|
 
*3 {{Cb|=Eth Runes}}
 
*3 {{Cb|=Eth Runes}}
 
|-
 
|-
![[Tal Rune|{{C|=Tal Rune}}]]
+
|[[Tal Rune|{{Cb|=Tal Rune}}]]
 
|
 
|
 
*3 {{Cb|=Ith Runes}}
 
*3 {{Cb|=Ith Runes}}
 
|-
 
|-
![[Ral Rune|{{C|=Ral Rune}}]]
+
|[[Ral Rune|{{Cb|=Ral Rune}}]]
 
|
 
|
 
*3 {{Cb|=Tal Runes}}
 
*3 {{Cb|=Tal Runes}}
 
|-
 
|-
![[Ort Rune|{{C|=Ort Rune}}]]
+
|[[Ort Rune|{{Cb|=Ort Rune}}]]
 
|
 
|
 
*3 {{Cb|=Ral Runes}}
 
*3 {{Cb|=Ral Runes}}
 
|-
 
|-
![[Thul Rune|{{C|=Thul Rune}}]]
+
|[[Thul Rune|{{Cb|=Thul Rune}}]]
 
|
 
|
*3 {{Cb|=Ral Runes}}
+
*3 {{Cb|=Ort Runes}}
 
|-valign=top
 
|-valign=top
![[Amn Rune|{{C|=Amn Rune}}]]
+
|[[Amn Rune|{{Cb|=Amn Rune}}]]
 
|
 
|
 
*3 {{Cb|=Thul Runes}}
 
*3 {{Cb|=Thul Runes}}
 
*[[Chipped Topaz]]
 
*[[Chipped Topaz]]
 
|-valign=top
 
|-valign=top
![[Sol Rune|{{C|=Sol Rune}}]]
+
|[[Sol Rune|{{Cb|=Sol Rune}}]]
 
|
 
|
 
*3 {{Cb|=Amn Runes}}
 
*3 {{Cb|=Amn Runes}}
 
*[[Chipped Amethyst]]
 
*[[Chipped Amethyst]]
 
|-valign=top
 
|-valign=top
![[Shael Rune|{{C|=Shael Rune}}]]
+
|[[Shael Rune|{{Cb|=Shael Rune}}]]
 
|
 
|
 
*3 {{Cb|=Sol Runes}}
 
*3 {{Cb|=Sol Runes}}
 
*[[Chipped Sapphire]]
 
*[[Chipped Sapphire]]
 
|-valign=top
 
|-valign=top
![[Dol Rune|{{C|=Dol Rune}}]]
+
|[[Dol Rune|{{Cb|=Dol Rune}}]]
 
|
 
|
 
*3 {{Cb|=Shael Runes}}
 
*3 {{Cb|=Shael Runes}}
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{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33%|Output
+
!width=33% align=left|Output
!width=67%|Input
+
!width=67% align=left|Input
 
|-valign=top
 
|-valign=top
![[Hel Rune|{{C|=Hel Rune}}]]
+
|[[Hel Rune|{{Cb|=Hel Rune}}]]
 
|
 
|
 
*3 {{Cb|=Dol Runes}}
 
*3 {{Cb|=Dol Runes}}
 
*[[Chipped Emerald]]
 
*[[Chipped Emerald]]
 
|-valign=top
 
|-valign=top
![[Io Rune|{{C|=Io Rune}}]]
+
|[[Io Rune|{{Cb|=Io Rune}}]]
 
|
 
|
 
*3 {{Cb|=Hel Runes}}
 
*3 {{Cb|=Hel Runes}}
 
*[[Chipped Diamond]]
 
*[[Chipped Diamond]]
 
|-valign=top
 
|-valign=top
![[Lum Rune|{{C|=Lum Rune}}]]
+
|[[Lum Rune|{{Cb|=Lum Rune}}]]
 
|
 
|
 
*3 {{Cb|=Io Runes}}
 
*3 {{Cb|=Io Runes}}
 
*[[Flawed Topaz]]
 
*[[Flawed Topaz]]
 
|-valign=top
 
|-valign=top
![[Ko Rune|{{C|=Ko Rune}}]]
+
|[[Ko Rune|{{Cb|=Ko Rune}}]]
 
|
 
|
 
*3 {{Cb|=Lum Runes}}
 
*3 {{Cb|=Lum Runes}}
 
*[[Flawed Amethyst]]
 
*[[Flawed Amethyst]]
 
|-valign=top
 
|-valign=top
![[Fal Rune|{{C|=Fal Rune}}]]
+
|[[Fal Rune|{{Cb|=Fal Rune}}]]
 
|
 
|
 
*3 {{Cb|=Ko Runes}}
 
*3 {{Cb|=Ko Runes}}
 
*[[Flawed Sapphire]]
 
*[[Flawed Sapphire]]
 
|-valign=top
 
|-valign=top
![[Lem Rune|{{C|=Lem Rune}}]]
+
|[[Lem Rune|{{Cb|=Lem Rune}}]]
 
|
 
|
 
*3 {{Cb|=Fal Runes}}
 
*3 {{Cb|=Fal Runes}}
 
*[[Flawed Ruby]]
 
*[[Flawed Ruby]]
 
|-valign=top
 
|-valign=top
![[Pul Rune|{{C|=Pul Rune}}]]
+
|[[Pul Rune|{{Cb|=Pul Rune}}]]
 
|
 
|
 
*3 {{Cb|=Lem Runes}}
 
*3 {{Cb|=Lem Runes}}
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{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33%|Output
+
!width=33% align=left|Output
!width=67%|Input
+
!width=67% align=left|Input
 
|-valign=top
 
|-valign=top
![[Um Rune|{{C|=Um Rune}}]]
+
|[[Um Rune|{{Cb|=Um Rune}}]]
 
|
 
|
 
*2 {{Cb|=Pul Runes}}
 
*2 {{Cb|=Pul Runes}}
 
*[[Flawed Diamond]]
 
*[[Flawed Diamond]]
 
|-valign=top
 
|-valign=top
![[Mal Rune|{{C|=Mal Rune}}]]
+
|[[Mal Rune|{{Cb|=Mal Rune}}]]
 
|
 
|
 
*2 {{Cb|=Um Runes}}
 
*2 {{Cb|=Um Runes}}
 
*[[Topaz]]
 
*[[Topaz]]
 
|-valign=top
 
|-valign=top
![[Ist Rune|{{C|=Ist Rune}}]]
+
|[[Ist Rune|{{Cb|=Ist Rune}}]]
 
|
 
|
 
*2 {{Cb|=Mal Runes}}
 
*2 {{Cb|=Mal Runes}}
 
*[[Amethyst]]
 
*[[Amethyst]]
 
|-valign=top
 
|-valign=top
![[Gul Rune|{{C|=Gul Rune}}]]
+
|[[Gul Rune|{{Cb|=Gul Rune}}]]
 
|
 
|
 
*2 {{Cb|=Ist Runes}}
 
*2 {{Cb|=Ist Runes}}
 
*[[Sapphire]]
 
*[[Sapphire]]
 
|-valign=top
 
|-valign=top
![[Vex Rune|{{C|=Vex Rune}}]]
+
|[[Vex Rune|{{Cb|=Vex Rune}}]]
 
|
 
|
 
*2 {{Cb|=Gul Runes}}
 
*2 {{Cb|=Gul Runes}}
 
*[[Ruby]]
 
*[[Ruby]]
 
|-valign=top
 
|-valign=top
![[Ohm Rune|{{C|=Ohm Rune}}]]
+
|[[Ohm Rune|{{Cb|=Ohm Rune}}]]
 
|
 
|
 
*2 {{Cb|=Vex Runes}}
 
*2 {{Cb|=Vex Runes}}
 
*[[Emerald]]
 
*[[Emerald]]
 
|-valign=top
 
|-valign=top
![[Lo Rune|{{C|=Lo Rune}}]]
+
|[[Lo Rune|{{Cb|=Lo Rune}}]]
 
|
 
|
 
*2 {{Cb|=Ohm Runes}}
 
*2 {{Cb|=Ohm Runes}}
 
*[[Diamond]]
 
*[[Diamond]]
 
|-valign=top
 
|-valign=top
![[Sur Rune|{{C|=Sur Rune}}]]
+
|[[Sur Rune|{{Cb|=Sur Rune}}]]
 
|
 
|
 
*2 {{Cb|=Lo Runes}}
 
*2 {{Cb|=Lo Runes}}
 
*[[Flawless Topaz]]
 
*[[Flawless Topaz]]
 
|-valign=top
 
|-valign=top
![[Ber Rune|{{C|=Ber Rune}}]]
+
|[[Ber Rune|{{Cb|=Ber Rune}}]]
 
|
 
|
 
*2 {{Cb|=Sur Runes}}
 
*2 {{Cb|=Sur Runes}}
 
*[[Flawless Amethyst]]
 
*[[Flawless Amethyst]]
 
|-valign=top
 
|-valign=top
![[Jah Rune|{{C|=Jah Rune}}]]
+
|[[Jah Rune|{{Cb|=Jah Rune}}]]
 
|
 
|
 
*2 {{Cb|=Ber Runes}}
 
*2 {{Cb|=Ber Runes}}
 
*[[Flawless Sapphire]]
 
*[[Flawless Sapphire]]
 
|-valign=top
 
|-valign=top
![[Cham Rune|{{C|=Cham Rune}}]]
+
|[[Cham Rune|{{Cb|=Cham Rune}}]]
 
|
 
|
 
*2 {{Cb|=Jah Runes}}
 
*2 {{Cb|=Jah Runes}}
 
*[[Flawless Ruby]]
 
*[[Flawless Ruby]]
 
|-valign=top
 
|-valign=top
![[Zod Rune|{{C|=Zod Rune}}]]
+
|[[Zod Rune|{{Cb|=Zod Rune}}]]
 
|
 
|
 
*2 {{Cb|=Cham Runes}}
 
*2 {{Cb|=Cham Runes}}
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{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Rb|=Exceptional armor}}
{{Rb|=Exceptional armor}}
 
 
*[[Requirements|Required Level]] +5
 
*[[Requirements|Required Level]] +5
 
|
 
|
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*[[Perfect Amethyst]]
 
*[[Perfect Amethyst]]
 
|-valign=top
 
|-valign=top
|
+
|{{Rb|=Exceptional weapon}}
{{Rb|=Exceptional weapon}}
 
 
*Required Level +5
 
*Required Level +5
 
|
 
|
Line 749: Line 675:
 
*[[Perfect Sapphire]]
 
*[[Perfect Sapphire]]
 
|-valign=top
 
|-valign=top
|
+
|{{Rb|=Elite armor}}
{{Rb|=Elite armor}}
 
 
*Required Level +7
 
*Required Level +7
 
|
 
|
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*[[Perfect Amethyst]]
 
*[[Perfect Amethyst]]
 
|-valign=top
 
|-valign=top
|
+
|{{Rb|=Elite weapon}}
{{Rb|=Elite weapon}}
 
 
*Required Level +7
 
*Required Level +7
 
|
 
|
Line 769: Line 693:
  
  
*Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[item]]s in those sockets will also remain.
+
*Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
 
*Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 
*Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 
*Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 
*Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
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{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Ub|=Exceptional armor}}
{{Ub|=Exceptional armor}}
 
 
*[[Requirements|Required Level]] +5
 
*[[Requirements|Required Level]] +5
 
|
 
|
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*[[Perfect Diamond]]
 
*[[Perfect Diamond]]
 
|-valign=top
 
|-valign=top
|
+
|{{Ub|=Exceptional weapon}}
{{Ub|=Exceptional weapon}}
 
 
*Required Level +5
 
*Required Level +5
 
|
 
|
Line 801: Line 723:
  
  
'''{{Warn|=Ladder}}'''
+
'''{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}'''
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|
+
|{{Ub|=Elite armor}}
{{Ub|=Elite armor}}
 
 
*Required Level +7
 
*Required Level +7
 
|
 
|
Line 816: Line 737:
 
*Perfect Diamond
 
*Perfect Diamond
 
|-valign=top
 
|-valign=top
|
+
|{{Ub|=Elite weapon}}
{{Ub|=Elite weapon}}
 
 
*Required Level +7
 
*Required Level +7
 
|
 
|
Line 827: Line 747:
  
  
*Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]). An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[item]]s in those sockets will also remain.
+
*Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]).
 +
*An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
 
*Required level increases are cumulative: a unique item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 
*Required level increases are cumulative: a unique item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 
*Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
 
*Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
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{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
!Repaired [[Item type#Armor|armor]]
+
|Repaired [[Item type#Armor|armor]]
 
|
 
|
 
*Any non-[[ethereal]] armor
 
*Any non-[[ethereal]] armor
 
*[[Ral Rune|{{Cb|=Ral Rune}}]]
 
*[[Ral Rune|{{Cb|=Ral Rune}}]]
 
|-valign=top
 
|-valign=top
!Repaired [[Item type#weapon|weapon]]
+
|Repaired [[Item type#weapon|weapon]]
 
|
 
|
 
*Any non-ethereal weapon
 
*Any non-ethereal weapon
Line 854: Line 775:
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50%|Output
+
!width=50% align=left|Output
!width=50%|Input
+
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
!Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
+
|Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
 
|
 
|
 
*Any non-[[ethereal]] armor
 
*Any non-[[ethereal]] armor
 
*[[Ral Rune|{{Cb|=Ral Rune}}]]
 
*[[Ral Rune|{{Cb|=Ral Rune}}]]
*Any [[Flawed Gem|flawed gem]]
+
*Any [[Flawed Gem]]
 
|-valign=top
 
|-valign=top
!Repaired and recharged [[Item type#Weapon|weapon]]
+
|Repaired and recharged [[Item type#Weapon|weapon]]
 
|
 
|
 
*Any non-ethereal weapon
 
*Any non-ethereal weapon
 
*[[Ort Rune|{{Cb|=Ort Rune}}]]
 
*[[Ort Rune|{{Cb|=Ort Rune}}]]
*Any [[Chipped Gem|chipped gem]]
+
*Any [[Chipped Gem]]
 
|}
 
|}
 
<br>
 
<br>
Line 874: Line 795:
 
*[http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)
 
*librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)
 
 
[[Category:Quest items]]
 

Revision as of 15:09, 29 August 2013