Difference between revisions of "Horadric Cube"

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m (→‎{{M|=Magic item}}: Replaced flawless with perfect)
(Added explanatory notes, image, links and references, reformatted)
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{{Item nav}}
 
{{Item nav}}
 
{{Intro}}
 
{{Intro}}
 +
{{Ub|=Horadric Cube}} is a [[quest item]] needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
 +
*It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
 +
*Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
 +
*It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
 +
*[[Deckard Cain]] can identify items stored inside.
 +
*Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
 +
 +
 +
[[File:Horadric Cube.png|center|thumb|600px|{{Ub|=Horadric Cube}} is stored in inventory (or stash), then a right click opens its window to the left and any items within can be transmuted if they match the input listed for any of the formulae on this page, or the crafted item pages.]]
 +
 +
 +
*Any formula which requires any rune as input is obviously Expansion only.
 +
*[[Ladder]] formulae are also available in [[Single Player]] and Open games.
 
|}
 
|}
  
  
 
==Create==
 
==Create==
<br>
 
  
 
===Ammunition===
 
===Ammunition===
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-
 
|-
 
!Arrows
 
!Arrows
Line 19: Line 31:
 
|2 Arrows
 
|2 Arrows
 
|-valign=top
 
|-valign=top
!Throwing Axe
+
![[Throwing Axe]]
 
|
 
|
*Any axe
+
*Any [[axe]]
*Any dagger
+
*Any [[dagger]]
 
|-valign=top
 
|-valign=top
!Javelin
+
![[Javelin#Javelin|Javelin]]
 
|
 
|
*Any spear
+
*Any [[spear]]
 
*Arrows
 
*Arrows
 
|}
 
|}
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===Potion===
 
===Potion===
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
!Rejuvenation Potion
+
![[Rejuvenation Potion]]
 
|
 
|
*Any 3 health potions
+
*Any 3 health [[potion]]s
 
*Any 3 mana potions
 
*Any 3 mana potions
*Any chipped gem
+
*Any [[Chipped Gem|chipped gem]]
 
|-valign=top
 
|-valign=top
!Full Rejuvenation Potion
+
![[Full Rejuvenation Potion]]
 
|
 
|
 
*Any 3 health potions
 
*Any 3 health potions
 
*Any 3 mana potions
 
*Any 3 mana potions
*Any standard gem
+
*Any [[Normal Gem|normal gem]]
 
|-valign=top
 
|-valign=top
 
!Full Rejuvenation Potion
 
!Full Rejuvenation Potion
Line 53: Line 65:
 
*3 Rejuvenation Potions
 
*3 Rejuvenation Potions
 
|-valign=top
 
|-valign=top
!Antidote Potion
+
![[Antidote Potion]]
 
|
 
|
*Strangling Gas Potion
+
*[[Strangling Gas Potion]]
 
*Any health potion
 
*Any health potion
 
|}
 
|}
Line 61: Line 73:
  
 
===Normal item===
 
===Normal item===
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=172|Item
+
!width=40%|Item
!width=62 align=center|Ilvl
+
!width=10% align=center|Ilvl
 
|-valign=top
 
|-valign=top
!Armor
+
![[Item type#Armor|Armor]]
 
|align=right|
 
|align=right|
 
1
 
1
 
|
 
|
 
*Low quality armor
 
*Low quality armor
*{{Cb|=El Rune}}
+
*[[El Rune|{{Cb|=El Rune}}]]
*Any chipped gem
+
*Any [[Chipped Gem|chipped gem]]
 
|-valign=top
 
|-valign=top
!Weapon
+
![[Item type#Weapon|Weapon]]
 
|align=right|
 
|align=right|
 
1
 
1
 
|
 
|
*Low quality weapon
+
*Low quality weapon <sup>1</sup>
*{{Cb|=Eld Rune}}
+
*[[Eld Rune|{{Cb|=Eld Rune}}]]
 
*Any chipped gem
 
*Any chipped gem
 
|}
 
|}
 +
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 +
 +
 +
*Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 
<br>
 
<br>
  
 
==={{M|=Magic item}}===
 
==={{M|=Magic item}}===
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=172|Item
+
!width=40%|Item
!width=62 align=center|Ilvl
+
!width=10% align=center|Ilvl
 
|-valign=top
 
|-valign=top
 
|
 
|
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|
 
|
 
*{{Mb|=Item}}
 
*{{Mb|=Item}}
*Any 3 perfect gems
+
*Any 3 [[Perfect Gem|perfect gems]]
 
|}
 
|}
 +
 +
 +
*This formula creates a magic item of the same [[item type]] and item level as the input item.
 +
*{{Warn|=[[Expansion]] only}}
 
<br>
 
<br>
  
 
===={{M|=Amulet}}====
 
===={{M|=Amulet}}====
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=172|Item
+
!width=40%|Item
!width=62 align=center|Ilvl
+
!width=10% align=center|Ilvl
 
|-
 
|-
!{{M|=Amulet}}
+
![[Amulet|{{M|=Amulet}}]]
 
|align=right|
 
|align=right|
 
[0.75*clvl]
 
[0.75*clvl]
 
|
 
|
*3 {{Mb|=Rings}}
+
*3 [[Ring|{{Mb|=Rings}}]]
 
|-valign=top
 
|-valign=top
 
|
 
|
 
{{Mb|=Prismatic Amulet}}
 
{{Mb|=Prismatic Amulet}}
*{{M|=+(16-20)% [[All Resistances]]}}
+
*{{M|=[[All Resistances]] +(16-20)}}
 
|align=right|
 
|align=right|
 
50
 
50
 
|
 
|
 
*{{Mb|=Amulet}}
 
*{{Mb|=Amulet}}
*Perfect Topaz
+
*[[Perfect Topaz]]
*Perfect Amethyst
+
*[[Perfect Amethyst]]
*Perfect Sapphire
+
*[[Perfect Sapphire]]
*Perfect Ruby
+
*[[Perfect Ruby]]
*Perfect Emerald
+
*[[Perfect Emerald]]
*Perfect Diamond
+
*[[Perfect Diamond]]
 
|}
 
|}
 +
 +
 +
*{{Mb|=Prismatic Amulet}} also has chance of a suffix.
 
<br>
 
<br>
  
 
===={{M|=Socketed weapon}}====
 
===={{M|=Socketed weapon}}====
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=172|Item
+
!width=40%|Item
!width=62 align=center|Ilvl
+
!width=10% align=center|Ilvl
 
|-valign=top
 
|-valign=top
 
|
 
|
 
{{Mb|=Weapon}}
 
{{Mb|=Weapon}}
*(1-2) Sockets
+
*{{M|=Socketed (1-2)}}
 
|align=right|
 
|align=right|
 
30
 
30
 
|
 
|
*Socketed weapon
+
*[[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
*Any 3 standard gems
+
*Any 3 [[Normal Gem|normal gems]]
 
|-valign=top
 
|-valign=top
 
|
 
|
 
{{Mb|=Weapon}}
 
{{Mb|=Weapon}}
*(1-2) Sockets
+
*{{M|=Socketed (1-2)}}
 
|align=right|
 
|align=right|
 
25
 
25
 
|
 
|
*{{Mb|=Weapon}}
+
*{{Mb|=Weapon}} <sup>2</sup>
*Any 3 chipped gems
+
*Any 3 [[Chipped Gem|chipped gems]]
 
|-valign=top
 
|-valign=top
 
|
 
|
 
{{Mb|=Weapon}}
 
{{Mb|=Weapon}}
*(1-2) Sockets
+
*{{M|=Socketed (1-2)}}
 
|align=right|
 
|align=right|
 
30
 
30
 
|
 
|
*{{Mb|=Weapon}}
+
*{{Mb|=Weapon}} <sup>2</sup>
*Any 3 flawless gems
+
*Any 3 [[Flawless Gem|flawless gems]]
 
|}
 
|}
 +
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br>
 +
<sup>2</sup> [[Item type#Ranged|{{Mb|=Throwing weapons}}]] can be used as input, but the output will not be socketed</span>
 +
<br>
 
<br>
 
<br>
 
 
===={{M|=Polearm}}====
 
===={{M|=Polearm}}====
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=172|Item
+
!width=40%|Item
!width=62 align=center|Ilvl
+
!width=10% align=center|Ilvl
 
|-valign=top
 
|-valign=top
 
|
 
|
 
{{Mb|=Savage polearm}}
 
{{Mb|=Savage polearm}}
*(66-80)% [[Enhanced Damage]]
+
*{{M|=(66-80)% [[Enhanced Damage]]}}
 
|align=right|
 
|align=right|
 
50
 
50
 
|
 
|
*Any Kris
+
*Any [[Kris]]
*Any Diamond
+
*Any [[Gem#Diamond|Diamond]]
*Any Staff
+
*Any [[Staff]]
*Any Belt
+
*Any [[Belt]]
 
|}
 
|}
 +
 +
 +
*Output [[item type]] is a random [[polearm]] with quality level 50 or less, which means it can be any Normal or Exceptional polearm except a  [[Bec-de-Corbin]] (qlvl 51) or [[Grim Scythe]] (qlvl 55).
 +
*It also has chance of a suffix.
 
<br>
 
<br>
  
 
===={{M|=Sword}}====
 
===={{M|=Sword}}====
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=172|Item
+
!width=40%|Item
!width=62 align=center|Ilvl
+
!width=10% align=center|Ilvl
 
|-valign=top
 
|-valign=top
 
|
 
|
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|
 
|
 
*{{Mb|=Sword}}
 
*{{Mb|=Sword}}
*Any ruby
+
*Any [[Gem#Ruby|ruby]]
*Any 4 health potions
+
*Any 4 health [[potion]]s
 
|}
 
|}
 +
 +
 +
*Output [[sword]] is the same [[item type]] as the input sword.
 +
*It also has chance of a prefix.
 
<br>
 
<br>
  
 
===={{M|=Shield}}====
 
===={{M|=Shield}}====
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=172|Item
+
!width=40%|Item
!width=62 align=center|Ilvl
+
!width=10% align=center|Ilvl
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 233: Line 266:
 
|
 
|
 
*{{Mb|=Shield}}
 
*{{Mb|=Shield}}
*Any 2 skulls
+
*Any 2 [[Gem#Skull|skulls]]
*Any Spiked Club
+
*Any [[Spiked Club]]
 
|}
 
|}
 +
 +
 +
*Output [[shield]], [[auric shield]] or [[shrunken head]] is the same [[item type]] as the input item.
 +
*It also has chance of a prefix.
 
<br>
 
<br>
  
 
===={{M|=Ring}}====
 
===={{M|=Ring}}====
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=172|Item
+
!width=40%|Item
!width=62 align=center|Ilvl
+
!width=10% align=center|Ilvl
 
|-
 
|-
!{{M|=Ring}}
+
![[Ring|{{M|=Ring}}]]
 
|align=right|
 
|align=right|
 
[0.75*clvl]
 
[0.75*clvl]
 
|
 
|
*3 {{Mb|=Amulets}}
+
*3 [[Amulet|{{Mb|=Amulets}}]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 260: Line 297:
 
|
 
|
 
*{{Mb|=Ring}}
 
*{{Mb|=Ring}}
*Perfect Ruby
+
*[[Perfect Ruby]]
*Exploding Potion
+
*[[Exploding Potion]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 270: Line 307:
 
|
 
|
 
*{{Mb|=Ring}}
 
*{{Mb|=Ring}}
*Perfect Topaz
+
*[[Perfect Topaz]]
*Rejuvenation Potion
+
*[[Rejuvenation Potion]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 280: Line 317:
 
|
 
|
 
*{{Mb|=Ring}}
 
*{{Mb|=Ring}}
*Perfect Sapphire
+
*[[Perfect Sapphire]]
*Thawing Potion
+
*[[Thawing Potion]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 290: Line 327:
 
|
 
|
 
*{{Mb|=Ring}}
 
*{{Mb|=Ring}}
*Perfect Emerald
+
*[[Perfect Emerald]]
*Antidote Potion
+
*[[Antidote Potion]]
 
|}
 
|}
 +
 +
 +
*{{Mb|=Rings}} also have a chance of a suffix.
 
<br>
 
<br>
  
 
==={{R|=Rare item}}===
 
==={{R|=Rare item}}===
{{Text table}}
+
{{Text table}} width=65%
 
|-valign=top
 
|-valign=top
 
!colspan=2|Output
 
!colspan=2|Output
!width=238 rowspan=2|Input
+
!width=50% rowspan=2|Input
 
|-
 
|-
!width=128|Item
+
!width=30%|Item
!width=106 align=center|Ilvl
+
!width=20% align=center|Ilvl
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 309: Line 349:
 
[0.4*clvl]+[0.4*ilvl]
 
[0.4*clvl]+[0.4*ilvl]
 
|
 
|
*{{Rb|=Item}}
+
*{{Rb|=Item}} <sup>1</sup>
*6 Perfect Skulls
+
*6 [[Perfect Skull]]s
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 321: Line 361:
 
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
|}
 
|}
 +
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are needed and there's only 3x4 storage, items which require 2x4 storage cannot be used as input.</span>
 +
<br>
 
<br>
 
<br>
 
 
===Quest item===
 
===Quest item===
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
!{{U|=Horadric Staff}}
+
![[Horadric Staff|{{U|=Horadric Staff}}]]
 
|
 
|
*{{Ub|=Viper Amulet}}
+
*[[Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
*{{Ub|=Staff of Kings}}
+
*[[Staff of Kings|{{Ub|=Staff of Kings}}]]
 
|-valign=top
 
|-valign=top
!{{U|=Khalim's Will}}
+
![[Khalim's Will|{{U|=Khalim's Will}}]]
 
|
 
|
*{{Ub|=Khalim's Eye}}
+
*[[Khalim's Eye|{{Ub|=Khalim's Eye}}]]
*{{Ub|=Khalim's Brain}}
+
*[[Khalim's Brain|{{Ub|=Khalim's Brain}}]]
*{{Ub|=Khalim's Heart}}
+
*[[Khalim's Heart|{{Ub|=Khalim's Heart}}]]
*{{Ub|=Khalim's Flail}}
+
*[[Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
|-valign=top
 
|-valign=top
!{{C|=Token of Absolution}}
+
|[[Token of Absolution|{{Cb|=Token of Absolution}}]]<br>{{Warn|=[[Expansion]] only}}
 
|
 
|
*{{Cb|=Twisted Essence of Suffering}}
+
*[[Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
*{{Cb|=Charged Essence of Hatred}}
+
*[[Charged Essence of Hatred|{{Cb|=Charged Essence of Hatred}}]]
*{{Cb|=Burning Essence of Terror}}
+
*[[Burning Essence of Terror|{{Cb|=Burning Essence of Terror}}]]
*{{Cb|=Festering Essence of Destruction}}
+
*[[Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
 
|}
 
|}
 
<br>
 
<br>
  
 
===Portal===
 
===Portal===
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
 
![[Moo Moo Farm]] ([[Secret Cow Level]])
 
![[Moo Moo Farm]] ([[Secret Cow Level]])
 
|
 
|
 
*Tome of Town Portal
 
*Tome of Town Portal
*Wirt's Leg
+
*[[Wirt's Leg]]
 
|-valign=top
 
|-valign=top
![[Matron's Den]]
+
|'''[[Matron's Den]]''' ([[Pandemonium Event]])<br>{{Warn|=[[Expansion]] Realms only}}
 
|
 
|
*{{Cb|=Key of Terror}}
+
*[[Key of Terror|{{Cb|=Key of Terror}}]]
*{{Cb|=Key of Hate}}
+
*[[Key of Hate|{{Cb|=Key of Hate}}]]
*{{Cb|=Key of Destruction}}
+
*[[Key of Destruction|{{Cb|=Key of Destruction}}]]
 
|-valign=top
 
|-valign=top
![[Forgotten Sands]]
+
|'''[[Forgotten Sands]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
 
|
 
|
 
*{{Cb|=Key of Terror}}
 
*{{Cb|=Key of Terror}}
Line 373: Line 414:
 
*{{Cb|=Key of Destruction}}
 
*{{Cb|=Key of Destruction}}
 
|-valign=top
 
|-valign=top
![[Furnace of Pain]]
+
|'''[[Furnace of Pain]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
 
|
 
|
 
*{{Cb|=Key of Terror}}
 
*{{Cb|=Key of Terror}}
Line 379: Line 420:
 
*{{Cb|=Key of Destruction}}
 
*{{Cb|=Key of Destruction}}
 
|-valign=top
 
|-valign=top
![[Tristram (Pandemonium Event)|Tristram]] ([[Pandemonium Event]])
+
|'''[[Tristram (Pandemonium Event)|Tristram]]''' (Pandemonium Event)<br>{{Warn|=Expansion Realms only}}
 
|
 
|
*{{Cb|=Diablo's Horn}}
+
*[[Diablo's Horn|{{Cb|=Diablo's Horn}}]]
*{{Cb|=Baal's Eye}}
+
*[[Baal's Eye|{{Cb|=Baal's Eye}}]]
*{{Cb|=Mephisto's Brain}}
+
*[[Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
 
|}
 
|}
 +
 +
 +
*Portal to Moo Moo Farm can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] or [[Baal|{{Ub|=Baal}}]] in the current [[difficulty]] level in [[Classic]] and [[Expansion]] games respectively.
 +
*Pandemonium Event portals can only be opened in [[Harrogath]] in [[Act 5]] on the Realms: these portals cannot be opened in [[Single Player]].
 
<br>
 
<br>
  
 
==Socket==
 
==Socket==
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
 
|
 
|
'''Socketed items'''
+
'''[[Socket]]ed item'''
*Socketed items removed
+
*Items in sockets removed
 
|
 
|
 
*Any socketed item
 
*Any socketed item
*{{Cb|=Hel Rune}}
+
*[[Hel Rune|{{Cb|=Hel Rune}}]]
 
*Scroll of Town Portal
 
*Scroll of Town Portal
 
|}
 
|}
<br>
+
 
 +
 
 +
*Items removed from sockets are destroyed.
 
<br>
 
<br>
  
 
===Normal item===
 
===Normal item===
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
 
|
 
|
 
'''Helm'''
 
'''Helm'''
*(1-6) Socket(s)
+
*{{M|=Socketed (1-6)}}
 
|
 
|
*Helm with no sockets
+
*[[Helm]] with no [[socket]]s
*{{Cb|=Ral Rune}}
+
*[[Ral Rune|{{Cb|=Ral Rune}}]]
*{{Cb|=Thul Rune}}
+
*[[Thul Rune|{{Cb|=Thul Rune}}]]
*Perfect Sapphire
+
*[[Perfect Sapphire]]
 
|-valign=top
 
|-valign=top
 
|
 
|
 
'''Body armor'''
 
'''Body armor'''
*(1-6) Socket(s)
+
*{{M|=Socketed (1-6)}}
 
|
 
|
*Body armor with no sockets
+
*[[Body armor]] with no sockets
*{{Cb|=Tal Rune}}
+
*[[Tal Rune|{{Cb|=Tal Rune}}]]
 
*{{Cb|=Thul Rune}}
 
*{{Cb|=Thul Rune}}
*Perfect Topaz
+
*[[Perfect Topaz]]
 
|-valign=top
 
|-valign=top
 
|
 
|
 
'''Weapon'''
 
'''Weapon'''
*(1-6) Socket(s)
+
*{{M|=Socketed (1-6)}}
 
|
 
|
*Weapon with no sockets
+
*[[Item type#Weapon|Weapon]] with no sockets <sup>1</sup>
 
*{{Cb|=Ral Rune}}
 
*{{Cb|=Ral Rune}}
*{{Cb|=Amn Rune}}
+
*[[Amn Rune|{{Cb|=Amn Rune}}]]
*Perfect Amethyst
+
*[[Perfect Amethyst]]
 
|-valign=top
 
|-valign=top
 
|
 
|
 
'''Shield'''
 
'''Shield'''
*(1-6) Socket(s)
+
*{{M|=Socketed (1-6)}}
 
|
 
|
*Shield with no sockets
+
*[[Shield]] with no sockets
 
*{{Cb|=Tal Rune}}
 
*{{Cb|=Tal Rune}}
 
*{{Cb|=Amn Rune}}
 
*{{Cb|=Amn Rune}}
*Perfect Ruby
+
*[[Perfect Ruby]]
 
|}
 
|}
 +
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 +
 +
 +
*Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
 +
*{{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create Rune Word armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 
<br>
 
<br>
  
 
==={{R|=Rare item}}===
 
==={{R|=Rare item}}===
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
 
|
 
|
 
{{Rb|=Item}}
 
{{Rb|=Item}}
*1 Socket
+
*{{M|=Socketed (1)}}
 
|
 
|
*{{Rb|=Item}} with no sockets
+
*{{Rb|=Item}} with no [[socket]]s
*3 Perfect Skulls
+
*3 [[Perfect Skull]]s
 
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
|}
 
|}
 +
 +
 +
*This is the only way to add a socket to a rare item in [[Classic]] games.
 
<br>
 
<br>
  
 
==Upgrade==
 
==Upgrade==
<br>
 
  
 
===Gem===
 
===Gem===
{{Text table}}
+
{{Text table}} width=30%
 
|-
 
|-
!width=84|Output
+
!width=33%|Output
!width=150|Input
+
!width=67%|Input
 
|-
 
|-
!Flawed
+
![[Flawed Gem|Flawed]]
 
|
 
|
*3 Chipped (same type)
+
*3 [[Chipped Gem|Chipped]] (same type)
 
|-
 
|-
!Gem
+
![[Normal Gem|Gem]]
 
|
 
|
 
*3 Flawed (same type)
 
*3 Flawed (same type)
 
|-
 
|-
!Flawless
+
![[Flawless Gem|Flawless]]
 
|
 
|
 
*3 Gems (same type)
 
*3 Gems (same type)
 
|-
 
|-
!Perfect
+
![[Perfect Gem|Perfect]]
 
|
 
|
 
*3 Flawless (same type)
 
*3 Flawless (same type)
Line 492: Line 546:
  
 
===Rune===
 
===Rune===
{|cellpadding=0 cellspacing=0
+
{|cellpadding=0 cellspacing=0 width=100%
 
|-align=left
 
|-align=left
!Common
+
!colspan=2|Common
!colspan=2|{{Warn|=Ladder}}
+
!colspan=3|{{Warn|=Ladder}}
 
|-valign=top
 
|-valign=top
|width=286|
+
|width=30%|
{{Text table}}
+
{{Text table}} width=100%
 
|-
 
|-
!width=84|Output
+
!width=33%|Output
!width=150|Input
+
!width=67%|Input
 
|-
 
|-
!{{C|=Eld Rune}}
+
![[Eld Rune|{{C|=Eld Rune}}]]
 
|
 
|
*3 {{Cb|=El Runes}}
+
*3 [[El Rune|{{Cb|=El Runes}}]]
 
|-
 
|-
!{{C|=Tir Rune}}
+
![[Tir Rune|{{C|=Tir Rune}}]]
 
|
 
|
 
*3 {{Cb|=Eld Runes}}
 
*3 {{Cb|=Eld Runes}}
 
|-
 
|-
!{{C|=Nef Rune}}
+
![[Nef Rune|{{C|=Nef Rune}}]]
 
|
 
|
 
*3 {{Cb|=Tir Runes}}
 
*3 {{Cb|=Tir Runes}}
 
|-
 
|-
!{{C|=Eth Rune}}
+
![[Eth Rune|{{C|=Eth Rune}}]]
 
|
 
|
 
*3 {{Cb|=Nef Runes}}
 
*3 {{Cb|=Nef Runes}}
 
|-
 
|-
!{{C|=Ith Rune}}
+
![[Ith Rune|{{C|=Ith Rune}}]]
 
|
 
|
 
*3 {{Cb|=Eth Runes}}
 
*3 {{Cb|=Eth Runes}}
 
|-
 
|-
!{{C|=Tal Rune}}
+
![[Tal Rune|{{C|=Tal Rune}}]]
 
|
 
|
 
*3 {{Cb|=Ith Runes}}
 
*3 {{Cb|=Ith Runes}}
 
|-
 
|-
!{{C|=Ral Rune}}
+
![[Ral Rune|{{C|=Ral Rune}}]]
 
|
 
|
 
*3 {{Cb|=Tal Runes}}
 
*3 {{Cb|=Tal Runes}}
 
|-
 
|-
!{{C|=Ort Rune}}
+
![[Ort Rune|{{C|=Ort Rune}}]]
 
|
 
|
 
*3 {{Cb|=Ral Runes}}
 
*3 {{Cb|=Ral Runes}}
 
|-
 
|-
!{{C|=Thul Rune}}
+
![[Thul Rune|{{C|=Thul Rune}}]]
 
|
 
|
 
*3 {{Cb|=Ral Runes}}
 
*3 {{Cb|=Ral Runes}}
 
|-valign=top
 
|-valign=top
!{{C|=Amn Rune}}
+
![[Amn Rune|{{C|=Amn Rune}}]]
 
|
 
|
 
*3 {{Cb|=Thul Runes}}
 
*3 {{Cb|=Thul Runes}}
 
*[[Chipped Topaz]]
 
*[[Chipped Topaz]]
 
|-valign=top
 
|-valign=top
!{{C|=Sol Rune}}
+
![[Sol Rune|{{C|=Sol Rune}}]]
 
|
 
|
 
*3 {{Cb|=Amn Runes}}
 
*3 {{Cb|=Amn Runes}}
 
*[[Chipped Amethyst]]
 
*[[Chipped Amethyst]]
 
|-valign=top
 
|-valign=top
!{{C|=Shael Rune}}
+
![[Shael Rune|{{C|=Shael Rune}}]]
 
|
 
|
 
*3 {{Cb|=Sol Runes}}
 
*3 {{Cb|=Sol Runes}}
 
*[[Chipped Sapphire]]
 
*[[Chipped Sapphire]]
 
|-valign=top
 
|-valign=top
!{{C|=Dol Rune}}
+
![[Dol Rune|{{C|=Dol Rune}}]]
 
|
 
|
 
*3 {{Cb|=Shael Runes}}
 
*3 {{Cb|=Shael Runes}}
 
*[[Chipped Ruby]]
 
*[[Chipped Ruby]]
 
|}
 
|}
|width=286|
+
|width=5%|
{{Text table}}
+
|width=30%|
 +
{{Text table}} width=100%
 
|-
 
|-
!width=84|Output
+
!width=33%|Output
!width=150|Input
+
!width=67%|Input
 
|-valign=top
 
|-valign=top
!{{C|=Hel Rune}}
+
![[Hel Rune|{{C|=Hel Rune}}]]
 
|
 
|
 
*3 {{Cb|=Dol Runes}}
 
*3 {{Cb|=Dol Runes}}
 
*[[Chipped Emerald]]
 
*[[Chipped Emerald]]
 
|-valign=top
 
|-valign=top
!{{C|=Io Rune}}
+
![[Io Rune|{{C|=Io Rune}}]]
 
|
 
|
 
*3 {{Cb|=Hel Runes}}
 
*3 {{Cb|=Hel Runes}}
 
*[[Chipped Diamond]]
 
*[[Chipped Diamond]]
 
|-valign=top
 
|-valign=top
!{{C|=Lum Rune}}
+
![[Lum Rune|{{C|=Lum Rune}}]]
 
|
 
|
 
*3 {{Cb|=Io Runes}}
 
*3 {{Cb|=Io Runes}}
*Flawed Topaz
+
*[[Flawed Topaz]]
 
|-valign=top
 
|-valign=top
!{{C|=Ko Rune}}
+
![[Ko Rune|{{C|=Ko Rune}}]]
 
|
 
|
 
*3 {{Cb|=Lum Runes}}
 
*3 {{Cb|=Lum Runes}}
*Flawed Amethyst
+
*[[Flawed Amethyst]]
 
|-valign=top
 
|-valign=top
!{{C|=Fal Rune}}
+
![[Fal Rune|{{C|=Fal Rune}}]]
 
|
 
|
 
*3 {{Cb|=Ko Runes}}
 
*3 {{Cb|=Ko Runes}}
*Flawed Sapphire
+
*[[Flawed Sapphire]]
 
|-valign=top
 
|-valign=top
!{{C|=Lem Rune}}
+
![[Lem Rune|{{C|=Lem Rune}}]]
 
|
 
|
 
*3 {{Cb|=Fal Runes}}
 
*3 {{Cb|=Fal Runes}}
*Flawed Ruby
+
*[[Flawed Ruby]]
 
|-valign=top
 
|-valign=top
!{{C|=Pul Rune}}
+
![[Pul Rune|{{C|=Pul Rune}}]]
 
|
 
|
 
*3 {{Cb|=Lem Runes}}
 
*3 {{Cb|=Lem Runes}}
*Flawed Emerald
+
*[[Flawed Emerald]]
 
|}
 
|}
|
+
|width=5%|
{{Text table}}
+
|width=30%|
 +
{{Text table}} width=100%
 
|-
 
|-
!width=84|Output
+
!width=33%|Output
!width=150|Input
+
!width=67%|Input
 
|-valign=top
 
|-valign=top
!{{C|=Um Rune}}
+
![[Um Rune|{{C|=Um Rune}}]]
 
|
 
|
 
*2 {{Cb|=Pul Runes}}
 
*2 {{Cb|=Pul Runes}}
*Flawed Diamond
+
*[[Flawed Diamond]]
 
|-valign=top
 
|-valign=top
!{{C|=Mal Rune}}
+
![[Mal Rune|{{C|=Mal Rune}}]]
 
|
 
|
 
*2 {{Cb|=Um Runes}}
 
*2 {{Cb|=Um Runes}}
*Topaz
+
*[[Topaz]]
 
|-valign=top
 
|-valign=top
!{{C|=Ist Rune}}
+
![[Ist Rune|{{C|=Ist Rune}}]]
 
|
 
|
 
*2 {{Cb|=Mal Runes}}
 
*2 {{Cb|=Mal Runes}}
*Amethyst
+
*[[Amethyst]]
 
|-valign=top
 
|-valign=top
!{{C|=Gul Rune}}
+
![[Gul Rune|{{C|=Gul Rune}}]]
 
|
 
|
 
*2 {{Cb|=Ist Runes}}
 
*2 {{Cb|=Ist Runes}}
*Sapphire
+
*[[Sapphire]]
 
|-valign=top
 
|-valign=top
!{{C|=Vex Rune}}
+
![[Vex Rune|{{C|=Vex Rune}}]]
 
|
 
|
 
*2 {{Cb|=Gul Runes}}
 
*2 {{Cb|=Gul Runes}}
*Ruby
+
*[[Ruby]]
 
|-valign=top
 
|-valign=top
!{{C|=Ohm Rune}}
+
![[Ohm Rune|{{C|=Ohm Rune}}]]
 
|
 
|
 
*2 {{Cb|=Vex Runes}}
 
*2 {{Cb|=Vex Runes}}
*Emerald
+
*[[Emerald]]
 
|-valign=top
 
|-valign=top
!{{C|=Lo Rune}}
+
![[Lo Rune|{{C|=Lo Rune}}]]
 
|
 
|
 
*2 {{Cb|=Ohm Runes}}
 
*2 {{Cb|=Ohm Runes}}
*Diamond
+
*[[Diamond]]
 
|-valign=top
 
|-valign=top
!{{C|=Sur Rune}}
+
![[Sur Rune|{{C|=Sur Rune}}]]
 
|
 
|
 
*2 {{Cb|=Lo Runes}}
 
*2 {{Cb|=Lo Runes}}
*Flawless Topaz
+
*[[Flawless Topaz]]
 
|-valign=top
 
|-valign=top
!{{C|=Ber Rune}}
+
![[Ber Rune|{{C|=Ber Rune}}]]
 
|
 
|
 
*2 {{Cb|=Sur Runes}}
 
*2 {{Cb|=Sur Runes}}
*Flawless Amethyst
+
*[[Flawless Amethyst]]
 
|-valign=top
 
|-valign=top
!{{C|=Jah Rune}}
+
![[Jah Rune|{{C|=Jah Rune}}]]
 
|
 
|
 
*2 {{Cb|=Ber Runes}}
 
*2 {{Cb|=Ber Runes}}
*Flawless Sapphire
+
*[[Flawless Sapphire]]
 
|-valign=top
 
|-valign=top
!{{C|=Cham Rune}}
+
![[Cham Rune|{{C|=Cham Rune}}]]
 
|
 
|
 
*2 {{Cb|=Jah Runes}}
 
*2 {{Cb|=Jah Runes}}
*Flawless Ruby
+
*[[Flawless Ruby]]
 
|-valign=top
 
|-valign=top
!{{C|=Zod Rune}}
+
![[Zod Rune|{{C|=Zod Rune}}]]
 
|
 
|
 
*2 {{Cb|=Cham Runes}}
 
*2 {{Cb|=Cham Runes}}
*Flawless Emerald
+
*[[Flawless Emerald]]
 
|}
 
|}
 
|}
 
|}
Line 670: Line 726:
  
 
===Rare item===
 
===Rare item===
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
 
|
 
|
 
{{Rb|=Exceptional armor}}
 
{{Rb|=Exceptional armor}}
*Required Level +5
+
*[[Requirements|Required Level]] +5
 
|
 
|
 
*{{Rb|=Normal armor}}
 
*{{Rb|=Normal armor}}
*{{Cb|=Ral Rune}}
+
*[[Ral Rune|{{Cb|=Ral Rune}}]]
*{{Cb|=Thul Rune}}
+
*[[Thul Rune|{{Cb|=Thul Rune}}]]
*Perfect Amethyst
+
*[[Perfect Amethyst]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 689: Line 745:
 
|
 
|
 
*{{Rb|=Normal weapon}}
 
*{{Rb|=Normal weapon}}
*{{Cb|=Ort Rune}}
+
*[[Ort Rune|{{Cb|=Ort Rune}}]]
*{{Cb|=Amn Rune}}
+
*[[Amn Rune|{{Cb|=Amn Rune}}]]
*Perfect Sapphire
+
*[[Perfect Sapphire]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 698: Line 754:
 
|
 
|
 
*{{Rb|=Exceptional armor}}
 
*{{Rb|=Exceptional armor}}
*{{Cb|=Ko Rune}}
+
*[[Ko Rune|{{Cb|=Ko Rune}}]]
*{{Cb|=Pul Rune}}
+
*[[Pul Rune|{{Cb|=Pul Rune}}]]
*Perfect Amethyst
+
*[[Perfect Amethyst]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 707: Line 763:
 
|
 
|
 
*{{Rb|=Exceptional weapon}}
 
*{{Rb|=Exceptional weapon}}
*{{Cb|=Fal Rune}}
+
*[[Fal Rune|{{Cb|=Fal Rune}}]]
*{{Cb|=Um Rune}}
+
*[[Um Rune|{{Cb|=Um Rune}}]]
*Perfect Sapphire
+
*[[Perfect Sapphire]]
 
|}
 
|}
 +
 +
 +
*Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[item]]s in those sockets will also remain.
 +
*Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
*Although armor with [[Enhanced Defense]] normally has defense set to its maximum defense value + 1 (added after any ethereal bonus), upgraded armor with Enhanced Defense has its defense value randomly selected again.
 +
*{{Warn|=Upgraded ethereal rare items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 or 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
 
<br>
 
<br>
  
 
===Unique item===
 
===Unique item===
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
 
|
 
|
 
{{Ub|=Exceptional armor}}
 
{{Ub|=Exceptional armor}}
*Required Level +5
+
*[[Requirements|Required Level]] +5
 
|
 
|
 
*{{Ub|=Normal armor}}
 
*{{Ub|=Normal armor}}
*{{Cb|=Tal Rune}}
+
*[[Tal Rune|{{Cb|=Tal Rune}}]]
*{{Cb|=Shael Rune}}
+
*[[Shael Rune|{{Cb|=Shael Rune}}]]
*Perfect Diamond
+
*[[Perfect Diamond]]
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 733: Line 795:
 
|
 
|
 
*{{Ub|=Normal weapon}}
 
*{{Ub|=Normal weapon}}
*{{Cb|=Ral Rune}}
+
*[[Ral Rune|{{Cb|=Ral Rune}}]]
*{{Cb|=Sol Rune}}
+
*[[Sol Rune|{{Cb|=Sol Rune}}]]
*Perfect Emerald
+
*[[Perfect Emerald]]
 
|}
 
|}
  
  
 
'''{{Warn|=Ladder}}'''
 
'''{{Warn|=Ladder}}'''
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
 
|
 
|
Line 750: Line 812:
 
|
 
|
 
*{{Ub|=Exceptional armor}}
 
*{{Ub|=Exceptional armor}}
*{{Cb|=Ko Rune}}
+
*[[Ko Rune|{{Cb|=Ko Rune}}]]
*{{Cb|=Lem Rune}}
+
*[[Lem Rune|{{Cb|=Lem Rune}}]]
 
*Perfect Diamond
 
*Perfect Diamond
 
|-valign=top
 
|-valign=top
Line 759: Line 821:
 
|
 
|
 
*{{Ub|=Exceptional weapon}}
 
*{{Ub|=Exceptional weapon}}
*{{Cb|=Lum Rune}}
+
*[[Lum Rune|{{Cb|=Lum Rune}}]]
*{{Cb|=Pul Rune}}
+
*[[Pul Rune|{{Cb|=Pul Rune}}]]
 
*Perfect Emerald
 
*Perfect Emerald
 
|}
 
|}
 +
 +
 +
*Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]). An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[item]]s in those sockets will also remain.
 +
*Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
 +
*Although armor with [[Enhanced Defense]] normally has defense set to its maximum defense value + 1 (added after any ethereal bonus), upgraded armor with Enhanced Defense has its defense value randomly selected again.
 +
*{{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 or 23) is upgraded to [[Boneweave]], it now has maximum Durability 45.
 
<br>
 
<br>
  
 
==Repair==
 
==Repair==
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
!Repaired armor
+
!Repaired [[Item type#Armor|armor]]
 
|
 
|
*Any non-ethereal armor
+
*Any non-[[ethereal]] armor
*{{Cb|=Ral Rune}}
+
*[[Ral Rune|{{Cb|=Ral Rune}}]]
 
|-valign=top
 
|-valign=top
!Repaired weapon
+
!Repaired [[Item type#weapon|weapon]]
 
|
 
|
 
*Any non-ethereal weapon
 
*Any non-ethereal weapon
*{{Cb|=Ort Rune}}
+
*[[Ort Rune|{{Cb|=Ort Rune}}]]
 
|}
 
|}
 
<br>
 
<br>
  
 
==Repair and recharge==
 
==Repair and recharge==
{{Text table}}
+
{{Text table}} width=65%
 
|-
 
|-
!width=238|Output
+
!width=50%|Output
!width=238|Input
+
!width=50%|Input
 
|-valign=top
 
|-valign=top
!Repaired and recharged armor
+
!Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
 
|
 
|
*Any non-ethereal armor
+
*Any non-[[ethereal]] armor
*{{Cb|=Ral Rune}}
+
*[[Ral Rune|{{Cb|=Ral Rune}}]]
*Any flawed gem
+
*Any [[Flawed Gem|flawed gem]]
 
|-valign=top
 
|-valign=top
!Repaired and recharged weapon
+
!Repaired and recharged [[Item type#Weapon|weapon]]
 
|
 
|
 
*Any non-ethereal weapon
 
*Any non-ethereal weapon
*{{Cb|=Ort Rune}}
+
*[[Ort Rune|{{Cb|=Ort Rune}}]]
*Any chipped gem
+
*Any [[Chipped Gem|chipped gem]]
 
|}
 
|}
 
<br>
 
<br>
Line 805: Line 873:
 
==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
 +
*librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)
  
  
 
[[Category:Quest items]]
 
[[Category:Quest items]]

Revision as of 12:42, 15 March 2013