Difference between revisions of "Horadric Cube"

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m (Rare item)
m (Reorganized into Diablo II and Lord of Destruction sections, updated Upgrade Calculator links, added spaces)
 
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{{Ub|=Horadric Cube}} is an item needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
 
{{Ub|=Horadric Cube}} is an item needed to complete the [[The Horadric Staff|{{Ub|=Horadric Staff}}]] in [[Act 2]] and [[Khalim's Will|{{Ub|=Khalim's Will}}]] in [[Act 3]]. It is first found in a chest guarded by [[Bloodwitch the Wild|{{Ub|=Bloodwitch the Wild}}]] in the [[Halls of the Dead Level 3]] in Act 2; alternatively, it will drop from the second [[Super Unique]] [[Council Member]] killed in [[Travincal]] in Act 3 for any player character that does not already have one in inventory or stash. However, each player character can only pick up one.
*It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
+
* It requires 2x2 inventory space to pick up. Once in inventory or stash, right click to open its window on the left half of the screen: it has '''3x4''' inventory space of its own.
*Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
+
* Items can also be placed in it by left clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space.
*It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
+
* It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).
*Deckard Cain can identify items stored inside.
+
* Deckard Cain can identify items stored inside.
*Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
+
* Aside from extra storage, it can be used to create new items (including [[Crafted item|{{Cb|=crafted items}}]] in [[Expansion]] games) or portals, or socket, upgrade, repair or [[charges|recharge]] existing items. Simply place the required input items inside, then left click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.
  
  
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*Any formula which requires any rune as input is obviously Expansion only.
+
* Any formula which requires any rune as input is obviously Expansion only.
*[[Ladder]] formulae are also available in [[Single Player]] and Open games.
+
* [[Ladder]] formulae are also available in [[Single Player]] and Open games.
 
|}
 
|}
  
  
==Create==
+
==Diablo II==
 +
These formulae are also available in Lord of Destruction.
 +
<br>
  
===Ammunition===
+
===Create===
 +
 
 +
====Ammunition====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
 
|-
 
|-
|[[Arrows]]
+
| [[Arrows]]
 
|
 
|
*2 Bolts
+
* 2 Bolts
 
|-
 
|-
|[[Bolts]]
+
| [[Bolts]]
 
|
 
|
*2 Arrows
+
* 2 Arrows
|-valign=top
+
|- valign=top
|[[Throwing Axe]]
+
| [[Throwing Axe]]
 
|
 
|
*Any [[axe]]
+
* Any [[axe]]
*Any [[dagger]]
+
* Any [[dagger]]
|-valign=top
+
|- valign=top
|[[Javelin#Javelin|Javelin]]
+
| [[Javelin#Javelin|Javelin]]
 
|
 
|
*Any [[spear]]
+
* Any [[spear]]
*Arrows
+
* Arrows
 
|}
 
|}
 
<br>
 
<br>
  
===Potion===
+
====Potion====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|[[Rejuvenation Potion]]
+
| [[Rejuvenation Potion]]
|
 
*Any 3 health [[Consumable#Potion|potions]]
 
*Any 3 mana potions
 
*Any [[Chipped Gem|chipped gem]]
 
|-valign=top
 
|[[Full Rejuvenation Potion]]
 
|
 
*Any 3 health potions
 
*Any 3 mana potions
 
*Any [[Normal Gem|normal gem]]
 
|-valign=top
 
|Full Rejuvenation Potion
 
 
|
 
|
*3 Rejuvenation Potions
+
* Any 3 health [[Consumable#Potion|potions]]
|-valign=top
+
* Any 3 mana potions
|[[Antidote Potion]]
+
* Any [[Chipped Gem|chipped gem]]
 +
|- valign=top
 +
| [[Full Rejuvenation Potion]]
 
|
 
|
*[[Strangling Gas Potion]]
+
* Any 3 health potions
*Any health potion
+
* Any 3 mana potions
|}
+
* Any [[Normal Gem|normal gem]]
<br>
+
|- valign=top
 
+
| Full Rejuvenation Potion
===Normal item===
 
{{Text table}} width=65%
 
|-
 
!width=50% align=left|Output
 
!width=50% align=left|Input
 
|-valign=top
 
|[[Item type#Armor|Armor]] of same type
 
*Ilvl 1
 
 
|
 
|
*Low quality armor
+
* 3 Rejuvenation Potions
*[[El Rune|{{Cb|=El Rune}}]]
+
|- valign=top
*Any [[Chipped Gem|chipped gem]]
+
| [[Antidote Potion]]
|-valign=top
 
|[[Item type#Weapon|Weapon]] of same type
 
*Ilvl 1
 
 
|
 
|
*Low quality weapon <sup>1</sup>
+
* [[Strangling Gas Potion]]
*[[Eld Rune|{{Cb|=Eld Rune}}]]
+
* Any health potion
*Any chipped gem
 
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 
 
 
Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 
<br>
 
 
<br>
 
<br>
==={{M|=Magic item}}===
 
{{Text table}} width=65%
 
|-
 
!width=50% align=left|Output
 
!width=50% align=left|Input
 
|-valign=top
 
|{{Mb|=Item}} of same type
 
*Ilvl = input ilvl
 
|
 
*{{Mb|=Item}}
 
*Any 3 [[Perfect Gem|perfect gems]]
 
|}
 
  
 +
====Magic item====
  
This [[Expansion]] only formula creates a magic item of the same [[item type]] and item level as the input item.
+
=====Amulet=====
<br>
 
<br>
 
===={{M|=Amulet}}====
 
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|[[Amulet|{{Mb|=Amulet}}]]
+
| [[Amulet|{{Mb|=Amulet}}]]
*Ilvl = [0.75*clvl]
+
* Ilvl = [0.75*clvl]
 
|
 
|
*3 [[Ring|{{Mb|=Rings}}]]
+
* 3 [[Ring|{{Mb|=Rings}}]]
|-valign=top
+
|- valign=top
|{{Mb|=Prismatic Amulet}} <sup>1</sup>
+
| {{Mb|=Prismatic Amulet}} <sup>1</sup>
*{{M|=[[All Resistances]] +(16-20)}}
+
* {{M|=[[All Resistances]] +(16-20)}}
*Ilvl 50
+
* Ilvl 50
 
|
 
|
*{{Mb|=Amulet}}
+
* {{Mb|=Amulet}}
*[[Perfect Topaz]]
+
* [[Perfect Topaz]]
*[[Perfect Amethyst]]
+
* [[Perfect Amethyst]]
*[[Perfect Sapphire]]
+
* [[Perfect Sapphire]]
*[[Perfect Ruby]]
+
* [[Perfect Ruby]]
*[[Perfect Emerald]]
+
* [[Perfect Emerald]]
*[[Perfect Diamond]]
+
* [[Perfect Diamond]]
 
|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 
<br>
 
<br>
 
<br>
 
<br>
===={{M|=Socketed weapon}}====
+
=====Socketed weapon=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|{{Mb|=Weapon}} of same type
+
| {{Mb|=Weapon}} of same type
*{{M|=Socketed (1-2)}}
+
* {{M|=Socketed (1-2)}}
*Ilvl 30
+
* Ilvl 30
 
|
 
|
*[[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
+
* [[Socket]]ed [[item type#Weapon|weapon]] <sup>1</sup>
*Any 3 [[Normal Gem|normal gem]]s
+
* Any 3 [[Normal Gem|normal gem]]s
|-valign=top
+
|- valign=top
|{{Mb|=Weapon}} of same type
+
| {{Mb|=Weapon}} of same type
*{{M|=Socketed (1-2)}}
+
* {{M|=Socketed (1-2)}}
*Ilvl 25
+
* Ilvl 25
 
|
 
|
*{{Mb|=Weapon}} <sup>2</sup>
+
* {{Mb|=Weapon}} <sup>2</sup>
*Any 3 [[Chipped Gem|chipped gem]]s
+
* Any 3 [[Chipped Gem|chipped gem]]s
|-valign=top
+
|- valign=top
|{{Mb|=Weapon}} of same type
+
| {{Mb|=Weapon}} of same type
*{{M|=Socketed (1-2)}}
+
* {{M|=Socketed (1-2)}}
*Ilvl 30
+
* Ilvl 30
 
|
 
|
*{{Mb|=Weapon}} <sup>2</sup>
+
* {{Mb|=Weapon}} <sup>2</sup>
*Any 3 [[Flawless Gem|flawless gem]]s
+
* Any 3 [[Flawless Gem|flawless gem]]s
 
|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br>
 
<span style=font-size:90%><sup>1</sup> Any items in sockets are destroyed<br>
Line 177: Line 140:
 
<br>
 
<br>
 
<br>
 
<br>
===={{M|=Polearm}}====
+
=====Polearm=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|{{Mb|=Savage polearm}}
+
| {{Mb|=Savage polearm}}
*{{M|=(66-80)% [[Enhanced Damage]]}}
+
* {{M|=(66-80)% [[Enhanced Damage]]}}
*Ilvl 50
+
* Ilvl 50
 
|
 
|
*Any [[Kris]]
+
* Any [[Kris]]
*Any [[Gem#Diamond|diamond]]
+
* Any [[Gem#Diamond|diamond]]
*Any [[Staff]]
+
* Any [[Staff]]
*Any [[Belt]]
+
* Any [[Belt]]
 
|}
 
|}
  
Line 197: Line 160:
 
<br>
 
<br>
 
<br>
 
<br>
===={{M|=Sword}}====
+
=====Sword=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|{{Mb|=Sword of the Leech}}
+
| {{Mb|=Sword of the Leech}}
*{{M|=(4-5)% [[Life Stolen]] per hit}}
+
* {{M|=(4-5)% [[Life Stolen]] per hit}}
*Ilvl 30
+
* Ilvl 30
 
|
 
|
*{{Mb|=Sword}}
+
* {{Mb|=Sword}}
*Any [[Gem#Ruby|ruby]]
+
* Any [[Gem#Ruby|ruby]]
*Any 4 health [[Consumable#Potion|potions]]
+
* Any 4 health [[Consumable#Potion|potions]]
 
|}
 
|}
  
Line 216: Line 179:
 
<br>
 
<br>
 
<br>
 
<br>
===={{M|=Shield}}====
+
=====Shield=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|{{Mb|=Shield of Spikes}}
+
| {{Mb|=Shield of Spikes}}
*{{M|=[[Attacker Takes Damage]] of (4-6)}}
+
* {{M|=[[Attacker Takes Damage]] of (4-6)}}
*Ilvl 30
+
* Ilvl 30
 
|
 
|
*{{Mb|=Shield}}
+
* {{Mb|=Shield}}
*Any 2 [[Gem#Skull|skulls]]
+
* Any 2 [[Gem#Skull|skulls]]
*Any [[Spiked Club]]
+
* Any [[Spiked Club]]
 
|}
 
|}
  
Line 235: Line 198:
 
<br>
 
<br>
 
<br>
 
<br>
===={{M|=Ring}}====
+
=====Ring=====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|[[Ring|{{Mb|=Ring}}]]
+
| [[Ring|{{Mb|=Ring}}]]
*Ilvl = [0.75*clvl]
+
* Ilvl = [0.75*clvl]
 
|
 
|
*3 [[Amulet|{{Mb|=Amulets}}]]
+
* 3 [[Amulet|{{Mb|=Amulets}}]]
|-valign=top
+
|- valign=top
|{{Mb|=Garnet Ring}} <sup>1</sup>
+
| {{Mb|=Garnet Ring}} <sup>1</sup>
*{{M|=[[Fire Resist]] +(21-30)%}}
+
* {{M|=[[Fire Resist]] +(21-30)%}}
*Ilvl 30
+
* Ilvl 30
 
|
 
|
*{{Mb|=Ring}}
+
* {{Mb|=Ring}}
*[[Perfect Ruby]]
+
* [[Perfect Ruby]]
*[[Exploding Potion]]
+
* [[Exploding Potion]]
|-valign=top
+
|- valign=top
|{{Mb|=Coral Ring}} <sup>1</sup>
+
| {{Mb|=Coral Ring}} <sup>1</sup>
*{{M|=[[Lightning Resist]] +(21-30)%}}
+
* {{M|=[[Lightning Resist]] +(21-30)%}}
*Ilvl 30
+
* Ilvl 30
 
|
 
|
*{{Mb|=Ring}}
+
* {{Mb|=Ring}}
*[[Perfect Topaz]]
+
* [[Perfect Topaz]]
*[[Rejuvenation Potion]]
+
* [[Rejuvenation Potion]]
|-valign=top
+
|- valign=top
|{{Mb|=Cobalt Ring}} <sup>1</sup>
+
| {{Mb|=Cobalt Ring}} <sup>1</sup>
*{{M|=[[Cold Resist]] +(21-30)%}}
+
* {{M|=[[Cold Resist]] +(21-30)%}}
*Ilvl 30
+
* Ilvl 30
 
|
 
|
*{{Mb|=Ring}}
+
* {{Mb|=Ring}}
*[[Perfect Sapphire]]
+
* [[Perfect Sapphire]]
*[[Thawing Potion]]
+
* [[Thawing Potion]]
|-valign=top
+
|- valign=top
|{{Mb|=Jade Ring}} <sup>1</sup>
+
| {{Mb|=Jade Ring}} <sup>1</sup>
*{{M|=[[Poison Resist]] +(21-30)%}}
+
* {{M|=[[Poison Resist]] +(21-30)%}}
*Ilvl 30
+
* Ilvl 30
 
|
 
|
*{{Mb|=Ring}}
+
* {{Mb|=Ring}}
*[[Perfect Emerald]]
+
* [[Perfect Emerald]]
*[[Antidote Potion]]
+
* [[Antidote Potion]]
 
|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 
<span style=font-size:90%><sup>1</sup> Also 1/2 chance of a suffix</span>
 
<br>
 
<br>
 
<br>
 
<br>
==={{R|=Rare item}}===
+
====Rare item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|{{Rb|=Item}} of same type
+
| {{Rb|=Item}} of same type
*Ilvl = [0.4*clvl] + [0.4*input ilvl]
+
* Ilvl = [0.4*clvl] + [0.4*input ilvl]
 
|
 
|
*{{Rb|=Item}} <sup>1</sup>
+
* {{Rb|=Item}} <sup>1</sup>
*6 [[Perfect Skull]]s
+
* 6 [[Perfect Skull]]s
|-valign=top
+
|- valign=top
|{{Rb|=Item}} of same type
+
| {{Rb|=Item}} of same type
*Ilvl = [0.66*clvl] + [0.66*input ilvl]
+
* Ilvl = [0.66*clvl] + [0.66*input ilvl]
 
|
 
|
*{{Rb|=Item}}
+
* {{Rb|=Item}}
*Perfect Skull
+
* Perfect Skull
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
+
* [[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
|}
 
|}
 
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are required and there's only 3x4 inventory space, items which require 2x4 inventory space cannot be used as input</span>
 
<span style=font-size:90%><sup>1</sup> Since 6 Perfect Skulls are required and there's only 3x4 inventory space, items which require 2x4 inventory space cannot be used as input</span>
 
<br>
 
<br>
 
<br>
 
<br>
===Quest===
+
====Quest====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|[[The Horadric Staff#Horadric Staff|{{Ub|=Horadric Staff}}]]
+
| [[The Horadric Staff#Horadric Staff|{{Ub|=Horadric Staff}}]]
|
 
*[[The Horadric Staff#Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
 
*[[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]]
 
|-valign=top
 
|[[Khalim's Will#Khalim's Will|{{Ub|=Khalim's Will}}]]
 
 
|
 
|
*[[Khalim's Will#Khalim's Eye|{{Ub|=Khalim's Eye}}]]
+
* [[The Horadric Staff#Amulet of the Viper|{{Ub|=Amulet of the Viper}}]]
*[[Khalim's Will#Khalim's Brain|{{Ub|=Khalim's Brain}}]]
+
* [[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]]
*[[Khalim's Will#Khalim's Heart|{{Ub|=Khalim's Heart}}]]
+
|- valign=top
*[[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
+
| [[Khalim's Will#Khalim's Will|{{Ub|=Khalim's Will}}]]
|-valign=top
 
|[[Token of Absolution|{{Cb|=Token of Absolution}}]]<br>[[Expansion]] only
 
 
|
 
|
*[[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
+
* [[Khalim's Will#Khalim's Eye|{{Ub|=Khalim's Eye}}]]
*[[Token of Absolution#Charged Essence of Hatred|{{Cb|=Charged Essence of Hatred}}]]
+
* [[Khalim's Will#Khalim's Brain|{{Ub|=Khalim's Brain}}]]
*[[Token of Absolution#Burning Essence of Terror|{{Cb|=Burning Essence of Terror}}]]
+
* [[Khalim's Will#Khalim's Heart|{{Ub|=Khalim's Heart}}]]
*[[Token of Absolution#Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
+
* [[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
 
|}
 
|}
 
<br>
 
<br>
  
===Portal===
+
====Portal====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|[[Moo Moo Farm]] ([[Secret Cow Level]]) <sup>1</sup>
+
| [[Moo Moo Farm]] ([[Secret Cow Level]]) <sup>1</sup>
|
 
*[[Scroll of Town Portal|Tome of Town Portal]]
 
*[[Secret Cow Level#Wirt's Leg|Wirt's Leg]]
 
|-valign=top
 
|[[Matron's Den]] ([[Pandemonium Event]])<br>[[Expansion]] Realms only <sup>2</sup>
 
|
 
*[[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
 
*[[Pandemonium Event#Key of Hate|{{Cb|=Key of Hate}}]]
 
*[[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 
|-valign=top
 
|[[Forgotten Sands]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 
|
 
*{{Cb|=Key of Terror}}
 
*{{Cb|=Key of Hate}}
 
*{{Cb|=Key of Destruction}}
 
|-valign=top
 
|[[Furnace of Pain]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 
|
 
*{{Cb|=Key of Terror}}
 
*{{Cb|=Key of Hate}}
 
*{{Cb|=Key of Destruction}}
 
|-valign=top
 
|[[Tristram (Pandemonium Event)|Tristram]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 
 
|
 
|
*[[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
+
* [[Scroll of Town Portal|Tome of Town Portal]]
*[[Pandemonium Event#Baal's Eye|{{Cb|=Baal's Eye}}]]
+
* [[Secret Cow Level#Wirt's Leg|Wirt's Leg]]
*[[Pandemonium Event#Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
 
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in Expansion in the current [[difficulty]]<br>
+
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Rogue Encampment]] in [[Act 1]] after killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in Expansion in the current [[difficulty]]</span>
<sup>2</sup> Can only be opened in [[Harrogath]] in [[Act 5]] in Hell and only on the Realms (cannot be opened in [[Single Player]])</span>
 
 
<br>
 
<br>
 
<br>
 
<br>
==Socket==
+
===Socket===
 +
 
 +
====Rare item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|[[Socket]]ed item
+
| {{Rb|=Item}}
*Socket contents destroyed
+
* {{M|=Socketed (1)}}
 
|
 
|
*Any socketed item
+
* {{Rb|=Item}} with no [[socket]]s
*[[Hel Rune|{{Cb|=Hel Rune}}]]
+
* 3 [[Perfect Skull]]s
*[[Scroll of Town Portal]]
+
* [[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
 
|}
 
|}
 +
 +
 +
This is the only way to add a socket to a rare item in [[Classic]] games (including [[body armor]]). If an item cannot have sockets, this will not add them.
 +
<br>
 
<br>
 
<br>
 +
===Upgrade===
  
===Normal item===
+
====Gem====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|Helm
+
| [[Flawed Gem|Flawed gem]] of same type
*{{M|=Socketed (1-6)}}
 
 
|
 
|
*[[Helm]] with no [[socket]]s
+
* 3 [[Chipped Gem|chipped gems]] of same type
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
|-
*[[Thul Rune|{{Cb|=Thul Rune}}]]
+
| [[Normal Gem|Normal gem]] same type
*[[Perfect Sapphire]]
 
|-valign=top
 
|Body armor
 
*{{M|=Socketed (1-6)}}
 
 
|
 
|
*[[Body armor]] with no sockets
+
* 3 flawed gems of same type
*[[Tal Rune|{{Cb|=Tal Rune}}]]
+
|-
*{{Cb|=Thul Rune}}
+
| [[Flawless Gem|Flawless gem]] of same type
*[[Perfect Topaz]]
 
|-valign=top
 
|Weapon
 
*{{M|=Socketed (1-6)}}
 
 
|
 
|
*[[Item type#Weapon|Weapon]] with no sockets <sup>1</sup>
+
* 3 normal gems of same type
*{{Cb|=Ral Rune}}
+
|-
*[[Amn Rune|{{Cb|=Amn Rune}}]]
+
| [[Perfect Gem|Perfect gem]] of same type
*[[Perfect Amethyst]]
 
|-valign=top
 
|Shield
 
*{{M|=Socketed (1-6)}}
 
 
|
 
|
*[[Shield]] with no sockets
+
* 3 flawless gems of same type
*{{Cb|=Tal Rune}}
 
*{{Cb|=Amn Rune}}
 
*[[Perfect Ruby]]
 
 
|}
 
|}
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
+
<br>
  
 +
==Lord of Destruction==
 +
These formulae are only available in Lord of Destruction.
  
*Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
+
===Create===
*{{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create [[Rune Word]] armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 
<br>
 
  
==={{R|=Rare item}}===
+
====Normal item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
Line 435: Line 357:
 
!width=50% align=left|Input
 
!width=50% align=left|Input
 
|-valign=top
 
|-valign=top
|{{Rb|=Item}}
+
|[[Item type#Armor|Armor]] of same type
*{{M|=Socketed (1)}}
+
* Ilvl 1
 +
|
 +
* Low quality armor
 +
*[[El Rune|{{Cb|=El Rune}}]]
 +
* Any [[Chipped Gem|chipped gem]]
 +
|- valign=top
 +
| [[Item type#Weapon|Weapon]] of same type
 +
* Ilvl 1
 
|
 
|
*{{Rb|=Item}} with no [[socket]]s
+
* Low quality weapon <sup>1</sup>
*3 [[Perfect Skull]]s
+
* [[Eld Rune|{{Cb|=Eld Rune}}]]
*[[The Stone of Jordan|{{Ub|=The Stone of Jordan Ring}}]]
+
* Any chipped gem
 
|}
 
|}
 +
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
  
  
This is the only way to add a socket to a rare item in [[Classic]] games. If an item cannot have sockets, this will not add them.
+
Since output normal items are only ilvl 1, these formulae can be used to create items with [[Skill bonus#Tier|tiers]] 1-2 [[Skill bonus#staff mod|staff mods]] (particularly [[claw]]s, since those that can have staff mods are normally too high in level to have tiers 1-2). They can also be used to restrict the maximum number of [[socket]]s the item can receive.
 
<br>
 
<br>
 
<br>
 
<br>
 +
====Magic item====
 +
{{Text table}} width=65%
 +
|-
 +
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| {{Mb|=Item}} of same type
 +
* Ilvl = input ilvl
 +
|
 +
* {{Mb|=Item}}
 +
* Any 3 [[Perfect Gem|perfect gems]]
 +
|}
  
==Upgrade==
 
  
===Gem===
+
This [[Expansion]] only formula creates a magic item of the same [[item type]] and item level as the input item.
 +
<br>
 +
<br>
 +
====Quest====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|[[Flawed Gem|Flawed gem]] of same type
+
| [[Token of Absolution|{{Cb|=Token of Absolution}}]]<br>[[Expansion]] only
 
|
 
|
*3 [[Chipped Gem|chipped gems]] of same type
+
* [[Token of Absolution#Twisted Essence of Suffering|{{Cb|=Twisted Essence of Suffering}}]]
 +
* [[Token of Absolution#Charged Essence of Hatred|{{Cb|=Charged Essence of Hatred}}]]
 +
* [[Token of Absolution#Burning Essence of Terror|{{Cb|=Burning Essence of Terror}}]]
 +
* [[Token of Absolution#Festering Essence of Destruction|{{Cb|=Festering Essence of Destruction}}]]
 +
|}
 +
<br>
 +
 
 +
====Portal====
 +
{{Text table}} width=65%
 
|-
 
|-
|[[Normal Gem|Normal gem]] same type
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Matron's Den]] ([[Pandemonium Event]])<br>[[Expansion]] Realms only <sup>1</sup>
 +
|
 +
* [[Pandemonium Event#Key of Terror|{{Cb|=Key of Terror}}]]
 +
* [[Pandemonium Event#Key of Hate|{{Cb|=Key of Hate}}]]
 +
* [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]]
 +
|- valign=top
 +
| [[Forgotten Sands]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 +
|
 +
* {{Cb|=Key of Terror}}
 +
* {{Cb|=Key of Hate}}
 +
* {{Cb|=Key of Destruction}}
 +
|- valign=top
 +
| [[Furnace of Pain]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 +
|
 +
* {{Cb|=Key of Terror}}
 +
* {{Cb|=Key of Hate}}
 +
* {{Cb|=Key of Destruction}}
 +
|- valign=top
 +
| [[Tristram (Pandemonium Event)|Tristram]] (Pandemonium Event)<br>Expansion Realms only <sup>2</sup>
 
|
 
|
*3 flawed gems of same type
+
* [[Pandemonium Event#Diablo's Horn|{{Cb|=Diablo's Horn}}]]
 +
* [[Pandemonium Event#Baal's Eye|{{Cb|=Baal's Eye}}]]
 +
* [[Pandemonium Event#Mephisto's Brain|{{Cb|=Mephisto's Brain}}]]
 +
|}
 +
<span style=font-size:90%><sup>1</sup> Can only be opened in [[Harrogath]] in [[Act 5]] in Hell and only on the Realms (cannot be opened in [[Single Player]])</span>
 +
<br>
 +
<br>
 +
===Socket===
 +
{{Text table}} width=65%
 
|-
 
|-
|[[Flawless Gem|Flawless gem]] of same type
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| [[Socket]]ed item
 +
* Socket contents destroyed
 
|
 
|
*3 normal gems of same type
+
* Any socketed item
 +
* [[Hel Rune|{{Cb|=Hel Rune}}]]
 +
* [[Scroll of Town Portal]]
 +
|}
 +
<br>
 +
 
 +
====Normal item====
 +
{{Text table}} width=65%
 
|-
 
|-
|[[Perfect Gem|Perfect gem]] of same type
+
!width=50% align=left| Output
 +
!width=50% align=left| Input
 +
|- valign=top
 +
| Helm
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Helm]] with no [[socket]]s
 +
* [[Ral Rune|{{Cb|=Ral Rune}}]]
 +
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 +
* [[Perfect Sapphire]]
 +
|- valign=top
 +
| Body armor
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Body armor]] with no sockets
 +
* [[Tal Rune|{{Cb|=Tal Rune}}]]
 +
* {{Cb|=Thul Rune}}
 +
* [[Perfect Topaz]]
 +
|- valign=top
 +
| Weapon
 +
* {{M|=Socketed (1-6)}}
 
|
 
|
*3 flawless gems of same type
+
* [[Item type#Weapon|Weapon]] with no sockets <sup>1</sup>
 +
* {{Cb|=Ral Rune}}
 +
* [[Amn Rune|{{Cb|=Amn Rune}}]]
 +
* [[Perfect Amethyst]]
 +
|- valign=top
 +
| Shield
 +
* {{M|=Socketed (1-6)}}
 +
|
 +
* [[Shield]] with no sockets
 +
* {{Cb|=Tal Rune}}
 +
* {{Cb|=Amn Rune}}
 +
* [[Perfect Ruby]]
 
|}
 
|}
 +
<span style=font-size:90%><sup>1</sup> Excluding [[Item type#Ranged|throwing weapons]]</span>
 +
 +
 +
* Although 1-6 sockets are added, the number of sockets is restricted by [[item type]], item level and specific item. For example, body armor can have maximum 4 sockets, ilvl < 26 body armor can have maximum 3 sockets, while any [[Splint Mail]] can have maximum 2 sockets: this means any Splint Mail has 1/6 chance of 1 socket and 5/6 chance of 2 sockets (2-6 sockets, restricted to 2).
 +
* {{Warn|=[[Ethereal]] [[Item type#Armor|armor]] applies the ethereal [[defense]] bonus a second time to output: for example, normal [[Sacred Armor]] has (487-600) base defense so ethereal Sacred Armor has (730-900), but after socketing it will have (1,095-1,350).}} This can be (ab)used to create [[Rune Word]] armor with extremely high defense: for example, a [[Prudence|{{Ub|=Prudence}}]] body armor's (140-170)% [[Enhanced Defense]] would result in (2,628-3,645) defense when made in the socketed ethereal Sacred Armor.
 
<br>
 
<br>
  
===Rune===
+
===Upgrade===
 +
 
 +
====Rune====
 
{|cellpadding=0 cellspacing=0 width=100%
 
{|cellpadding=0 cellspacing=0 width=100%
|-align=left
+
|- align=left
!colspan=2 align=left|Common
+
!colspan=2 align=left| Common
!colspan=3 align=left|{{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}
+
!colspan=3 align=left| {{Warn|=[[Ladder|{{Warn|=Ladder}}]]}}
|-valign=top
+
|- valign=top
 
|width=30%|
 
|width=30%|
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33% align=left|Output
+
!width=33% align=left| Output
!width=67% align=left|Input
+
!width=67% align=left| Input
 
|-
 
|-
|[[Eld Rune|{{Cb|=Eld Rune}}]]
+
| [[Eld Rune|{{Cb|=Eld Rune}}]]
 
|
 
|
*3 [[El Rune|{{Cb|=El Runes}}]]
+
* 3 [[El Rune|{{Cb|=El Runes}}]]
 
|-
 
|-
|[[Tir Rune|{{Cb|=Tir Rune}}]]
+
| [[Tir Rune|{{Cb|=Tir Rune}}]]
 
|
 
|
*3 {{Cb|=Eld Runes}}
+
* 3 {{Cb|=Eld Runes}}
 
|-
 
|-
|[[Nef Rune|{{Cb|=Nef Rune}}]]
+
| [[Nef Rune|{{Cb|=Nef Rune}}]]
 
|
 
|
*3 {{Cb|=Tir Runes}}
+
* 3 {{Cb|=Tir Runes}}
 
|-
 
|-
|[[Eth Rune|{{Cb|=Eth Rune}}]]
+
| [[Eth Rune|{{Cb|=Eth Rune}}]]
 
|
 
|
*3 {{Cb|=Nef Runes}}
+
* 3 {{Cb|=Nef Runes}}
 
|-
 
|-
|[[Ith Rune|{{Cb|=Ith Rune}}]]
+
| [[Ith Rune|{{Cb|=Ith Rune}}]]
 
|
 
|
*3 {{Cb|=Eth Runes}}
+
* 3 {{Cb|=Eth Runes}}
 
|-
 
|-
|[[Tal Rune|{{Cb|=Tal Rune}}]]
+
| [[Tal Rune|{{Cb|=Tal Rune}}]]
 
|
 
|
*3 {{Cb|=Ith Runes}}
+
* 3 {{Cb|=Ith Runes}}
 
|-
 
|-
|[[Ral Rune|{{Cb|=Ral Rune}}]]
+
| [[Ral Rune|{{Cb|=Ral Rune}}]]
 
|
 
|
*3 {{Cb|=Tal Runes}}
+
* 3 {{Cb|=Tal Runes}}
 
|-
 
|-
|[[Ort Rune|{{Cb|=Ort Rune}}]]
+
| [[Ort Rune|{{Cb|=Ort Rune}}]]
 
|
 
|
*3 {{Cb|=Ral Runes}}
+
* 3 {{Cb|=Ral Runes}}
 
|-
 
|-
|[[Thul Rune|{{Cb|=Thul Rune}}]]
+
| [[Thul Rune|{{Cb|=Thul Rune}}]]
 
|
 
|
*3 {{Cb|=Ort Runes}}
+
* 3 {{Cb|=Ort Runes}}
|-valign=top
+
|- valign=top
|[[Amn Rune|{{Cb|=Amn Rune}}]]
+
| [[Amn Rune|{{Cb|=Amn Rune}}]]
 
|
 
|
*3 {{Cb|=Thul Runes}}
+
* 3 {{Cb|=Thul Runes}}
*[[Chipped Topaz]]
+
* [[Chipped Topaz]]
|-valign=top
+
|- valign=top
|[[Sol Rune|{{Cb|=Sol Rune}}]]
+
| [[Sol Rune|{{Cb|=Sol Rune}}]]
 
|
 
|
*3 {{Cb|=Amn Runes}}
+
* 3 {{Cb|=Amn Runes}}
*[[Chipped Amethyst]]
+
* [[Chipped Amethyst]]
|-valign=top
+
|- valign=top
|[[Shael Rune|{{Cb|=Shael Rune}}]]
+
| [[Shael Rune|{{Cb|=Shael Rune}}]]
 
|
 
|
*3 {{Cb|=Sol Runes}}
+
* 3 {{Cb|=Sol Runes}}
*[[Chipped Sapphire]]
+
* [[Chipped Sapphire]]
|-valign=top
+
|- valign=top
|[[Dol Rune|{{Cb|=Dol Rune}}]]
+
| [[Dol Rune|{{Cb|=Dol Rune}}]]
 
|
 
|
*3 {{Cb|=Shael Runes}}
+
* 3 {{Cb|=Shael Runes}}
*[[Chipped Ruby]]
+
* [[Chipped Ruby]]
 
|}
 
|}
 
|width=5%|
 
|width=5%|
Line 546: Line 576:
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33% align=left|Output
+
!width=33% align=left| Output
!width=67% align=left|Input
+
!width=67% align=left| Input
|-valign=top
+
|- valign=top
|[[Hel Rune|{{Cb|=Hel Rune}}]]
+
| [[Hel Rune|{{Cb|=Hel Rune}}]]
 
|
 
|
*3 {{Cb|=Dol Runes}}
+
* 3 {{Cb|=Dol Runes}}
*[[Chipped Emerald]]
+
* [[Chipped Emerald]]
|-valign=top
+
|- valign=top
|[[Io Rune|{{Cb|=Io Rune}}]]
+
| [[Io Rune|{{Cb|=Io Rune}}]]
 
|
 
|
*3 {{Cb|=Hel Runes}}
+
* 3 {{Cb|=Hel Runes}}
*[[Chipped Diamond]]
+
* [[Chipped Diamond]]
|-valign=top
+
|- valign=top
|[[Lum Rune|{{Cb|=Lum Rune}}]]
+
| [[Lum Rune|{{Cb|=Lum Rune}}]]
 
|
 
|
*3 {{Cb|=Io Runes}}
+
* 3 {{Cb|=Io Runes}}
*[[Flawed Topaz]]
+
* [[Flawed Topaz]]
|-valign=top
+
|- valign=top
|[[Ko Rune|{{Cb|=Ko Rune}}]]
+
| [[Ko Rune|{{Cb|=Ko Rune}}]]
 
|
 
|
*3 {{Cb|=Lum Runes}}
+
* 3 {{Cb|=Lum Runes}}
*[[Flawed Amethyst]]
+
* [[Flawed Amethyst]]
|-valign=top
+
|- valign=top
|[[Fal Rune|{{Cb|=Fal Rune}}]]
+
| [[Fal Rune|{{Cb|=Fal Rune}}]]
 
|
 
|
*3 {{Cb|=Ko Runes}}
+
* 3 {{Cb|=Ko Runes}}
*[[Flawed Sapphire]]
+
* [[Flawed Sapphire]]
|-valign=top
+
|- valign=top
|[[Lem Rune|{{Cb|=Lem Rune}}]]
+
| [[Lem Rune|{{Cb|=Lem Rune}}]]
 
|
 
|
*3 {{Cb|=Fal Runes}}
+
* 3 {{Cb|=Fal Runes}}
*[[Flawed Ruby]]
+
* [[Flawed Ruby]]
|-valign=top
+
|- valign=top
|[[Pul Rune|{{Cb|=Pul Rune}}]]
+
| [[Pul Rune|{{Cb|=Pul Rune}}]]
 
|
 
|
*3 {{Cb|=Lem Runes}}
+
* 3 {{Cb|=Lem Runes}}
*[[Flawed Emerald]]
+
* [[Flawed Emerald]]
 
|}
 
|}
 
|width=5%|
 
|width=5%|
Line 588: Line 618:
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-
 
|-
!width=33% align=left|Output
+
!width=33% align=left| Output
!width=67% align=left|Input
+
!width=67% align=left| Input
|-valign=top
+
|- valign=top
|[[Um Rune|{{Cb|=Um Rune}}]]
+
| [[Um Rune|{{Cb|=Um Rune}}]]
 
|
 
|
*2 {{Cb|=Pul Runes}}
+
* 2 {{Cb|=Pul Runes}}
*[[Flawed Diamond]]
+
* [[Flawed Diamond]]
|-valign=top
+
|- valign=top
|[[Mal Rune|{{Cb|=Mal Rune}}]]
+
| [[Mal Rune|{{Cb|=Mal Rune}}]]
 
|
 
|
*2 {{Cb|=Um Runes}}
+
* 2 {{Cb|=Um Runes}}
*[[Topaz]]
+
* [[Topaz]]
|-valign=top
+
|- valign=top
|[[Ist Rune|{{Cb|=Ist Rune}}]]
+
| [[Ist Rune|{{Cb|=Ist Rune}}]]
 
|
 
|
*2 {{Cb|=Mal Runes}}
+
* 2 {{Cb|=Mal Runes}}
*[[Amethyst]]
+
* [[Amethyst]]
|-valign=top
+
|- valign=top
|[[Gul Rune|{{Cb|=Gul Rune}}]]
+
| [[Gul Rune|{{Cb|=Gul Rune}}]]
 
|
 
|
*2 {{Cb|=Ist Runes}}
+
* 2 {{Cb|=Ist Runes}}
*[[Sapphire]]
+
* [[Sapphire]]
|-valign=top
+
|- valign=top
|[[Vex Rune|{{Cb|=Vex Rune}}]]
+
| [[Vex Rune|{{Cb|=Vex Rune}}]]
 
|
 
|
*2 {{Cb|=Gul Runes}}
+
* 2 {{Cb|=Gul Runes}}
*[[Ruby]]
+
* [[Ruby]]
|-valign=top
+
|- valign=top
|[[Ohm Rune|{{Cb|=Ohm Rune}}]]
+
| [[Ohm Rune|{{Cb|=Ohm Rune}}]]
 
|
 
|
*2 {{Cb|=Vex Runes}}
+
* 2 {{Cb|=Vex Runes}}
*[[Emerald]]
+
* [[Emerald]]
|-valign=top
+
|- valign=top
|[[Lo Rune|{{Cb|=Lo Rune}}]]
+
| [[Lo Rune|{{Cb|=Lo Rune}}]]
 
|
 
|
*2 {{Cb|=Ohm Runes}}
+
* 2 {{Cb|=Ohm Runes}}
*[[Diamond]]
+
* [[Diamond]]
|-valign=top
+
|- valign=top
|[[Sur Rune|{{Cb|=Sur Rune}}]]
+
| [[Sur Rune|{{Cb|=Sur Rune}}]]
 
|
 
|
*2 {{Cb|=Lo Runes}}
+
* 2 {{Cb|=Lo Runes}}
*[[Flawless Topaz]]
+
* [[Flawless Topaz]]
|-valign=top
+
|- valign=top
|[[Ber Rune|{{Cb|=Ber Rune}}]]
+
| [[Ber Rune|{{Cb|=Ber Rune}}]]
 
|
 
|
*2 {{Cb|=Sur Runes}}
+
* 2 {{Cb|=Sur Runes}}
*[[Flawless Amethyst]]
+
* [[Flawless Amethyst]]
|-valign=top
+
|- valign=top
|[[Jah Rune|{{Cb|=Jah Rune}}]]
+
| [[Jah Rune|{{Cb|=Jah Rune}}]]
 
|
 
|
*2 {{Cb|=Ber Runes}}
+
* 2 {{Cb|=Ber Runes}}
*[[Flawless Sapphire]]
+
* [[Flawless Sapphire]]
|-valign=top
+
|- valign=top
|[[Cham Rune|{{Cb|=Cham Rune}}]]
+
| [[Cham Rune|{{Cb|=Cham Rune}}]]
 
|
 
|
*2 {{Cb|=Jah Runes}}
+
* 2 {{Cb|=Jah Runes}}
*[[Flawless Ruby]]
+
* [[Flawless Ruby]]
|-valign=top
+
|- valign=top
|[[Zod Rune|{{Cb|=Zod Rune}}]]
+
| [[Zod Rune|{{Cb|=Zod Rune}}]]
 
|
 
|
*2 {{Cb|=Cham Runes}}
+
* 2 {{Cb|=Cham Runes}}
*[[Flawless Emerald]]
+
* [[Flawless Emerald]]
 
|}
 
|}
 
|}
 
|}
 
<br>
 
<br>
  
===Rare item===
+
====Rare item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|{{Rb|=Exceptional armor}}
+
| {{Rb|=Exceptional armor}}
*[[Requirements|Required Level]] +5
+
* [[Requirements|Required Level]] +5
 
|
 
|
*{{Rb|=Normal armor}}
+
* {{Rb|=Normal armor}}
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
*[[Thul Rune|{{Cb|=Thul Rune}}]]
+
* [[Thul Rune|{{Cb|=Thul Rune}}]]
 
*[[Perfect Amethyst]]
 
*[[Perfect Amethyst]]
|-valign=top
+
|- valign=top
|{{Rb|=Exceptional weapon}}
+
| {{Rb|=Exceptional weapon}}
*Required Level +5
+
* Required Level +5
 
|
 
|
*{{Rb|=Normal weapon}}
+
* {{Rb|=Normal weapon}}
*[[Ort Rune|{{Cb|=Ort Rune}}]]
+
* [[Ort Rune|{{Cb|=Ort Rune}}]]
*[[Amn Rune|{{Cb|=Amn Rune}}]]
+
* [[Amn Rune|{{Cb|=Amn Rune}}]]
*[[Perfect Sapphire]]
+
* [[Perfect Sapphire]]
|-valign=top
+
|- valign=top
|{{Rb|=Elite armor}}
+
| {{Rb|=Elite armor}}
*Required Level +7
+
* Required Level +7
 
|
 
|
*{{Rb|=Exceptional armor}}
+
* {{Rb|=Exceptional armor}}
*[[Ko Rune|{{Cb|=Ko Rune}}]]
+
* [[Ko Rune|{{Cb|=Ko Rune}}]]
*[[Pul Rune|{{Cb|=Pul Rune}}]]
+
* [[Pul Rune|{{Cb|=Pul Rune}}]]
*[[Perfect Amethyst]]
+
* [[Perfect Amethyst]]
|-valign=top
+
|- valign=top
|{{Rb|=Elite weapon}}
+
| {{Rb|=Elite weapon}}
*Required Level +7
+
* Required Level +7
 
|
 
|
*{{Rb|=Exceptional weapon}}
+
* {{Rb|=Exceptional weapon}}
*[[Fal Rune|{{Cb|=Fal Rune}}]]
+
* [[Fal Rune|{{Cb|=Fal Rune}}]]
*[[Um Rune|{{Cb|=Um Rune}}]]
+
* [[Um Rune|{{Cb|=Um Rune}}]]
*[[Perfect Sapphire]]
+
* [[Perfect Sapphire]]
 
|}
 
|}
  
  
*Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
+
* Base [[item type]] is upgraded. An [[ethereal]] rare [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or [[Dimensional Blade]] upgraded to [[Phase Blade]]), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
*Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
+
* Required level increases are cumulative, so a rare item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
*Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
+
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
*{{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
+
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Mesh Armor|{{Rb|=Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Rb|=Boneweave}}]], it now has maximum Durability 45.
*[http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
+
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 
<br>
 
<br>
  
===Unique item===
+
====Unique item====
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|{{Ub|=Exceptional armor}}
+
| {{Ub|=Exceptional armor}}
*[[Requirements|Required Level]] +5
+
* [[Requirements|Required Level]] +5
 
|
 
|
*{{Ub|=Normal armor}}
+
* {{Ub|=Normal armor}}
*[[Tal Rune|{{Cb|=Tal Rune}}]]
+
* [[Tal Rune|{{Cb|=Tal Rune}}]]
*[[Shael Rune|{{Cb|=Shael Rune}}]]
+
* [[Shael Rune|{{Cb|=Shael Rune}}]]
*[[Perfect Diamond]]
+
* [[Perfect Diamond]]
|-valign=top
+
|- valign=top
|{{Ub|=Exceptional weapon}}
+
| {{Ub|=Exceptional weapon}}
*Required Level +5
+
* Required Level +5
 
|
 
|
*{{Ub|=Normal weapon}}
+
* {{Ub|=Normal weapon}}
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
*[[Sol Rune|{{Cb|=Sol Rune}}]]
+
* [[Sol Rune|{{Cb|=Sol Rune}}]]
*[[Perfect Emerald]]
+
* [[Perfect Emerald]]
 
|}
 
|}
  
Line 728: Line 758:
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|{{Ub|=Elite armor}}
+
| {{Ub|=Elite armor}}
*Required Level +7
+
* Required Level +7
 
|
 
|
*{{Ub|=Exceptional armor}}
+
* {{Ub|=Exceptional armor}}
*[[Ko Rune|{{Cb|=Ko Rune}}]]
+
* [[Ko Rune|{{Cb|=Ko Rune}}]]
*[[Lem Rune|{{Cb|=Lem Rune}}]]
+
* [[Lem Rune|{{Cb|=Lem Rune}}]]
*Perfect Diamond
+
* Perfect Diamond
|-valign=top
+
|- valign=top
|{{Ub|=Elite weapon}}
+
| {{Ub|=Elite weapon}}
*Required Level +7
+
* Required Level +7
 
|
 
|
*{{Ub|=Exceptional weapon}}
+
* {{Ub|=Exceptional weapon}}
*[[Lum Rune|{{Cb|=Lum Rune}}]]
+
* [[Lum Rune|{{Cb|=Lum Rune}}]]
*[[Pul Rune|{{Cb|=Pul Rune}}]]
+
* [[Pul Rune|{{Cb|=Pul Rune}}]]
*Perfect Emerald
+
* Perfect Emerald
 
|}
 
|}
  
  
*Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]).
+
* Base [[item type]] is upgraded, so [[Ginther's Rift|{{Ub|=Ginther's Rift Dimensional Blade}}]] becomes a {{Ub|=Ginther's Rift Phase Blade}} ('''not''' a [[Lightsabre|{{Ub|=Lightsabre Phase Blade}}]] or an [[Azurewrath|{{Ub|=Azurewrath Phase Blade}}]]).
*An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
+
* An [[ethereal]] [[Unique (item)|Unique]] [[Item type#Armor|armor]] or [[Item type#Weapon|weapon]] will remain ethereal (including an ethereal [[Crystal Sword]] or Dimensional Blade upgraded to Phase Blade), and any [[socket]]s or [[gem]]s, [[jewel]]s or [[rune]]s in those sockets will also remain.
*Required level increases are cumulative: a unique item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
+
* Required level increases are cumulative: a unique item upgraded from Normal to Exceptional, then Exceptional to Elite will have Required Level +12 (5+7).
*Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
+
* Although armor with [[Enhanced Defense]] normally has base defense set to its maximum value + 1 (added before any ethereal bonus), upgraded armor with Enhanced Defense has its base defense value randomly selected again.
*{{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Ub|=Boneweave}}]], it now has maximum Durability 45.
+
* {{Warn|=Upgraded ethereal items are set to the maximum [[Durability]] of the base Exceptional or Elite item.}} For example, when ethereal [[Shaftstop|{{Ub|=Shaftstop Mesh Armor}}]] (Durability [45/2] + 1 = 23) is upgraded to [[Boneweave|{{Ub|=Boneweave}}]], it now has maximum Durability 45.
*[http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
+
* [http://web.archive.org/web/20151207072321/http://www.theamazonbasin.com/d2/resources/d2armours.html Armor Upgrade Defense Calculator] or [http://web.archive.org/web/20151216052245/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] can be used to view upgraded armor or weapon stats (excluding durability). {{Warn|=The former does not apply the ethereal bonus to [[defense]] of upgraded armor:}} while this was correct due to a bug in [[1.10]], it was fixed in [[1.11]] but the calculator has not been updated.
 
<br>
 
<br>
  
==Repair==
+
===Repair===
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|Repaired [[Item type#Armor|armor]]
+
| Repaired [[Item type#Armor|armor]]
 
|
 
|
*Any non-[[ethereal]] armor
+
* Any non-[[ethereal]] armor
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
|-valign=top
+
|- valign=top
|Repaired [[Item type#weapon|weapon]]
+
| Repaired [[Item type#weapon|weapon]]
 
|
 
|
*Any non-ethereal weapon
+
* Any non-ethereal weapon
*[[Ort Rune|{{Cb|=Ort Rune}}]]
+
* [[Ort Rune|{{Cb|=Ort Rune}}]]
 
|}
 
|}
 
<br>
 
<br>
  
==Repair and recharge==
+
===Repair and recharge===
 
{{Text table}} width=65%
 
{{Text table}} width=65%
 
|-
 
|-
!width=50% align=left|Output
+
!width=50% align=left| Output
!width=50% align=left|Input
+
!width=50% align=left| Input
|-valign=top
+
|- valign=top
|Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
+
| Repaired and [[charges|recharged]] [[Item type#Armor|armor]]
 
|
 
|
*Any non-[[ethereal]] armor
+
* Any non-[[ethereal]] armor
*[[Ral Rune|{{Cb|=Ral Rune}}]]
+
* [[Ral Rune|{{Cb|=Ral Rune}}]]
*Any [[Flawed Gem|flawed gem]]
+
* Any [[Flawed Gem|flawed gem]]
|-valign=top
+
|- valign=top
|Repaired and recharged [[Item type#Weapon|weapon]]
+
| Repaired and recharged [[Item type#Weapon|weapon]]
 
|
 
|
*Any non-ethereal weapon
+
* Any non-ethereal weapon
*[[Ort Rune|{{Cb|=Ort Rune}}]]
+
* [[Ort Rune|{{Cb|=Ort Rune}}]]
*Any [[Chipped Gem|chipped gem]]
+
* Any [[Chipped Gem|chipped gem]]
 
|}
 
|}
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
*[http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
+
* [http://classic.battle.net/diablo2exp/items/cube.shtml The Horadric Cube] (Arreat Summit)
*librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)
+
* librarian, [http://www.mannm.org/d2library/faqtoids/cube_eng.html Try (just a little bit harder): playing dice with the Horadric Cube] (FAQtoids)

Latest revision as of 10:16, 1 September 2018