Difference between revisions of "Horde ZG Strategies"

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'''The Ruins of Zul'Gurub''' is a 20-man raid outdoors instance located in [[Stranglethorn Vale]], directly east from Lake Nazferiti.  It ranks in difficultly and quality of rewards below [[Molten Core]], and is challenging but possible for players with gear aquired from [[Dire Maul]], [[Blackrock Spire]], [[Scholomance]], and [[Stratholme]].
 
'''The Ruins of Zul'Gurub''' is a 20-man raid outdoors instance located in [[Stranglethorn Vale]], directly east from Lake Nazferiti.  It ranks in difficultly and quality of rewards below [[Molten Core]], and is challenging but possible for players with gear aquired from [[Dire Maul]], [[Blackrock Spire]], [[Scholomance]], and [[Stratholme]].
 +
 +
Back to the main ZG page: [[Zul'Gurub]].
  
 
= External Guides and Maps =
 
= External Guides and Maps =
Line 6: Line 8:
 
'''[http://www.wowguru.com/zulgurub.php Map] from WoWGuru'''
 
'''[http://www.wowguru.com/zulgurub.php Map] from WoWGuru'''
  
= Class Specific Items and Quests =
+
'''[http://www.whataboutpp.com/zgs/ Nurfed Guide] Nurfed strategy guide at whataboutpp.com'''
There are a number of quests that can be completed to recieve a class specific rare or epic items or enchantments.  These require turning in a number of quest items to [http://wow.allakhazam.com/db/mob.html?wmob=14904 Maywiki of  Zuldaza], Zanza the Restless, or combining multiple quest items to create an equipable item.
 
 
 
== Item Eligibility By Item ==
 
=== Primal Hakkari ===
 
Each epic Primal Hakkari quest item is only usable for quests of a certain class.  Here is a quick reference guide on who should roll need on which items (assuming that you don't already have the item, and have not completed the quest).
 
* [http://wow.allakhazam.com/db/item.html?witem=19724 Primal Hakkari Aegis] - Epic Chest for [[Rogue]], Epic Shoulders for [[Priest]] and [[Hunter]] (+[[Warrior]] Enchant)
 
* [http://wow.allakhazam.com/db/item.html?witem=19717 Primal Hakkari Armsplint] - Rare Wrist for [[Rogue]], [[Shaman]] and [[Warrior]] (+[[Warlock]] Enchant)
 
* [http://wow.allakhazam.com/db/item.html?witem=19716 Primal Hakkari Bindings] - Rare Bracers for [[Hunter]], [[Mage]], and [[Paladin]], Enchantment for [[Druid]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19719 Primal Hakkari Girdle] - Rare Shoulders for [[Rogue]], Rare Waist for [[Shaman]] and [[Warrior]] (+[[Mage]] Enchant)
 
* [http://wow.allakhazam.com/db/item.html?witem=19723 Primal Hakkari Kossack] - Epic Chest for [[Mage]], [[Warlock]], and [[Warrior]] (+[[Rogue]] Enchant)
 
* [http://wow.allakhazam.com/db/item.html?witem=19720 Primal Hakkari Sash] - Rare Belt for [[Druid]] and [[Priest]], Shoulders for [[Warlock]] (+[[Shaman]] Enchant)
 
* [http://wow.allakhazam.com/db/item.html?witem=19721 Primal Hakkari Shawl] - Rare Belt for [[Hunter]] and [[Paladin]], Shoulders for [[Mage]], Enchantment for [[Paladin]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19718 Primal Hakkari Stanchion] - Rare Bracers for [[Druid]], [[Priest]], and [[Warlock]], Enchantment for [[Hunter]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19722 Primal Hakkari Tabard] - Epic Chest for [[Druid]], [[Paladin]], and [[Shaman]] (+[[Priest]] Enchant)
 
 
 
 
 
{| border="1" cellpadding="2"
 
|+ Primal Hakkaris sorted by class
 
| Class|| Revered (Epic) quest item|| Honored quest item|| Friendly quest item|| Enchant item
 
|-
 
| Druid||Tabard||Sash||Stanchion||Bindings
 
|-
 
|Hunter||Aegis||Shawl||Bindings|| Stanchion
 
|-
 
|Mage||Kossack||Shawl||Bindings|| Girdle
 
|-
 
|Paladin||Tabard||Shawl||Bindings|| Shawl
 
|-
 
|Priest||Aegis||Sash|| Stanchion|| Tabard
 
|-
 
|Rogue||Aegis||Girdle||Armsplint|| Kossack
 
|-
 
|Shaman||Tabard||Girdle||Armsplint|| Sash
 
|-
 
|Warlock||Kossack||Sash|| Stanchion|| Armsplint
 
|-
 
|Warrior||Kossack||Girdle||Armsplint||Aegis
 
|}
 
 
 
=== Hakkari Bijou ===
 
Each Hakkari class quest requires specific Bijous.  Here is a list, sorted by by Bijou, of the color Bijou required for each class' Hakkari item quests.  Note that this is not a definitive list of which classes can use which Bijou, as all classes may destroy a Hakkari Bijou at the  Altar of Zanza on Yojamba Isle to receive a [http://wow.allakhazam.com/db/item.html?witem=19858 Zandalar Honor Token].
 
 
 
The Blue, Red and Yellow Bijous are used in the Friendly class item quests. 
 
* [http://wow.allakhazam.com/db/item.html?witem=19708 Blue Hakkari Bijou] - Wrist for [[Mage]], [[Rogue]] and [[Shaman]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19707 Red Hakkari Bijou] - Wrist for [[Paladin]], [[Druid]] and [[Warlock]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19709 Yellow Hakkari Bijou] - Bracers for [[Priest]], [[Hunter]] and [[Warrior]]
 
 
 
The Green, Orange and Purple Bijous are used in the Honored class item quests. 
 
* [http://wow.allakhazam.com/db/item.html?witem=19711 Green Hakkari Bijou] - Belt for [[Druid]], [[Hunter]] and [[Warrior]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19710 Orange Hakkari Bijou] - Shoulders for [[Mage]] and [[Warlock]], Waist for [[Priest]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19712 Purple Hakkari Bijou] - Belt for [[Paladin]] and [[Shaman]], Shoulders for [[Rogue]]
 
 
 
The Metallic Bijous are all used for the Epic/Revered class item quests. 
 
* [http://wow.allakhazam.com/db/item.html?witem=19713 Bronze Hakkari Bijou] - Shoulders for [[Priest]], Chest for [[Druid]] and [[Warrior]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19715 Gold Hakkari Bijou] - Chest for [[Paladin]], [[Shaman]] and [[Rogue]]
 
* [http://wow.allakhazam.com/db/item.html?witem=19714 Silver Hakkari Bijou] - Chest for [[Mage]] and [[Warlock]], Shoulders for [[Hunter]]
 
 
 
Sorted by class:
 
*Druid - Epic: Bronze, Rare: Red, Green
 
*Hunter - Epic: Silver, Rare: Yellow, Green
 
*Mage - Epic: Silver, Rare: Blue, Orange
 
*Paladin - Epic: Gold Tabard, Rare: Red, Purple
 
*Priest - Epic: Bronze, Rare: Yellow, Orange
 
*Rogue - Epic: Gold, Rare: Blue, Purple
 
*Shaman - Epic: Gold, Rare: Blue, Purple
 
*Warrior - Epic: Bronze, Rare: Yellow, Green
 
*Warlock - Epic: Silver, Rare: Red, Orange
 
 
 
== Items and Quests By Class ==
 
Each class has available several item quests.  So far, there are known quests for two rare pieces of armor, one epic piece of armor, and an epic trinket from a a five piece set.  There is also a powerful class specific enchantment.
 
 
 
=== Shaman ===
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8056 The Augur's Bracers]''' (Rare Bracers: 174 AC, 12 Sta, 11 Int, +13 Magic)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19699 Razzashi Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19706 Bloodscalp Coin],
 
2x Blue Hakkari Bijou,
 
1x Primal Hakkari Armsplint,
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8074 The Augur's Belt]''' (Rare Belt: 224 AC, 21 Int, 10 Sta, +12 Magic)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19705 Skullsplitter Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19701 Gurubashi Coin],
 
2x Purple Hakkari Bijou,
 
1x Primal Hakkari Girdle,
 
Honored Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8075 The Augur's Hauberk]''' (Epic Chest: 416 AC, 19 Sta, 15 Int, +34 Magic, +1% Spell Crit)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19703 Witherbark Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19700 Hakkari Coin],
 
2x Gold Hakkari Bijou,
 
1x Primal Hakkari Tabard,
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
'''[http://wow.allakhazam.com/db/item.html?witem=19956 Wushoolay's Charm of Spirits]''' (Epic Trinket: Use for +100% damage from Lightning Shield for 20 seconds) <br>
 
<small>
 
1x [http://wow.allakhazam.com/db/item.html?witem=19817 Punctured Voodoo Doll: Shaman],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19939 Gri'lek's Blood],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19940 Renataki's Tooth],
 
1x Wushoolay's Mane,
 
1x [http://wow.allakhazam.com/db/item.html?witem=19942 Hazza'rah's Dream Thread]
 
</small>
 
 
 
=== Priest ===
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8061 The Confessor's Wraps]''' (Rare Bracers: 42 AC, 10 Int, 10 Spi, 9 Sta, +22 Healing)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19704 Sandfury Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19706 Bloodscalp Coin],
 
2x Yellow Hakkari Bijou,
 
1x Primal Hakkari Stanchion,
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8070 The Confessor's Bindings]''' (Rare Belt: 54 AC, 20 Int, 10 Sta, 10 Spi, +24 Healing)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19700 Hakkari Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19698 Zulian Coin],
 
2x Orange Hakkari Bijou,
 
1x Primal Hakkari Sash,
 
Honored Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8071 The Confessor's Mantle]''' (Epic Shoulders: 78 AC, 24 Int, 15 Spi, 11 Sta, +22 Healing)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19699 Razzashi Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19703 Witherbark Coin],
 
2x Bronze Hakkari Bijou,
 
1x Primal Hakkari Aegis,
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
===Warlock===
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8059 The Demoniac's Wraps]''' (Rare Bracers: 42 AC, 15 Sta, +16 Magic)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19702 Vilebranch Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19701 Gurubashi Coin],
 
2x Red Hakkari Bijou,
 
1x Primal Hakkari Stanchion,
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8076 The Demoniac's Mantle]''' (Rare Shoulders: 72 AC, 21 Sta, 10 Int, +12 Magic)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19703 Witherbark Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19700 Hakkari Coin],
 
2x Orange Hakkari Bijou,
 
1x Primal Hakkari Sash,
 
Honored Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8077 The Demoniac's Robes]''' (Epic Chest: 100 AC, 35 Sta, +1% to hit with spells, +27 Magic)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19705 Skullsplitter Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19706 Bloodscalp Coin],
 
2x Silver Hakkari Bijou,
 
1x Primal Hakkari Kossack,
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
===Paladin===
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8053 Freethinker's Armguards]''' (Rare Bracers: 309 AC, 9 Int, 12 Sta, 11 Str, 5 Agi)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19698 Zulian Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19703 Witherbark Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19707 Red Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19716 Primal Hakkari Bindings],
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8054 Freethinker's Belt]''' (Rare Belt: 397 AC, 13 Str, 9 Int, 13 Sta, 8 Agi, +22 Healing)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19706 Bloodscalp Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19705 Skullsplitter Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19712 Purple Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19721 Primal Hakkari Shawl],
 
Honored Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8055 Freethinker's Breastplate]''' (Epic Chest: 738 AC, 19 Str, 26 Sta, 16 Int, 7 Spi, +1% crit)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19702 Vilebranch Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19704 Sandfury Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19715 Gold Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19722 Primal Hakkari Tabard],
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
(60R) '''[http://wow.allakhazam.com/db/item.html?witem=19783 Syncretist's Sigil]''' (Use to enchant head or leg with: 10 Sta, 7 Defense, +24 Healing) <br>
 
<small>
 
1x [http://wow.allakhazam.com/db/item.html?witem=19721 Primal Hakkari Shawl],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19815 Punctured Voodoo Doll: Paladin],
 
1x [http://wow.allakhazam.com/db/item.html?witem=18331 Arcanum of Protection]
 
</small>
 
 
 
===Druid===
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8057 Haruspex's Bracers]''' (Rare Bracers: 122 AC, 10 Int, 10 Spi, 7 Sta) <br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19700 Hakkari Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19702 Vilebranch Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19707 Red Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19718 Primal Hakkari Stanchion],
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/item.html?witem=19839 Haruspex's Belt]''' (Rare Belt: 166 AC, 21 Int, 12 Spi, 10 Sta) <br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19704 Sandfury Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19699 Razzashi Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19711 Green Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19720 Primal Hakkari Sash],
 
Honored Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8065 Haruspex's Tunic]''' (Epic Chest: 287 AC, 24 Int, 23 Spi, 15 Sta) <br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19701 Gurubashi Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19698 Zulian Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19713 Bronze Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19722 Primal Hakkari Tabard],
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
'''[http://wow.allakhazam.com/db/item.html?witem=19790 Animist's Caress]''' (Use to enchant head or leg with: 10 Sta, 10 Int, +24 Healing)<br>
 
<small>
 
1x [http://wow.allakhazam.com/db/item.html?witem=19716 Primal Hakkari Bindings],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19821 Punctured Voodoo Doll: Druid],
 
1x [http://wow.allakhazam.com/db/item.html?witem=18331 Arcanum of Protection]
 
</small>
 
 
 
'''[http://wow.allakhazam.com/db/item.html?witem=19955 Wushoolay's Charm of Nature]''' (Use: Reduce  Healing Touch casting time by 40%, -5% mana cost for healing spells, for 15 seconds.<br>
 
<small>
 
1x [http://wow.allakhazam.com/db/item.html?witem=19821 Punctured Voodoo Doll: Druid],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19939 Gri'lek's Blood],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19940 Renataki's Tooth],
 
1x Wushoolay's Mane,
 
1x [http://wow.allakhazam.com/db/item.html?witem=19942 Hazza'rah's Dream Thread]
 
</small>
 
 
 
===Hunter===
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8062 Predator's Bracers]''' (Rare Bracers: 174 AC, 7 Int, 6 Spi, 10 Sta, +14 Arcane, +22 Ranged) <br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19705 Skullsplitter Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19704 Sandfury Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19709 Yellow Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19716 Primal Hakkari Bindings],
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8066 Predator's Belt]''' (Rare Belt: 224 AC, 18 Agi, 12 Int, 7 Spi, 12 Sta, +11 Arcane) <br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19699 Razzashi Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19700 Hakkari Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19711 Green Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19721 Primal Hakkari Shawl],
 
Honored Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8067 Predator's Mantle]''' (Epic Shoulder: 326 AC, 22 Agi, 11 Int, 15 Sta, +16 Arcane) <br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19698 Zulian Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19701 Gurubashi Coin],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19714 Silver Hakkari Bijou],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19724 Primal Hakkari Aegis],
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
(60R) '''[http://wow.allakhazam.com/db/quest.html?wquest=8187 Falcon's Call]''' (Use to enchant head or leg with: 10 Sta, +24 Ranged, and +1% to hit)<br>
 
<small>
 
1x [http://wow.allakhazam.com/db/item.html?witem=19718 Primal Hakkari Stanchion],
 
1x [http://wow.allakhazam.com/db/item.html?witem=19816 Punctured Voodoo Doll: Hunter],
 
1x [http://wow.allakhazam.com/db/item.html?witem=18329 Arcanum of Rapidity]
 
</small>
 
 
 
===Mage===
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8068 Illusionist's Wraps]''' (Rare Wrist: 42 AC, 11 Int, 11 Sta, +14 Magic)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19703 Witherbark Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19702 Vilebranch Coin],
 
2x Blue Hakkari Bijou,
 
Primal Hakkari Bindings,
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8068 Illusionist's Mantle]''' (Rare Shoulder: 72 AC, 21 Int, 10 Sta, +12 Magic) <br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19701 Gurubashi Coins],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19700 Hakkari Coins],
 
2x Orange Hakkari Bijou,
 
Primal Hakkari Shawl,
 
Honored Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: The '''[http://wow.allakhazam.com/db/quest.html?wquest=8069 Illusionist's Robes]''' (Epic Chest: 100 AC, 24 Int, 23 Sta, +27 Magic, +1% spell hit)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19704 Sandfury Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19698 Zulian Coin],
 
2x Silver Hakkari Bijou,
 
Primal Hakkari Kossak,
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
The '''[http://wow.allakhazam.com/db/item.html?witem=19601 Jewel of Kajaro]''' (Neck piece)<br>
 
Friendly: 10 Int, 7 Sta, +7 Magic <br>
 
Honored: 10 Int, 7 Sta, 6 Spi, +7 Magic<br>
 
Revered: 13 Int, 8 Sta, 8 Spi, +9 Magic<br>
 
Exhalted: 13 Int, 8 Sta, 8 Spi, +9 Magic, -2s cooldown for Counterspell<br>
 
 
 
===Rogue===
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8063 The Madcap's Bracers]''' (Rare Bracers: 82 AC, 12 Sta, 14 Agi, 7 Str)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19706 Bloodscalp Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19702 Vilebranch Coin],
 
2x Blue Hakkari Bijou,
 
1x Primal Hakkari Armsplint,
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8072 The Madcap's Mantle]''' (Rare Shoulders: 141 AC, 20 Agi, 12 Sta, +1% to hit)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19698 Zulian Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19699 Razzashi Coin],
 
2x Purple Hakkari Bijou,
 
1x Primal Hakkari Girdle,
 
Honoured Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8073 The Madcap's Tunic]''' (Epic Chest: 197 AC, 19 Sta, +2% crit, +44 Attack)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19700 Hakkari Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19705 Skullsplitter Coin],
 
2x Gold Hakkari Bijou,
 
1x Primal Hakkari Aegis,
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
===Warrior===
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8058 The Vindicator's Armguards]''' (Rare Bracers: 309 AC, 12 Str, 11 Sta, 11 Agi)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19701 Gurubashi Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19703 Witherbark Coin],
 
2x Yellow Hakkari Bijou,
 
1x Primal Hakkari Armsplint,
 
Friendly Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8078 The Vindicator's Belt]''' (Rare Belt: 397 AC, 18 Str, 10 Sta, +1% crit)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19702 Vilebranch Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19705 Skullsplitter Coin],
 
2x Green Hakkari Bijou,
 
1x Primal Hakkari Girdle,
 
Honored Reputation with Zandalar Tribe
 
</small>
 
 
 
(61R) Paragons of Power: '''[http://wow.allakhazam.com/db/quest.html?wquest=8079 The Vindicator's Breastplate]''' (Epic Chest: 828 AC, 23 Str, 24 Sta, 15 Agi, +4 Defense)<br>
 
<small>
 
5x [http://wow.allakhazam.com/db/item.html?witem=19706 Bloodscalp Coin],
 
5x [http://wow.allakhazam.com/db/item.html?witem=19704 Sandfury Coin],
 
2x Bronze Hakkari Bijou,
 
1x Primal Hakkari Kossack,
 
Revered Reputation with Zandalar Tribe
 
</small>
 
 
 
 
 
The '''[http://wow.allakhazam.com/search.html?q=mugamba Rage of Mugamba]''' (Neck piece)<br>
 
Friendly: 7 Str, 10 Sta, +4 skill defense <br>
 
Honored: 6 Agi, 7 Str, 10 Sta, +4 skill defense <br>
 
Revered: 8 Agi, 8 Str, 13 Sta, +5 skill defense <br>
 
Exhalted: 8 Agi, 8 Str, 13 Sta, +6 skill defense, +2% block, reduces hamstring rage cost by 2 <br>
 
 
 
= General Quests =
 
== Neutral Quests ==
 
(60R) [http://wow.allakhazam.com/db/quest.html?wquest=8201 A Collection of Heads] Obtain from Exzhal on Zandalar Isle. Reward is one of the following:
 
* [http://wow.allakhazam.com/db/item.html?witem=20213 Belt of Shrunken Heads] (Rare Plate Waist 408 AC, 23 Str, 11 Sta, 7 Agi)
 
* [http://wow.allakhazam.com/db/item.html?witem=20215 Belt of Shriveled Heads] (Rare Mail Waist 230 AC, 7 Spi, 18 Sta, 11 Agi, 11 Int)
 
* [http://wow.allakhazam.com/db/item.html?witem=20216 Belt of Preserved Heads] (Rare Leather Waist 108 AC, 15 Agi, 14 Str, 11 Sta, +1% to hit)
 
* [http://wow.allakhazam.com/db/item.html?witem=20217 Belt of Tiny Heads] (Rare Cloth Waist 55 AC, 17 Int, 13 Sta, 1.4 mana/sec)
 
<small> 5x [http://wow.allakhazam.com/db/item.html?witem=19881 Channeler's Head] (from Zul'Gurub High Priests),
 
1x [http://wow.allakhazam.com/db/item.html?witem=19882 The Hexxer's Head] (from killing [http://wow.allakhazam.com/db/mob.html?wmob=11380 Jin'do the Hexxer])</small>
 
 
 
(61) [http://wow.allakhazam.com/db/quest.html?wquest=8240 A Bijou for Zanza] Obtain from Vinchaxa on Yojamba Isle.  Reward is one additional [http://wow.allakhazam.com/db/item.html?witem=19858 Zandalar Honor Token].<br>
 
<small>Destroy any one of the Hakkari Bijous found in Zul'Gurub at the Altar of Zanza on Yojamba Isle.</small>
 
 
 
= Items =
 
== Dropped/Collected ==
 
=== Trade Goods ===
 
[http://wow.allakhazam.com/db/item.html?witem=19727 Blood Scythe] (Trade Goods - Allows an Herbalist to collect  [http://wow.allakhazam.com/db/item.html?witem=19726 Bloodvine] from Zul'Gurub Flora when carried) <br>
 
<small>Found Inside Jinxed Hoodoo Pile ~25%</small>
 
 
 
[http://wow.allakhazam.com/db/item.html?witem=19726 Bloodvine] (Trade Goods - Component in many Zul'Gurub crafting formulas)
 
  
== Crafted Items ==
+
= Clearing Trash =
=== Leatherworking ===
+
== Use CC. Don't break CC. Use your brain. ==
'''Item Set: [http://wow.allakhazam.com/db/itemset.html?setid=442 Blood Tiger Harness]''' <br>
+
* All pulls will be started well away from the raid - do NOT creep forward unless you are responsible for CC.
<small> Total Values: 317 AC, 28 Int, 23, Spi, 30 Sta, 30 Str <br>
+
* MT pulls static groups (for initial aggro). Hunters should place freezing traps and mages should sheep non-trapped (or high risk) targets without being asked - work out targets as quickly as possible in /basinZGCC channel.
2 Pieces: +1% to crit, +1% to spell crit </small> <br>
+
* A designated hunter will try to grab small patrols and bring them back to the raid when good pull opportunities present themselves.
[http://wow.allakhazam.com/db/item.html?witem=19688 Blood Tiger Breastplate] (Rare Leather Chest 181 AC, 17 Str, 17 Sta, 16 Int, 13 Spi) <br>
+
* On non AoE pulls, one dangerous caster target (Priest, Shadow Caster, Witch Doctor) will be killed right away. Any additional casters must be priority CC targets.
<small>
+
* On AoE pulls, elites will be offtanked or CC'd then non-elites will be AoE'd AWAY from the elites.
35x [http://wow.allakhazam.com/db/item.html?witem=19768 Primal Tiger Leather],
+
* Watch your position (especially the outer edge of the main path ring). We do NOT pull all the trash and it is possible for static groups to aggro you if you do not remain aware of your surroundings.
2x [http://wow.allakhazam.com/db/item.html?witem=19726 Bloodvine],
+
* Face Snakes and Hunter type characters away from the raid - they have Cone AoE type attacks.
3x [http://wow.allakhazam.com/db/item.html?witem=15407 Cured Rugged Hide],
+
* Axe throwers can have their whirl attacks cut short via sheeping - please do so even if the thrower is the MA's target.
3x [http://wow.allakhazam.com/db/item.html?witem=14341 Rune Thread] </small> <br>
 
[http://wow.allakhazam.com/db/item.html?witem=19689 Blood Tiger Shoulders] (Rare Leather Shoulder 136 AC, 13 Str, 13 Sta, 12 Int, 10 Spi) <br>
 
<small>
 
25x [http://wow.allakhazam.com/db/item.html?witem=19768 Primal Tiger Leather],
 
2x [http://wow.allakhazam.com/db/item.html?witem=19726 Bloodvine],
 
3x [http://wow.allakhazam.com/db/item.html?witem=15407 Cured Rugged Hide],
 
3x [http://wow.allakhazam.com/db/item.html?witem=14341 Rune Thread] </small>
 
  
'''Item Set: [http://wow.allakhazam.com/db/itemset.html?setid=441 Primal Batskin]''' <br>
+
= High Priests and Priestesses =
<small> Total Values: 373 AC, 56 Agi, 22 Sta, 30 Str <br>
+
== Panther Priestess ==
3 pieces: Minor increase to running and swimming speed. </small> <br>
+
=== Start ===
[http://wow.allakhazam.com/db/item.html?witem=19687 Primal Batskin Jerkin] (Rare Leather Chest 181 AC, 32 Agi, 6 Sta, +1% to hit) <br>
+
* Raid stands by gong. MT stands in the middle closer to the door at start.
<small>
+
* Two offtanks (hopefully with green whelp armor) stand well into the panther spawn pens.
14x [http://wow.allakhazam.com/db/item.html?witem=19767 Primal Bat Leather],
+
* Do NOT attempt to run back into the instance if you die - the door is sealed and you can bug the gong.
5x [http://wow.allakhazam.com/db/item.html?witem=15407 Cured Rugged Hide],
+
* Do NOT stay feigned/vanished during a wipe or the gong may bug.
4x [http://wow.allakhazam.com/db/item.html?witem=12803 Living Essence],
+
* If you get marked by the priestess, stand as far back into the gong as possible, you have a short range effect that will draw panthers to you. If you are useful, dps may kill panthers that slip through towards you.
4x [http://wow.allakhazam.com/db/item.html?witem=14341 Rune Thread]</small> <br>
+
* Panther adds will be offtanked at the edge of each of the side pens. Please stay clear.
[http://wow.allakhazam.com/db/item.html?witem=19687 Primal Batskin Bracers] (Rare Leather Wrist 79 AC, 14 Agi, 7 Sta, +1% to hit) <br>
+
* The shaman in the panther offtanks' group(s) needs to keep a stoneskin totem in range of the offtank at all times.
<small>
+
* All DPS on the priestess.
8x [http://wow.allakhazam.com/db/item.html?witem=19767 Primal Bat Leather],
+
* Additional marked players need to STAY AWAY from the pen areas (the mark has a range - near the doorway or by the gong depending on your range needs).
3x [http://wow.allakhazam.com/db/item.html?witem=15407 Cured Rugged Hide],  
+
=== After First Vanish ===
4x [http://wow.allakhazam.com/db/item.html?witem=12803 Living Essence],
+
* The Panther Priestess will occasionally vanish - during this period go ahead and kill straggler panthers, assisting the MA. Try to conserve mana / energy / rage for the Priestess' reappearance.
3x [http://wow.allakhazam.com/db/item.html?witem=14341 Rune Thread]</small> <br>
+
* Warriors spread out towards the end of the vanish - whoever is closest when the Panther Priestess reappears needs to taunt and tank her until the MT can take over. She must not be attacking healers.
[http://wow.allakhazam.com/db/item.html?witem=19687 Primal Batskin Gloves] (Rare Leather Hands 113 AC, 10 Agi, 9 Sta, +2% to hit) <br>
+
* When she reappears, she usually does a pretty high damage AoE whirlwind attack. You do NOT want to be clustered up when that happens.
<small>  
+
=== When the Hoodoo hits the fan ===
10x [http://wow.allakhazam.com/db/item.html?witem=19767 Primal Bat Leather],
+
* In case of emergency (offtank druid near death) - mages need to be prepared to frost nova the panther pack before they spread out (work out an order ahead of time). While the pack is frost nova'd a backup offtank warrior can attempt to take over (suggestion: challenging shout->retaliation->defensive stance). All others stay concentrated on the priestess.
4x [http://wow.allakhazam.com/db/item.html?witem=15407 Cured Rugged Hide],  
+
* In case of all hell broken loose - earthbind totems, intitmidating shout, flash bombs & fear.
4x [http://wow.allakhazam.com/db/item.html?witem=12803 Living Essence],  
 
3x [http://wow.allakhazam.com/db/item.html?witem=14341 Rune Thread]</small> <br>
 
  
===Tailoring===
+
<br>
'''Item Set: [http://wow.allakhazam.com/db/itemset.html?setid=421 Bloodvine Garb]''' <br>
 
<small>Total Values: Armor: 235, Intellect: 35, Chance to hit with spells +4%, +83 Magic<br>
 
3 pieces: Improves your chance to get a critical strike with spells by 2%.</small><br>
 
[http://wow.allakhazam.com/db/item.html?witem=19682 Bloodvine Vest] (Rare Cloth Chest - 92 Armor, 13 Int, +2% to hit with spells, +27 Magic)<br>
 
<small>3x Mooncloth, 5x Bloodvine, 4x Powerful Mojo, 4x Bolt of Runecloth, 2x Ironweb Spider Silk</small><br>
 
[http://wow.allakhazam.com/db/item.html?witem=19683 Bloodvine Leggings] (Rare Cloth Legs - 80 Armor, 6 Int, +1% to hit with spells, +37 Magic)<br>
 
<small>4x Mooncloth, 4x Bloodvine, 4x Powerful Mojo, 4x Bolt of Runecloth, 2x Ironweb Spider Silk</small><br>
 
[http://wow.allakhazam.com/db/item.html?witem=19684 Bloodvine Boots] (Rare Cloth Feet - 63 Armor, 16 Int, +1% to hit with spells, +19 Magic) <br>
 
<small>3x Mooncloth, 3x Bloodvine, 4x Enchanted Leather, 4x Bolt of Runecloth, 4x Ironweb Spider Silk </small><br>
 
  
= Beastiary =
+
== Tiger Priest (Tony the Tiger) ==
 +
===Phase 1===
 +
* On initial pull, quickly kill non-humanoid adds (Assisting the MA). Try to CC the other adds in a place that the MA can find easily (ex. pull to freezing traps just at the start of the open area.
 +
* In the following order: Rogue add (stands West/Left of the Priest) to 15%, Priest to 10%, Shaman add (stands East/Right of the Priest) to 15% - bring them together and kill them all. If they die too far apart they will resurrect each other.
 +
* The MA will call the switches, but use your brain - be prepared to ease up at 18%/13%/18%.
 +
* The shaman add is worth keeping detect magic up on and purging away lighting shields etc.
 +
* The humanoid High Priest hits like a truck - keep thunderclap on the priest(and hurricane if it can be spared). Try to get by with just PW:S during the MS debuff - conserving healer mana in phase 1 is important.
 +
* The rogue and High priest can be tanked together (shared thunderclap & hurricane), but the shaman will heal the others if they are too close.
 +
* The shaman will attempt to heal himself - interrupt that.
 +
===Phase 2===
 +
* Tony will rise from the dead very quickly after the 3 humanoids are dropped in phase 1.
 +
* Move into the smaller area where the High Priest was before the pull started (but not all the way in the hut - LoS sucks there). Raid on the West/Left, MT (and melee when DPS is on) on the East/Right.
 +
* DPS (and non-emergency healing) is OFF when Tony is not in position. DPS is ON ~1 second after Tony has returned to position.
 +
* An offtank will remain with the healers/ranged and taunt tony back to the MT if aggro does not return immediately.
 +
* While priests will be Group healing as much as they can afford to, be prepared to bandage yourself and/or drink major healing pots and eat whipper root tubers.
 +
* Tony will summon a few adds during phase 2. Freezing traps by the healers, druid sleep, sheep, priest fears, warrior intimidating shotus. Anything but DPS - try not to let yourself be distracted from killing Tony for too long.
 +
* Do NOT put DoTs on Tony's summoned tigers.
 +
* After Tony dies, kill any remaining adds.
  
See the [[Horde ZG Strategies]] page.
+
<br>
 +
== Spider Priestess ==
 +
===Phase 1===
 +
* Killing the spider adds that the Priestess summons is ALWAYS top priority for DPS. Killed early, they are cake. Fully grown (in a matter of seconds) they are devastating.
 +
* The Speaker will be sheeped on the pull and killed after the first wave of baby spiders - be ready to switch DPS onto a baby spider if it comes while killing the Speaker.
 +
* The priestess has an AoE poison effect. If you don't need to be in range, don't stand near her. If you have to eat the poison, be prepared to cure yourself / bandage out of range when the poison is cured (or stay in range and use healing potions/whipper roots).
 +
* Stay behind the designated offtank in a direct line with him, the preistess, and the MT. Be ready for DPS/healing off at the start of phase 2.
 +
===Phase 2===
 +
* The priestest becomes a giant spider and webs anyone near her - temporarily removing them from the aggro list and reducing their long term aggro.
 +
* When this happens, the designated offtank will taunt/challenging shout/mocking blow to get aggro and start tanking her - moving her back in position.
 +
* DPS is OFF until the big spider is back in position. Healing the old tank should pause as well. Heals to the new tank should try to wait for establishment of aggro - but don't let the new tank die.
 +
* The Webbed tank becomes the offtank, and the offtank is the Main tank for a while.
 +
===Human form after Phase 2===
 +
* The original MT will take over tanking when the spider boss returns to human form. See phase 1 for general strategy.
 +
* She will at some point (less so when DPS is strong) attempt to heal herself via lifetap on someone in the raid (usually but not always the MT).
 +
* The lifetap must be dispelled from her target (by a priest) IMMEDIATELY. You can lose 2 minutes of raid damage in seconds if she lifetaps for too long.
 +
* Rumor has it kick, shield bash, pummel, etc can interrupt as well. Better safe than sorry.
  
= Bosses =
+
<br>
[http://wow.allakhazam.com/db/mob.html?wmob=14517 High Priestess Jeklik] (Bat) <br>
+
== Snake Priest ==
Jeklik  begins her attack in bat form. Every ?? seconds, she emits a cry for help that will draw a wave of ?? non-elite bats. She also occasionally casts an AOE silence.  After she reaches 50% health, she returns to humanoid form, and will cast lifedrain/and heals. She is vulnerable to spell interupts including silence (only the interrupt part). During her humanoid phase, a bat rider will drop random firebombs.
+
* Clear the speaker pull out beforehand.
 +
===Phase 1===
 +
* CC all but one of the Priest's adds and kill the adds one at a time following the MA.
 +
* Stay spread out and away from the MT's position. The Priest uses either a flamestrike or a holy nova - the nova used on the raid can wipe the raid.
 +
* Melee during phase 1 should not be in Holy Nova range when under 3500 life - move out for heals and/or bandage.
 +
===Phase 2===
 +
* The priest turns into a snake and emits a big poison cloud.  
 +
* Immediately move out of the poison cloud (even better back away as he morphs so only the MT eats the first cloud).
 +
* Shamans need to use poison cleansing totems, druids should be spamming Abolish Poison on anyone in melee range.
 +
===20%===
 +
* Around 20% the snake starts hitting a LOT harder - healers should pre-emptively overheal the MT at this stage. Thundercap (from a DPS warrior preferrably) and Hurricane should be re-applied at the 21% mark in anticipation.
 +
* If/When the MT dies at the end, just go full DPS and kite while avoiding the poison clouds.
  
 +
<br>
 +
== Bat Priestess ==
 +
===Phase 1===
 +
* She will come down in bat form. Standard tank & kill for the most part.
 +
* Healers and AoE classes need to spread out. She has a short range AoE silence that she sometimes does after a random charge.
 +
* She will summon AoE adds - draw them AWAY from her before starting AoE.
 +
* Healers keep the AoE classes alive, but don't totally forget about the MT in the process.
 +
* Try to be ready to fill in as needed if others have been silenced.
 +
===Phase 2===
 +
* She will attempt to heal herself. Interrupt the heals.
 +
* Firebombs will drop from the sky. Continue to stay spread out and move out of the fire as quickly as possible.
 +
* It is possible to see the start of a bomb and hear the bottle break sound and be out of the way before taking any damage.
 +
* Try not to die.
  
  
Boss #2: [http://wow.allakhazam.com/db/mob.html?wmob=14507 High Priest Venoxis] (Snake)<br>
+
[[Category:World of Warcraft]]
Venoxis starts the fight off with 4 or 5 serpent adds. The serpents can be sheeped/sleeped. Venoxis mana should be drained
 
before engaging into melee range, as he has an AoE chain dmg spell, and some other random dmg spells. At 50% he shape changes
 
into a larger serpent. On the shape change and every ?? seconds later he "farts" out a posion dmg cloud.
 

Latest revision as of 14:18, 18 May 2011

The Ruins of Zul'Gurub is a 20-man raid outdoors instance located in Stranglethorn Vale, directly east from Lake Nazferiti. It ranks in difficultly and quality of rewards below Molten Core, and is challenging but possible for players with gear aquired from Dire Maul, Blackrock Spire, Scholomance, and Stratholme.

Back to the main ZG page: Zul'Gurub.

External Guides and Maps

Initial Information from Goblin Workshop

Map from WoWGuru

Nurfed Guide Nurfed strategy guide at whataboutpp.com

Clearing Trash

Use CC. Don't break CC. Use your brain.

  • All pulls will be started well away from the raid - do NOT creep forward unless you are responsible for CC.
  • MT pulls static groups (for initial aggro). Hunters should place freezing traps and mages should sheep non-trapped (or high risk) targets without being asked - work out targets as quickly as possible in /basinZGCC channel.
  • A designated hunter will try to grab small patrols and bring them back to the raid when good pull opportunities present themselves.
  • On non AoE pulls, one dangerous caster target (Priest, Shadow Caster, Witch Doctor) will be killed right away. Any additional casters must be priority CC targets.
  • On AoE pulls, elites will be offtanked or CC'd then non-elites will be AoE'd AWAY from the elites.
  • Watch your position (especially the outer edge of the main path ring). We do NOT pull all the trash and it is possible for static groups to aggro you if you do not remain aware of your surroundings.
  • Face Snakes and Hunter type characters away from the raid - they have Cone AoE type attacks.
  • Axe throwers can have their whirl attacks cut short via sheeping - please do so even if the thrower is the MA's target.

High Priests and Priestesses

Panther Priestess

Start

  • Raid stands by gong. MT stands in the middle closer to the door at start.
  • Two offtanks (hopefully with green whelp armor) stand well into the panther spawn pens.
  • Do NOT attempt to run back into the instance if you die - the door is sealed and you can bug the gong.
  • Do NOT stay feigned/vanished during a wipe or the gong may bug.
  • If you get marked by the priestess, stand as far back into the gong as possible, you have a short range effect that will draw panthers to you. If you are useful, dps may kill panthers that slip through towards you.
  • Panther adds will be offtanked at the edge of each of the side pens. Please stay clear.
  • The shaman in the panther offtanks' group(s) needs to keep a stoneskin totem in range of the offtank at all times.
  • All DPS on the priestess.
  • Additional marked players need to STAY AWAY from the pen areas (the mark has a range - near the doorway or by the gong depending on your range needs).

After First Vanish

  • The Panther Priestess will occasionally vanish - during this period go ahead and kill straggler panthers, assisting the MA. Try to conserve mana / energy / rage for the Priestess' reappearance.
  • Warriors spread out towards the end of the vanish - whoever is closest when the Panther Priestess reappears needs to taunt and tank her until the MT can take over. She must not be attacking healers.
  • When she reappears, she usually does a pretty high damage AoE whirlwind attack. You do NOT want to be clustered up when that happens.

When the Hoodoo hits the fan

  • In case of emergency (offtank druid near death) - mages need to be prepared to frost nova the panther pack before they spread out (work out an order ahead of time). While the pack is frost nova'd a backup offtank warrior can attempt to take over (suggestion: challenging shout->retaliation->defensive stance). All others stay concentrated on the priestess.
  • In case of all hell broken loose - earthbind totems, intitmidating shout, flash bombs & fear.


Tiger Priest (Tony the Tiger)

Phase 1

  • On initial pull, quickly kill non-humanoid adds (Assisting the MA). Try to CC the other adds in a place that the MA can find easily (ex. pull to freezing traps just at the start of the open area.
  • In the following order: Rogue add (stands West/Left of the Priest) to 15%, Priest to 10%, Shaman add (stands East/Right of the Priest) to 15% - bring them together and kill them all. If they die too far apart they will resurrect each other.
  • The MA will call the switches, but use your brain - be prepared to ease up at 18%/13%/18%.
  • The shaman add is worth keeping detect magic up on and purging away lighting shields etc.
  • The humanoid High Priest hits like a truck - keep thunderclap on the priest(and hurricane if it can be spared). Try to get by with just PW:S during the MS debuff - conserving healer mana in phase 1 is important.
  • The rogue and High priest can be tanked together (shared thunderclap & hurricane), but the shaman will heal the others if they are too close.
  • The shaman will attempt to heal himself - interrupt that.

Phase 2

  • Tony will rise from the dead very quickly after the 3 humanoids are dropped in phase 1.
  • Move into the smaller area where the High Priest was before the pull started (but not all the way in the hut - LoS sucks there). Raid on the West/Left, MT (and melee when DPS is on) on the East/Right.
  • DPS (and non-emergency healing) is OFF when Tony is not in position. DPS is ON ~1 second after Tony has returned to position.
  • An offtank will remain with the healers/ranged and taunt tony back to the MT if aggro does not return immediately.
  • While priests will be Group healing as much as they can afford to, be prepared to bandage yourself and/or drink major healing pots and eat whipper root tubers.
  • Tony will summon a few adds during phase 2. Freezing traps by the healers, druid sleep, sheep, priest fears, warrior intimidating shotus. Anything but DPS - try not to let yourself be distracted from killing Tony for too long.
  • Do NOT put DoTs on Tony's summoned tigers.
  • After Tony dies, kill any remaining adds.


Spider Priestess

Phase 1

  • Killing the spider adds that the Priestess summons is ALWAYS top priority for DPS. Killed early, they are cake. Fully grown (in a matter of seconds) they are devastating.
  • The Speaker will be sheeped on the pull and killed after the first wave of baby spiders - be ready to switch DPS onto a baby spider if it comes while killing the Speaker.
  • The priestess has an AoE poison effect. If you don't need to be in range, don't stand near her. If you have to eat the poison, be prepared to cure yourself / bandage out of range when the poison is cured (or stay in range and use healing potions/whipper roots).
  • Stay behind the designated offtank in a direct line with him, the preistess, and the MT. Be ready for DPS/healing off at the start of phase 2.

Phase 2

  • The priestest becomes a giant spider and webs anyone near her - temporarily removing them from the aggro list and reducing their long term aggro.
  • When this happens, the designated offtank will taunt/challenging shout/mocking blow to get aggro and start tanking her - moving her back in position.
  • DPS is OFF until the big spider is back in position. Healing the old tank should pause as well. Heals to the new tank should try to wait for establishment of aggro - but don't let the new tank die.
  • The Webbed tank becomes the offtank, and the offtank is the Main tank for a while.

Human form after Phase 2

  • The original MT will take over tanking when the spider boss returns to human form. See phase 1 for general strategy.
  • She will at some point (less so when DPS is strong) attempt to heal herself via lifetap on someone in the raid (usually but not always the MT).
  • The lifetap must be dispelled from her target (by a priest) IMMEDIATELY. You can lose 2 minutes of raid damage in seconds if she lifetaps for too long.
  • Rumor has it kick, shield bash, pummel, etc can interrupt as well. Better safe than sorry.


Snake Priest

  • Clear the speaker pull out beforehand.

Phase 1

  • CC all but one of the Priest's adds and kill the adds one at a time following the MA.
  • Stay spread out and away from the MT's position. The Priest uses either a flamestrike or a holy nova - the nova used on the raid can wipe the raid.
  • Melee during phase 1 should not be in Holy Nova range when under 3500 life - move out for heals and/or bandage.

Phase 2

  • The priest turns into a snake and emits a big poison cloud.
  • Immediately move out of the poison cloud (even better back away as he morphs so only the MT eats the first cloud).
  • Shamans need to use poison cleansing totems, druids should be spamming Abolish Poison on anyone in melee range.

20%

  • Around 20% the snake starts hitting a LOT harder - healers should pre-emptively overheal the MT at this stage. Thundercap (from a DPS warrior preferrably) and Hurricane should be re-applied at the 21% mark in anticipation.
  • If/When the MT dies at the end, just go full DPS and kite while avoiding the poison clouds.


Bat Priestess

Phase 1

  • She will come down in bat form. Standard tank & kill for the most part.
  • Healers and AoE classes need to spread out. She has a short range AoE silence that she sometimes does after a random charge.
  • She will summon AoE adds - draw them AWAY from her before starting AoE.
  • Healers keep the AoE classes alive, but don't totally forget about the MT in the process.
  • Try to be ready to fill in as needed if others have been silenced.

Phase 2

  • She will attempt to heal herself. Interrupt the heals.
  • Firebombs will drop from the sky. Continue to stay spread out and move out of the fire as quickly as possible.
  • It is possible to see the start of a bomb and hear the bottle break sound and be out of the way before taking any damage.
  • Try not to die.