Difference between revisions of "Immune"

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(Created page with '{{Immune nav}}')
 
(Added detail about monsters (pets may follow))
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{{Immune nav}}
 
{{Immune nav}}
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{{Intro}}
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*Monsters and [[pet]]s can become immune to any of the six damage types when Resist >= 100%.
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|}
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==Monster==
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*Monsters could be inherently immune to all six damage types, although in practice only one is inherently immune to more than two ([[Megademon|Pit Lords]] of the [[Pandemonium Event]] are immune to all but physical). Inherent immunities always apply and they are always displayed.
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<br>
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===Item===
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*Some monsters spawn with items whose randomly selected [[affix]]es may apply Resist +%, which can result in them becoming immune when this is added to inherent resistance. {{Warn|=If a monster can only become immune due to item affixes, that immunity is '''not''' displayed.}}
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{{Text table}}
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|-valign=top
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!width=139 rowspan=2|Monster
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!colspan=3 align=center|Difficulty level
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|-align=center
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!width=139|Normal
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!width=139|Nightmare
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!width=139|Hell
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|-
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![[Blood Raven (boss)|{{U|=Blood Raven}}]]
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!colspan=3 align=center|[[Short Bow|{{R|=Short Bow}}]]
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|-
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![[Flying Scimitar (construct)|Flying Scimitar]]
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!colspan=3 align=center|[[Scimitar|{{R|=Scimitar}}]]
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|-valign=top
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![[Korlic|{{U|=Korlic}}]]
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!
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*[[Crown|{{M|=Crown}}]]
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*[[Field Plate|{{M|=Field Plate}}]]
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*[[Voulge|{{M|=Voulge}}]]
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*[[Ring (item type)|{{M|=Ring}}]]
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!
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*[[Grand Crown|{{M|=Grand Crown}}]]
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*[[Sharktooth Armor|{{M|=Sharktooth Armor}}]]
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*[[Bill|{{M|=Bill}}]]
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*{{M|=Ring}}
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!
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*[[Corona|{{M|=Corona}}]]
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*[[Kraken Shell|{{M|=Kraken Shell}}]]
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*[[Colossus Voulge|{{M|=Colossus Voulge}}]]
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*{{M|=Ring}}
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|-valign=top
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![[Madawc|{{U|=Madawc}}]]
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!
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*[[Throwing Axe|{{M|=Throwing Axe}}]]
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*{{M|=Throwing Axe}}
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*[[Greaves|{{M|=Greaves}}]]
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*[[Gauntlets|{{M|=Gauntlets}}]]
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!
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*[[Francisca|{{M|=Francisca}}]]
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*{{M|=Francisca}}
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*[[War Boots|{{M|=War Boots}}]]
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*[[War Gauntlets|{{M|=War Gauntlets}}]]
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!
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*[[Flying Axe|{{M|=Flying Axe}}]]
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*{{M|=Flying Axe}}
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*[[Myrmidon Greaves|{{M|=Myrmidon Greaves}}]]
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*[[Ogre Gauntlets|{{M|=Ogre Gauntlets}}]]
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|-valign=top
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![[Talic|{{U|=Talic}}]]
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!
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*{{M|=Field Plate}}
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*[[Broad Sword|{{M|=Broad Sword}}]]
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*[[Tower Shield|{{M|=Tower Shield}}]]
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*{{M|=Greaves}}
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!
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*{{M|=Sharktooth Armor}}
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*[[Battle Sword|{{M|=Battle Sword}}]]
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*[[Pavise|{{M|=Pavise}}]]
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*{{M|=War Boots}}
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!
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*{{M|=Kraken Shell}}
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*[[Conquest Sword|{{M|=Conquest Sword}}]]
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*[[Aegis|{{M|=Aegis}}]]
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*{{M|=Myrmidon Greaves}}
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|}
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[http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=365] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=846170]
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<br>
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<br>
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===Unique bonus===
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*Monsters may also become immune due to Resist +% applied by [[Unique (monster)|Unique]] bonuses (any minions are unaffected [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845829]). However, if two or more immunities are inherent or have already been applied as a result of Resist +% from item affixes or previous Unique bonuses (they are applied in the order in which they are displayed, from left to right [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836874] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=837063]), then Resist +% bonus that would result in further immunity is not applied. Bonus is also not applied if doing so would increase any of two or more existing immunities).
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{{Text table}}
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|-
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!width=139|Bonus
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!width=139|Modifies
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!width=43 align=center|Value
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!width=235|Condition(s) for immunity
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|-valign=top
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![[Stone Skin]]
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|[[Damage Resist]]
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|align=right|+50%
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|
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*DR >= 50%
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*< 2 existing immunities
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|-valign=top
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![[Mana Burn]]
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|[[Magic Resist]]
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|align=right|+20%
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|
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*MR >= 80%
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*< 2 existing immunities
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|-valign=top
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![[Fire Enchanted]]
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|[[Fire Resist]]
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|align=right|+75%
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|
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*FR > 25%
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*< 2 existing immunities
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|-valign=top
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![[Lightning Enchanted]]
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|[[Lightning Resist]]
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|align=right|+75%
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|
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*LR > 25%
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*< 2 existing immunities
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|-valign=top
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![[Cold Enchanted]]
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|[[Cold Resist]]
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|align=right|+75%
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|
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*CR > 25%
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*< 2 existing immunities
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|-valign=top
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![[Poison Enchanted]]
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|[[Poison Resist]]
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|align=right|+75%
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|
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*PR > 25%
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*< 2 existing immunities
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|-valign=top
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![[Magic Resistant]]
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|
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1. Cold Resist<br>
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2. Fire Resist<br>
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3. Lightning Resist
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|align=right|
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+40%<br>
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+40%<br>
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+40%
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|
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*Resist 60-99%
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*< 2 existing immunities
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|-valign=top
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![[Spectral Hit]]
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|
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1. Cold Resist<br>
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2. Fire Resist<br>
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3. Lightning Resist
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|align=right|
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+20%<br>
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+20%<br>
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+20%
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|
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*Resist < 75%
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|}
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<span style=font-size:90%><sup>1</sup> Spectral Hit alone can never result in immunities, but its bonuses can increase immunities resulting from later bonuses.</span>
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*{{Warn|=Although Unique bonuses are not applied if there are two or more existing immunities, if monster has less than two immunities and the others are due to item affixes then immunities ''displayed'' correspond to any inherent immunity and first applied by Unique bonus(es).}}
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{|cellpadding=0 cellspacing=0
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|-valign=top
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|
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[[File:Korlic Immune to Poison.png|thumb|left|240px|{{Ub|=Korlic}} is not poisoned by [[Rabies]] in Normal as a combination of his own Poison Resist 70% and PR >= 30% from item affixes makes him immune.]]
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|
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[[File:Madawc Immune to Fire.png|thumb|left|240px|{{Ub|=Madawc}} isn't damaged by [[Fire Ball]] in Hell as a combination of his Fire Resist 50% and FR >= 50% from item affixes makes him Immune.]]
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|
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[[File:Madawc not Immune to Cold.png|thumb|left|240px|{{Ub|=Madawc}} ''is'' damaged ''and'' chilled by [[Glacial Spike]] in Hell despite displaying Immune to Cold as a second immunity has already been applied by item affixes before Cold Enchanted bonus.]]
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|}
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*{{Warn|=[[Boss]]es of [[Pandemonium Event]] have immunities and Unique bonuses which are '''not''' displayed.}}
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*{{Mb|=[[Ghostly]] Champions}} are set to Damage Resist 80%, even when Immune to Physical. {{Warn|=However, Immune to Physical will still be displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836050] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065]
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[[File:Ghostly Champion.png|frame|center|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord]]}}, it does damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]]
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<br>
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===Breaking immunity===
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*Skills applying Resist -% can result in Resist < 100%, breaking immunity and allowing damage of that type to be applied. However, whenever immunity is inherent or a [[Unique (monster)|Unique]] bonus applying Resist +% contributes, Resist -% applied is only 1/5 of displayed value (rounded down) even if item [[affix]]es result in immunity or are required for subsequent Unique bonus to result in immunity. When immunity is broken, displayed text normally disappears.
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*{{Warn|=Immunity is displayed as broken even if item affixes mean it is not: [[Talic|{{Ub|=Talic}}]]'s inherent fire immunity may appear to be broken by level 10 [[Lower Resist]] (110 - [55/5] = 99), but if he spawns with {{Mb|=Ruby Myrmidon Greaves}} (FR +(31-40)%) then this does not actually happen (110 + 21 - 11 = 120).}}
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*Skills applying Resist -% are still fully effective against acquired immunities to which item affixes alone have contributed.
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<br>
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==Reference==
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion)
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*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
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*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=7626 Monster Resistances and Immunities Guide] (Technical Discussion)

Revision as of 14:17, 22 December 2011