Difference between revisions of "Immune"

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[[File:Valkyrie immunities.png|frame|center|This level 15 Valkyrie (+32% [[All Resistances]] with level 1 [[Decoy]]) is Immune to Fire, Lightning, Cold '''and''' Poison due to resistance bonuses from her items. Although none of this is displayed, she takes no damage from a barrage of [[missile]]s applying [[Fire Damage|fire]], [[Lightning Damage|lightning]], [[Cold Damage|cold]] and [[Poison Damage|poison damage]], and she is neither chilled nor poisoned.]]
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[[File:Valkyrie immunities.png|frame|center|This level 15 Valkyrie ([[All Resistances]] +32 with level 1 [[Decoy]]) is Immune to Fire, Lightning, Cold '''and''' Poison due to resistance bonuses from her items. Although none of this is displayed, she takes no damage from a barrage of [[missile]]s applying [[Fire Damage|fire]], [[Lightning Damage|lightning]], [[Cold Damage|cold]] and [[Poison Damage|poison damage]], and she is neither chilled nor poisoned.]]
  
  
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[[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem]]'s [[Cold Resist]] +50% and CR +50% from level 6 Summon Resist result in it becoming Immune to Cold, neither taking damage nor being chilled by [[Skeleton Mage|Bone Mage]] ice bolts, even though this immunity is not displayed. However, a [[Summon Spirit Wolf|Spirit Wolf]] summoned using a [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does not add to its CR +85%.]]
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[[File:Summon Resist.png|center|thumb|800px|A [[Clay Golem]]'s [[Cold Resist]] +50% and All Resistances +50 from level 6 Summon Resist result in it becoming Immune to Cold, neither taking damage nor being chilled by [[Skeleton Mage|Bone Mage]] ice bolts, even though this immunity is not displayed. However, a [[Summon Spirit Wolf|Spirit Wolf]] summoned using a [[Crescent Moon (Rune Word)|{{Ub|=Crescent Moon}}]] [[Rune Word|rune word]]'s level 18 [[Summon Spirit Wolf]] [[charges]] is killed because Summon Resist does not add to its All Resistances +85.]]
 
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[[File:Ghostly Champion.png|frame|center|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord#Blood Lord|Blood Lord]]}}, it '''does''' damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]]
 
[[File:Ghostly Champion.png|frame|center|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord#Blood Lord|Blood Lord]]}}, it '''does''' damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]]
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Download [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=81059 Monster Resistances.xls] for a filtered list of all monsters and their inherent resistances and immunities in Hell; if you don't have Microsoft Office or Excel, you can download [http://www.microsoft.com/en-us/download/default.aspx Microsoft Excel Viewer] or [http://www.openoffice.org/ OpenOffice] for free to view it.
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==Removal==
 
==Removal==
 
[[Skill]]s applying Resist -% can result in Resist < 100%, removing an immunity and allowing [[damage]] of that type to be applied. However, whenever an immunity is inherent or a [[Unique (monster)|Unique]] [[resistance]] bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if [[item]] [[affix]]es result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 [[Lower Resist]] and Resist -85% from level 12 [[Conviction]] applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it).
 
[[Skill]]s applying Resist -% can result in Resist < 100%, removing an immunity and allowing [[damage]] of that type to be applied. However, whenever an immunity is inherent or a [[Unique (monster)|Unique]] [[resistance]] bonus contributes, the sum of Resist -% applied is rounded down to 1/5 even if [[item]] [[affix]]es result in immunity, or they are required for a subsequent Unique bonus to do so. For example, Resist -41% from level 3 [[Lower Resist]] and Resist -85% from level 12 [[Conviction]] applies Resist -126% in total, which is reduced to Resist -25% [126/5] when applied to an immunity (even when either used in isolation would be sufficient to remove it).
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[[Skill]]s applying Resist -% are still fully effective when applied to immunities wholly dependent on skill or item bonuses. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76822&page=2#entry858856] For example, an [[Iron Golem]] is normally [[Immune to Poison]] with [[Poison Resist]] 100%, and [[Lightning Resist]] 50%: making it from an item with LR +50% and +50% [[All Resistances]] from level 6 [[Summon Resist]] would increase these to PR 150% and LR 150%, making it Immune to Lightning as well; however, casting level 10 Lower Resist would remove its lightning immunity (150-55 = 95) while its poison immunity remained (150 - '''[55/5]''' = 139).
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[[Skill]]s applying Resist -% are still fully effective when applied to immunities wholly dependent on skill or item bonuses. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76822&page=2#entry858856] For example, an [[Iron Golem]] is normally [[Immune to Poison]] with [[Poison Resist]] 100%, and [[Lightning Resist]] 50%: making it from an item with LR +50% and [[All Resistances]] +50 from level 6 [[Summon Resist]] would increase these to PR 150% and LR 150%, making it Immune to Lightning as well; however, casting level 10 Lower Resist would remove its lightning immunity (150-55 = 95) while its poison immunity remained (150 - '''[55/5]''' = 139).
 
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Revision as of 05:23, 31 August 2013