Immune to Physical

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  • <110% immunity can be broken by casting Decrepify.
  • <120% immunity can be broken by casting Amplify Damage.
  • >119% immunity cannot be broken.
  • Immune to Physical monsters will normally remain so if they cannot be cursed: this applies to static units and [[D2 Champion#Possessed|Template:D2 Magic bold]].
  • Sanctuary will pierce (ignore) Damage Resist % of undead: any physical damage from the supplier will be applied to undead as though they had DR 0% if DR >=0% after being cursed with Decrepify or AD (otherwise DR <=0%).
  • Stone Skin applies DR +50% to a Unique monster, which can make it Immune to Physical if DR >49% and it would not result in a third immunity or increase one of two or more existing immunities.
  • If a monster spawns [[D2 Champion#Ghostly|Template:D2 Magic bold]] it is set to DR 80%, regardless of its original DR %. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify or AD will be 100% effective, not 20%.


Normal


Nightmare


Hell


100%

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