Iron Golem

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Template:SS While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed.


Details

Level 1-60 stats


Stat Value
% Melee Physical Damage Returned 135+(15*slvl)
+ Attack Rating 20*Clay Golem.blvl
+% Life 5*Blood Golem.blvl
Damage regeneration 3
+% Damage 6*Fire Golem.blvl
% Chance Critical Hit 5
Velocity 9
Run 9
Drain effectiveness 0%
Chill effectiveness -50
Lightning Resist % 50
Poison Resist % 100


Stat Normal Nightmare Hell
Life 306 595 980
Min Physical Damage 7 11 12
Max Physical Damage 19 30 33
Defense Rating 140+(35*slvl)+MonLvl 140+(35*slvl)+MonLvl 140+(35*slvl)+MonLvl
Attack Rating 80+MonLvl 138+MonLvl 197+MonLvl


  • Only one of the following can be summoned at a time (summoning another will dispel the previous one):
  • Can be summoned from any identified metallic armor or weapon on the ground. Cannot be summoned from the following:


Item Normal Exceptional Elite
Helm
Primal helm
Pelt All
Body armor
Amazon bow All
Bow All
Club All
Crossbow All
Hammer
Mace
Orb All
Staff All
Sword
Wand All
Shield
Shrunken head All
Belt
Boots
Gloves

[1]


  • Damage, defense and other stats are calculated as though armor or weapon were equipped. All stats apply, with the exception of the following:
  • Off-weapon +% Damage from any source (including Fire Golem synergy bonus) applies to the sum of any weapon damage and base damage. [2]
  • Translucent when made from an ethereal armor or weapon or when made from one with Chance to Cast Fade.
  • Level used in chance-to-hit calculations and in determining attack and defense rating is caster level at point of casting.
  • Stats are set at point of casting.
  • Golem Mastery and Summon Resist apply.
  • +% Life from Battle Orders and Oak Sage is applied after +% life from Golem Mastery.
  • Iron Golem thorns only applies to itself and is always overridden by Thorns, even if the Iron Golem skill level is higher or Iron Golem thorns returns more damage. When Thorns is no longer applied, Iron Golem loses its own thorns as well. [3]
  • Summoned again in a new game if Necromancer has at least one skill point invested or a skill bonus. Stats are based on skill bonuses applied at the beginning of the game.
  • Can open doors.
  • Cannot be put into hit recovery or knocked back.


Attack rate


EIAS Frames
-20 20
-19 19
-15 18
-10 17
-5 16
0 15
8 14
15 13
24 12
34 11
46 10
61 9

[4]

Source


Skill bonus

  • +(1-3) Iron Golem (Necromancer Only) can spawn on ilvl >24 wands and shrunken heads.


Charges

  • Iron Golem summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.


Level Charges Source Rlvl Ladder
17 14 Oath sword/axe/mace 49 Yes
22 11 Metalgrid Amulet 81 Yes


Level 1-60 stats

Details



Stat Level
1 2 3 4 5 6 7 8 9 10
% Damage Returned 150 165 180 195 210 225 240 255 270 285


Stat Level
11 12 13 14 15 16 17 18 19 20
% Damage Returned 300 315 330 345 360 375 390 405 420 435


Stat Level
21 22 23 24 25 26 27 28 29 30
% Damage Returned 450 465 480 495 510 525 540 555 570 585


Stat Level
31 32 33 34 35 36 37 38 39 40
% Damage Returned 600 615 630 645 660 675 690 705 720 735


Stat Level
41 42 43 44 45 46 47 48 49 50
% Damage Returned 750 765 780 795 810 825 840 855 870 885


Stat Level
51 52 53 54 55 56 57 58 59 60
% Damage Returned 900 915 930 945 960 975 990 1005 1020 1035


Reference