Knockback

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Revision as of 11:18, 1 November 2008 by Onderduiker (talk | contribs) (New page: <!--Work in progress--> =Description= Knockback will put a target into hit recovery and knock it back from the attacker as shown in the image below. [http://www.theamazonbasin.com/d2/foru...)
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Description

Knockback will put a target into hit recovery and knock it back from the attacker as shown in the image below. [1]


http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_21987.png


Targets can be knocked back a distance of up to three sub-tiles when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving). The attacker's proximity to the target does not influence this distance.


Items

Knockback from items only applies to mêlée and ranged attacks (with some exceptions). Equipping more than one item with Knockback has no effect on either the chance of Knockback being applied or the distance knocked back, and there is no penalty for applying it with a ranged weapon. However, even if an attack is successful and does not get blocked, the chance of Knockback being applied varies depending on monster type [2] (monster types are described and displayed in the Arreat Summit's Monsters section):


Knockback Chance
100% 50% 25% 0%
  • Fallen
  • Spike Fiend
  • Fallen Shaman
  • Fetish
  • Sand Maggot Young
  • Swarm
  • Vile Child
  • Fetish Shaman
  • Bone Fetish
  • Demon Imp
  • Pain Worm
  • Zombie
  • Corrupt Rogue
  • Corrupt Rogue Spearwoman
  • Skeleton
  • Corrupt Rogue Archer
  • Blood Hawk
  • Goatman
  • Skeleton Archer
  • Wraith
  • Skeleton Mage
  • Giant Spider
  • Vampire
  • Sand Raider
  • Mummy
  • Sabre Cat
  • Radament
  • Leaper
  • Scarab Demon
  • Vulture Demon
  • Slinger
  • Greater Mummy
  • Bat Demon
  • Claw Viper
  • Baboon Demon
  • Giant Mosquito
  • Willowisp
  • Zakarum Zealot
  • Zakarum Priest
  • Council Member
  • Oblivion Knight
  • Megademon
  • Death Maulers
  • Succubus
  • Stygian Fury
  • Reanimated Horde
  • Festering Appendage
  • Hell Bovine
  • Wendigo
  • Blood Raven
  • Tainted
  • The Smith
  • Flying Scimitar
  • Sand Maggot
  • Blunderbore
  • Summoner
  • Thorned Hulk
  • Frog Demon
  • Tentacle Beasts 1
  • Vile Mother
  • Finger Mage
  • Regurgitator
  • Hephasto the Armorer
  • Overseer
  • Baal's Minion
  • Siege Beast
  • Blood Lord
  • Abominable
  • Frozen Horror
  • Putrid Defiler
  • Minion of Destruction
  • Blood Hawk Nest
  • Griswold
  • Gargoyle Trap
  • Andariel
  • Mummy Sarcophagus
  • Fire Tower
  • Sand Maggot Egg
  • Coldworm the Burrower
  • Lightning Spire
  • Duriel
  • Mephisto
  • Trapped Soul
  • Izual
  • Window
  • Diablo
  • Bone Prison
  • Catapult
  • Suicide Minion
  • Barricade
  • Barricaded Door
  • Barricaded Tower
  • Prison Door
  • Evil Demon Hut
  • Nihlathak
  • Talic
  • Madawc
  • Korlic
  • Baal


1 Tentacle Beasts can't move but are put into hit recovery when Knockback is applied.


Skills