Difference between revisions of "Leap"

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*Can leap over obstacles, monsters, players, [[mercenary|mercenaries]] and [[pet]]s to targeted point within range and line of sight.
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*Can leap over obstacles, monsters (including [[Barricade]]s, [[Barricaded Door]]s, and [[Barricaded Tower]]s), players, [[mercenary|mercenaries]] and [[pet]]s to targeted point within range and line of sight. Strangely, this includes leaping over archways in the [[Inner Cloister|Inner]] and [[Outer Cloister]]s and over bars in the [[Jail Level 1|Jails]] and [[Flayer Dungeon Level 1|Flayer Dungeon]].
  
  
[[File:Leap.png|center|frame|Leap range is subject to significant diminishing returns, although [[Barbarian (Diablo II)|Barbarian]] can already leap 50% of maximum distance at level 4.]]
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[[File:Leap line of sight.png|center|frame|[[Barbarian (Diablo II)|Barbarian]] leaps over bars in Flayer Dungeon (presumably the ceiling is thick enough to allow him to smash through it without breaking the surface of the upper floor).]]
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[[File:Leap.png|center|frame|Leap range is subject to significant diminishing returns, although Barbarian can already leap 50% of maximum distance as early as level 4.]]
  
  
*Neither [[attack rate]] nor [[cast rate]] apply to leaping, and [[velocity|movement speed]] does not affect time spent leaping. Leap animation has minimum length of 15 frames: [[Barbarian (Diablo II)|Barbarian]] takes off in the sixth frame and lands in the twelfth frame. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554]
 
 
*There is no [[stamina]] loss when leaping.
 
*There is no [[stamina]] loss when leaping.
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*[[velocity|Movement speed]] does not affect time spent leaping: it is always equivalent to base run speed. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/] Leap animation has minimum length of 15 frames, with take-off in the sixth frame and landing in the twelfth frame. [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554]
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*While leaping, can still be hit by [[melee]] attacks and [[radius|radial]] effects like [[aura]]s, [[curse]]s and explosions when within range.
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*[[Missile]]s cannot normally collide with Barbarian while leaping, whether they are static like ground fires or fired horizontally or vertically. However, he can still be hit by missiles fired by ranged unit when directly above it as it fires. [http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/]
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*Hit checks are still performed for [[attack]]s that require them, and [[block]]ing is still fully effective while leaping.
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*No [[Chance to Cast]] modifiers apply while leaping.
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*Cannot switch weapons or access inventory, [[potion]]s or other skills while leaping.
 
*Knockback is always applied to all eligible targets within radius upon impact.
 
*Knockback is always applied to all eligible targets within radius upon impact.
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[[File:Leap knockback.png|center|frame|Leaping can be used to keep monsters in [[hit recovery]], so Barbarian can incapacitate dangers like this [[Cursed]], [[Extra Strong]], [[Aura Enchanted|Might Enchanted]] [[Blood Lord|{{Ub|=Death Lord}}]] and its minions, allowing allies, mercenaries or pets to combat them in safety, or giving Barbarian room to manoeuvre or retreat.]]
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*Placing cursor at Barbarian's feet minimises leaping distance to 2/3 yard (one sub-tile), allowing eligible targets within radius to be knocked back and put into hit recovery every 15 frames (0.6 second).
 
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/barbarian-combatskills.shtml Combat Skills] (Arreat Summit)
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*[http://diablo3.ingame.de/forum/blub-forum-2870/arbeitshread-frogger-1734534/ Arbeitshread Frogger] (inDiablo.de)
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85725 Titan Leap Attacker] (Barbarian Room)
 
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554 <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen] (inDiablo.de)
 
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-3-a-1221989/?postcount=5#post17669554 <nowiki>[FAQ]</nowiki> Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen] (inDiablo.de)

Revision as of 16:53, 22 July 2012