Difference between revisions of "Life After Each Kill"

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{{Attribute nav}}
 
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{{Intro}}
 
{{Intro}}
*After each kill made by the user, life is returned. Does not apply when kill is made by user’s [[mercenary]], [[pet]]s (including sentry [[traps]] and [[Hydra]]) or [[Conversion|converts]], or monsters killed by other monsters due to [[Attract]] or [[Confuse]].
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[[File:Life Stolen.gif|right|frame|Overlay when life is returned.]]
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{{Mb|=Life After Each Kill}} adds life after each kill made by the equipping player character, [[mercenary]] or [[Iron Golem]], although it does not apply when the kill is made by player character’s mercenary, pets (including sentry [[traps]] and [[Hydra]]) or [[Conversion|converts]], or monsters killed by other monsters due to [[Attract]] or [[Confuse]].
 
*Does not apply to kills made passively by the following:
 
*Does not apply to kills made passively by the following:
 
**[[Blade Shield]]
 
**[[Blade Shield]]
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==Life After Each Kill==
 
==Life After Each Kill==
<br>
 
  
 
===Body armor===
 
===Body armor===
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==Life After Each Demon Kill==
 
==Life After Each Demon Kill==
<br>
 
  
 
===Body armor===
 
===Body armor===
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|-
 
|-
 
| +15
 
| +15
|align=left|[[Chaos (Rune Word)|{{Ub|=Chaos}}]] claw
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|align=left|[[Chaos|{{Ub|=Chaos}}]] claw
 
|57
 
|57
 
|No
 
|No

Latest revision as of 18:45, 8 February 2013