Difference between revisions of "Life Stolen"

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m (Removed Blade Shield from weapon damage table, added reference)
 
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{{Intro}}
 
{{Intro}}
 
[[File:Life Stolen.gif|right|frame|Overlay when life is stolen.]]
 
[[File:Life Stolen.gif|right|frame|Overlay when life is stolen.]]
*% Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned.
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{{Mb|=Life Stolen per hit}} returns life to the equipping player character, [[mercenary]] or [[pet]] based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned.
 +
*Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned.
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
 
*Not applied by [[Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
 
*Not applied by [[Blade Sentinel]] or [[Smite]]. Does not work with skills which convert 100% physical attack damage to another type, for obvious reasons:
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**[[Spirit of Barbs]]
 
**[[Spirit of Barbs]]
 
**[[Attacker Takes Damage]].
 
**[[Attacker Takes Damage]].
*For player and [[mercenary]], life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
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*For player character and mercenary, life returned is reduced to 1/2 in Nightmare and 1/3 in Hell.
*Unit damage modifier applies to percentage: against player (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
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*Unit damage modifier applies to percentage: against player character (17% damage), <6% is reduced to 0%, 6-11% is reduced to 1% and so on; for mercenary attacking [[boss]]es in Hell (25% damage), <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508214] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245]
*Skills which apply a fraction of weapon damage also apply that fraction to percentage.
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*Ranged skills which apply a fraction of weapon damage also apply that fraction to percentage:
  
  
{{Text table}}
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{{Text table}} width=67%
!width=67|Class
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!width=13%|Class
 
!colspan=2|Skill
 
!colspan=2|Skill
!width=91|Weapon damage
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!width=13% align=center|Weapon damage
 
|-valign=top
 
|-valign=top
 
!rowspan=2|[[Amazon]]
 
!rowspan=2|[[Amazon]]
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|align=center|3/4
 
|align=center|3/4
 
|-valign=top
 
|-valign=top
!rowspan=3|[[Assassin]]
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!rowspan=2|[[Assassin]]
|width=67 rowspan=2|[[Blade Fury]]
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|width=12% rowspan=2|[[Blade Fury]]
|width=67|One-handed
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|width=12%|One-handed
 
|align=center|3/4
 
|align=center|3/4
 
|-
 
|-
 
|Two-handed
 
|Two-handed
 
|align=center|3/8
 
|align=center|3/8
|-
 
|colspan=2|[[Blade Shield]]
 
|align=center|1/4
 
 
|}
 
|}
  
  
*Thus using Blade Fury with a two-handed weapon, <3% is reduced to 0%, 3-5% is reduced to 1%, and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
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*Thus using Blade Fury with a two-handed weapon, <3% is reduced to 0%, 3-5% is reduced to 1%, and so on. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/127462-blade-fury-dual-claw/&do=findComment&comment=1575092]
 
*Unit [[drain effectiveness]] also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself).
 
*Unit [[drain effectiveness]] also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself).
 
*[[Life Tap]] is not affected by [[difficulty]] level penalties, unit damage modifiers, weapon damage fractions or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite.
 
*[[Life Tap]] is not affected by [[difficulty]] level penalties, unit damage modifiers, weapon damage fractions or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite.
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==Skill==
 
==Skill==
{{Text table}}
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{{Text table}} width=75%
 
|-
 
|-
!width=139|Skill
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!width=33%|[[Skill]]
!width=355|% Life Stolen per hit
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!width=54%|% Life Stolen per hit
!width=67 align=center|Min Rlvl
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!width=13% align=center|Min [[Requirements|Rlvl]]
 
|-
 
|-
 
|'''[[Cobra Strike]]''' charge 1
 
|'''[[Cobra Strike]]''' charge 1
|(5*slvl) + 35
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|35 + (5*slvl)
 
|align=right|12
 
|align=right|12
 
|-
 
|-
 
|'''Cobra Strike''' charge 2
 
|'''Cobra Strike''' charge 2
|(5*slvl) + 35
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|35 + (5*slvl)
 
|align=right|12
 
|align=right|12
 
|-
 
|-
 
|'''Cobra Strike''' charge 3
 
|'''Cobra Strike''' charge 3
|(10*slvl) + 70
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|70 + (10*slvl)
 
|align=right|12
 
|align=right|12
 
|-
 
|-
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|-
 
|-
 
|10%
 
|10%
|align=left|[[Immortal King's Forge|{{Sb|=Immortal King's Forge War Gauntlets}}]] 4 items
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|align=left|[[Immortal King's Forge|{{Sb|=Immortal King's Forge War Gauntlets}}]] (4 items)
 
|47/76
 
|47/76
 
|No
 
|No
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727 Rounding Down Leech] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/ Rounding Down Leech] (D2 Technical)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/127462-blade-fury-dual-claw/ Blade Fury & Dual Claw] (D2 Assassin)
  
 
[[Category:Attack]]
 
[[Category:Attack]]

Latest revision as of 10:52, 20 February 2022