Difference between revisions of "Life Stolen"

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{{Attribute nav}}
 
{{Attribute nav}}
 
{{Intro}}
 
{{Intro}}
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[[File:Life Stolen.gif|right|frame|Overlay when life is stolen.]]
 
*% Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned.
 
*% Life Stolen per hit returns life to the user based on a percentage of final physical attack damage applied: if a target takes no physical attack damage, no life is returned. Casting [[Amplify Damage]] or [[Decrepify]] will reduce [[Damage Resist]] and consequently increase final physical attack damage and thus life returned.
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
 
*Percentages from multiple sources are summed, although when [[two weapons]] are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
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*Thus using Blade Fury with a two-handed weapon, <3% is reduced to 0%, 3-5% is reduced to 1%, and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
 
*Thus using Blade Fury with a two-handed weapon, <3% is reduced to 0%, 3-5% is reduced to 1%, and so on. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088]
 
*Unit [[drain effectiveness]] also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself).
 
*Unit [[drain effectiveness]] also reduces life returned: no life is returned when attacking monsters with 0% drain effectiveness, regardless of final physical attack damage applied. When attacking a monster with 50% drain effectiveness in Hell, only life equivalent to ~1/6 (1/3 * 1/2) percentage of final physical attack damage is returned (reductions apply to life returned, not the percentage itself).
*[[Life Tap]] is not affected by difficulty level penalties, unit damage modifiers, weapon damage fractions or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite.
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*[[Life Tap]] is not affected by [[difficulty]] level penalties, unit damage modifiers, weapon damage fractions or drain effectiveness: it always returns life equivalent to 50% of final physical attack damage, even when using Smite.
 
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|-
 
|-
 
!align=left|[[Feral Rage]]
 
!align=left|[[Feral Rage]]
|4 - ( 4 * ( [slvl/2] + 3 ) )
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|4 - (4 * ( [slvl/2] + 3) )
 
|12
 
|12
 
|-
 
|-
 
!align=left|[[Hunger]]
 
!align=left|[[Hunger]]
|min (50 + [ 150 * [ (110*slvl) / (slvl+6) ] / 100 ] , 200)
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|min(50 + [150 * [ (110*slvl) / (slvl+6) ] / 100] , 200)
 
|24
 
|24
 
|}
 
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Revision as of 16:31, 5 July 2012