Difference between revisions of "Lightning Resist"
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− | {{Mb|=Lightning Resist}} modifies lightning damage by a percentage; LR -100% is the floor, while LR > 99% makes a unit [[Immune to Lightning]]. | + | {{Mb|=Lightning Resist}} modifies lightning damage by a percentage, after Magic Damage Reduced has been applied; LR -100% is the floor, while LR > 99% makes a unit [[Immune to Lightning]]. |
*Player and [[mercenary]] normally have a ceiling of LR 75%, but this can be increased to LR 95% by applying +% [[Maximum Lightning Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of LR 75%, but this can be increased to LR 95% by applying +% [[Maximum Lightning Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of LR -40% in Nightmare and LR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
− | *Lightning damage tends to be the most damaging | + | *Lightning damage tends to be the most damaging element, both in terms of average and maximum damage, so resistance tends to be important. |
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− | ==Weapon== | + | ===Weapon=== |
{{Affix bonus}} | {{Affix bonus}} | ||
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{{Skill bonus}} | {{Skill bonus}} | ||
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− | | + | + | | +lvl% |
!align=left|[[Stormspike|{{U|=Stormspike Stilleto}}]] | !align=left|[[Stormspike|{{U|=Stormspike Stilleto}}]] | ||
|41 | |41 | ||
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|align=left|[[Spirit|{{Ub|=Spirit}}]] shield | |align=left|[[Spirit|{{Ub|=Spirit}}]] shield | ||
|25 | |25 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
| +50% | | +50% | ||
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<br> | <br> | ||
<br> | <br> | ||
+ | |||
===Ring=== | ===Ring=== | ||
{{Affix bonus}} | {{Affix bonus}} | ||
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!align=left|[[Resist Lightning]] | !align=left|[[Resist Lightning]] | ||
|min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] | |min(35 + [115 * [110*slvl / slvl+6] /100] , 150) to self and [[ally|allies]] in (4*slvl + 28) /3 yard [[radius]] | ||
− | |align=right| | + | |align=right|12 |
|- | |- | ||
!align=left|[[Conviction]] <sup>1 2</sup> | !align=left|[[Conviction]] <sup>1 2</sup> | ||
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<br> | <br> | ||
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==Pet== | ==Pet== | ||
Revision as of 14:59, 13 August 2013
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Fire Resist, Cold Resist and Poison Resist prefixes
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orbs
Bow
Club
Dagger
Hammer
Mace
Orb
Polearm
Rod
Scepter
Staff
Wand
Shield
1 Lightning Resist +48% displayed due to +13% All Resistances
Ring
Belt
Boots
Gloves
Set bonus
SkillPaladin
1 LR -% is rounded down to 1/5 when a unit is Immune to Lightning, or becomes so due to Unique bonus(es) PetDruid
Necromancer
MonsterConsult individual monster pages for lightning resistance of a particular monster, or individual area pages for lightning resistance of all monsters in a particular area.
Reference
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