Lightning Sentry

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Template:D2 Trap


Template:D2 Unique


Details

Level 1-60 stats


Template:D2 Stat |- !align=left|Shots Fired |10 |- !align=left|Missile Range (Frames) |8+(2*slvl) |- !align=left|Min Lightning Damage |1 |- !align=left|Template:D2 Set |12*(Shock Web.blvl+Charged Bolt Sentry.blvl+Death Sentry.blvl) |}


Template:D2 Skill |- !align=left|Max Lightning Damage |(10*slvl)+10||(16*slvl)-38||(24*slvl)-166||(34*slvl)-386||(44*slvl)-666 |}


  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Lightning Skill Damage and -% Enemy Lightning Resistance do not apply.
  • Fires a piercing lightning bolt with each shot. Lightning bolts are size 2, which means that they can collide with more than one target simultaneously. Although last collide is enabled, since bolts are not destroyed upon collision a single bolt can collide alternately with two adjacent targets, potentially applying its lightning damage twice to each target before it is out of range. [1]
  • Lightning bolts become longer range as skill level increases, but target needs to be within awareness range of sentry.
  • +% Lightning Damage synergy bonus does not apply to minimum lightning damage.
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
  • Uses attack rate.


Sources

  • Shadow Warrior and Shadow Master can also summon Lightning Sentry.


Skill bonus

  • +1-3 Lightning Sentry (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).


Level 1-60 stats

Details

Template:D2 Level 1-10 |- !align=left|Missile Range (Seconds) |0.4||0.48||0.56||0.64||0.72||0.8||0.88||0.96||1.04||1.12 |- !align=left|Max Lightning Damage |20||30||40||50||60||70||80||90||106||122 |}


Template:D2 Level 11-20 |- !align=left|Missile Range (Seconds) |1.2||1.28||1.36||1.44||1.52||1.6||1.68||1.76||1.84||1.92 |- !align=left|Max Lightning Damage |138||154||170||186||202||218||242||266||290||314 |}


Template:D2 Level 21-30 |- !align=left|Missile Range (Seconds) |2||2.08||2.16||2.24||2.32||2.4||2.48||2.56||2.64||2.72 |- !align=left|Max Lightning Damage |338||362||396||430||464||498||532||566||610||654 |}


Template:D2 Level 31-40 |- !align=left|Missile Range (Seconds) |2.8||2.88||2.96||3.04||3.12||3.2||3.28||3.36||3.44||3.52 |- !align=left|Max Lightning Damage |698||742||786||830||874||918||962||1,006||1,050||1,094 |}


Template:D2 Level 41-50 |- !align=left|Missile Range (Seconds) |3.6||3.68||3.76||3.84||3.92||4||4.08||4.16||4.24||4.32 |- !align=left|Max Lightning Damage |1,138||1,182||1,226||1,270||1,314||1,358||1,402||1,446||1,490||1,534 |}


Template:D2 Level 51-60 |- !align=left|Missile Range (Seconds) |4.4||4.48||4.56||4.64||4.72||4.8||4.88||4.96||5.04||5.12 |- !align=left|Max Lightning Damage |1,578||1,622||1,666||1,710||1,754||1,798||1,842||1,886||1,930||1,974 |}

References