Difference between revisions of "Mausoleum"

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Line 3: Line 3:
 
{| border="1"
 
{| border="1"
 
!Monster
 
!Monster
 +
!Name
 
!Level
 
!Level
 
!HP
 
!HP
!Experience
+
!Exp
!Defense
+
!Damage
!ResDm
+
!AR
!ResMa
+
!Def
!ResFi
+
!ResD
!ResLi
+
!ResM
!ResCo
+
!ResF
!ResPo
+
!ResL
|-
+
!ResC
| [[D2_The Mausoleum#skeleton1|skeleton1]] || 2 || 7-11 || 34 || 10 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 50
+
!ResP
|-
+
|-  
| [[D2_The Mausoleum#zombie2|zombie2]] || 2 || 9-16 || 44 || 10 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 50
+
| [[D2_The Mausoleum#skeleton1|skeleton1]] || Skeleton || 2 || 7-11 || 34 || 1-3 || 12 || 10 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 50
 +
|-  
 +
| [[D2_The Mausoleum#zombie2|zombie2]] || Hungry Dead || 2 || 9-16 || 44 || 1-4 || 12 || 10 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 50
 
|}  
 
|}  
 
<br>
 
<br>
Line 22: Line 25:
 
{| border="1"
 
{| border="1"
 
!Monster
 
!Monster
 +
!Name
 
!Level
 
!Level
 
!HP
 
!HP
!Experience
+
!Exp
!Defense
+
!Damage
!ResDm
+
!AR
!ResMa
+
!Def
!ResFi
+
!ResD
!ResLi
+
!ResM
!ResCo
+
!ResF
!ResPo
+
!ResL
|-
+
!ResC
| [[D2_The Mausoleum#skeleton1 (Nightmare)|skeleton1]] || 37 || 391-559 || 2333 || 540 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 75
+
!ResP
|-
+
|-  
| [[D2_The Mausoleum#zombie2 (Nightmare)|zombie2]] || 37 || 586-838 || 2882 || 432 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 75
+
| [[D2_The Mausoleum#skeleton1 (Nightmare)|skeleton1]] || Skeleton || 37 || 391-559 || 2333 || 12-32 || 907-945 || 540 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 75
 +
|-  
 +
| [[D2_The Mausoleum#zombie2 (Nightmare)|zombie2]] || Hungry Dead || 37 || 586-838 || 2882 || 18-46 || 793-831 || 432 || 0 || 0 || 0 || 0 || 0 || style="background:palegreen" | 75
 
|}  
 
|}  
 
<br>
 
<br>
Line 41: Line 47:
 
{| border="1"
 
{| border="1"
 
!Monster
 
!Monster
 +
!Name
 
!Level
 
!Level
 
!HP
 
!HP
!Experience
+
!Exp
!Defense
+
!Damage
!ResDm
+
!AR
!ResMa
+
!Def
!ResFi
+
!ResD
!ResLi
+
!ResM
!ResCo
+
!ResF
!ResPo
+
!ResL
|-
+
!ResC
| [[D2_The Mausoleum#skeleton1 (Hell)|skeleton1]] || 85 || 4327-6182 || 43515 || 1651 || style="background:lightgray" | 33 || 0 || 0 || style="background:yellow" | 100 || 0 || style="background:palegreen" | 75
+
!ResP
|-
+
|-  
| [[D2_The Mausoleum#zombie2 (Hell)|zombie2]] || 85 || 6491-9273 || 53754 || 1320 || style="background:lightgray" | 50 || 0 || 0 || style="background:yellow" | 110 || 0 || style="background:palegreen" | 75
+
| [[D2_The Mausoleum#skeleton1 (Hell)|skeleton1]] || Skeleton || 85 || 4327-6182 || 43515 || 38-100 || 4089-4260 || 1651 || style="background:lightgray" | 33 || 0 || 0 || style="background:yellow" | 100 || 0 || style="background:palegreen" | 75
 +
|-  
 +
| [[D2_The Mausoleum#zombie2 (Hell)|zombie2]] || Hungry Dead || 85 || 6491-9273 || 53754 || 57-144 || 3578-3748 || 1320 || style="background:lightgray" | 50 || 0 || 0 || style="background:yellow" | 110 || 0 || style="background:palegreen" | 75
 
|}  
 
|}  
 
<br>
 
<br>
Line 60: Line 69:
 
===skeleton1===
 
===skeleton1===
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common Stats'''<br>  
+
| colspan="3" | '''Common stats for Skeleton'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 
| style="background:palegreen" | Poison res 50
 
| style="background:palegreen" | Poison res 50
Line 69: Line 78:
  
 
|}
 
|}
Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animation_Code_SK|SK]] Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
Flags: isMelee lUndead opendoors corpsesel isAtt revive<br>
+
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 +
Skill1 seq_skeletonraise Level 1 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  
Line 81: Line 91:
 
|}  
 
|}  
 
|-
 
|-
| width="250" | A1 1-3 12 AR <br>
+
| A1 1-3 (12 AR) <br>
A2 1-3 12 AR <br>
+
A2 1-3 (12 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
 
| colspan="3" |  
 
| colspan="3" |  
Line 96: Line 103:
 
|}  
 
|}  
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
| width="250" | A1 1-4 26 AR <br>
+
| A1 1-4 (26 AR) <br>
A2 1-4 26 AR <br>
+
A2 1-4 (26 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:gold"
 
|- style="background:gold"
 
| colspan="3" |  
 
| colspan="3" |  
Line 112: Line 116:
 
|}  
 
|}  
 
|- style="background:gold"
 
|- style="background:gold"
| width="250" | A1 1-4 35 AR <br>
+
| A1 1-4 (35 AR) <br>
A2 1-4 35 AR <br>
+
A2 1-4 (35 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:lightgray"
 
|- style="background:lightgray"
 
| colspan="3" |  
 
| colspan="3" |  
Line 127: Line 128:
 
|}  
 
|}  
 
|- style="background:lightgray"
 
|- style="background:lightgray"
| width="250" | A1 1-4 35 AR <br>
+
| A1 1-4 (35 AR) <br>
A2 1-4 35 AR <br>
+
A2 1-4 (35 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|}<br>
 
|}<br>
 
===zombie2===
 
===zombie2===
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common Stats'''<br>  
+
| colspan="3" | '''Common stats for Hungry Dead'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 
| style="background:palegreen" | Poison res 50
 
| style="background:palegreen" | Poison res 50
Line 144: Line 142:
  
 
|}
 
|}
Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animation_Code_ZM|ZM]] Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
Flags: isMelee lUndead corpsesel isAtt revive soft<br>
+
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN<br><br>
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  
Line 156: Line 154:
 
|}  
 
|}  
 
|-
 
|-
| width="250" | A1 1-3 12 AR <br>
+
| A1 1-3 (12 AR) <br>
A2 3-4 12 AR <br>
+
A2 3-4 (12 AR) <br>
 
 
|
 
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
 
| colspan="3" |  
 
| colspan="3" |  
Line 170: Line 166:
 
|}  
 
|}  
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
| width="250" | A1 1-4 26 AR <br>
+
| A1 1-4 (26 AR) <br>
A2 4-5 26 AR <br>
+
A2 4-5 (26 AR) <br>
 
 
|
 
 
|- style="background:gold"
 
|- style="background:gold"
 
| colspan="3" |  
 
| colspan="3" |  
Line 185: Line 179:
 
|}  
 
|}  
 
|- style="background:gold"
 
|- style="background:gold"
| width="250" | A1 1-4 35 AR <br>
+
| A1 1-4 (35 AR) <br>
A2 4-5 35 AR <br>
+
A2 4-5 (35 AR) <br>
 
 
|
 
 
|- style="background:lightgray"
 
|- style="background:lightgray"
 
| colspan="3" |  
 
| colspan="3" |  
Line 199: Line 191:
 
|}  
 
|}  
 
|- style="background:lightgray"
 
|- style="background:lightgray"
| width="250" | A1 1-4 35 AR <br>
+
| A1 1-4 (35 AR) <br>
A2 4-5 35 AR <br>
+
A2 4-5 (35 AR) <br>
 
 
|
 
 
|}<br>
 
|}<br>
 
==Nightmare==
 
==Nightmare==
 
===skeleton1 (Nightmare)===
 
===skeleton1 (Nightmare)===
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common Stats'''<br>  
+
| colspan="3" | '''Common stats for Skeleton'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 
| style="background:palegreen" | Poison res 75
 
| style="background:palegreen" | Poison res 75
Line 216: Line 206:
  
 
|}
 
|}
Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animation_Code_SK|SK]] Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
Flags: isMelee lUndead opendoors corpsesel isAtt revive<br>
+
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 +
Skill1 seq_skeletonraise Level 4 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  
Line 228: Line 219:
 
|}  
 
|}  
 
|-
 
|-
| width="250" | A1 12-31 907 AR <br>
+
| A1 12-31 (907 AR) <br>
A2 12-32 945 AR <br>
+
A2 12-32 (945 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
 
| colspan="3" |  
 
| colspan="3" |  
Line 240: Line 228:
 
| Defense 564<br>
 
| Defense 564<br>
 
| Experience 8016<br>
 
| Experience 8016<br>
| TC: [[ D2_Act 1 (N) Champ B | Act 1 (N) Champ B ]]<br>
+
| TC: [[ D2_Act 1 (N) Champ A | Act 1 (N) Champ A ]]<br>
 
|}  
 
|}  
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
| width="250" | A1 13-33 950 AR <br>
+
| A1 13-33 (950 AR) <br>
A2 13-34 990 AR <br>
+
A2 13-34 (990 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:gold"
 
|- style="background:gold"
 
| colspan="3" |  
 
| colspan="3" |  
Line 255: Line 240:
 
| Defense 576<br>
 
| Defense 576<br>
 
| Experience 14300<br>
 
| Experience 14300<br>
| TC: [[ D2_Act 1 (N) Unique C | Act 1 (N) Unique C ]]<br>
+
| TC: [[ D2_Act 1 (N) Unique B | Act 1 (N) Unique B ]]<br>
 
| FE damage 34-57 Physical, 34-57 Fire<br>
 
| FE damage 34-57 Physical, 34-57 Fire<br>
 
|}  
 
|}  
 
|- style="background:gold"
 
|- style="background:gold"
| width="250" | A1 13-33 972 AR <br>
+
| A1 13-33 (972 AR) <br>
A2 13-34 1012 AR <br>
+
A2 13-34 (1012 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:lightgray"
 
|- style="background:lightgray"
 
| colspan="3" |  
 
| colspan="3" |  
Line 271: Line 253:
 
| Defense 576<br>
 
| Defense 576<br>
 
| Experience 2860<br>
 
| Experience 2860<br>
| TC: [[ D2_Act 1 (N) H2H C | Act 1 (N) H2H C ]]<br>
+
| TC: [[ D2_Act 1 (N) H2H B | Act 1 (N) H2H B ]]<br>
 
|}  
 
|}  
 
|- style="background:lightgray"
 
|- style="background:lightgray"
| width="250" | A1 13-33 972 AR <br>
+
| A1 13-33 (972 AR) <br>
A2 13-34 1012 AR <br>
+
A2 13-34 (1012 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|}<br>
 
|}<br>
 
===zombie2 (Nightmare)===
 
===zombie2 (Nightmare)===
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common Stats'''<br>  
+
| colspan="3" | '''Common stats for Hungry Dead'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 
| style="background:palegreen" | Poison res 75
 
| style="background:palegreen" | Poison res 75
Line 291: Line 270:
  
 
|}
 
|}
Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animation_Code_ZM|ZM]] Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
Flags: isMelee lUndead corpsesel isAtt revive soft<br>
+
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN<br><br>
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  
Line 303: Line 282:
 
|}  
 
|}  
 
|-
 
|-
| width="250" | A1 18-43 793 AR <br>
+
| A1 18-43 (793 AR) <br>
A2 21-46 831 AR <br>
+
A2 21-46 (831 AR) <br>
 
 
|
 
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
 
| colspan="3" |  
 
| colspan="3" |  
Line 314: Line 291:
 
| Defense 451<br>
 
| Defense 451<br>
 
| Experience 9903<br>
 
| Experience 9903<br>
| TC: [[ D2_Act 1 (N) Champ B | Act 1 (N) Champ B ]]<br>
+
| TC: [[ D2_Act 1 (N) Champ A | Act 1 (N) Champ A ]]<br>
 
|}  
 
|}  
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
| width="250" | A1 19-46 831 AR <br>
+
| A1 19-46 (831 AR) <br>
A2 23-49 871 AR <br>
+
A2 23-49 (871 AR) <br>
 
 
|
 
 
|- style="background:gold"
 
|- style="background:gold"
 
| colspan="3" |  
 
| colspan="3" |  
Line 328: Line 303:
 
| Defense 460<br>
 
| Defense 460<br>
 
| Experience 17665<br>
 
| Experience 17665<br>
| TC: [[ D2_Act 1 (N) Unique C | Act 1 (N) Unique C ]]<br>
+
| TC: [[ D2_Act 1 (N) Unique B | Act 1 (N) Unique B ]]<br>
 
| FE damage 51-86 Physical, 51-86 Fire<br>
 
| FE damage 51-86 Physical, 51-86 Fire<br>
 
|}  
 
|}  
 
|- style="background:gold"
 
|- style="background:gold"
| width="250" | A1 19-46 850 AR <br>
+
| A1 19-46 (850 AR) <br>
A2 23-49 891 AR <br>
+
A2 23-49 (891 AR) <br>
 
 
|
 
 
|- style="background:lightgray"
 
|- style="background:lightgray"
 
| colspan="3" |  
 
| colspan="3" |  
Line 343: Line 316:
 
| Defense 460<br>
 
| Defense 460<br>
 
| Experience 3533<br>
 
| Experience 3533<br>
| TC: [[ D2_Act 1 (N) H2H C | Act 1 (N) H2H C ]]<br>
+
| TC: [[ D2_Act 1 (N) H2H B | Act 1 (N) H2H B ]]<br>
 
|}  
 
|}  
 
|- style="background:lightgray"
 
|- style="background:lightgray"
| width="250" | A1 19-46 850 AR <br>
+
| A1 19-46 (850 AR) <br>
A2 23-49 891 AR <br>
+
A2 23-49 (891 AR) <br>
 
 
|
 
 
|}<br>
 
|}<br>
 
==Hell==
 
==Hell==
 
===skeleton1 (Hell)===
 
===skeleton1 (Hell)===
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common Stats'''<br>  
+
| colspan="3" | '''Common stats for Skeleton'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 
| style="background:lightgray" | Physical res 33
 
| style="background:lightgray" | Physical res 33
Line 365: Line 336:
  
 
|}
 
|}
Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animation_Code_SK|SK]] Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
Flags: isMelee lUndead opendoors corpsesel isAtt revive<br>
+
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ<br><br>
 +
Skill1 seq_skeletonraise Level 8 [[D2_SkeletonRaise|SkeletonRaise]] <br>
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  
Line 377: Line 349:
 
|}  
 
|}  
 
|-
 
|-
| width="250" | A1 38-96 4089 AR <br>
+
| A1 38-96 (4089 AR) <br>
A2 38-100 4260 AR <br>
+
A2 38-100 (4260 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
 
| colspan="3" |  
 
| colspan="3" |  
Line 392: Line 361:
 
|}  
 
|}  
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
| width="250" | A1 39-98 4180 AR <br>
+
| A1 39-98 (4180 AR) <br>
A2 39-102 4355 AR <br>
+
A2 39-102 (4355 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:gold"
 
|- style="background:gold"
 
| colspan="3" |  
 
| colspan="3" |  
Line 408: Line 374:
 
|}  
 
|}  
 
|- style="background:gold"
 
|- style="background:gold"
| width="250" | A1 40-100 4226 AR <br>
+
| A1 40-100 (4226 AR) <br>
A2 40-105 4402 AR <br>
+
A2 40-105 (4402 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|- style="background:lightgray"
 
|- style="background:lightgray"
 
| colspan="3" |  
 
| colspan="3" |  
Line 423: Line 386:
 
|}  
 
|}  
 
|- style="background:lightgray"
 
|- style="background:lightgray"
| width="250" | A1 40-100 4226 AR <br>
+
| A1 40-100 (4226 AR) <br>
A2 40-105 4402 AR <br>
+
A2 40-105 (4402 AR) <br>
 
 
|
 
Skill1 [[D2_SkeletonRaise|SkeletonRaise]] seq_skeletonraise <br>
 
 
|}<br>
 
|}<br>
 
===zombie2 (Hell)===
 
===zombie2 (Hell)===
 
{| border="1"
 
{| border="1"
| colspan="3" | '''Common Stats'''<br>  
+
| colspan="3" | '''Common stats for Hungry Dead'''<br>  
 
{| cellpadding="5"  
 
{| cellpadding="5"  
 
| style="background:lightgray" | Physical res 50
 
| style="background:lightgray" | Physical res 50
Line 442: Line 402:
  
 
|}
 
|}
Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
+
Code:[[D2_Animation_Code_ZM|ZM]] Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2<br>
Flags: isMelee lUndead corpsesel isAtt revive soft<br>
+
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN<br><br>
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  
Line 454: Line 414:
 
|}  
 
|}  
 
|-
 
|-
| width="250" | A1 57-134 3578 AR <br>
+
| A1 57-134 (3578 AR) <br>
A2 67-144 3748 AR <br>
+
A2 67-144 (3748 AR) <br>
 
 
|
 
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
 
| colspan="3" |  
 
| colspan="3" |  
Line 468: Line 426:
 
|}  
 
|}  
 
|- style="background:aquamarine"
 
|- style="background:aquamarine"
| width="250" | A1 58-137 3658 AR <br>
+
| A1 58-137 (3658 AR) <br>
A2 68-147 3832 AR <br>
+
A2 68-147 (3832 AR) <br>
 
 
|
 
 
|- style="background:gold"
 
|- style="background:gold"
 
| colspan="3" |  
 
| colspan="3" |  
Line 483: Line 439:
 
|}  
 
|}  
 
|- style="background:gold"
 
|- style="background:gold"
| width="250" | A1 60-140 3698 AR <br>
+
| A1 60-140 (3698 AR) <br>
A2 70-150 3874 AR <br>
+
A2 70-150 (3874 AR) <br>
 
 
|
 
 
|- style="background:lightgray"
 
|- style="background:lightgray"
 
| colspan="3" |  
 
| colspan="3" |  
Line 497: Line 451:
 
|}  
 
|}  
 
|- style="background:lightgray"
 
|- style="background:lightgray"
| width="250" | A1 60-140 3698 AR <br>
+
| A1 60-140 (3698 AR) <br>
A2 70-150 3874 AR <br>
+
A2 70-150 (3874 AR) <br>
 
 
|
 
 
|}<br>
 
|}<br>
 
[[ Category:Diablo II Areas ]]
 
[[ Category:Diablo II Areas ]]

Revision as of 22:04, 19 August 2008

Act 1 - Crypt 2 A
Normal

Monster Name Level HP Exp Damage AR Def ResD ResM ResF ResL ResC ResP
skeleton1 Skeleton 2 7-11 34 1-3 12 10 0 0 0 0 0 50
zombie2 Hungry Dead 2 9-16 44 1-4 12 10 0 0 0 0 0 50


Nightmare

Monster Name Level HP Exp Damage AR Def ResD ResM ResF ResL ResC ResP
skeleton1 Skeleton 37 391-559 2333 12-32 907-945 540 0 0 0 0 0 75
zombie2 Hungry Dead 37 586-838 2882 18-46 793-831 432 0 0 0 0 0 75


Hell

Monster Name Level HP Exp Damage AR Def ResD ResM ResF ResL ResC ResP
skeleton1 Skeleton 85 4327-6182 43515 38-100 4089-4260 1651 33 0 0 100 0 75
zombie2 Hungry Dead 85 6491-9273 53754 57-144 3578-3748 1320 50 0 0 110 0 75


Normal

skeleton1

Common stats for Skeleton
Poison res 50 ToBlock 10 Drain 0 Cold Effect -50 Damage Regen 2

Code:SK Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ

Skill1 seq_skeletonraise Level 1 SkeletonRaise

Level 2

HP 7-11
Defense 10
Experience 34
TC: Act 1 H2H A
A1 1-3 (12 AR)

A2 1-3 (12 AR)

Level 4 (Champion)

HP 36-57
Defense 20
Experience 153
TC: Act 1 Champ A
A1 1-4 (26 AR)

A2 1-4 (26 AR)

Level 5 (Unique)

HP 56-84
Defense 25
Experience 300
TC: Act 1 Unique A
FE damage 1-2 Physical, 1-2 Fire
A1 1-4 (35 AR)

A2 1-4 (35 AR)

Level 5 (Minion)

HP 42-63
Defense 25
Experience 60
TC: Act 1 H2H A
A1 1-4 (35 AR)

A2 1-4 (35 AR)


zombie2

Common stats for Hungry Dead
Poison res 50 ToBlock 4 Drain 100 Cold Effect -50 Damage Regen 2

Code:ZM Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN

Level 2

HP 9-16
Defense 10
Experience 44
TC: Act 1 H2H A
A1 1-3 (12 AR)

A2 3-4 (12 AR)

Level 4 (Champion)

HP 45-81
Defense 20
Experience 198
TC: Act 1 Champ A
A1 1-4 (26 AR)

A2 4-5 (26 AR)

Level 5 (Unique)

HP 68-124
Defense 25
Experience 385
TC: Act 1 Unique A
FE damage 2-3 Physical, 2-3 Fire
A1 1-4 (35 AR)

A2 4-5 (35 AR)

Level 5 (Minion)

HP 51-93
Defense 25
Experience 77
TC: Act 1 H2H A
A1 1-4 (35 AR)

A2 4-5 (35 AR)


Nightmare

skeleton1 (Nightmare)

Common stats for Skeleton
Poison res 75 ToBlock 10 Drain 0 Cold Effect -40 Damage Regen 2

Code:SK Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ

Skill1 seq_skeletonraise Level 4 SkeletonRaise

Level 37

HP 391-559
Defense 540
Experience 2333
TC: Act 1 (N) H2H A
A1 12-31 (907 AR)

A2 12-32 (945 AR)

Level 39 (Champion)

HP 1095-1567
Defense 564
Experience 8016
TC: Act 1 (N) Champ A
A1 13-33 (950 AR)

A2 13-34 (990 AR)

Level 40 (Unique)

HP 1386-1983
Defense 576
Experience 14300
TC: Act 1 (N) Unique B
FE damage 34-57 Physical, 34-57 Fire
A1 13-33 (972 AR)

A2 13-34 (1012 AR)

Level 40 (Minion)

HP 808-1156
Defense 576
Experience 2860
TC: Act 1 (N) H2H B
A1 13-33 (972 AR)

A2 13-34 (1012 AR)


zombie2 (Nightmare)

Common stats for Hungry Dead
Poison res 75 ToBlock 4 Drain 75 Cold Effect -40 Damage Regen 2

Code:ZM Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN

Level 37

HP 586-838
Defense 432
Experience 2882
TC: Act 1 (N) H2H A
A1 18-43 (793 AR)

A2 21-46 (831 AR)

Level 39 (Champion)

HP 1645-2350
Defense 451
Experience 9903
TC: Act 1 (N) Champ A
A1 19-46 (831 AR)

A2 23-49 (871 AR)

Level 40 (Unique)

HP 2082-2973
Defense 460
Experience 17665
TC: Act 1 (N) Unique B
FE damage 51-86 Physical, 51-86 Fire
A1 19-46 (850 AR)

A2 23-49 (891 AR)

Level 40 (Minion)

HP 1214-1734
Defense 460
Experience 3533
TC: Act 1 (N) H2H B
A1 19-46 (850 AR)

A2 23-49 (891 AR)


Hell

skeleton1 (Hell)

Common stats for Skeleton
Physical res 33 Lit res 100 Poison res 75 ToBlock 10 Drain 0 Cold Effect -25 Damage Regen 2

Code:SK Velocity:3 Run:3 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2
Flags: isMelee lUndead opendoors corpsesel isAtt revive mWL mGH mA1 mA2 mBL mS1 mDD mKB mSQ

Skill1 seq_skeletonraise Level 8 SkeletonRaise

Level 85

HP 4327-6182
Defense 1651
Experience 43515
TC: Act 5 (H) H2H C
A1 38-96 (4089 AR)

A2 38-100 (4260 AR)

Level 87 (Champion)

HP 8976-12824
Defense 1686
Experience 137478
TC: Act 5 (H) Champ C
A1 39-98 (4180 AR)

A2 39-102 (4355 AR)

Level 88 (Unique)

HP 9136-13054
Defense 1704
Experience 234905
TC: Act 5 (H) Unique C
FE damage 48-81 Physical, 48-81 Fire
A1 40-100 (4226 AR)

A2 40-105 (4402 AR)

Level 88 (Minion)

HP 6852-9790
Defense 1704
Experience 46981
TC: Act 5 (H) H2H C
A1 40-100 (4226 AR)

A2 40-105 (4402 AR)


zombie2 (Hell)

Common stats for Hungry Dead
Physical res 50 Lit res 110 Poison res 75 ToBlock 4 Drain 50 Cold Effect -25 Damage Regen 2

Code:ZM Velocity:1 Run:4 MinGrp:1 MaxGrp:3 Rarity:2 MeleeRng:0 sizex:2 sizey:2
Flags: isMelee lUndead corpsesel isAtt revive mWL mGH mA1 mA2 mS1 mDD mKB mSQ mRN

Level 85

HP 6491-9273
Defense 1320
Experience 53754
TC: Act 5 (H) H2H C
A1 57-134 (3578 AR)

A2 67-144 (3748 AR)

Level 87 (Champion)

HP 13464-19236
Defense 1348
Experience 169824
TC: Act 5 (H) Champ C
A1 58-137 (3658 AR)

A2 68-147 (3832 AR)

Level 88 (Unique)

HP 13706-19580
Defense 1363
Experience 290175
TC: Act 5 (H) Unique C
FE damage 73-122 Physical, 73-122 Fire
A1 60-140 (3698 AR)

A2 70-150 (3874 AR)

Level 88 (Minion)

HP 10279-14685
Defense 1363
Experience 58035
TC: Act 5 (H) H2H C
A1 60-140 (3698 AR)

A2 70-150 (3874 AR)