Difference between revisions of "Melee"

From Basin Wiki
Jump to navigation Jump to search
m
m
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Mêlée range=
+
{{Unit nav}}
The image below [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] shows the [[Radius#Sub-tiles|sub-tiles]] that can be targeted at various ranges in mêlée combat. Range is determined differently for players, hirelings and pets, and monsters.
+
{{Intro}}
 +
[[File:Melee range.png|frame|right|[[Radius|Sub-tiles]] that can be targeted at various ranges in mêlée combat. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] Range is determined differently for players, [[Mercenary|mercenaries]] and [[pet]]s, and monsters.]]
 +
|}
  
  
<center>http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_10733.png</center>
+
==Player==
 +
The range of players varies according to the [[range adder]] of the weapon equipped and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
  
  
=Players=
+
'''Range = range adder + size'''
The range of players varies according to the entry for their weapon in the rangeadder column of Weapons.txt and the [[Melee_range#Monsters|size]] of the monster being attacked: [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
 
  
  
<center>'''Range = rangeadder + Size'''</center>
+
Players achieve maximum range by equipping range adder 4 polearms and spears, giving them range 5 when attacking size 1 monsters, range 6 when attacking size 2 monsters and range 7 when attacking size 3 monsters.
  
  
Players achieve maximum range by equipping polearms and spears with [[Melee_range#rangeadder_4|rangeadder 4]], which gives them Range 5 when attacking [[Melee_range#Size_1|Size 1]] monsters, Range 6 when attacking [[Melee_range#Size_2|Size 2]] monsters and Range 7 when attacking [[Melee_range#Size_3|Size 3]] monsters.
+
Although the physical damage of [[Smite]] and [[Dragon Talon]], [[Dragon Tail]] or [[Dragon Flight]] is based on shield and boot damage respectively, range is still based on the range adder of the weapon equipped.
  
  
Although the physical damage of [[Combat_Skills_(Paladin)#Smite|Smite]] and [[Martial_Arts#Dragon_Talon|Dragon Talon]], [[Martial_Arts#Dragon_Tail|Tail]] or [[Martial_Arts#Dragon_Flight|Flight]] is based on shield and boot damage respectively, range is still based on the rangeadder of the weapon equipped.
+
When an [[Assassin]] or a [[Barbarian (Diablo II)|Barbarian]] equips [[two weapons]] and attacks a selected target, range is based on the range adder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[Dragon Claw]] and [[Double Swing]] and [[Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[Fists of Fire]], [[Claws of Thunder]] and [[Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=80139&view=findpost&p=883632]
  
  
When an Assassin or a Barbarian equips two weapons, range is based on the rangeadder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is even true for [[Martial_Arts#Dragon Claw|Dragon Claw]] and [[Combat_Skills_(Barbarian)#Double_Swing|Double Swing]] and [[Combat_Skills_(Barbarian)#Frenzy|Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[Martial_Arts#Fists_of_Fire|Fists of Fire]], [[Martial_Arts#Claws_of_Thunder|Claws of Thunder]] and [[Martial_Arts#Blades_of_Ice|Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=80139&view=findpost&p=883632]
+
[[File:Two weapons.png|frame|center|Both [[Skeleton|Burning Dead]] (size 2) are out of range when a [[Dirk]] (range adder 0) with 100% [[Chance to Cast]] [[Frost Nova]] on [[Attack]] is primary and a [[Long Sword]] (range adder 1) with 100% Chance to Cast [[Nova]] on Attack is secondary. When the Long Sword is primary ''both'' attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).]]
 +
<br>
  
 +
==Mercenary and pet==
 +
The range of all [[Mercenary|mercenaries]] and [[pet]]s varies according to their entry in the MeleeRng column of MonStats2.txt and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
  
==Rangeadder 0==
 
Equipping these weapons won't increase your range compared to attacking bare-handed. [[Traps#Blade_Shield|Blade Shield]] also has rangeadder 0.
 
  
 +
'''Range = MeleeRng + size'''
  
{|border=1 cellspacing=0 cellpadding=3 align=center
 
!width=140|One-handed!!width=140|Normal!!width=140|Exceptional!!width=140|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Hand Axe
 
|
 
*Hatchet
 
|
 
*Tomahawk
 
|-valign=top
 
!align=left|
 
Club
 
|
 
*Club
 
*Wirt's Leg
 
|
 
*Cudgel
 
|
 
*Truncheon
 
|-valign=top
 
!align=left|
 
Dagger
 
|colspan=3 align=center|
 
All Daggers (including <font color=goldenrod>'''Gidbinn'''</font>)
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
*War Hammer
 
*<font color=goldenrod>'''Horadric Malus'''</font>
 
*<font color=goldenrod>'''Hellforge Hammer'''</font>
 
|
 
*Battle Hammer
 
||
 
|-valign=top
 
!align=left|
 
Mace
 
|
 
*Mace
 
*<font color=goldenrod>'''Khalim's Flail'''</font>
 
*<font color=goldenrod>'''Khalim's Will'''</font>
 
|
 
*Flanged Mace
 
|
 
*Reinforced Mace
 
|-valign=top
 
!align=left|
 
Orb
 
|colspan=3 align=center|
 
All Orbs
 
|-valign=top
 
!align=left|
 
Scepter
 
|
 
*Scepter
 
|
 
*Rune Scepter
 
|
 
*Mighty Scepter
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Short Sword
 
*Scimitar
 
*Sabre
 
*Falchion
 
*Broad Sword
 
|
 
*Gladius
 
*Cutlass
 
*Shamshir
 
*Tulwar
 
*Battle Sword
 
|
 
*Falcata
 
*Ataghan
 
*Elegant Blade
 
*Hydra Edge
 
*Conquest Sword
 
|-valign=top
 
!align=left|
 
Throwing
 
|colspan=3 align=center|
 
All Throwing Axes, Knives and Potions
 
|-valign=top
 
!align=left|
 
Wand
 
|colspan=3 align=center|
 
All Wands
 
|}
 
  
 
+
{{Text table}}
{|border=1 cellspacing=0 cellpadding=3 align=center
+
|-align=center
!width=140|Two-handed!!width=140|Normal!!width=140|Exceptional!!width=140|Elite
+
!colspan=3|MeleeRng
|-valign=top
+
|-align=center
!align=left|
+
!width=106|0
Missile
+
!width=106|1
|colspan=3 align=center|
+
!width=106|2
All Amazon Bows, Bows and Crossbows
 
|}
 
 
 
 
 
==Rangeadder 1==
 
{|border=1 cellspacing=0 cellpadding=3 align=center
 
!width=140|One-handed!!width=140|Normal!!width=140|Exceptional!!width=140|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Axe
 
*Double Axe
 
*Military Pick
 
|
 
*Cleaver
 
*Twin Axe
 
*Crowbill
 
|
 
*Small Crescent
 
*Ettin Axe
 
*War Spike
 
|-valign=top
 
!align=left|
 
Club
 
|
 
*Spiked Club
 
|
 
*Barbed Club
 
|
 
*Tyrant Club
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
|
 
|
 
*Legendary Mallet
 
|-valign=top
 
!align=left|
 
Katar
 
|colspan=3 align=center|
 
All Katars
 
|-valign=top
 
!align=left|
 
Mace
 
|
 
*Morning Star
 
|
 
*Jagged Star
 
|
 
*Devil Star
 
|-valign=top
 
!align=left|
 
Scepter
 
|
 
*Grand Scepter
 
*War Scepter
 
|
 
*Holy Water Sprinkler
 
*Divine Scepter
 
|
 
*Seraph Rod
 
*Caduceus
 
 
|-valign=top
 
|-valign=top
!align=left|
 
Sword
 
 
|
 
|
*Crystal Sword
+
*[[Rogue Scout]]
*Long Sword
+
*[[Iron Wolf]]
*War Sword
+
*[[Barbarian (mercenary)|Barbarian]]
 
|
 
|
*Dimensional Blade
 
*Rune Sword
 
*Ancient Sword
 
|
 
*Phase Blade
 
*Cryptic Sword
 
*Mythical Sword
 
|}
 
  
 
{|border=1 cellspacing=0 cellpadding=3 align=center
 
!width=140|Two-handed!!width=140|Normal!!width=140|Exceptional!!width=140|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Large Axe
 
*Broad Axe
 
*Battle Axe
 
|
 
*Military Axe
 
*Bearded Axe
 
*Tabar
 
|
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
*Maul
 
 
|
 
|
*War Club
+
*[[Desert Mercenary]]
|
 
*Ogre Maul
 
 
|-valign=top
 
|-valign=top
!align=left|
 
Polearm
 
 
|
 
|
*Scythe
+
*[[Blood Golem]]
 +
*[[Clay Golem]]
 +
*[[Fire Golem]]
 +
*[[Iron Golem]]
 +
*[[Raise Skeletal Mage|Necromage]]
 +
*[[Raise Skeleton|Necroskeleton]]
 +
*[[Shadow Master]]
 +
*[[Shadow Warrior]]
 +
*[[Valkyrie]]
 
|
 
|
*Battle Scythe
+
*[[Summon Dire Wolf|Dire Wolf]]
|
+
*[[Summon Spirit Wolf|Spirit Wolf]]
*Thresher
 
|-valign=top
 
!align=left|
 
Staff
 
|colspan=3 align=center|
 
All Staves
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Bastard Sword
 
|
 
*Gothic Sword
 
 
|
 
|
 +
*[[Summon Grizzly|Grizzly]]
 
|}
 
|}
  
  
==Rangeadder 2==
+
Equipping weapons has no effect on the melee range of mercenaries and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a [[War Pike]] (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.
{|border=1 cellspacing=0 cellpadding=3 align=center
+
<br>
!width=140|One-handed!!width=140|Normal!!width=140|Exceptional!!width=140|Elite
+
<br>
|-valign=top
+
==Monster==
!align=left|
+
The range of monsters varies according to their ''own'' entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=879523]
Axe
 
|
 
*War Axe
 
|
 
*Naga
 
|
 
*Berserker Axe
 
|-valign=top
 
!align=left|
 
Javelin
 
|colspan=3 align=center|
 
All Amazon Javelins and Javelins
 
|-valign=top
 
!align=left|
 
Mace
 
|
 
*Flail
 
|
 
*Knout
 
|
 
*Scourge
 
|}
 
  
  
{|border=1 cellspacing=0 cellpadding=3 align=center
+
'''Range = MeleeRng + [[size]]'''
!width=140|Two-handed!!width=140|Normal!!width=140|Exceptional!!width=140|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Great Axe
 
|
 
*Gothic Axe
 
|
 
*Champion Axe
 
*Feral Axe
 
*Silver-edged Axe
 
*Decapitator
 
  
|-valign=top
 
!align=left|
 
Hammer
 
|
 
*Great Maul
 
|
 
*Martel de Fer
 
|
 
*Thunder Maul
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Bardiche
 
*Voulge
 
|
 
*Lochaber Axe
 
*Bill
 
|
 
*Ogre Axe
 
*Colossus Voulge
 
|-valign=top
 
!align=left|
 
Staff
 
|
 
*<font color=goldenrod>'''Staff of Kings'''</font>
 
*<font color=goldenrod>'''Horadric Staff'''</font>
 
| ||
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Two-handed Sword
 
*Claymore
 
*Giant Sword
 
*Flamberge
 
*Great Sword
 
|
 
*Espandon
 
*Dacian Falx
 
*Tusk Sword
 
*Zweihander
 
*Executioner Sword
 
|
 
*Legend Sword
 
*Highland Blade
 
*Balrog Blade
 
*Colossal Sword
 
*Colossus Blade
 
*Champion Sword
 
|}
 
  
 +
Players, [[Mercenary|mercenaries]] and [[pet]]s are all size 2. Regardless of size, the target is always the central occupied sub-tile. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
  
==Rangeadder 3==
 
{|border=1 cellspacing=0 cellpadding=3 align=center
 
!width=140|Two-handed!!width=140|Normal!!width=140|Exceptional!!width=140|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Giant Axe
 
|
 
*Ancient Axe
 
|
 
*Glorious Axe
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Poleaxe
 
|
 
*Partizan
 
|
 
*Cryptic Axe
 
|-valign=top
 
!align=left|
 
Spear
 
|
 
*Spear
 
*Trident
 
|
 
*War Spear
 
*Fuscina
 
|
 
*Hyperion Spear
 
*Stygian Pike
 
|}
 
  
 
+
When a monster is blinded by [[Hit Blinds Target]], [[Dim Vision]] or [[Cloak of Shadows]], its awareness range is reduced to its melee range; thus it's relevant even if they are ranged or casters with no mêlée attack.
==Rangeadder 4==
+
<br>
{|border=1 cellspacing=0 cellpadding=3 align=center
+
<br>
!width=140|Two-handed!!width=140|Normal!!width=140|Exceptional!!width=140|Elite
+
===Size 1===
 +
The only [[size]] 1 monster that has a melee attack or that can be blinded is a [[Flying Scimitar]] which has MeleeRng 2, giving it range 3 (2+1).
 +
<br>
 +
<br>
 +
===Size 2===
 +
{{Text table}}
 +
|-align=center
 +
!colspan=5|Range
 +
|-align=center
 +
!2
 +
!width=106|3
 +
!width=106|4
 +
!width=106|5
 +
!width=106|6
 
|-valign=top
 
|-valign=top
!align=left|
 
Polearm
 
|
 
*Halberd
 
*War Scythe
 
 
|
 
|
*Bec-de-Corbin
+
{|cellspacing=0 cellpadding=0
*Grim Scythe
 
|
 
*Great Poleaxe
 
*Giant Thresher
 
 
|-valign=top
 
|-valign=top
!align=left rowspan=2|
+
|width=110|
Spear
+
*[[Zombie]]
|colspan=3 align=center|
+
*[[Spike Fiend]]
All Amazon Spears
+
*[[Fallen]]
|-
+
*[[Fallen Shaman]]
|
+
*[[Corrupt Rogue]]
*Brandistock
+
*[[Corrupt Rogue Archer|CR Archer]]
*Spetum
+
*[[Skeleton]]
*Pike
+
*[[Blood Hawk]]
|
+
*[[Goatman]]
*War Fork
+
*[[Skeleton Archer]]
*Yari
+
*[[Griswold|{{Ub|=Griswold}}]]
*Lance
+
*[[Wraith]]
|
+
*[[The Smith|{{Ub|=The Smith}}]]
*Mancatcher
+
*[[Skeleton Mage]]
*Ghost Spear
+
|width=110|
*War Pike
+
*[[Fetish]]
 +
*[[Vampire]]
 +
*[[Mummy]]
 +
*[[Sabre Cat]]
 +
*[[Radament|{{Ub|=Radament}}]]
 +
*[[Leaper]]
 +
*[[Vulture Demon]]
 +
*[[Slinger]]
 +
*[[Greater Mummy]]
 +
*[[Bat Demon]]
 +
*[[Sand Maggot Young|Maggot Young]]
 +
*[[Swarm]]
 +
*[[Vile Child]]
 +
*[[Giant Mosquito]]
 +
*[[Fetish Shaman]]
 +
|width=106|
 +
*[[Frog Demon]]
 +
*[[Willowisp]]
 +
*[[Bone Fetish]]
 +
*[[Zakarum Priest]]
 +
*[[Council Member]]
 +
*[[Hephasto the Armorer|{{Ub|=Hephasto}}]]
 +
*[[Demon Imp]]
 +
*[[Succubus]]
 +
*[[Stygian Fury]]
 +
*[[Reanimated Horde]]
 +
*[[Putrid Defiler]]
 +
*[[Pain Worm]]
 +
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]]
 
|}
 
|}
 
 
=Hirelings and pets=
 
The range of all hirelings and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the [[Melee_range#Monsters|size]] of the monster being attacked: [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
 
 
 
<center>'''Range = MeleeRng + Size'''</center>
 
 
 
{|border=1 cellspacing=0 cellpadding=3 align=center
 
!colspan=3|MeleeRng
 
|-
 
!width=125|0!!width=125|1!!width=125|2
 
|-valign=top
 
 
|
 
|
*Rogue Scout
+
*[[Zakarum Zealot]]
*Iron Wolf
+
*[[Trapped Soul]]
*Barbarian
+
*[[Izual|{{Ub|=Izual}}]]
||
+
*[[Hell Bovine]]
 
 
||
 
*Desert Mercenary
 
|-valign=top
 
 
|
 
|
*Valkyrie
+
*[[Corrupt Rogue Spearwoman|CR Spearwoman]]
*Necroskeleton
+
*[[Oblivion Knight]]
*Golems
 
*Necromage
 
*Shadows
 
 
|
 
|
*Wolves
+
*[[Talic|{{Ub|=Talic}}]]
 +
*[[Madawc|{{Ub|=Madawc}}]]
 +
*[[Korlic|{{Ub|=Korlic}}]]
 
|
 
|
*Grizzly
+
*[[Festering Appendage]]
 
|}
 
|}
 +
<br>
  
 +
===Size 3===
 +
*[[Tentacle Beast]]s (River Stalkers, Water and Stygian Watchers) of Act 3 have MeleeRng 6, giving them Range '''9'''.
  
Note that equipping weapons has no effect on the mêlée range of hirelings and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a War Pike (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.
 
 
 
=Monsters=
 
The mêlée range of monsters varies according to their own entries in the MeleeRng and SizeX/Y columns of MonStats2.txt: [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=879523]
 
 
 
<center>'''Range = MeleeRng + Size'''
 
 
 
http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_17974.png</center>
 
 
 
Players, hirelings and pets are all Size 2. Regardless of Size, the target is always the central occupied sub-tile. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
 
 
 
When a monster is blinded by Hit Blinds Target, Dim Vision or Cloak of Shadows, its awareness range is reduced to its mêlée range; thus it's relevant even if they are ranged or casters with no mêlée attack.
 
 
 
==Size 1==
 
The only Size 1 monster that has a mêlée attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it Range 3 (2 + 1).
 
  
 
+
{{Text table}}
==Size 2==
+
|-align=center
{|border=1 cellspacing=0 cellpadding=3 align=center
 
 
!colspan=5|Range
 
!colspan=5|Range
|-
+
|-align=center
!2!!width=120|3!!width=120|4!!width=120|5!!width=120|6
+
!3
 +
!width=106|4
 +
!width=106|5
 +
!width=106|6
 +
!width=106|7
 
|-valign=top
 
|-valign=top
 
|
 
|
{|cellspacing=0 cellpadding=3
+
{|cellspacing=0 cellpadding=0
|
 
*Zombie
 
*Spike Fiend
 
*Fallen
 
*Fallen Shaman
 
*Corrupt Rogue
 
*Corrupt Rogue Archer
 
*Skeleton
 
*Blood Hawk
 
*Goatman
 
*Skeleton Archer
 
*<font color=goldenrod>'''Griswold'''</font>
 
*Wraith
 
*<font color=goldenrod>'''The Smith'''</font>
 
*Skeleton Mage
 
|valign=top|
 
*Fetish
 
*Vampire
 
*Mummy
 
*Sabre Cat
 
*<font color=goldenrod>'''Radament'''</font>
 
*Leaper
 
*Vulture Demon
 
*Slinger
 
*Greater Mummy
 
*Bat Demon
 
*Sand Maggot Young
 
*Swarm
 
*Vile Child
 
*Giant Mosquito
 
*Fetish Shaman
 
|valign=top|
 
*Frog Demon
 
*Willowisp
 
*Bone Fetish
 
*Zakarum Priest
 
*Council Member
 
*<font color=goldenrod>'''Hephasto the Armorer'''</font>
 
*Demon Imp
 
*Succubus
 
*Stygian Fury
 
*Reanimated Horde
 
*Putrid Defiler
 
*Pain Worm
 
*<font color=goldenrod>'''Nihlathak'''</font>
 
|}
 
|
 
*Zakarum Zealot
 
*Trapped Soul
 
*<font color=goldenrod>'''Izual'''</font>
 
*Hell Bovine
 
|
 
*Corrupt Rogue Spearwoman
 
*Oblivion Knight
 
|
 
*<font color=goldenrod>'''Talic'''</font>
 
*<font color=goldenrod>'''Madawc'''</font>
 
*<font color=goldenrod>'''Korlic'''</font>
 
|
 
*Festering Appendage
 
|}
 
 
 
 
 
==Size 3==
 
{|border=1 cellspacing=0 cellpadding=3 align=center
 
!colspan=5|Range
 
|-
 
!3!!width=120|4!!width=120|5!!width=120|6!!width=120|7
 
 
|-valign=top
 
|-valign=top
|
+
|width=110|
{|cellspacing=0 cellpadding=3
+
*[[Wendigo]]
|valign=top|
+
*[[Tainted]]
*Wendigo
+
*[[Giant Spider]]
*Tainted
+
*[[Andariel|{{Ub|=Andariel}}]]
*Giant Spider
+
*[[Sand Raider]]
*<font color=goldenrod>'''Andariel'''</font>
+
*[[Scarab Demon]]
*Sand Raider
+
|width=110|
*Scarab Demon
+
*[[Sand Maggot]]
|valign=top|
+
*[[Claw Viper]]
*Sand Maggot
+
*[[Baboon Demon]]
*Claw Viper
+
*[[Blunderbore]]
*Baboon Demon
+
*[[Thorned Hulk]]
*Blunderbore
+
*[[Finger Mage]]
*Thorned Hulk
+
|width=106|
*Finger Mage
+
*[[Baal's Minion]]
|valign=top|
+
*[[Suicide Minion]]
*Baal's Minion
+
*[[Death Mauler]]
*Suicide Minion
+
*[[Overseer]]
*Death Mauler
+
*[[Siege Beast]]
*Overseer
+
*[[Abominable]]
*Siege Beast
 
*Abominable
 
 
|}
 
|}
 
|
 
|
*Vile Mother
+
*[[Vile Mother]]
*Regurgitator
+
*[[Regurgitator]]
 
|
 
|
*<font color=goldenrod>'''Duriel'''</font>
+
*[[Duriel|{{Ub|=Duriel}}]]
*Megademon
+
*[[Megademon]]
 
|
 
|
*<font color=goldenrod>'''Mephisto'''</font>
+
*[[Mephisto|{{Ub|=Mephisto}}]]
*<font color=goldenrod>'''Diablo'''</font>
+
*[[Diablo|{{Ub|=Diablo}}]]
*Minion of Destruction
+
*[[Minion of Destruction|Minion Destruction]]
*<font color=goldenrod>'''Baal'''</font>
+
*[[Baal|{{Ub|=Baal}}]]
 
|
 
|
*Blood Lord
+
*[[Blood Lord]]
*Frozen Horror
+
*[[Frozen Horror]]
 
|}
 
|}
 +
<br>
  
 
+
==Reference==
The Tentacle Beasts (River Stalkers, Water and Stygian Watchers) of Act III have MeleeRng 6, giving them Range '''9'''.
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77957 Does weapon range relate to game yards? Or... Howsit work?] (Technical Discussion)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80139 Frenzy Barb Aesthetics] (Barbarian Room)
 +
*Librarian, [http://www.mannm.org/d2library/faqtoids/range_eng.html Radar Love: ingame ranges and distances] (FAQtoids)
 +
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep)
 +
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=346 Weapons.txt File Guide] (Phrozen Keep)

Revision as of 20:59, 12 October 2012