Difference between revisions of "Melee"

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m (moved Melee range to D2 Melee)
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{{Unit nav}}
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[[File:Melee range.png|frame|right|[[Radius|Sub-tiles]] that can be targeted at various ranges in mêlée combat. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] Range is determined differently for players, [[Mercenary|mercenaries]] and [[pet]]s, and monsters.]]
__ToC__
 
|width=448px style=font-size:90%|
 
http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_23450.png
 
The [[Radius#Sub-tiles|sub-tiles]] that can be targeted at various ranges in mêlée combat. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=77957&view=findpost&p=865604] Range is determined differently for players, hirelings and pets, and monsters.
 
 
|}
 
|}
  
  
=Players=
+
==Player==
The range of players varies according to the [[Melee range#Rangeadders|rangeadder]] of the weapon equipped and the [[Melee range#Monsters|size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
+
The range of players varies according to the [[range adder]] of the weapon equipped and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
 
 
  
<center>'''Range = rangeadder + size'''</center>
 
  
 +
'''Range = range adder + size'''
  
Players achieve maximum range by equipping [[Melee range#Rangeadder 4|rangeadder 4]] polearms and spears, giving them range 5 when attacking [[Melee range#Size 1|size 1]] monsters, range 6 when attacking [[Melee range#Size 2|size 2]] monsters and range 7 when attacking [[Melee range#Size 3|size 3]] monsters.
 
  
 +
Players achieve maximum range by equipping range adder 4 polearms and spears, giving them range 5 when attacking size 1 monsters, range 6 when attacking size 2 monsters and range 7 when attacking size 3 monsters.
  
Although the physical damage of [[D2 Paladin Combat Skills#Smite|Smite]] and [[D2 Martial Arts#Dragon Talon|Dragon Talon]], [[D2 Martial Arts#Dragon Tail|Tail]] or [[D2 Martial Arts#Dragon Flight|Flight]] is based on shield and boot damage respectively, range is still based on the rangeadder of the weapon equipped.
 
  
 +
Although the physical damage of [[Smite]] and [[Dragon Talon]], [[Dragon Tail]] or [[Dragon Flight]] is based on shield and boot damage respectively, range is still based on the range adder of the weapon equipped.
  
When an Assassin or a Barbarian equips two weapons, range is based on the rangeadder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[D2 Martial Arts#Dragon Claw|Dragon Claw]] and [[D2 Barbarian Combat Skills#Double Swing|Double Swing]] and [[D2 Barbarian Combat Skills#Frenzy|Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[D2 Martial Arts#Fists of Fire|Fists of Fire]], [[D2 Martial Arts#Claws of Thunder|Claws of Thunder]] and [[D2 Martial Arts#Blades of Ice|Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=80139&view=findpost&p=883632]
 
  
 +
When an [[Assassin]] or a [[Barbarian (Diablo II)|Barbarian]] equips [[two weapons]] and attacks a selected target, range is based on the range adder of the primary weapon (the weapon equipped above the gloves in the inventory, or that first equipped). The primary weapon is displayed in the right hand of the Assassin or Barbarian. This is true for [[Dragon Claw]] and [[Double Swing]] and [[Frenzy]], even though these are a sequence of two attacks (as are Normal Attack and [[Fists of Fire]], [[Claws of Thunder]] and [[Blades of Ice]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that of the primary weapon. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=80139&view=findpost&p=883632]
  
{|style=font-size:90% width=512px align=center
 
|
 
http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_15261.png
 
Both Burning Dead (size 2) are out of range when a Dirk (rangeadder 0) with 100% Chance to Cast Frost Nova on Attack is primary and a Long Sword (rangeadder 1) with 100% Chance to Cast Nova on Attack is secondary. When the Long Sword is primary ''both'' attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).
 
|}
 
  
 +
[[File:Two weapons.png|frame|center|Both [[Skeleton|Burning Dead]] (size 2) are out of range when a [[Dirk]] (range adder 0) with 100% [[Chance to Cast]] [[Frost Nova]] on [[Attack]] is primary and a [[Long Sword]] (range adder 1) with 100% Chance to Cast [[Nova]] on Attack is secondary. When the Long Sword is primary ''both'' attack the Burning Dead (which are chilled by the Frost Nova cast by the Dirk).]]
 +
<br>
  
=Hirelings and pets=
+
==Mercenary and pet==
The range of all hirelings and pets varies according to their entry in the MeleeRng column of MonStats2.txt and the [[Melee_range#Monsters|size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
+
The range of all [[Mercenary|mercenaries]] and [[pet]]s varies according to their entry in the MeleeRng column of MonStats2.txt and the [[size]] of the monster being attacked. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
  
  
<center>'''Range = MeleeRng + size'''</center>
+
'''Range = MeleeRng + size'''
  
  
{|border=1 cellspacing=0 cellpadding=3 width=75% align=center
+
{{Text table}}
 +
|-align=center
 
!colspan=3|MeleeRng
 
!colspan=3|MeleeRng
|-
+
|-align=center
!width=25%|0!!width=25%|1!!width=25%|2
+
!width=106|0
|-valign=top
+
!width=106|1
|
+
!width=106|2
*Rogue Scout
 
*Iron Wolf
 
*Barbarian
 
||
 
 
 
||
 
*Desert Mercenary
 
 
|-valign=top
 
|-valign=top
 
|
 
|
*Valkyrie
+
*[[Rogue Scout]]
*Necroskeleton
+
*[[Iron Wolf]]
*Golems
+
*[[Barbarian (mercenary)|Barbarian]]
*Necromage
 
*Shadows
 
|
 
*Wolves
 
 
|
 
|
*Grizzly
 
|}
 
  
 
Equipping weapons has no effect on the mêlée range of hirelings and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a War Pike (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.
 
 
 
=Monsters=
 
<!--
 
What links here:
 
Melee range#Players
 
Melee range#Hirelings and pets
 
-->
 
The range of monsters varies according to their ''own'' entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=879523]
 
 
 
<center>'''Range = MeleeRng + size'''
 
 
 
http://www.theamazonbasin.com/main/forums/uploads/gallery/1221408567/gallery_3047_16_17974.png</center>
 
 
 
Players, hirelings and pets are all size 2. Regardless of size, the target is always the central occupied sub-tile. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
 
 
 
When a monster is blinded by Hit Blinds Target, [[D2 Curses#Dim Vision|Dim Vision]] or [[D2 Shadow Disciplines#Cloak of Shadows|Cloak of Shadows]], its awareness range is reduced to its mêlée range; thus it's relevant even if they are ranged or casters with no mêlée attack.
 
 
 
=Appendix=
 
This section contains more detailed information required to make use of what has been outlined in this article.
 
 
 
==Rangeadders==
 
<!--
 
What links here:
 
Melee range#Players
 
-->
 
This section contains lists of weapons sorted by rangeadder and type.
 
 
 
===Rangeadder 0===
 
Equipping these weapons won't increase your range compared to attacking bare-handed. [[D2 Traps#Blade Shield|Blade Shield]] also has rangeadder 0.
 
 
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|One-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Hand Axe
 
|
 
*Hatchet
 
|
 
*Tomahawk
 
|-valign=top
 
!align=left|
 
Club
 
|
 
*Club
 
*Wirt's Leg
 
|
 
*Cudgel
 
 
|
 
|
*Truncheon
+
*[[Desert Mercenary]]
|-valign=top
 
!align=left|
 
Dagger
 
|colspan=3 align=center|
 
All Daggers (including <font color=goldenrod>'''Gidbinn'''</font>)
 
 
|-valign=top
 
|-valign=top
!align=left|
 
Hammer
 
 
|
 
|
*War Hammer
+
*[[Blood Golem]]
*<font color=goldenrod>'''Horadric Malus'''</font>
+
*[[Clay Golem]]
*<font color=goldenrod>'''Hellforge Hammer'''</font>
+
*[[Fire Golem]]
 +
*[[Iron Golem]]
 +
*[[Raise Skeletal Mage|Necromage]]
 +
*[[Raise Skeleton|Necroskeleton]]
 +
*[[Shadow Master]]
 +
*[[Shadow Warrior]]
 +
*[[Valkyrie]]
 
|
 
|
*Battle Hammer
+
*[[Summon Dire Wolf|Dire Wolf]]
||
+
*[[Summon Spirit Wolf|Spirit Wolf]]
|-valign=top
 
!align=left|
 
Mace
 
 
|
 
|
*Mace
+
*[[Summon Grizzly|Grizzly]]
*<font color=goldenrod>'''Khalim's Flail'''</font>
 
*<font color=goldenrod>'''Khalim's Will'''</font>
 
|
 
*Flanged Mace
 
|
 
*Reinforced Mace
 
|-valign=top
 
!align=left|
 
Orb
 
|colspan=3 align=center|
 
All Orbs
 
|-valign=top
 
!align=left|
 
Scepter
 
|
 
*Scepter
 
|
 
*Rune Scepter
 
|
 
*Mighty Scepter
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Short Sword
 
*Scimitar
 
*Sabre
 
*Falchion
 
*Broad Sword
 
|
 
*Gladius
 
*Cutlass
 
*Shamshir
 
*Tulwar
 
*Battle Sword
 
|
 
*Falcata
 
*Ataghan
 
*Elegant Blade
 
*Hydra Edge
 
*Conquest Sword
 
|-valign=top
 
!align=left|
 
Throwing
 
|colspan=3 align=center|
 
All Throwing Axes, Knives and Potions
 
|-valign=top
 
!align=left|
 
Wand
 
|colspan=3 align=center|
 
All Wands
 
 
|}
 
|}
  
  
{|border=1 cellspacing=0 cellpadding=3 width=100%
+
Equipping weapons has no effect on the melee range of mercenaries and pets that can do so e.g. the range of a Desert Mercenary or Valkyrie equipping a [[War Pike]] (rangeadder 4) will still be based on MeleeRng 2 and 0 respectively.
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
+
<br>
|-valign=top
+
<br>
!align=left|
+
==Monster==
Missile
+
The range of monsters varies according to their ''own'' entries in both the MeleeRng and SizeX/Y columns of MonStats2.txt. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=879523]
|colspan=3 align=center|
 
All Amazon Bows, Bows and Crossbows
 
|}
 
  
  
===Rangeadder 1===
+
'''Range = MeleeRng + [[size]]'''
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|One-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Axe
 
*Double Axe
 
*Military Pick
 
|
 
*Cleaver
 
*Twin Axe
 
*Crowbill
 
|
 
*Small Crescent
 
*Ettin Axe
 
*War Spike
 
|-valign=top
 
!align=left|
 
Club
 
|
 
*Spiked Club
 
|
 
*Barbed Club
 
|
 
*Tyrant Club
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
|
 
|
 
*Legendary Mallet
 
|-valign=top
 
!align=left|
 
Katar
 
|colspan=3 align=center|
 
All Katars
 
|-valign=top
 
!align=left|
 
Mace
 
|
 
*Morning Star
 
|
 
*Jagged Star
 
|
 
*Devil Star
 
|-valign=top
 
!align=left|
 
Scepter
 
|
 
*Grand Scepter
 
*War Scepter
 
|
 
*Holy Water Sprinkler
 
*Divine Scepter
 
|
 
*Seraph Rod
 
*Caduceus
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Crystal Sword
 
*Long Sword
 
*War Sword
 
|
 
*Dimensional Blade
 
*Rune Sword
 
*Ancient Sword
 
|
 
*Phase Blade
 
*Cryptic Sword
 
*Mythical Sword
 
|}
 
  
  
{|border=1 cellspacing=0 cellpadding=3 width=100%
+
Players, [[Mercenary|mercenaries]] and [[pet]]s are all size 2. Regardless of size, the target is always the central occupied sub-tile. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79727&view=findpost&p=883314]
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Large Axe
 
*Broad Axe
 
*Battle Axe
 
|
 
*Military Axe
 
*Bearded Axe
 
*Tabar
 
|
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
*Maul
 
|
 
*War Club
 
|
 
*Ogre Maul
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Scythe
 
|
 
*Battle Scythe
 
|
 
*Thresher
 
|-valign=top
 
!align=left|
 
Staff
 
|colspan=3 align=center|
 
All Staves
 
|-valign=top
 
!align=left|
 
Sword
 
|
 
*Bastard Sword
 
|
 
*Gothic Sword
 
|
 
|}
 
  
  
===Rangeadder 2===
+
When a monster is blinded by [[Hit Blinds Target]], [[Dim Vision]] or [[Cloak of Shadows]], its awareness range is reduced to its melee range; thus it's relevant even if they are ranged or casters with no mêlée attack.
{|border=1 cellspacing=0 cellpadding=3 width=100%
+
<br>
!width=25%|One-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
+
<br>
 +
===Size 1===
 +
The only [[size]] 1 monster that has a melee attack or that can be blinded is a [[Flying Scimitar]] which has MeleeRng 2, giving it range 3 (2+1).
 +
<br>
 +
<br>
 +
===Size 2===
 +
{{Text table}}
 +
|-align=center
 +
!colspan=5|Range
 +
|-align=center
 +
!2
 +
!width=106|3
 +
!width=106|4
 +
!width=106|5
 +
!width=106|6
 
|-valign=top
 
|-valign=top
!align=left|
 
Axe
 
|
 
*War Axe
 
|
 
*Naga
 
 
|
 
|
*Berserker Axe
+
{|cellspacing=0 cellpadding=0
 
|-valign=top
 
|-valign=top
!align=left|
+
|width=110|
Javelin
+
*[[Zombie]]
|colspan=3 align=center|
+
*[[Spike Fiend]]
All Amazon Javelins and Javelins
+
*[[Fallen]]
|-valign=top
+
*[[Fallen Shaman]]
!align=left|
+
*[[Corrupt Rogue]]
Mace
+
*[[Corrupt Rogue Archer|CR Archer]]
|
+
*[[Skeleton]]
*Flail
+
*[[Blood Hawk]]
|
+
*[[Goatman]]
*Knout
+
*[[Skeleton Archer]]
|
+
*[[Griswold|{{Ub|=Griswold}}]]
*Scourge
+
*[[Wraith]]
 +
*[[The Smith|{{Ub|=The Smith}}]]
 +
*[[Skeleton Mage]]
 +
|width=110|
 +
*[[Fetish]]
 +
*[[Vampire]]
 +
*[[Mummy]]
 +
*[[Sabre Cat]]
 +
*[[Radament|{{Ub|=Radament}}]]
 +
*[[Leaper]]
 +
*[[Vulture Demon]]
 +
*[[Slinger]]
 +
*[[Greater Mummy]]
 +
*[[Bat Demon]]
 +
*[[Sand Maggot Young|Maggot Young]]
 +
*[[Swarm]]
 +
*[[Vile Child]]
 +
*[[Giant Mosquito]]
 +
*[[Fetish Shaman]]
 +
|width=106|
 +
*[[Frog Demon]]
 +
*[[Willowisp]]
 +
*[[Bone Fetish]]
 +
*[[Zakarum Priest]]
 +
*[[Council Member]]
 +
*[[Hephasto the Armorer|{{Ub|=Hephasto}}]]
 +
*[[Demon Imp]]
 +
*[[Succubus]]
 +
*[[Stygian Fury]]
 +
*[[Reanimated Horde]]
 +
*[[Putrid Defiler]]
 +
*[[Pain Worm]]
 +
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]]
 
|}
 
|}
 
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Great Axe
 
|
 
*Gothic Axe
 
|
 
*Champion Axe
 
*Feral Axe
 
*Silver-edged Axe
 
*Decapitator
 
 
|-valign=top
 
!align=left|
 
Hammer
 
|
 
*Great Maul
 
|
 
*Martel de Fer
 
|
 
*Thunder Maul
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Bardiche
 
*Voulge
 
|
 
*Lochaber Axe
 
*Bill
 
|
 
*Ogre Axe
 
*Colossus Voulge
 
|-valign=top
 
!align=left|
 
Staff
 
 
|
 
|
*<font color=goldenrod>'''Staff of Kings'''</font>
+
*[[Zakarum Zealot]]
*<font color=goldenrod>'''Horadric Staff'''</font>
+
*[[Trapped Soul]]
| ||
+
*[[Izual|{{Ub|=Izual}}]]
|-valign=top
+
*[[Hell Bovine]]
!align=left|
 
Sword
 
 
|
 
|
*Two-handed Sword
+
*[[Corrupt Rogue Spearwoman|CR Spearwoman]]
*Claymore
+
*[[Oblivion Knight]]
*Giant Sword
 
*Flamberge
 
*Great Sword
 
 
|
 
|
*Espandon
+
*[[Talic|{{Ub|=Talic}}]]
*Dacian Falx
+
*[[Madawc|{{Ub|=Madawc}}]]
*Tusk Sword
+
*[[Korlic|{{Ub|=Korlic}}]]
*Zweihander
 
*Executioner Sword
 
 
|
 
|
*Legend Sword
+
*[[Festering Appendage]]
*Highland Blade
 
*Balrog Blade
 
*Colossal Sword
 
*Colossus Blade
 
*Champion Sword
 
 
|}
 
|}
 +
<br>
  
 
+
===Size 3===
===Rangeadder 3===
+
*[[Tentacle Beast]]s (River Stalkers, Water and Stygian Watchers) of Act 3 have MeleeRng 6, giving them Range '''9'''.
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Axe
 
|
 
*Giant Axe
 
|
 
*Ancient Axe
 
|
 
*Glorious Axe
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Poleaxe
 
|
 
*Partizan
 
|
 
*Cryptic Axe
 
|-valign=top
 
!align=left|
 
Spear
 
|
 
*Spear
 
*Trident
 
|
 
*War Spear
 
*Fuscina
 
|
 
*Hyperion Spear
 
*Stygian Pike
 
|}
 
 
 
 
 
===Rangeadder 4===
 
<!--
 
What links here:
 
Melee range#Players
 
-->
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!width=25%|Two-handed!!width=25%|Normal!!width=25%|Exceptional!!width=25%|Elite
 
|-valign=top
 
!align=left|
 
Polearm
 
|
 
*Halberd
 
*War Scythe
 
|
 
*Bec-de-Corbin
 
*Grim Scythe
 
|
 
*Great Poleaxe
 
*Giant Thresher
 
|-valign=top
 
!align=left rowspan=2|
 
Spear
 
|colspan=3 align=center|
 
All Amazon Spears
 
|-
 
|
 
*Brandistock
 
*Spetum
 
*Pike
 
|
 
*War Fork
 
*Yari
 
*Lance
 
|
 
*Mancatcher
 
*Ghost Spear
 
*War Pike
 
|}
 
 
 
 
 
==Monster size==
 
This section contains lists of monsters sorted by size and type (monster types are described and displayed in the Arreat Summit's [http://www.battle.net/diablo2exp/monsters Monsters] section).
 
 
 
 
 
===Size 1===
 
<!--
 
What links here:
 
Melee range#Players
 
-->
 
The only size 1 monster that has a mêlée attack or that can be blinded is a Flying Scimitar which has MeleeRng 2, giving it range 3 (2+1).
 
  
  
===Size 2===
+
{{Text table}}
<!--
+
|-align=center
What links here:
 
Melee range#Players
 
-->
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
 
!colspan=5|Range
 
!colspan=5|Range
|-
+
|-align=center
!2!!width=25%|3!!width=25%|4!!width=25%|5!!width=25%|6
+
!3
 +
!width=106|4
 +
!width=106|5
 +
!width=106|6
 +
!width=106|7
 
|-valign=top
 
|-valign=top
 
|
 
|
{|cellspacing=0 cellpadding=3
+
{|cellspacing=0 cellpadding=0
|
 
*Zombie
 
*Spike Fiend
 
*Fallen
 
*Fallen Shaman
 
*Corrupt Rogue
 
*Corrupt Rogue Archer
 
*Skeleton
 
*Blood Hawk
 
*Goatman
 
*Skeleton Archer
 
*<font color=goldenrod>'''Griswold'''</font>
 
*Wraith
 
*<font color=goldenrod>'''The Smith'''</font>
 
*Skeleton Mage
 
|valign=top|
 
*Fetish
 
*Vampire
 
*Mummy
 
*Sabre Cat
 
*<font color=goldenrod>'''Radament'''</font>
 
*Leaper
 
*Vulture Demon
 
*Slinger
 
*Greater Mummy
 
*Bat Demon
 
*Sand Maggot Young
 
*Swarm
 
*Vile Child
 
*Giant Mosquito
 
*Fetish Shaman
 
|valign=top|
 
*Frog Demon
 
*Willowisp
 
*Bone Fetish
 
*Zakarum Priest
 
*Council Member
 
*<font color=goldenrod>'''Hephasto the Armorer'''</font>
 
*Demon Imp
 
*Succubus
 
*Stygian Fury
 
*Reanimated Horde
 
*Putrid Defiler
 
*Pain Worm
 
*<font color=goldenrod>'''Nihlathak'''</font>
 
|}
 
|
 
*Zakarum Zealot
 
*Trapped Soul
 
*<font color=goldenrod>'''Izual'''</font>
 
*Hell Bovine
 
|
 
*Corrupt Rogue Spearwoman
 
*Oblivion Knight
 
|
 
*<font color=goldenrod>'''Talic'''</font>
 
*<font color=goldenrod>'''Madawc'''</font>
 
*<font color=goldenrod>'''Korlic'''</font>
 
|
 
*Festering Appendage
 
|}
 
 
 
 
 
===Size 3===
 
<!--
 
What links here:
 
Melee range#Players
 
-->
 
{|border=1 cellspacing=0 cellpadding=3 width=100%
 
!colspan=5|Range
 
|-
 
!3!!width=25%|4!!width=25%|5!!width=25%|6!!width=25%|7
 
 
|-valign=top
 
|-valign=top
|
+
|width=110|
{|cellspacing=0 cellpadding=3
+
*[[Wendigo]]
|valign=top|
+
*[[Tainted]]
*Wendigo
+
*[[Giant Spider]]
*Tainted
+
*[[Andariel|{{Ub|=Andariel}}]]
*Giant Spider
+
*[[Sand Raider]]
*<font color=goldenrod>'''Andariel'''</font>
+
*[[Scarab Demon]]
*Sand Raider
+
|width=110|
*Scarab Demon
+
*[[Sand Maggot]]
|valign=top|
+
*[[Claw Viper]]
*Sand Maggot
+
*[[Baboon Demon]]
*Claw Viper
+
*[[Blunderbore]]
*Baboon Demon
+
*[[Thorned Hulk]]
*Blunderbore
+
*[[Finger Mage]]
*Thorned Hulk
+
|width=106|
*Finger Mage
+
*[[Baal's Minion]]
|valign=top|
+
*[[Suicide Minion]]
*Baal's Minion
+
*[[Death Mauler]]
*Suicide Minion
+
*[[Overseer]]
*Death Mauler
+
*[[Siege Beast]]
*Overseer
+
*[[Abominable]]
*Siege Beast
 
*Abominable
 
 
|}
 
|}
 
|
 
|
*Vile Mother
+
*[[Vile Mother]]
*Regurgitator
+
*[[Regurgitator]]
 
|
 
|
*<font color=goldenrod>'''Duriel'''</font>
+
*[[Duriel|{{Ub|=Duriel}}]]
*Megademon
+
*[[Megademon]]
 
|
 
|
*<font color=goldenrod>'''Mephisto'''</font>
+
*[[Mephisto|{{Ub|=Mephisto}}]]
*<font color=goldenrod>'''Diablo'''</font>
+
*[[Diablo|{{Ub|=Diablo}}]]
*Minion of Destruction
+
*[[Minion of Destruction|Minion Destruction]]
*<font color=goldenrod>'''Baal'''</font>
+
*[[Baal|{{Ub|=Baal}}]]
 
|
 
|
*Blood Lord
+
*[[Blood Lord]]
*Frozen Horror
+
*[[Frozen Horror]]
 
|}
 
|}
 +
<br>
  
 
+
==Reference==
The Tentacle Beasts (River Stalkers, Water and Stygian Watchers) of Act III have MeleeRng 6, giving them Range '''9'''.
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77957 Does weapon range relate to game yards? Or... Howsit work?] (Technical Discussion)
 
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion)
=Sources=
+
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80139 Frenzy Barb Aesthetics] (Barbarian Room)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/range_eng.html Radar Love: ingame ranges and distances] (FAQtoids)
 
*Librarian, [http://www.mannm.org/d2library/faqtoids/range_eng.html Radar Love: ingame ranges and distances] (FAQtoids)
 
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=346 Weapons.txt File Guide] (Phrozen Keep)
 
*Nefarius, [http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=346 Weapons.txt File Guide] (Phrozen Keep)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77957 Does weapon range relate to game yards? Or... Howsit work?] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727 Zealing with a Passion/Silence war pike....] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80139 Frenzy Barb Aesthetics] (Barbarian Room)
 

Revision as of 20:59, 12 October 2012