Difference between revisions of "Mini-game"

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'''Mini-games''' in ''Hellgate: London'' are small, optional, and random, missions with an item reward if completed. A new mini-game is randomly generated each time a player leaves a station, regardless how much the player had progressed on the former mini-game when entering the station. Therefore, a mini-game always has to be completed while outside a station, and will never span several stations. The item reward for completing a mini-game is a few random items of the higher quality levels.
 
'''Mini-games''' in ''Hellgate: London'' are small, optional, and random, missions with an item reward if completed. A new mini-game is randomly generated each time a player leaves a station, regardless how much the player had progressed on the former mini-game when entering the station. Therefore, a mini-game always has to be completed while outside a station, and will never span several stations. The item reward for completing a mini-game is a few random items of the higher quality levels.
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==Objective system==
  
 
Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:
 
Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:

Revision as of 14:08, 21 October 2007

Mini-games in Hellgate: London are small, optional, and random, missions with an item reward if completed. A new mini-game is randomly generated each time a player leaves a station, regardless how much the player had progressed on the former mini-game when entering the station. Therefore, a mini-game always has to be completed while outside a station, and will never span several stations. The item reward for completing a mini-game is a few random items of the higher quality levels.

Objective system

Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:

  • Killing X number of monsters with some damage type.
  • Killing Y foes of some monster type.
  • Killing Z monsters with some item type.
  • Finishing any quest objective.

Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type.

Damage Monster Item Quest
http://i213.photobucket.com/albums/cc68/abwiki/minigame/critical.png Critical http://i213.photobucket.com/albums/cc68/abwiki/minigame/beast.png Beast http://i213.photobucket.com/albums/cc68/abwiki/minigame/armor.png Armor http://i213.photobucket.com/albums/cc68/abwiki/minigame/quest.png Finish a quest
http://i213.photobucket.com/albums/cc68/abwiki/minigame/electric.png Electric http://i213.photobucket.com/albums/cc68/abwiki/minigame/demon.png Demon http://i213.photobucket.com/albums/cc68/abwiki/minigame/melee.png Melee
http://i213.photobucket.com/albums/cc68/abwiki/minigame/fire.png Fire http://i213.photobucket.com/albums/cc68/abwiki/minigame/necro.png Necro http://i213.photobucket.com/albums/cc68/abwiki/minigame/ranged.png Ranged
http://i213.photobucket.com/albums/cc68/abwiki/minigame/physical.png Physical http://i213.photobucket.com/albums/cc68/abwiki/minigame/spectral2.png Spectral http://i213.photobucket.com/albums/cc68/abwiki/minigame/enhanced.png Enhanced
http://i213.photobucket.com/albums/cc68/abwiki/minigame/spectral.png Spectral http://i213.photobucket.com/albums/cc68/abwiki/minigame/mod.png Modified
http://i213.photobucket.com/albums/cc68/abwiki/minigame/toxic.png Toxic

These are then combined in any way for a particular mini-game.