Difference between revisions of "Minimum Damage"

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*If an item has both Minimum Damage and Maximum Damage bonuses, this is displayed as Adds Damage when minimum < maximum; otherwise, bonuses continue to be displayed separately. {{Warn|=If minimum ≥ maximum, two-handed weapons (excluding two-handed [[sword]]s) incorrectly display a Minimum Damage bonus only.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505325] However, the Maximum Damage bonus still applies and damage displayed on the weapon and the character screen reflects this.
 
*If an item has both Minimum Damage and Maximum Damage bonuses, this is displayed as Adds Damage when minimum < maximum; otherwise, bonuses continue to be displayed separately. {{Warn|=If minimum ≥ maximum, two-handed weapons (excluding two-handed [[sword]]s) incorrectly display a Minimum Damage bonus only.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1505325] However, the Maximum Damage bonus still applies and damage displayed on the weapon and the character screen reflects this.
*{{Warn|=If a [[Jewel]] with an [[% Damage|Enhanced Damage]] prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/post-8383846]
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*{{Warn|=If a [[Jewel]] with an [[% Damage|Enhanced Damage]] prefix also has a Minimum Damage affix and it is set in an [[Item type#Armor|armor]] [[socket]], or it is set in an armor which already has a Minimum Damage bonus (a [[circlet]] with such a bonus, or another Jewel already set in another socket), then the character screen does not apply its Enhanced Damage to minimum attack damage. Its Enhanced Damage is also not applied to the actual minimum attack damage of a melee attack, but it '''is''' applied to that of a ranged attack unless the {{Rb|=Jewel}} has both a Minimum Damage affix and a Maximum Damage affix, or it is set in an armor which already has a Maximum Damage bonus as well (in which case its Enhanced Damage is not applied to either minimum or maximum attack damage). This bug still applies even if the attack does not apply Minimum Damage bonuses.}} [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8382899] [https://www.diabloii.net/forums/threads/ed-min-max-dmg-jewels.743602/#post-8383846]
 
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Latest revision as of 03:49, 28 September 2021