Difference between revisions of "Missile"

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(Cut and pasted content from individual Damage Rate, Last Collide and Next Delay (content added by JDM 7 and 13 March 2013) pages)
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*Value normally corresponds to the number of times each missile collides with a target (and thus applies damage) per second: those with 41 typically apply damage every frame (25 times per second), those with 82 typically apply damage every other frame (25/2 times per second) with a stream of missiles (although Arctic Blast is 41, it should be in this category with Inferno). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934&view=findpost&p=912025] Wake of Fire can apply damage every 5 frames (5 times per second) due to its 4 frame Next Delay.
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*Value normally corresponds to the number of times each missile collides with a target (and thus applies damage) per second: those with 41 typically apply damage every frame (25 times per second), those with 82 typically apply damage every other frame (25/2 times per second) with a stream of missiles (although Arctic Blast is 41, it should be in this category with Inferno). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/86981-inferno-arctic-blast-bug/&do=findComment&comment=1484215] Wake of Fire can apply damage every 5 frames (5 times per second) due to its 4 frame Next Delay.
 
*Vast majority apply [[Fire Damage]], although Arctic Blast applies [[Cold Damage]], {{Ub|=Diablo}} firestorm applies fire and physical damage and {{Ub|=Diablo}} lightning applies [[Lightning Damage]] and physical damage.
 
*Vast majority apply [[Fire Damage]], although Arctic Blast applies [[Cold Damage]], {{Ub|=Diablo}} firestorm applies fire and physical damage and {{Ub|=Diablo}} lightning applies [[Lightning Damage]] and physical damage.
 
*Intent is to prevent integer damage reduction from being too powerful a counter when small amounts of damage are applied by multiple missile collisions. In Hell {{Ub|=Diablo}} lightning only applies maximum 26.25 base physical and 52.5 lightning damage per collision, which would otherwise be easily negated by DR 40 and [[Lightning Resist]] 75% (base physical damage would be negated and excess DR would then negate base lightning damage after resistance applied); but due to this modification, DR '''492''' (an impossible amount in an unmodified game) is actually required to achieve this (DR 40 and LR 75% only reduce maximum base damage by ~46%).
 
*Intent is to prevent integer damage reduction from being too powerful a counter when small amounts of damage are applied by multiple missile collisions. In Hell {{Ub|=Diablo}} lightning only applies maximum 26.25 base physical and 52.5 lightning damage per collision, which would otherwise be easily negated by DR 40 and [[Lightning Resist]] 75% (base physical damage would be negated and excess DR would then negate base lightning damage after resistance applied); but due to this modification, DR '''492''' (an impossible amount in an unmodified game) is actually required to achieve this (DR 40 and LR 75% only reduce maximum base damage by ~46%).
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==Next delay==
 
==Next delay==
Next delay is an internal timer applied to a monster after a missile from a particular set of skills collides with it.  Missiles from these skills will not collide with the monster until the timer expires.  Next Delay duration is measured in frames. [http://www.mannm.org/d2library/faqtoids/nhd_eng.html]
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Next delay is an internal timer applied to a monster after a missile from a particular set of skills collides with it.  Missiles from these skills will not collide with the monster until the timer expires.  Next Delay duration is measured in frames. [https://www.mannm.org/d2library/faqtoids/nhd_eng.html]
  
  
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==Speed and range==
 
==Speed and range==
*Distance is measured in yards, while speed is measured in yards per second. In this case, a yard is defined as the distance between opposite corners of a sub-tile [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741], into which the world surface is normally invisibly divided, like a chess board: a yard measures 32 pixels horizontally and 16 pixels vertically due to the game's [http://en.wikipedia.org/wiki/Isometric_graphics_in_video_games isometric graphics].  
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*Distance is measured in yards, while speed is measured in yards per second. In this case, a yard is defined as the distance between opposite corners of a sub-tile [https://www.theamazonbasin.com/forums/index.php?/forums/topic/122557-clarification-of-movement-speed/], into which the world surface is normally invisibly divided, like a chess board: a yard measures 32 pixels horizontally and 16 pixels vertically due to the game's [https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games isometric graphics].  
  
  
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:Missile speed = 25 * pixels / 32 [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=364]
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:Missile speed = 25 * pixels / 32 [https://d2mods.info/forum/kb/viewarticle?a=364]
  
  
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:Missile range = frames * pixels / 32 [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=364]
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:Missile range = frames * pixels / 32 [https://d2mods.info/forum/kb/viewarticle?a=364]
 
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==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=34934 Inferno & Arctic Blast Bug] (Technical Discussion)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/86981-inferno-arctic-blast-bug/ Inferno & Arctic Blast Bug] (D2 Technical)
 
*Gustafsson, Tommi, [http://web.archive.org/web/20070608234103/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs. Frame-Based Attacks] (Internet Archive)
 
*Gustafsson, Tommi, [http://web.archive.org/web/20070608234103/http://users.tkk.fi/~tgustafs/mdrmod.html Magic Damage Reduction Modification vs. Frame-Based Attacks] (Internet Archive)
*Librarian, [http://www.mannm.org/d2library/faqtoids/nhd_eng.html Get it While You Can: NextHitDelay - NHD] (FAQtoids)
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*Librarian, [https://www.mannm.org/d2library/faqtoids/nhd_eng.html Get it While You Can: NextHitDelay - NHD] (FAQtoids)
*Nefarius and Brother Laz, [http://d2mods.info/index.php?ind=reviews&op=entry_view&iden=364 Missiles.txt File Guide v. 2] (Phrozen Keep)
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*Nefarius and Brother Laz, [https://d2mods.info/forum/kb/viewarticle?a=364 Missiles.txt File Guide v. 2] (Phrozen Keep)

Latest revision as of 07:13, 27 September 2021