Difference between revisions of "Mizor"

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(Divided into Acts, some formatting changes)
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#Muling can make the game much easier, if you have the items to mule.  Having Goreshovel was a real boon.  That axe seems almost made for a Werebear, and not having it would have made the act much more challenging.
 
#Muling can make the game much easier, if you have the items to mule.  Having Goreshovel was a real boon.  That axe seems almost made for a Werebear, and not having it would have made the act much more challenging.
 
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==Act 2==
 
==Act 2==
  
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#I tried putting an unenchanted Maul on Mizor, to see how slow he was normally.  Without Goreshovel, I would probably given up on him in frustration, he's so slow.  The Werebear may be more item-dependent than the wolf, not to survive, but to be entertaining.
 
#I tried putting an unenchanted Maul on Mizor, to see how slow he was normally.  Without Goreshovel, I would probably given up on him in frustration, he's so slow.  The Werebear may be more item-dependent than the wolf, not to survive, but to be entertaining.
 
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==Act 3==
 
==Act 3==
  
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#Players 8 does seem to increase elemental damage.  When I'd played the game normally, I didn't even notice that undead Flayers explode when they die; on players 8, the damage is substantial.
 
#Players 8 does seem to increase elemental damage.  When I'd played the game normally, I didn't even notice that undead Flayers explode when they die; on players 8, the damage is substantial.
 
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==Act 4==
 
==Act 4==
  
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#I hope the words I put in Tyrael's mouth were pompous enough for him.
 
#I hope the words I put in Tyrael's mouth were pompous enough for him.
 
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==Act 5==
 
==Act 5==
  

Revision as of 17:36, 29 August 2012