Difference between revisions of "Molten Boulder"

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{{D2 Elemental
+
{{Elemental
 
|Type=Medium range missile cast<br>
 
|Type=Medium range missile cast<br>
 
|Tier=2
 
|Tier=2
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|WD=Not applicable
 
|WD=Not applicable
 
|LB=Yes
 
|LB=Yes
|r1={{D2 Req}}
+
|r1={{Req}}
 
|r2=
 
|r2=
 
|r3=
 
|r3=
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|r9=
 
|r9=
 
|r10=
 
|r10=
|s1={{D2 Syn}}
+
|s1={{Syn}}
 
|s2=
 
|s2=
 
|s3=
 
|s3=
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|s5=
 
|s5=
 
|s6=
 
|s6=
|s7={{D2 Syn}}
+
|s7={{Syn}}
 
|s8=
 
|s8=
 
|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards.}}
 
 
{{D2 Unique|=By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Molten Boulder#Level 1-60 stats|Level 1-60 stats]]
+
[[Molten Boulder#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|{{D2 Set|=+% Damage}}
+
!align=left|{{S|=+% Damage}}
|10*[[D2 Volcano|Volcano]].blvl
+
|10*Volcano.blvl
 
|-
 
|-
!align=left|{{D2 Set|=+% Fire Damage}}
+
!align=left|{{S|=+% Fire Damage}}
|8*[[D2 Firestorm|Firestorm]].blvl
+
|8*Firestorm.blvl
 
|-
 
|-
!align=left|Explosion [[D2 Skills#Radius|Radius]] (Yards)
+
!align=left|Explosion [[Radius]] (Yards)
 
|4 2/3
 
|4 2/3
 
|-
 
|-
Line 52: Line 50:
 
|36
 
|36
 
|-
 
|-
!align=left|[[D2 Skills#Delay|Delay]] (Seconds)
+
!align=left|[[Delay]] (Seconds)
 
|2
 
|2
 
|}
 
|}
  
  
{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
|(4*lvl)+2||(7*lvl)-22||(10*lvl)-70||(13*lvl)-136||(16*lvl)-220
+
|(4*slvl)+2||(7*slvl)-22||(10*slvl)-70||(13*slvl)-136||(16*slvl)-220
 
|-
 
|-
 
!align=left|Max Physical Damage
 
!align=left|Max Physical Damage
|(5*lvl)+7||(8*lvl)-17||(11*lvl)-65||(14*lvl)-131||(17*lvl)-215
+
|(5*slvl)+7||(8*slvl)-17||(11*slvl)-65||(14*slvl)-131||(17*slvl)-215
 
|-
 
|-
!align=left|Min Fire Damage
+
!align=left|Min [[Fire Damage]]
|(4*lvl)+2||(7*lvl)-22||(10*lvl)-70||(13*lvl)-136||(16*lvl)-220
+
|(4*slvl)+2||(7*slvl)-22||(10*slvl)-70||(13*slvl)-136||(16*slvl)-220
 
|-
 
|-
 
!align=left|Max Fire Damage
 
!align=left|Max Fire Damage
|(5*lvl)+7||(8*lvl)-17||(11*lvl)-65||(14*lvl)-131||(17*lvl)-215
+
|(5*slvl)+7||(8*slvl)-17||(11*slvl)-65||(14*slvl)-131||(17*slvl)-215
 
|-
 
|-
 
!align=left|Min Fire Bit Rate
 
!align=left|Min Fire Bit Rate
|(24*lvl)+16||(28*lvl)-16||(32*lvl)-80||(36*lvl)-168||(40*lvl)-280
+
|(24*slvl)+16||(28*slvl)-16||(32*slvl)-80||(36*slvl)-168||(40*slvl)-280
 
|-
 
|-
 
!align=left|Max Fire Bit Rate
 
!align=left|Max Fire Bit Rate
|(24*lvl)+32||28*lvl||(32*lvl)-64||(36*lvl)-152||(40*lvl)-264
+
|(24*slvl)+32||28*slvl||(32*slvl)-64||(36*slvl)-152||(40*slvl)-264
 
|}
 
|}
  
  
  
*Cannot be cast while a [[D2 Werewolf|Werewolf]] or [[D2 Werebear|Werebear]].
+
*Cannot be cast while a Werewolf or Werebear.
 
*Unleashes a slow-moving boulder which applies physical and fire damage on collision and explosion, can knock back targets and leaves fire in its path and aftermath.
 
*Unleashes a slow-moving boulder which applies physical and fire damage on collision and explosion, can knock back targets and leaves fire in its path and aftermath.
 
*The boulder rolls for 100 frames (4 seconds) and applies its damage and Knockback every frame for 99 frames to targets with which it collides. However, due to its movement and Knockback, damage will be applied much less often to any particular target.
 
*The boulder rolls for 100 frames (4 seconds) and applies its damage and Knockback every frame for 99 frames to targets with which it collides. However, due to its movement and Knockback, damage will be applied much less often to any particular target.
*50% [[D2 Knockback|Knockback]] is applied to small and medium targets: if these targets aren't knocked back then the boulder will roll through them until it expires. At most, average damage per second against these targets is a little more than double displayed damage when continuously cast: however, damage only approaches maximum if the targets are prevented from being knocked back while the boulder rolls through them, or are lined up perfectly to be continuously knocked back after casting at close range.
+
*50% [[Knockback]] is applied to small and medium targets: if these targets aren't knocked back then the boulder will roll through them until it expires. At most, average damage per second against these targets is a little more than double displayed damage when continuously cast: however, damage only approaches maximum if the targets are prevented from being knocked back while the boulder rolls through them, or are lined up perfectly to be continuously knocked back after casting at close range.
 
*Knockback is applied in the direction away from the Druid's ''current'' position, so if he moves after casting targets may be knocked out of (or back into) the boulder's path.
 
*Knockback is applied in the direction away from the Druid's ''current'' position, so if he moves after casting targets may be knocked out of (or back into) the boulder's path.
 
*Boulders explode on expiry, and on impact with large targets and those that cannot be knocked back. Physical and fire damage are applied within radius, and fires linger afterwards. While the boulder's damage and Knockback can be blocked, the explosion's damage cannot.
 
*Boulders explode on expiry, and on impact with large targets and those that cannot be knocked back. Physical and fire damage are applied within radius, and fires linger afterwards. While the boulder's damage and Knockback can be blocked, the explosion's damage cannot.
 
*Displayed fire damage per second is calculated based on three fires left in the boulder's path or the aftermath of its explosion applying their bit rate every frame of a second (3*bit rate*25/256). While each fire applies fire bit damage for 36 frames and size 1 targets can stand or move over up to three fires, size 2 and 3 targets can stand or move over up to five fires and thus actual fire damage per second may be greater than that displayed.
 
*Displayed fire damage per second is calculated based on three fires left in the boulder's path or the aftermath of its explosion applying their bit rate every frame of a second (3*bit rate*25/256). While each fire applies fire bit damage for 36 frames and size 1 targets can stand or move over up to three fires, size 2 and 3 targets can stand or move over up to five fires and thus actual fire damage per second may be greater than that displayed.
*{{Warn|=Displayed fire damage per second is calculated as though [[D2 % Skill Damage#+% Fire Skill Damage|+% Fire Skill Damage]] applies, but it does not.}}
+
*{{Warn|=Displayed fire damage per second is calculated as though [[Fire Skill Damage|{{Warn|=+% Fire Skill Damage}}]] applies, but it does not.}}
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
*+(1-3) Molten Boulder (Druid Only) can spawn on ilvl <37 Druid pelts.  
+
*+(1-3) Molten Boulder (Druid Only) can spawn on ilvl <37 pelts.  
 
<br>
 
<br>
  
===[[D2 Charges|Charges]]===
+
===[[Charges]]===
{{D2 Skill charges}}
+
{{Skill charges}}
 
|-
 
|-
 
|16||80
 
|16||80
|align=left|[[D2 Rune Word body armor#Stone|{{D2 Unique bold|=Stone}}]] body armor
+
|align=left|[[Stone|{{Ub|=Stone}}]] body armor
 
|47||No
 
|47||No
 
|}
 
|}
 
<br>
 
<br>
  
===[[D2 % Chance to Cast|% Chance to Cast]]===
+
===[[Chance to Cast]]===
 
<br>
 
<br>
  
====[[D2 On Striking|On Striking]]====
+
====[[On Striking]]====
{{D2 Skill chance}}
+
{{Skill chance}}
 
|-
 
|-
 
|23||5
 
|23||5
|align=left|[[D2 Rune Word blade#Destruction|{{D2 Unique bold|=Destruction}}]] polearm/sword
+
|align=left|[[Destruction (Rune Word)|{{Ub|=Destruction}}]] polearm/sword
 
|65
 
|65
 
!{{Warn|=Yes}}
 
!{{Warn|=Yes}}
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==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Molten Boulder#Details|Details]]
+
[[Molten Boulder#Details|Details]]
 
   
 
   
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Min Physical Damage
 
!align=left|Min Physical Damage
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/druid-elemental.shtml Elemental] (Arreat Summit)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Druid]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Druid skills]]
 
[[Category:D2 Elemental]]
 

Revision as of 17:38, 31 July 2011

Template:Elemental By virtue of this talent, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards.


Details

Level 1-60 stats


Stat Value
+% Damage 10*Volcano.blvl
+% Fire Damage 8*Firestorm.blvl
Explosion Radius (Yards) 4 2/3
Frames 36
Delay (Seconds) 2


Stat Level
1-8 9-16 17-22 23-28 >28
Min Physical Damage (4*slvl)+2 (7*slvl)-22 (10*slvl)-70 (13*slvl)-136 (16*slvl)-220
Max Physical Damage (5*slvl)+7 (8*slvl)-17 (11*slvl)-65 (14*slvl)-131 (17*slvl)-215
Min Fire Damage (4*slvl)+2 (7*slvl)-22 (10*slvl)-70 (13*slvl)-136 (16*slvl)-220
Max Fire Damage (5*slvl)+7 (8*slvl)-17 (11*slvl)-65 (14*slvl)-131 (17*slvl)-215
Min Fire Bit Rate (24*slvl)+16 (28*slvl)-16 (32*slvl)-80 (36*slvl)-168 (40*slvl)-280
Max Fire Bit Rate (24*slvl)+32 28*slvl (32*slvl)-64 (36*slvl)-152 (40*slvl)-264


  • Cannot be cast while a Werewolf or Werebear.
  • Unleashes a slow-moving boulder which applies physical and fire damage on collision and explosion, can knock back targets and leaves fire in its path and aftermath.
  • The boulder rolls for 100 frames (4 seconds) and applies its damage and Knockback every frame for 99 frames to targets with which it collides. However, due to its movement and Knockback, damage will be applied much less often to any particular target.
  • 50% Knockback is applied to small and medium targets: if these targets aren't knocked back then the boulder will roll through them until it expires. At most, average damage per second against these targets is a little more than double displayed damage when continuously cast: however, damage only approaches maximum if the targets are prevented from being knocked back while the boulder rolls through them, or are lined up perfectly to be continuously knocked back after casting at close range.
  • Knockback is applied in the direction away from the Druid's current position, so if he moves after casting targets may be knocked out of (or back into) the boulder's path.
  • Boulders explode on expiry, and on impact with large targets and those that cannot be knocked back. Physical and fire damage are applied within radius, and fires linger afterwards. While the boulder's damage and Knockback can be blocked, the explosion's damage cannot.
  • Displayed fire damage per second is calculated based on three fires left in the boulder's path or the aftermath of its explosion applying their bit rate every frame of a second (3*bit rate*25/256). While each fire applies fire bit damage for 36 frames and size 1 targets can stand or move over up to three fires, size 2 and 3 targets can stand or move over up to five fires and thus actual fire damage per second may be greater than that displayed.
  • Displayed fire damage per second is calculated as though +% Fire Skill Damage applies, but it does not.


Source


Skill bonus

  • +(1-3) Molten Boulder (Druid Only) can spawn on ilvl <37 pelts.


Charges

Level Charges Source Rlvl Ladder
16 80 Stone body armor 47 No


Chance to Cast


On Striking

Level % Chance Source Min Rlvl Ladder
23 5 Destruction polearm/sword 65 Yes


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Min Physical Damage 6 10 14 18 22 26 30 34 41 48
Max Physical Damage 12 17 22 27 32 37 42 47 55 63
Min Fire Damage 6 10 14 18 22 26 30 34 41 48
Max Fire Damage 12 17 22 27 32 37 42 47 55 63
Min Fire Bit Rate 40 64 88 112 136 160 184 208 236 264
Max Fire Bit Rate 56 80 104 128 152 176 200 224 252 280
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5


Stat Level
11 12 13 14 15 16 17 18 19 20
Min Physical Damage 55 62 69 76 83 90 100 110 120 130
Max Physical Damage 71 79 87 95 103 111 122 133 144 155
Min Fire Damage 55 62 69 76 83 90 100 110 120 130
Max Fire Damage 71 79 87 95 103 111 122 133 144 155
Min Fire Bit Rate 292 320 348 376 404 432 464 496 528 560
Max Fire Bit Rate 308 336 364 392 420 448 480 512 544 576
Mana Cost 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5


Stat Level
21 22 23 24 25 26 27 28 29 30
Min Physical Damage 140 150 163 176 189 202 215 228 244 260
Max Physical Damage 166 177 191 205 219 233 247 261 278 295
Min Fire Damage 140 150 163 176 189 202 215 228 244 260
Max Fire Damage 166 177 191 205 219 233 247 261 278 295
Min Fire Bit Rate 592 624 660 696 732 768 804 840 880 920
Max Fire Bit Rate 608 640 676 712 748 784 820 856 896 936
Mana Cost 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5


Stat Level
31 32 33 34 35 36 37 38 39 40
Min Physical Damage 276 292 308 324 340 356 372 388 404 420
Max Physical Damage 312 329 346 363 380 397 414 431 448 465
Min Fire Damage 276 292 308 324 340 356 372 388 404 420
Max Fire Damage 312 329 346 363 380 397 414 431 448 465
Min Fire Bit Rate 960 1,000 1,040 1,080 1,120 1,160 1,200 1,240 1,280 1,320
Max Fire Bit Rate 976 1,016 1,056 1,096 1,136 1,176 1,216 1,256 1,296 1,336
Mana Cost 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5


Stat Level
41 42 43 44 45 46 47 48 49 50
Min Physical Damage 436 452 468 484 500 516 532 548 564 580
Max Physical Damage 482 499 516 533 550 567 584 601 618 635
Min Fire Damage 436 452 468 484 500 516 532 548 564 580
Max Fire Damage 482 499 516 533 550 567 584 601 618 635
Min Fire Bit Rate 1,360 1,400 1,440 1,480 1,520 1,560 1,600 1,640 1,680 1,720
Max Fire Bit Rate 1,376 1,416 1,456 1,496 1,536 1,576 1,616 1,656 1,696 1,736
Mana Cost 30 30.5 31 31.5 32 32.5 33 33.5 34 34.5


Stat Level
51 52 53 54 55 56 57 58 59 60
Min Physical Damage 596 612 628 644 660 676 692 708 724 740
Max Physical Damage 652 669 686 703 720 737 754 771 788 805
Min Fire Damage 596 612 628 644 660 676 692 708 724 740
Max Fire Damage 652 669 686 703 720 737 754 771 788 805
Min Fire Bit Rate 1,760 1,800 1,840 1,880 1,920 1,960 2,000 2,040 2,080 2,120
Max Fire Bit Rate 1,776 1,816 1,856 1,896 1,936 1,976 2,016 2,056 2,096 2,136
Mana Cost 35 35.5 36 36.5 37 37.5 38 38.5 39 39.5


Reference