Difference between revisions of "Monk"

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==Skills==     
 
==Skills==     
 
*[http://battle.net/d3/calculator/monk Skill Calculator]
 
*[http://battle.net/d3/calculator/monk Skill Calculator]
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
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Information on this page is based on a level 60 character, and was last updated April 2012.
 
<br>
 
<br>
 
<br>
 
<br>
===Spirit Generator===
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===Primary===
{{Skill header
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{| border="1" cellpadding="2"
|Resource=Spirit}}
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|-
{{Skill stats
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| Primary || Unlock Level || Generates || Cooldown || Description
|Skill=Fists of Thunder
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|-
|Level=1
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| Fists of Thunder || 1 || 6 Spirit per attack ||  || Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
|Resource=+6/attack
+
|- style="background: #CCCCCC"
|Cooldown=None
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| || 6 ||  || Bounding Light || Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as lightning.
|SD=Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
+
|- style="background: #CCCCCC"
|A=Lightning Flash
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|  || 14 ||  || Lightning Flash || Increases your chance to Dodge by 16% for 2 seconds.
|AD=Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.
+
|- style="background: #CCCCCC"
|C=Thunderclap
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| || 30 ||  || Static Charge || Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
|CD=Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike.
+
|- style="background: #CCCCCC"
|G=Rolling Thunder
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| || 42 ||  || Quickening || Critical Hits generate an additional 15 spirit.
|GD=Critical hits with this skill generate 7 Spirit.
+
|- style="background: #CCCCCC"
|I=Chain Lightning
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| || 52 ||  || Thunderclap || Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
|ID=The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.
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|-
|O=Static Charge
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| Deadly Reach || 3 || 6 Spirit per attack ||  || Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
|OD=Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.
+
|- style="background: #CCCCCC"
}}
+
| || 9 || || Piercing Trident || Increases the area of effect of the second and third strikes.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Deadly Reach
+
|  || 18 ||  || Keen Eye || The third strike increases your Armor by 50% for 4 seconds.
|Level=4
+
|- style="background: #CCCCCC"
|Resource=+6/attack
+
| || 34 ||  || Scattered Blows || The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
+
| || 47 ||  || Strike from Beyond || Critical Hits generate an additional 10 spirit.
|A=Keen Eye
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|- style="background: #CCCCCC"
|AD=The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.
+
| || 54 || || Foresight || The third strike increases the damage of all attacks by 18% for 30 seconds.
|C=Foresight
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|-
|CD=The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.
+
| Crippling Wave || 11 || 6 Spirit per attack ||  || Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
|G=Strike from Beyond
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|- style="background: #CCCCCC"
|GD=Critical hits with this skill generate 7 Spirit.
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|  || 17 ||  || Mangle || Increase damage to 143% weapon damage.
|I=Piercing Trident
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|- style="background: #CCCCCC"
|ID=The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.
+
| || 26 ||  || Concussion || Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
|O=Scattered Blows
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|- style="background: #CCCCCC"
|OD=The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.
+
|  || 36 ||  || Rising Tide || Critical Hits generate an additional 5 Spirit.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
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| || 51 ||  || Tsunami || The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
|Skill=Crippling Wave
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|- style="background: #CCCCCC"
|Level=8
+
| || 57 ||  || Breaking Wave || Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
|Resource=+6/attack
+
|-
|Cooldown=None
+
| Way of the Hundred Fists || 15 || 6 Spirit per attack ||  || Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
|SD=A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
+
|- style="background: #CCCCCC"
|A=Breaking Wave
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| || 24 ||  || Hands of Lightning || Increases the number of hits in the second strike from 7 to 10.
|AD=Affected targets take 80% additional damage from all attacks for 9 seconds.
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|- style="background: #CCCCCC"
|C=Mangle
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| || 32 ||  || Blazing Fists || Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
|CD=Increase damage to 220% weapon damage.
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|- style="background: #CCCCCC"
|G=Rising Tide
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| || 40 ||  || Fists of Fury || Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.
|GD=Critical hits with this skill generate 7 Spirit.
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|- style="background: #CCCCCC"
|I=Tsunami
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| || 48 || || Spirited Salvo || Every activation of the skill has a 15% chance to generate 15 additional spirit.
|ID=Crippling Wave's third attack range increases to 17 yards.
+
|- style="background: #CCCCCC"
|O=Concussion
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|  || 60 ||  || Windforce Flurry || The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
|OD=Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.
+
|}
}}
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{{Skill stats
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===Secondary===
|Skill=Exploding Palm
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{| border="1" cellpadding="2"
|Level=12
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|-
|Resource=+6/attack
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| Secondary || Unlock Level || Cost || Cooldown || Description
|Cooldown=None
+
|-
|SD=The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
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| Lashing Tail Kick || 2 || 30 Spirit ||  || Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.
|A=Essence Burn
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|- style="background: #CCCCCC"
|AD=The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.
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| || 7 ||  || Vulture Claw Kick || Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback.
|C=Impending Doom
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|- style="background: #CCCCCC"
|CD=Increases the duration of the bleed effect to 10 seconds.
+
| || 15 ||  || Sweeping Armada || Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
|G=Strong Spirit
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|- style="background: #CCCCCC"
|GD=If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.
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| || 28 || || Spinning Flame Kick || Hurll a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.
|I=Creeping Demise
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|- style="background: #CCCCCC"
|ID=The bleed effect hits up to 8 targets standing in front of you.
+
| || 38 ||  || Scorpion Sting || Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
|O=The Flesh is Weak
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|- style="background: #CCCCCC"
|OD=The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.
+
| || 52 ||  || Hand of Ytar || Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.
}}
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|-
{{Skill stats
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| Tempest Rush || 5 || 15 Spirit plus an additional 10 Spirit while channeling || || Charge directly thorugh your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
|Skill=Sweeping Wind
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|- style="background: #CCCCCC"
|Level=17
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|  || 11 ||  || Northern Breeze || Reduces the channeling cost of Tempest Rush to 8 Spirit.
|Resource=+6/attack
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|- style="background: #CCCCCC"
|Cooldown=None
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|  || 20 ||  || Tailwind || Increases the movement speed of Tempest Rush by 25%.
|SD=Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
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|- style="background: #CCCCCC"
|A=Master of Wind
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|  || 33 ||  || Flurry || Increases the potency of the hobbling effect, slowing enemy movement by 80%.
|AD=Increases the duration of the vortex buff to 12 seconds.
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|- style="background: #CCCCCC"
|C=Blade Storm
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|  || 45 ||  || Slipstream || Reduces damage taken while running by 25%.
|CD=Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.
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|- style="background: #CCCCCC"
|G=Inner Storm
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|  || 56 ||  || Bluster || Enemies knocked back have their damage reduced by 20% for the duration of the effect.
|GD=As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.
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|-
|I=Fire Storm
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| Wave of Light || 12 || 100 Spirit ||  || Focuses a wave of light that crushes enemies for 150% weapon damage as Holy, followed by and additional 150% weapon damage as Holy to all enemies in a line.
|ID=Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.
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|- style="background: #CCCCCC"
|O=Cyclone
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|  || 18 ||  || Wall of Light || Increases damage of the initial strike to 240% weapon damage as Holy.
|OD=While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.
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|- style="background: #CCCCCC"
}}
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|  || 25 ||  || Explosive Light || Release bursts of energy that deal 330% weapon damage as Holy to nearby enemies.
{{Skill stats
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|- style="background: #CCCCCC"
|Skill=Way of the Hundred Fists
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|  || 35 ||  || Empowered Wave || Reduces the cost of Wave of Light to 60 Spirit.
|Level=21
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|- style="background: #CCCCCC"
|Resource=+6/attack
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|  || 49 ||  || Blinding Light || Critical Hits Stun enemies for 3 seconds.
|Cooldown=None
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|- style="background: #CCCCCC"
|SD=A rapid series of punches strikes enemies for 135% weapon damage.
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|  || 57 ||  || Pillar of the Ancients || Summon an ancient pillar that deals 240% weapon damage followed by an additional 240% weapon damage after 2 seconds.
|A=Windforce Flurry
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|}
|AD=The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.
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|C=Fists of Fury
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===Defensive===
|CD=Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.
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{| border="1" cellpadding="2"
|G=Spirited Salvo
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|-
|GD=Every activation of the skill has a 15% chance to generate 7 additional Spirit.
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| Defensive || Unlock Level || Cost || Cooldown || Description
|I=Hands of Lightning
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|-
|ID=Increase the number of hits in the second strike from 8 to 22 hits.
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| Blinding Flash || 4 || 10 Spirit || 15 seconds || Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
|O=Blazing Fists
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|- style="background: #CCCCCC"
|OD=Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.
+
|  || 12 ||  || Self Reflection || Increases the duration enemies are blinded to 4 seconds.
}}
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|- style="background: #CCCCCC"
<br>
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|  || 19 ||  || Blinded and Confused || Blinded enemies have a 25% chance to attack each other.
 +
|- style="background: #CCCCCC"
 +
|  || 28 ||  || Blinding Echo || 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 41 ||  || Searing Light || Increases the chance elite enemies will miss attacks to 60%.
 +
|- style="background: #CCCCCC"
 +
|  || 55 ||  || Faith in the Light || For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
 +
|-
 +
| Breath of Heaven || 8 || 25 Spirit || 15 seconds || A blast of divine energy heals you and all allies within 12 yards for 6202-7442 Life.
 +
|- style="background: #CCCCCC"
 +
|  || 14 ||  || Circle of Scorn || Breath of Heaven also sears enemies for 80% weapon damage as Holy.
 +
|- style="background: #CCCCCC"
 +
|  || 21 ||  || Circle of Life || Increases the healing power of Breath of Heaven to 8063-9675 Life.
 +
|- style="background: #CCCCCC"
 +
|  || 32 ||  || Blazing Wrath || Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 44 ||  || Infused with Light || Gain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.
 +
|- style="background: #CCCCCC"
 +
|  || 59 ||  || Penitent Flame || Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.
 +
|-
 +
| Serenity || 16 || 10 Spirit || 20 seconds || You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
 +
|- style="background: #CCCCCC"
 +
|  || 23 ||  || Peaceful Repose || When activated, Serenity heals you for 6202-7752 Life.
 +
|- style="background: #CCCCCC"
 +
|  || 29 ||  || Reap What Is Sown || When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
 +
|- style="background: #CCCCCC"
 +
|  || 39 ||  || Tranquility || Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.
 +
|- style="background: #CCCCCC"
 +
|  || 47 ||  || Ascension || Increases the duration of Serenity to 4 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 54 ||  || Instant Karma || While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.
 +
|-
 +
| Inner Sanctuary || 22 || 30 Spirit || 30 seconds || Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.
 +
|- style="background: #CCCCCC"
 +
|  || 26 ||  || Safe Haven || You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
 +
|- style="background: #CCCCCC"
 +
|  || 31 ||  || Sanctified Ground || When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
 +
|- style="background: #CCCCCC"
 +
|  || 37 ||  || Consecration || Increases the duration of Inner Sanctuary to 8 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 43 ||  || Circle of Protection || You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
 +
|- style="background: #CCCCCC"
 +
|  || 58 ||  || Forbidden Palace || You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.
 +
|}
 +
 
 +
===Techniques===
 +
{| border="1" cellpadding="2"
 +
|-
 +
| Techniques || Unlock Level || Cost || Cooldown || Description
 +
|-
 +
| Dashing Strike || 9 || 25 Spirit ||  || Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
 +
|- style="background: #CCCCCC"
 +
|  || 15 ||  || Way of the Falling Star || After striking an enemy, your movement speed is increased 25% for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 23 ||  || Flying Side Kick || Perform a flying kick that has a 50% chance to Stun your target for 2 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 32 ||  || Quicksilver || Reduces the cost of Dashing Strike to 10 Spirit.
 +
|- style="background: #CCCCCC"
 +
|  || 39 ||  || Soaring Skull || Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 49 ||  || Blinding Speed || Receive a 20% increased chance to Dodge for 3 seconds.
 +
|-
 +
| Exploding Palm || 13 || 40 Spirit ||  || Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maxium Life as Physical damage to all nearby enemies.
 +
|- style="background: #CCCCCC"
 +
|  || 18 ||  || The Flesh is Weak || Also causes the target to take 12% additional damage for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 25 ||  || Strong Spirit || If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
 +
|- style="background: #CCCCCC"
 +
|  || 36 ||  || Creeping Demise || Also reduces your target's movement speed by 80%.
 +
|- style="background: #CCCCCC"
 +
|  || 44 ||  || Impending Doom || Increases the duration of the Bleed effect to 5 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 51 ||  || Essence Burn || Instead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
 +
|-
 +
| Sweeping Wind || 21 || 75 Spirit ||  || Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
 +
|- style="background: #CCCCCC"
 +
|  || 27 ||  || Master of Wind || Increases the duration of the vortex to 10 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 33 ||  || Blade Storm || Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
 +
|- style="background: #CCCCCC"
 +
|  || 38 ||  || Fire Storm || Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
 +
|- style="background: #CCCCCC"
 +
|  || 46 ||  || Inner Storm || As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
 +
|- style="background: #CCCCCC"
 +
|  || 56 ||  || Cyclone || While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
 +
|}
  
===Spirit Spender===
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===Focus===
{{Skill header
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{| border="1" cellpadding="2"
|Resource=Spirit}}
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|-  
{{Skill stats
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| Focus || Unlock Level || Cost || Cooldown || Description
|Skill=Blinding Flash
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|-
|Level=1
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| Cyclone Strike || 14 || 50 Spirit || || Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
|Resource=-50
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 21 || || Eye of the Storm || Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
|SD=Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
+
|- style="background: #CCCCCC"
|A=Searing Light
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| || 25 ||  || Implosion || Increases the distance enemies will be pulled towards you to 34 yards.
|AD=Increases the chance affected enemies will miss attacks to 65%.
+
|- style="background: #CCCCCC"
|C=Faith in the Light
+
| || 34 || || Sunburst || Changes the blast into an explosion of fire that has a 25% chance to Fear enemies for 2.0 seconds.
|CD=For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.
+
|- style="background: #CCCCCC"
|G=Self Reflection
+
| || 41 ||  || Wall of Wind || After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
|GD=Increases the duration enemies are blinded to 12 seconds.
+
|- style="background: #CCCCCC"
|I=Blinding Echo
+
| || 55 || || Soothing Breeze || Cyclone Strike heals you and all allies within 24 yards for 1240 Life.
|ID=3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
+
|-
|O=Blind and Confused
+
| Seven-Sided Strike || 17 || 50 Spirit || 30 seconds || Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
|OD=Blinded enemies have a 100% chance to attack each other.
+
|- style="background: #CCCCCC"
}}
+
| || 23 || || Sudden Assault || Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Lashing Tail Kick
+
| || 29 || || Several-Sided Strike || Increases the number of strikes to 9.
|Level=3
+
|- style="background: #CCCCCC"
|Resource=-25
+
| || 37 || || Pandemonium || Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
+
| || 43 || || Sustained Attack || Reduces the cooldown of Seven-Sided Strike by 7 seconds.
|A=Scorpion Sting
+
|- style="background: #CCCCCC"
|AD=Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
+
| || 60 || || Fulminating Onslaught || Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target.
|C=Vulture Claw Kick
+
|-
|CD=With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
+
| Mystic Ally || 22 || 25 Spirit || || Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
|G=Sweeping Armada Kick
+
|- style="background: #CCCCCC"
|GD=All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.
+
|  || 27 ||  || Water Ally || Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
|I=Spinning Flame Kick
+
|- style="background: #CCCCCC"
|ID=Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
+
|  || 31 ||  || Fire Ally || Imbue the ally with the essence of fire The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
|O=Hand of Ytar
+
|- style="background: #CCCCCC"
|OD=Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.
+
|  || 39 ||  || Air Ally || Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
|  || 46 ||  || Eternal Ally || Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
|Skill=Breath of Heaven
+
|- style="background: #CCCCCC"
|Level=5
+
|  || 53 ||  || Earth Ally || Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
|Resource=-75
+
|}
|Cooldown=None
 
|SD=A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.
 
|A=Penitent Flame
 
|AD=Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
 
|C=Circle of Scorn
 
|CD=In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.
 
|G=Infused with Light
 
|GD=Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
 
|I=Circle of Life
 
|ID=Increases the healing to 9820-13093 Life.
 
|O=Blazing Wrath
 
|OD=Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.
 
}}
 
{{Skill stats
 
|Skill=Dashing Strike
 
|Level=6
 
|Resource=-10
 
|Cooldown=None
 
|SD=Dash quickly at the targeted enemy or location dealing 50% weapon damage.
 
|A=Flying Side Kick
 
|AD=Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
 
|C=Soaring Skull
 
|CD=Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
 
|G=Quicksilver
 
|GD=The cost of Dashing Strike is reduced to 3 Spirit.
 
|I=Way of the Falling Star
 
|ID=Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
 
|O=Blinding Speed
 
|OD=Receive a 30% increased chance to dodge for 12 seconds.
 
}}
 
{{Skill stats
 
|Skill=Lethal Decoy
 
|Level=7
 
|Resource=-75
 
|Cooldown=None
 
|SD=Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.
 
|A=Simulacrum
 
|AD=If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.
 
|C=Explosive Decoy
 
|CD=Increases damage of the explosion to 94-172 Holy damage.
 
|G=Spirit Link
 
|GD=When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.
 
|I=Many Monks
 
|ID=Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.
 
|O=Lethal Combatant
 
|OD=Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.
 
}}
 
{{Skill stats
 
|Skill=Inner Sanctuary
 
|Level=11
 
|Resource=-80
 
|Cooldown=None
 
|SD=Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
 
|A=Sanctified Ground
 
|AD=When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
 
|C=Forbidden Palace
 
|CD=Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.
 
|G=Safe Haven
 
|GD=You and all allies regenerate 1170.9 Life per second while inside the circle.
 
|I=Consecration
 
|ID=Increase the duration of Inner Sanctuary to 15 seconds.
 
|O=Circle of Protection
 
|OD=You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.
 
}}
 
{{Skill stats
 
|Skill=Tempest Rush
 
|Level=16
 
|Resource=-3 + -12/s
 
|Cooldown=None
 
|SD=Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
 
|A=Flurry
 
|AD=Increases the potency of the hobbling effect, slowing enemy movement by 71%.
 
|C=Bluster
 
|CD=Affected enemies also have their damage reduced by 60% for the duration of the effect.
 
|G=Northern Breeze
 
|GD=Reduces cost to 5 Spirit per second.
 
|I=Tailwind
 
|ID=Increases the movement speed of Tempest Rush to 140% of normal.
 
|O=Slipstream
 
|OD=Damage taken while running is reduced by 65%.
 
}}
 
{{Skill stats
 
|Skill=Serenity
 
|Level=18
 
|Resource=-35
 
|Cooldown=60 s
 
|SD=You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
 
|A=Reap What is Sown
 
|AD=90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
 
|C=Peaceful Repose
 
|CD=Heal yourself for 6387-8409 Life when Serenity is activated.
 
|G=Tranquility
 
|GD=Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.
 
|I=Instant Kharma
 
|ID=While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.
 
|O=Ascension
 
|OD=Increases the duration of Serenity to 6.5 seconds.
 
}}
 
{{Skill stats
 
|Skill=Seven Sided Strike
 
|Level=24
 
|Resource=-50
 
|Cooldown=30 s
 
|SD=Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
 
|A=Fulminating Onslaught
 
|AD=Each impact explodes to deal 75-82 Holy damage around the target.
 
|C=Sudden Assault
 
|CD=Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
 
|G=Sustained Attack
 
|GD=Reduces the cooldown of this ability to 16 seconds.
 
|I=Several Sided Strike
 
|ID=Increases the number of strikes made to 14 attacks.
 
|O=Pandemonium
 
|OD=Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.
 
}}
 
{{Skill stats
 
|Skill=Mystic Ally
 
|Level=27
 
|Resource=-50
 
|Cooldown=None
 
|SD=Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.
 
|A=Eternal Ally
 
|AD=Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55-92 per swing.
 
|C=Fire Ally
 
|CD=Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
 
|G=Air Ally
 
|GD=Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.
 
|I=Water Ally
 
|ID=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.
 
|O=Earth Ally
 
|OD=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.
 
}}
 
{{Skill stats
 
|Skill=Wave of Light
 
|Level=29
 
|Resource=-50
 
|Cooldown=15 s
 
|SD=Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.
 
|A=Blinding Light
 
|AD=Critical hits stun enemies for 5.0 seconds.
 
|C=Wall of Light
 
|CD=Increases damage of the initial impact to 116-175 Holy damage.
 
|G=Empowered Wave
 
|GD=Reduces the cooldown to 6 seconds.
 
|I=Explosive Light
 
|ID=Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.
 
|O=Pillar of the Ancients
 
|OD=Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.
 
}}
 
<br>
 
  
 
===Mantras===
 
===Mantras===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Spirit}}
+
|-
{{Skill stats
+
| Mantras || Unlock Level || Cost || Cooldown || Description
|Skill=Mantra of Evasion
+
|-
|Level=2
+
| Mantra of Evasion || 19 || 50 Spirit ||  || Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
|Resource=None
+
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
|Cooldown=30 s
+
This is a Mantra. You can only have one Mantra active at a time.  
|SD=Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|- style="background: #CCCCCC"
|A=Divine Protection
+
| || 24 ||  || Hard Target || Mantra of Evasion also increases Armor by 20%.
|AD=When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.
+
|- style="background: #CCCCCC"
|C=Backlash
+
|  || 33 ||  || Divine Protection || Each target can be protected at most once every 90 seconds by this effect.
|CD=Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.
+
|- style="background: #CCCCCC"
|G=Wind Through the Reeds
+
| || 40 ||  || Wind through the Reeds || Mantra of Evasion also increases movement speed by 5%.
|GD=Mantra of Evasion also grants an increase in run speed by 10%.
+
|- style="background: #CCCCCC"
|I=Unstoppable
+
| || 50 ||  || Perseverance || Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
|ID=Mantra of Evasion also reduces the duration of all control imparing effects by 45%.
+
|- style="background: #CCCCCC"
|O=Hard Target
+
| || 58 ||  || Backlash || Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.
|OD=Mantra of Evasion also grants an increase in armor by 180%.
+
|-
}}
+
| Mantra of Retribution || 21 || 50 Spirit ||  || Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
{{Skill stats
+
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
|Skill=Mantra of Retribution
+
This is a Mantra. You can only have one Mantra active at a time.  
|Level=9
+
|- style="background: #CCCCCC"
|Resource=None
+
| || 28 ||  || Retaliation || Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
|Cooldown=30 s
+
|- style="background: #CCCCCC"
|SD=Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
| || 36 ||  || Transgression || Increases attack speed for you and your allies by 8%.
|A=Collateral Damage
+
|- style="background: #CCCCCC"
|AD=An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.
+
|  || 41 ||  || Indignation || When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
|C=Retaliation
+
|- style="background: #CCCCCC"
|CD=Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.
+
| || 56 ||  || Against all Odds || When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
|G=Against All Odds
+
|- style="background: #CCCCCC"
|GD=Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.
+
| || 59 ||  || Collateral Damage || An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
|I=Transgression
+
|-
|ID=Mantra of Retribution also increases attack speed for you and all allies by 40%.
+
| Mantra of Healing || 26 || 50 Spirit ||  || Recite a Mantra that grants you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.
|O=Indignation
+
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.
|OD=When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.
+
This is a Mantra. You can only have one Mantra active at a time.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
| || 31 ||  || Sustenance || Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
|Skill=Mantra of Healing
+
|- style="background: #CCCCCC"
|Level=14
+
| || 38 ||  || Circular Breathing || Mantra of Healing also regenerates 3 Spirit per second.
|Resource=None
+
|- style="background: #CCCCCC"
|Cooldown=30 s
+
|  || 42 ||  || Boon of Protection || Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.
|SD=Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|- style="background: #CCCCCC"
|A=Time of Need
+
|  || 48 ||  || Heavenly Body || Mantra of Healing also increases Vitality by 10%.
|AD=Mantra of Healing also increases all resistances by 50%.
+
|- style="background: #CCCCCC"
|C=Sustenance
+
|  || 53 ||  || Time of Need || Mantra of Healing also increases resistances to all damage types by 20%.
|CD=Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.
+
|-
|G=Soothing Breeze
+
| Mantra of Conviction || 30 || 50 Spirit ||  || Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
|GD=Mantra of Healing also grats you 2.0 Spirit per second.
+
For 3 seconds after activation, the effect is increased to 24% additional damage.
|I=Boon of Protection
+
This is a Mantra. You can only have one Mantra active at a time.  
|ID=When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.
+
|- style="background: #CCCCCC"
|O=Heavenly Body
+
|  || 35 ||  || Overawe || Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
|OD=Mantra of Healing also increases Vitality by 45%.
+
|- style="background: #CCCCCC"
}}
+
|  || 44 ||  || Intimidation || Enemies affected by Mantra of Conviction deal 10% less damage.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Mantra of Conviction
+
| || 47 ||  || Dishearten || Slows the movement of enemies within 20 yards by 30%.
|Level=22
+
|- style="background: #CCCCCC"
|Resource=None
+
|  || 55 ||  || Reclamation || You and your allies have a 30% chance to be healed for 279-341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction
|Cooldown=30s
+
|- style="background: #CCCCCC"
|SD=Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|  || 60 ||  || Submission || Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.
|A=Intimidation
+
|}
|AD=Enemies affected by Mantra of Conviction inflict 45% less damage.
 
|C=Overawe
 
|CD=Increases Mantra strength so that enemies take 55% additional damage.
 
|G=Reclamation
 
|GD=You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.
 
|I=Submission
 
|ID=Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.
 
|O=Demoralize
 
|OD=Slows the movement of enemies within 20 yards by 48%.
 
}}
 
<br>
 
  
===Passive===
+
===Passive Skills===
{{Text table}} width=100%
+
{| border="1" cellpadding="2"
|-valign=top align=center
+
|-  
!width=139 align=left|Skill
+
| Passive Skills || Unlock Level || Description
!width=43|Unlock<br>Level
+
|-
!align=left|Description
+
| Fleet Footed || 10 || Increases movement speed by 10%.
|-valign=top
+
|-  
!Resolve
+
| Resolve || 10 || Damage you deal reduces enemy damage by 25% for 2.5 seconds.
|align=center|10
+
|-  
|Damage you deal reduces enemy damage by 10% for 2.5 seconds.
+
| The Guardian's Path || 13 || While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
|-valign=top
+
|-  
!The Guardian's Path
+
| Transcendence || 16 || Every point of Spirit spent heals you for 62.0 Life.
|align=center|10
+
|-  
|While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
+
| Chant of Resonance || 20 || Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
|-valign=top
+
|-  
!Fleet Footed
+
| Seize the Initiative || 20 || Your Armor is increased by 100% of your Dexterity.
|align=center|12
+
|-  
|Increase base movement speed by 10%.
+
| Exalted Soul || 24 || Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
|-valign=top
+
|-  
!Transcendence
+
| Sixth Sense || 27 || Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
|align=center|13
+
|-  
|Every point of Spirit spent heals you for 42.6 Life.
+
| Pacifism || 30 || While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
|-valign=top
+
|-  
!Chant of Resonance
+
| Beacon of Ytar || 35 || Reduces all cooldowns by 15%.
|align=center|15
+
|-  
|Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
+
| Guiding Light || 40 || Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
|-valign=top
+
|-  
!Seize the Initiative
+
| One With Everything || 45 || Your resistance to all elements is equal to your highest elemental resistance.
|align=center|17
+
|-  
|Your Defense is increased by 25% of your Attack.
+
| Combination Strike || 50 || Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
|-valign=top
+
|-
!Exalted Soul
+
| Near Death Experience || 58 || When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
|align=center|19
 
|Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
 
|-valign=top
 
!Sixth Sense  
 
|align=center|20
 
|Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
 
|-valign=top
 
!Pacifism  
 
|align=center|23
 
|When stunned, feared or charmed, all damage taken is reduced by 75%.
 
|-valign=top
 
!Near Death Experience
 
|align=center|25
 
|When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
 
|-valign=top
 
!Guiding Light
 
|align=center|26
 
|Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
 
|-valign=top
 
!One With Everything
 
|align=center|28
 
|Your resistance to all elements is equal to your highest elemental resistance.
 
|-valign=top
 
!Beacon of Ytar
 
|align=center|30
 
|The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
 
 
|}
 
|}

Revision as of 02:06, 7 April 2012