Difference between revisions of "Monk"

From Basin Wiki
Jump to navigation Jump to search
m (→‎Secondary: skills update - Secondary - complete)
 
(38 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The Monk is the 4th character confirmed to be in the game D3 by Blizzard.
+
{{Diablo III nav|Monk=}}
 +
{{Intro}}
 +
The Monk is the fourth character confirmed to be in the game by Blizzard, described as a combination of Diablo II's [[Assassin]] and World of Warcraft's [[Rogue]]. They use fast hand-to-hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action. Monks use Spirit, which is generated by doing melee damage and the "Spirit Generation" skills. Spirit does not degrade like Fury, and is not generated by taking damage.
  
__TOC__
 
  
==Gameplay==
+
*[http://battle.net/d3/media/videos/?view#/monktrailer Monk Trailer]
The Monk was described by Blizzard as a combination of the D2 Assassin and the WoW Rogue. It uses fast hand to hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action.
+
*[http://battle.net/d3/media/videos/?view#/monkgameplay Monk Gameplay]
 +
*[http://battle.net/d3/class/monk/ Monk]
 +
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
 +
 
 +
 
 +
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/8-monk/ Monk] forum for strategy discussion, and feel free to add any resulting guides here.
 +
|}
 +
 
  
 
==Skills==     
 
==Skills==     
<div style="-moz-column-count:3; column-count:3;">
+
*[http://battle.net/d3/calculator/monk Skill Calculator]
'''Skill tree 1 skills'''
+
*{{Warn|=Information on this page is based on a level 60 character, and was last updated September 2013.}}
*Tier 1 skills
+
<br>
**unknown
+
 
* Tier II skills
+
===Primary===
**Force Without Thought
+
{{Skill header
* Tier III skills (10 points required in Skill tree 1 skills)
+
|Resource=Spirit}}
**Seven Sided Strike  
+
 
* Tier IV skills (15 points required in Skill tree 1 skills)
+
{{Skill stats
**Inner Sanctuary
+
|Skill=Fists of Thunder
**Way of the Hundred Fists
+
|Level=1
 +
|Resource=+6/attack
 +
|Cooldown=None
 +
|SD=Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
 +
 
 +
|U1=6
 +
|R1=Thunderclap
 +
|D1=Teleport to the target and release an electric shockwave with every punch that hits all targets within 6 yards of your primary target for 35% weapon damage as Lightning.
 +
 
 +
|U2=14
 +
|R2=Lightning Flash
 +
|D2=Increases your chance to Dodge by 16% for 2 seconds.
 +
 
 +
|U3=30
 +
|R3=Static Charge
 +
|D3=Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
 +
 
 +
|U4=42
 +
|R4=Quickening
 +
|D4=Critical Hits generate an additional 15 spirit.
 +
 
 +
|U5=52
 +
|R5=Bounding Light
 +
|D5=Every third strike releases Chain Lightning instead of knocking enemies back. Each Lightning strike inflicts 73% weapon damage as Lightning.}}
 +
 
 +
{{Skill stats
 +
|Skill=Deadly Reach
 +
|Level=3
 +
|Resource=+6/attack
 +
|Cooldown=None
 +
|SD=Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
 +
 
 +
|U1=9
 +
|R1=Piercing Trident
 +
|D1=Increases the area of effect of the second and third strikes.
 +
 
 +
|U2=18
 +
|R2=Keen Eye
 +
|D2=The third strike increases your Armor by 50% for 4 seconds.
 +
 
 +
|U3=34
 +
|R3=Scattered Blows
 +
|D3=The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
 +
 
 +
|U4=47
 +
|R4=Strike from Beyond
 +
|D4=Critical Hits generate an additional 10 spirit for each target hit.
 +
 
 +
|U5=54
 +
|R5=Foresight
 +
|D5=The third strike increases the damage of all attacks by 18% for 30 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Crippling Wave
 +
|Level=11
 +
|Resource=+7/attack
 +
|Cooldown=None
 +
|SD=Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
 +
 
 +
|U1=17
 +
|R1=Mangle
 +
|D1=Increase damage to 143% weapon damage.
 +
 
 +
|U2=26
 +
|R2=Concussion
 +
|D2=Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
 +
 
 +
|U3=36
 +
|R3=Rising Tide
 +
|D3=Critical Hits generate an additional 5 Spirit for each target hit.
 +
 
 +
|U4=51
 +
|R4=Tsunami
 +
|D4=The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
 +
 
 +
|U5=57
 +
|R5=Breaking Wave
 +
|D5=Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Way of the Hundred Fists
 +
|Level=15
 +
|Resource=+8/attack
 +
|Cooldown=None
 +
|SD=Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
 +
 
 +
|U1=24
 +
|R1=Hands of Lightning
 +
|D1=Increases the number of hits in the second strike from 7 to 10.
 +
 
 +
|U2=32
 +
|R2=Blazing Fists
 +
|D2=Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
 +
 
 +
|U3=40
 +
|R3=Fists of Fury
 +
|D3=Affected targets will take an additional 100% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.
 +
 
 +
|U4=48
 +
|R4=Spirited Salvo
 +
|D4=Every activation of the skill has a 15% chance to generate 15 additional spirit.
 +
 
 +
|U5=60
 +
|R5=Windforce Flurry
 +
|D5=The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.}}
 +
<br>
 +
 
 +
===Secondary===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 
 +
{{Skill stats
 +
|Skill=Lashing Tail Kick
 +
|Level=2
 +
|Resource=-30
 +
|Cooldown=None
 +
|SD=Unleash a deadly roundhouse kick that knocks enemies back and deals 470% weapon damage.
 +
 
 +
|U1=7
 +
|R1=Vulture Claw Kick
 +
|D1=Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.
 +
 
 +
|U2=15
 +
|R2=Sweeping Armada
 +
|D2=Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
 +
 
 +
|U3=28
 +
|R3=Spinning Flame Kick
 +
|D3=Hurl a column of fire that burns through enemies, causing 588% weapon damage as Fire to each enemy it strikes.
 +
 
 +
|U4=38
 +
|R4=Scorpion Sting
 +
|D4=Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
 +
 
 +
|U5=52
 +
|R5=Hand of Ytar
 +
|D5=Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Tempest Rush
 +
|Level=5
 +
|Resource=-15, -10 (channel)
 +
|Cooldown=None
 +
|SD=Charge directly thorugh your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
 +
 
 +
|U1=11
 +
|R1=Northern Breeze
 +
|D1=Reduces the channeling cost of Tempest Rush to 8 Spirit.
 +
 
 +
|U2=20
 +
|R2=Tailwind
 +
|D2=Increases the movement speed of Tempest Rush by 25%.
 +
 
 +
|U3=33
 +
|R3=Flurry
 +
|D3=Increases the potency of the hobbling effect, slowing enemy movement by 80%.
 +
 
 +
|U4=45
 +
|R4=Slipstream
 +
|D4=Reduces damage taken while running by 25%.
 +
 
 +
|U5=56
 +
|R5=Bluster
 +
|D5=Enemies knocked back have their damage reduced by 20% for the duration of the effect.}}
 +
 
 +
{{Skill stats
 +
|Skill=Wave of Light
 +
|Level=12
 +
|Resource=-75
 +
|Cooldown=None
 +
|SD=Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by and additional 89% weapon damage as Holy to all enemies in a line.
 +
 
 +
|U1=18
 +
|R1=Wall of Light
 +
|D1=Increases damage of the initial strike to 1202% weapon damage as Holy.
 +
 
 +
|U2=25
 +
|R2=Explosive Light
 +
|D2=Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
 +
 
 +
|U3=35
 +
|R3=Empowered Wave
 +
|D3=Reduces the cost of Wave of Light to 40 Spirit.
 +
 
 +
|U4=49
 +
|R4=Blinding Light
 +
|D4=Critical Hits Stun enemies for 3 seconds.
 +
 
 +
|U5=57
 +
|R5=Pillar of the Ancients
 +
|D5=Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.}}
 +
<br>
 +
 
 +
===Defensive===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 
 +
{{Skill stats
 +
|Skill=Blinding Flash
 +
|Level=4
 +
|Resource=-10
 +
|Cooldown=15 s
 +
|SD=Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
 +
 
 +
|U1=12
 +
|R1=Self Reflection
 +
|D1=Increases the duration enemies are blinded to 4 seconds.
 +
 
 +
|U2=19
 +
|R2=Blinded and Confused
 +
|D2=Blinded enemies have a 25% chance to attack each other.
 +
 
 +
|U3=28
 +
|R3=Blinding Echo
 +
|D3=6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
 +
 
 +
|U4=41
 +
|R4=Searing Light
 +
|D4=Increases the chance elite enemies will miss attacks to 60%.
 +
 
 +
|U5=55
 +
|R5=Faith in the Light
 +
|D5=For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
 +
 
 +
{{Skill stats
 +
|Skill=Breath of Heaven
 +
|Level=8
 +
|Resource=-25
 +
|Cooldown=15 s
 +
|SD=A blast of divine energy heals you and all allies within 12 yards for 6202-7442 Life.}}
 +
 
 +
|U1=14
 +
|R1=Circle of Scorn
 +
|D1=Breath of Heaven also sears enemies for 80% weapon damage as Holy.
 +
 
 +
|U2=21
 +
|R2=Circle of Life
 +
|D2=Increases the healing power of Breath of Heaven to 8063-9675 Life.
 +
 
 +
|U3=32
 +
|R3=Blazing Wrath
 +
|D3=Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
 +
 
 +
|U4=44
 +
|R4=Infused with Light
 +
|D4=Gain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.
 +
 
 +
|U5=59
 +
|R5=Penitent Flame
 +
|D5=Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Serenity
 +
|Level=16
 +
|Resource=-10
 +
|Cooldown=20 s
 +
|SD=You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
 +
 
 +
|U1=23
 +
|R1=Peaceful Repose
 +
|D1=When activated, Serenity heals you for 6202-7752 Life.
 +
 
 +
|U2=29
 +
|R2=Reap What Is Sown
 +
|D2=When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
 +
 
 +
|U3=39
 +
|R3=Tranquility
 +
|D3=Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.
 +
 
 +
|U4=47
 +
|R4=Ascension
 +
|D4=Increases the duration of Serenity to 4 seconds.
 +
 
 +
|U5=54
 +
|R5=Instant Karma
 +
|D5=While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.}}
 +
 
 +
{{Skill stats
 +
|Skill=Inner Sanctuary
 +
|Level=22
 +
|Resource=-30
 +
|Cooldown=30 s
 +
|SD=Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.
 +
 
 +
|U1=26
 +
|R1=Safe Haven
 +
|D1=You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
 +
 
 +
|U2=31
 +
|R2=Sanctified Ground
 +
|D2=When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
 +
 
 +
|U3=37
 +
|R3=Consecration
 +
|D3=Increases the duration of Inner Sanctuary to 8 seconds.
 +
 
 +
|U4=43
 +
|R4=Circle of Protection
 +
|D4=You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
 +
 
 +
|U5=58
 +
|R5=Forbidden Palace
 +
|D5=You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.}}
 +
<br>
 +
 
 +
===Techniques===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 
 +
{{Skill stats
 +
|Skill=Dashing Strike
 +
|Level=9
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
 +
 
 +
|U1=15
 +
|R1=Way of the Falling Star
 +
|D1=After striking an enemy, your movement speed is increased 25% for 3 seconds.
 +
 
 +
|U2=23
 +
|R2=Flying Side Kick
 +
|D2=Perform a flying kick that has a 50% chance to Stun your target for 2 seconds.
 +
 
 +
|U3=32
 +
|R3=Quicksilver
 +
|D3=Reduces the cost of Dashing Strike to 10 Spirit.
 +
 
 +
|U4=39
 +
|R4=Soaring Skull
 +
|D4=Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
 +
 
 +
|U5=49
 +
|R5=Blinding Speed
 +
|D5=Receive a 20% increased chance to Dodge for 3 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Exploding Palm
 +
|Level=13
 +
|Resource=-40
 +
|Cooldown=None
 +
|SD=Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maxium Life as Physical damage to all nearby enemies.
 +
 
 +
|U1=18
 +
|R1=The Flesh is Weak
 +
|D1=Also causes the target to take 12% additional damage for 3 seconds.
 +
 
 +
|U2=25
 +
|R2=Strong Spirit
 +
|D2=If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
 +
 
 +
|U3=36
 +
|R3=Creeping Demise
 +
|D3=Also reduces your target's movement speed by 80%.
 +
 
 +
|U4=44
 +
|R4=Impending Doom
 +
|D4=Increases the duration of the Bleed effect to 5 seconds.
 +
 
 +
|U5=51
 +
|R5=Essence Burn
 +
|D5=Instead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.}}
 +
 
 +
{{Skill stats
 +
|Skill=Sweeping Wind
 +
|Level=21
 +
|Resource=-75
 +
|Cooldown=None
 +
|SD=Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
 +
 
 +
|U1=27
 +
|R1=Master of Wind
 +
|D1=Increases the duration of the vortex to 10 seconds.
 +
 
 +
|U2=33
 +
|R2=Blade Storm
 +
|D2=Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
 +
 
 +
|U3=38
 +
|R3=Fire Storm
 +
|D3=Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
 +
 
 +
|U4=46
 +
|R4=Inner Storm
 +
|D4=As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
 +
 
 +
|U5=56
 +
|R5=Cyclone
 +
|D5=While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.}}
 +
<br>
 +
 
 +
===Focus===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 
 +
{{Skill stats
 +
|Skill=Cyclone Strike
 +
|Level=14
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 313% weapon damage as Holy.
 +
 
 +
|U1=21
 +
|R1=Eye of the Storm
 +
|D1=Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
 +
 
 +
|U2=25
 +
|R2=Implosion
 +
|D2=Increases the distance enemies will be pulled towards you to 34 yards.
 +
 
 +
|U3=34
 +
|R3=Sunburst
 +
|D3=Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
 +
 
 +
|U4=41
 +
|R4=Wall of Wind
 +
|D4=After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
 +
 
 +
|U5=55
 +
|R5=Soothing Breeze
 +
|D5=Cyclone Strike heals you and all allies within 24 yards for 1240 Life.}}
 +
 
 +
{{Skill stats
 +
|Skill=Seven-Sided Strike
 +
|Level=17
 +
|Resource=-50
 +
|Cooldown=30 s
 +
|SD=Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7 hits.
 +
 
 +
|U1=23
 +
|R1=Sudden Assault
 +
|D1=Teleport to the target, increasing damage done to 2310% weapon damage over 7 strikes.
 +
 
 +
|U2=29
 +
|R2=Several-Sided Strike
 +
|D2=Increases the number of strikes to 9.  (2285% damage over 9 hits)
 +
 
 +
|U3=37
 +
|R3=Pandemonium
 +
|D3=Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
 +
 
 +
|U4=43
 +
|R4=Sustained Attack
 +
|D4=Reduces the cooldown of Seven-Sided Strike to 23 seconds.
 +
 
 +
|U5=60
 +
|R5=Fulminating Onslaught
 +
|D5=Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the target.}}
 +
 
 +
{{Skill stats
 +
|Skill=Mystic Ally
 +
|Level=22
 +
|Resource=-25
 +
|Cooldown=None
 +
|SD=Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
 +
 
 +
|U1=27
 +
|R1=Water Ally
 +
|D1=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.
 +
 
 +
|U2=31
 +
|R2=Fire Ally
 +
|D2=Imbue the ally with the essence of fire The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
 +
 
 +
|U3=39
 +
|R3=Air Ally
 +
|D3=Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
 +
 
 +
|U4=46
 +
|R4=Eternal Ally
 +
|D4=Imbue the ally with the essence of life. When the ally dies, it has a 100% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 60% of your weapon damage per swing.
 +
 
 +
|U5=53
 +
|R5=Earth Ally
 +
|D5=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.}}
 +
<br>
 +
 
 +
===Mantras===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 
 +
{{Skill stats
 +
|Skill=Mantra of Evasion
 +
|Level=19
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
 +
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
 +
This is a Mantra. You can only have one Mantra active at a time.
 +
 
 +
|U1=24
 +
|R1=Hard Target
 +
|D1=Mantra of Evasion also increases Armor by 20%.
 +
 
 +
|U2=33
 +
|R2=Divine Protection
 +
|D2=Each target can be protected at most once every 90 seconds by this effect.
 +
 
 +
|U3=40
 +
|R3=Wind through the Reeds
 +
|D3=Mantra of Evasion also increases movement speed by 5%.
 +
 
 +
|U4=50
 +
|R4=Perseverance
 +
|D4=Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
 +
 
 +
|U5=58
 +
|R5=Backlash
 +
|D5=Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.}}
 +
 
 +
{{Skill stats
 +
|Skill=Mantra of Retribution
 +
|Level=21
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
 +
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
 +
This is a Mantra. You can only have one Mantra active at a time.
 +
 
 +
|U1=28
 +
|R1=Retaliation
 +
|D1=Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
 +
 
 +
|U2=36
 +
|R2=Transgression
 +
|D2=Increases attack speed for you and your allies by 8%.
  
'''Skill tree 2 skills'''
+
|U3=41
*  Tier I skills
+
|R3=Indignation
**Crippling Wave
+
|D3=When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
* Tier II skills
 
**Exploding Palm
 
* Tier III skills (10 points required in Skill tree 2 skills)
 
** unknown
 
* Tier IV skills (15 points required in Skill tree 2 skills)
 
** unknown
 
  
'''Skill tree 3 skills'''
+
|U4=56
*  Tier 1 skills
+
|R4=Against all Odds
**Impenetrable Defense
+
|D4=When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
* Tier II skills
 
**Radiant Visage
 
* Tier III skills (10 points required in Skill tree 3 skills)
 
** unknown
 
* Tier IV skills (15 points required in Skill tree 3 skills)
 
** unknown </div>
 
  
==Builds and Guides==
+
|U5=59
None yet.
+
|R5=Collateral Damage
 +
|D5=An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.}}
  
==Lore==
+
{{Skill stats
''The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man. ''
+
|Skill=Mantra of Healing
 +
|Level=26
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Recite a Mantra that grants you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.
 +
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.
 +
This is a Mantra. You can only have one Mantra active at a time.
  
''The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.''
+
|U1=31
 +
|R1=Sustenance
 +
|D1=Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
  
''I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.''
+
|U2=38
 +
|R2=Circular Breathing
 +
|D2=Mantra of Healing also regenerates 3 Spirit per second.
  
''"Ah, a soul brave enough to sit with me. Come, friend."''
+
|U3=42
 +
|R3=Boon of Protection
 +
|D3=Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.
  
''Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk's life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, "My body is my weapon." Then raising his hand and tapping his forehead, he added, "As is my mind."''
+
|U4=48
 +
|R4=Heavenly Body
 +
|D4=Mantra of Healing also increases Vitality by 10%.
  
''Most unexpectedly, I would be treated to a display of this mastery.''
+
|U5=53
 +
|R5=Time of Need
 +
|D5=Mantra of Healing also increases resistances to all damage types by 20%.}}
  
''A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.''
+
{{Skill stats
 +
|Skill=Mantra of Conviction
 +
|Level=30
 +
|Resource=-50
 +
|Cooldown=None
 +
|SD=Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
 +
For 3 seconds after activation, the effect is increased to 24% additional damage.
 +
This is a Mantra. You can only have one Mantra active at a time.  
  
''Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.''
+
|U1=35
+
|R1=Overawe
''That was when chaos broke out.''
+
|D1=Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
  
''The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.
+
|U2=44
That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.''
+
|R2=Intimidation
 +
|D2=Enemies affected by Mantra of Conviction deal 10% less damage.
  
''"You don't fool me, demon," the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern. ''
+
|U3=47
+
|R3=Dishearten
''The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air. ''
+
|D3=Slows the movement of enemies within 20 yards by 30%.
  
''I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.'' - [http://www.blizzard.com/diablo3 www.blizzard.com/diablo3]
+
|U4=55
 +
|R4=Reclamation
 +
|D4=You and your allies have a 30% chance to be healed for 279-341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction
  
 +
|U5=60
 +
|R5=Submission
 +
|D5=Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.}}
 +
<br>
  
[[Category:Diablo III]]
+
===Passive===
[[Category:D3 Classes]]
+
{{Text table}} width=100%
 +
|-valign=top align=center
 +
!width=139 align=left|Skill
 +
!width=43|Unlock<br>Level
 +
!align=left|Description
 +
|-valign=top
 +
!Fleet Footed
 +
|align=center| 10
 +
|Increases movement speed by 10%.
 +
|-
 +
!Resolve
 +
|align=center| 10
 +
|Damage you deal reduces enemy damage by 20% for 2.5 seconds.
 +
|-valign=top
 +
!The Guardian's Path
 +
|align=center| 13
 +
|While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.
 +
|-valign=top
 +
!Transcendence
 +
|align=center| 16
 +
|Every point of Spirit spent heals you for 62.0 Life.
 +
|-valign=top
 +
!Chant of Resonance
 +
|align=center| 20
 +
|Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
 +
|-valign=top
 +
!Seize the Initiative
 +
|align=center| 20
 +
|Your Armor is increased by 50% of your Dexterity.
 +
|-valign=top
 +
!Exalted Soul
 +
|align=center| 24
 +
|Increases maximum Spirit by 100 and increases Spirit regeneration by 1 per second.
 +
|-valign=top
 +
!Sixth Sense
 +
|align=center| 27
 +
|Your dodge chance is increased by an amount equal to 50% of your Critical Hit Chance.
 +
|-valign=top
 +
!Pacifism
 +
|align=center| 30
 +
|While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
 +
|-valign=top
 +
!Beacon of Ytar
 +
|align=center| 35
 +
|Reduces all cooldowns by 20%.
 +
|-valign=top
 +
!Guiding Light
 +
|align=center| 40
 +
|Whenever you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds.
 +
|-valign=top
 +
!One With Everything
 +
|align=center| 45
 +
|Your resistance to all elements is equal to your highest elemental resistance.
 +
|-valign=top
 +
!Combination Strike
 +
|align=center| 50
 +
|Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
 +
|-valign=top
 +
!Near Death Experience
 +
|align=center| 58
 +
|When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds. (This effect resets if you die.)
 +
|}

Latest revision as of 15:26, 5 September 2013