Difference between revisions of "Monk"

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{{Diablo III nav|Monk=}}
 
{{Diablo III nav|Monk=}}
{|cellpadding=0 cellspacing=0 style=background:darkgray width=100%
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{{Intro}}
|-valign=top
 
|width=218|
 
__ToC__
 
|[[File:Monk.jpg|607px]]
 
|}
 
 
The Monk is the fourth character confirmed to be in the game by Blizzard, described as a combination of Diablo II's [[Assassin]] and World of Warcraft's [[Rogue]]. They use fast hand-to-hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action. Monks use Spirit, which is generated by doing melee damage and the "Spirit Generation" skills. Spirit does not degrade like Fury, and is not generated by taking damage.
 
The Monk is the fourth character confirmed to be in the game by Blizzard, described as a combination of Diablo II's [[Assassin]] and World of Warcraft's [[Rogue]]. They use fast hand-to-hand combat, plus weaponry such as staffs and claw weapons. Fragile, yet very fast melee action. Monks use Spirit, which is generated by doing melee damage and the "Spirit Generation" skills. Spirit does not degrade like Fury, and is not generated by taking damage.
  
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*[http://battle.net/d3/media/videos/?view#/monktrailer Monk Trailer]
 
*[http://battle.net/d3/media/videos/?view#/monktrailer Monk Trailer]
 
*[http://battle.net/d3/media/videos/?view#/monkgameplay Monk Gameplay]
 
*[http://battle.net/d3/media/videos/?view#/monkgameplay Monk Gameplay]
*[http://blizzard.com/diablo3/characters/monk.xml Lore]
 
 
*[http://battle.net/d3/class/monk/ Monk]
 
*[http://battle.net/d3/class/monk/ Monk]
 
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
 
*[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems]
  
  
==Builds and Guides==
+
Use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/8-monk/ Monk] forum for strategy discussion, and feel free to add any resulting guides here.
Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/8-monk/ Monk] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
+
|}
<br>
+
 
<br>
+
 
==Theorycraft==
 
Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.
 
<br>
 
<br>
 
 
==Skills==     
 
==Skills==     
 
*[http://battle.net/d3/calculator/monk Skill Calculator]
 
*[http://battle.net/d3/calculator/monk Skill Calculator]
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
+
*{{Warn|=Information on this page is based on a level 60 character, and was last updated September 2013.}}
 
<br>
 
<br>
<br>
+
 
===Spirit Generator===
+
===Primary===
 
{{Skill header
 
{{Skill header
 
|Resource=Spirit}}
 
|Resource=Spirit}}
 +
 
{{Skill stats
 
{{Skill stats
 
|Skill=Fists of Thunder
 
|Skill=Fists of Thunder
Line 37: Line 28:
 
|Resource=+6/attack
 
|Resource=+6/attack
 
|Cooldown=None
 
|Cooldown=None
|SD=Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
+
|SD=Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
|A=Lightning Flash
+
 
|AD=Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times.
+
|U1=6
|C=Thunderclap
+
|R1=Thunderclap
|CD=Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike.
+
|D1=Teleport to the target and release an electric shockwave with every punch that hits all targets within 6 yards of your primary target for 35% weapon damage as Lightning.
|G=Rolling Thunder
+
 
|GD=Critical hits with this skill generate 7 Spirit.
+
|U2=14
|I=Chain Lightning
+
|R2=Lightning Flash
|ID=The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage.
+
|D2=Increases your chance to Dodge by 16% for 2 seconds.
|O=Static Charge
+
 
|OD=Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder.
+
|U3=30
}}
+
|R3=Static Charge
 +
|D3=Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
 +
 
 +
|U4=42
 +
|R4=Quickening
 +
|D4=Critical Hits generate an additional 15 spirit.
 +
 
 +
|U5=52
 +
|R5=Bounding Light
 +
|D5=Every third strike releases Chain Lightning instead of knocking enemies back. Each Lightning strike inflicts 73% weapon damage as Lightning.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Deadly Reach
 
|Skill=Deadly Reach
|Level=4
+
|Level=3
 
|Resource=+6/attack
 
|Resource=+6/attack
 
|Cooldown=None
 
|Cooldown=None
|SD=Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
+
|SD=Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
|A=Keen Eye
+
 
|AD=The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds.
+
|U1=9
|C=Foresight
+
|R1=Piercing Trident
|CD=The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times.
+
|D1=Increases the area of effect of the second and third strikes.
|G=Strike from Beyond
+
 
|GD=Critical hits with this skill generate 7 Spirit.
+
|U2=18
|I=Piercing Trident
+
|R2=Keen Eye
|ID=The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage.
+
|D2=The third strike increases your Armor by 50% for 4 seconds.
|O=Scattered Blows
+
 
|OD=The third strike is replaced with an attack that will hit up to 9 enemies withing 15 yards for 125% weapon damage as Lightning damage.
+
|U3=34
}}
+
|R3=Scattered Blows
 +
|D3=The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
 +
 
 +
|U4=47
 +
|R4=Strike from Beyond
 +
|D4=Critical Hits generate an additional 10 spirit for each target hit.
 +
 
 +
|U5=54
 +
|R5=Foresight
 +
|D5=The third strike increases the damage of all attacks by 18% for 30 seconds.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Crippling Wave
 
|Skill=Crippling Wave
|Level=8
+
|Level=11
|Resource=+6/attack
+
|Resource=+7/attack
 +
|Cooldown=None
 +
|SD=Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
 +
 
 +
|U1=17
 +
|R1=Mangle
 +
|D1=Increase damage to 143% weapon damage.
 +
 
 +
|U2=26
 +
|R2=Concussion
 +
|D2=Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
 +
 
 +
|U3=36
 +
|R3=Rising Tide
 +
|D3=Critical Hits generate an additional 5 Spirit for each target hit.
 +
 
 +
|U4=51
 +
|R4=Tsunami
 +
|D4=The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
 +
 
 +
|U5=57
 +
|R5=Breaking Wave
 +
|D5=Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Way of the Hundred Fists
 +
|Level=15
 +
|Resource=+8/attack
 
|Cooldown=None
 
|Cooldown=None
|SD=A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
+
|SD=Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
|A=Breaking Wave
+
 
|AD=Affected targets take 80% additional damage from all attacks for 9 seconds.
+
|U1=24
|C=Mangle
+
|R1=Hands of Lightning
|CD=Increase damage to 220% weapon damage.
+
|D1=Increases the number of hits in the second strike from 7 to 10.
|G=Rising Tide
+
 
|GD=Critical hits with this skill generate 7 Spirit.
+
|U2=32
|I=Tsunami
+
|R2=Blazing Fists
|ID=Crippling Wave's third attack range increases to 17 yards.
+
|D2=Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
|O=Concussion
+
 
|OD=Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds.
+
|U3=40
}}
+
|R3=Fists of Fury
 +
|D3=Affected targets will take an additional 100% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.
 +
 
 +
|U4=48
 +
|R4=Spirited Salvo
 +
|D4=Every activation of the skill has a 15% chance to generate 15 additional spirit.
 +
 
 +
|U5=60
 +
|R5=Windforce Flurry
 +
|D5=The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.}}
 +
<br>
 +
 
 +
===Secondary===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Exploding Palm
+
|Skill=Lashing Tail Kick
|Level=12
+
|Level=2
|Resource=+6/attack
+
|Resource=-30
 
|Cooldown=None
 
|Cooldown=None
|SD=The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
+
|SD=Unleash a deadly roundhouse kick that knocks enemies back and deals 470% weapon damage.
|A=Essence Burn
+
 
|AD=The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly.
+
|U1=7
|C=Impending Doom
+
|R1=Vulture Claw Kick
|CD=Increases the duration of the bleed effect to 10 seconds.
+
|D1=Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.
|G=Strong Spirit
+
 
|GD=If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion.
+
|U2=15
|I=Creeping Demise
+
|R2=Sweeping Armada
|ID=The bleed effect hits up to 8 targets standing in front of you.
+
|D2=Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
|O=The Flesh is Weak
+
 
|OD=The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target.
+
|U3=28
}}
+
|R3=Spinning Flame Kick
 +
|D3=Hurl a column of fire that burns through enemies, causing 588% weapon damage as Fire to each enemy it strikes.
 +
 
 +
|U4=38
 +
|R4=Scorpion Sting
 +
|D4=Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
 +
 
 +
|U5=52
 +
|R5=Hand of Ytar
 +
|D5=Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Sweeping Wind
+
|Skill=Tempest Rush
|Level=17
+
|Level=5
|Resource=+6/attack
+
|Resource=-15, -10 (channel)
 
|Cooldown=None
 
|Cooldown=None
|SD=Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
+
|SD=Charge directly thorugh your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
|A=Master of Wind
+
 
|AD=Increases the duration of the vortex buff to 12 seconds.
+
|U1=11
|C=Blade Storm
+
|R1=Northern Breeze
|CD=Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second.
+
|D1=Reduces the channeling cost of Tempest Rush to 8 Spirit.
|G=Inner Storm
+
 
|GD=As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second.
+
|U2=20
|I=Fire Storm
+
|R2=Tailwind
|ID=Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second.
+
|D2=Increases the movement speed of Tempest Rush by 25%.
|O=Cyclone
+
 
|OD=While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds.
+
|U3=33
}}
+
|R3=Flurry
 +
|D3=Increases the potency of the hobbling effect, slowing enemy movement by 80%.
 +
 
 +
|U4=45
 +
|R4=Slipstream
 +
|D4=Reduces damage taken while running by 25%.
 +
 
 +
|U5=56
 +
|R5=Bluster
 +
|D5=Enemies knocked back have their damage reduced by 20% for the duration of the effect.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Way of the Hundred Fists
+
|Skill=Wave of Light
|Level=21
+
|Level=12
|Resource=+6/attack
+
|Resource=-75
 
|Cooldown=None
 
|Cooldown=None
|SD=A rapid series of punches strikes enemies for 135% weapon damage.
+
|SD=Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by and additional 89% weapon damage as Holy to all enemies in a line.
|A=Windforce Flurry
+
 
|AD=The third strike generates a wave of wind that deals 149-163 physical damage to enemies directly ahead of you.
+
|U1=18
|C=Fists of Fury
+
|R1=Wall of Light
|CD=Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance.
+
|D1=Increases damage of the initial strike to 1202% weapon damage as Holy.
|G=Spirited Salvo
+
 
|GD=Every activation of the skill has a 15% chance to generate 7 additional Spirit.
+
|U2=25
|I=Hands of Lightning
+
|R2=Explosive Light
|ID=Increase the number of hits in the second strike from 8 to 22 hits.
+
|D2=Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
|O=Blazing Fists
+
 
|OD=Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times.
+
|U3=35
}}
+
|R3=Empowered Wave
 +
|D3=Reduces the cost of Wave of Light to 40 Spirit.
 +
 
 +
|U4=49
 +
|R4=Blinding Light
 +
|D4=Critical Hits Stun enemies for 3 seconds.
 +
 
 +
|U5=57
 +
|R5=Pillar of the Ancients
 +
|D5=Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.}}
 
<br>
 
<br>
  
===Spirit Spender===
+
===Defensive===
 
{{Skill header
 
{{Skill header
 
|Resource=Spirit}}
 
|Resource=Spirit}}
 +
 
{{Skill stats
 
{{Skill stats
 
|Skill=Blinding Flash
 
|Skill=Blinding Flash
|Level=1
+
|Level=4
|Resource=-50
+
|Resource=-10
|Cooldown=None
+
|Cooldown=15 s
|SD=Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
+
|SD=Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
|A=Searing Light
+
 
|AD=Increases the chance affected enemies will miss attacks to 65%.
+
|U1=12
|C=Faith in the Light
+
|R1=Self Reflection
|CD=For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17-34 additional Holy damage.
+
|D1=Increases the duration enemies are blinded to 4 seconds.
|G=Self Reflection
+
 
|GD=Increases the duration enemies are blinded to 12 seconds.
+
|U2=19
|I=Blinding Echo
+
|R2=Blinded and Confused
|ID=3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds.
+
|D2=Blinded enemies have a 25% chance to attack each other.
|O=Blind and Confused
+
 
|OD=Blinded enemies have a 100% chance to attack each other.
+
|U3=28
}}
+
|R3=Blinding Echo
 +
|D3=6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
 +
 
 +
|U4=41
 +
|R4=Searing Light
 +
|D4=Increases the chance elite enemies will miss attacks to 60%.
 +
 
 +
|U5=55
 +
|R5=Faith in the Light
 +
|D5=For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Lashing Tail Kick
+
|Skill=Breath of Heaven
|Level=3
+
|Level=8
 
|Resource=-25
 
|Resource=-25
|Cooldown=None
+
|Cooldown=15 s
|SD=Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
+
|SD=A blast of divine energy heals you and all allies within 12 yards for 6202-7442 Life.}}
|A=Scorpion Sting
+
 
|AD=Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds.
+
|U1=14
|C=Vulture Claw Kick
+
|R1=Circle of Scorn
|CD=With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back.
+
|D1=Breath of Heaven also sears enemies for 80% weapon damage as Holy.
|G=Sweeping Armada Kick
+
 
|GD=All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds.
+
|U2=21
|I=Spinning Flame Kick
+
|R2=Circle of Life
|ID=Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes.
+
|D2=Increases the healing power of Breath of Heaven to 8063-9675 Life.
|O=Hand of Ytar
+
 
|OD=Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds.
+
|U3=32
}}
+
|R3=Blazing Wrath
 +
|D3=Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
 +
 
 +
|U4=44
 +
|R4=Infused with Light
 +
|D4=Gain 6 additional Spirit from Spirit Generator attacks for 5 seconds after using Breath of Heaven.
 +
 
 +
|U5=59
 +
|R5=Penitent Flame
 +
|D5=Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Serenity
 +
|Level=16
 +
|Resource=-10
 +
|Cooldown=20 s
 +
|SD=You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
 +
 
 +
|U1=23
 +
|R1=Peaceful Repose
 +
|D1=When activated, Serenity heals you for 6202-7752 Life.
 +
 
 +
|U2=29
 +
|R2=Reap What Is Sown
 +
|D2=When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
 +
 
 +
|U3=39
 +
|R3=Tranquility
 +
|D3=Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.
 +
 
 +
|U4=47
 +
|R4=Ascension
 +
|D4=Increases the duration of Serenity to 4 seconds.
 +
 
 +
|U5=54
 +
|R5=Instant Karma
 +
|D5=While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Breath of Heaven
+
|Skill=Inner Sanctuary
|Level=5
+
|Level=22
|Resource=-75
+
|Resource=-30
|Cooldown=None
+
|Cooldown=30 s
|SD=A blast of holy energy heals you and all allies within 12 yards for 4790-6387 Life.
+
|SD=Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.
|A=Penitent Flame
+
 
|AD=Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee.
+
|U1=26
|C=Circle of Scorn
+
|R1=Safe Haven
|CD=In addition to healing, Breath of Heaven also sears enemies for 57-91 Holy damage.
+
|D1=You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
|G=Infused with Light
+
 
|GD=Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven.
+
|U2=31
|I=Circle of Life
+
|R2=Sanctified Ground
|ID=Increases the healing to 9820-13093 Life.
+
|D2=When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
|O=Blazing Wrath
+
 
|OD=Increases all damage done by 20% for 33 seconds after Breath of Heaven is used.
+
|U3=37
}}
+
|R3=Consecration
 +
|D3=Increases the duration of Inner Sanctuary to 8 seconds.
 +
 
 +
|U4=43
 +
|R4=Circle of Protection
 +
|D4=You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
 +
 
 +
|U5=58
 +
|R5=Forbidden Palace
 +
|D5=You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.}}
 +
<br>
 +
 
 +
===Techniques===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Dashing Strike
 
|Skill=Dashing Strike
|Level=6
+
|Level=9
|Resource=-10
+
|Resource=-25
 
|Cooldown=None
 
|Cooldown=None
|SD=Dash quickly at the targeted enemy or location dealing 50% weapon damage.
+
|SD=Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
|A=Flying Side Kick
+
 
|AD=Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds.
+
|U1=15
|C=Soaring Skull
+
|R1=Way of the Falling Star
|CD=Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds.
+
|D1=After striking an enemy, your movement speed is increased 25% for 3 seconds.
|G=Quicksilver
+
 
|GD=The cost of Dashing Strike is reduced to 3 Spirit.
+
|U2=23
|I=Way of the Falling Star
+
|R2=Flying Side Kick
|ID=Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy.
+
|D2=Perform a flying kick that has a 50% chance to Stun your target for 2 seconds.
|O=Blinding Speed
+
 
|OD=Receive a 30% increased chance to dodge for 12 seconds.
+
|U3=32
}}
+
|R3=Quicksilver
 +
|D3=Reduces the cost of Dashing Strike to 10 Spirit.
 +
 
 +
|U4=39
 +
|R4=Soaring Skull
 +
|D4=Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
 +
 
 +
|U5=49
 +
|R5=Blinding Speed
 +
|D5=Receive a 20% increased chance to Dodge for 3 seconds.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Lethal Decoy
+
|Skill=Exploding Palm
|Level=7
+
|Level=13
|Resource=-75
+
|Resource=-40
 
|Cooldown=None
 
|Cooldown=None
|SD=Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43-78 Holy damage.
+
|SD=Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maxium Life as Physical damage to all nearby enemies.
|A=Simulacrum
+
 
|AD=If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds.
+
|U1=18
|C=Explosive Decoy
+
|R1=The Flesh is Weak
|CD=Increases damage of the explosion to 94-172 Holy damage.
+
|D1=Also causes the target to take 12% additional damage for 3 seconds.
|G=Spirit Link
+
 
|GD=When the decoy explodes it also heals all allies within 25 yards for 3726-4471 Life.
+
|U2=25
|I=Many Monks
+
|R2=Strong Spirit
|ID=Spawn 3 decoys. Each decoy deals 31-56 Holy damage when it explodes.
+
|D2=If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
|O=Lethal Combatant
+
 
|OD=Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85-149 damage per swing.
+
|U3=36
}}
+
|R3=Creeping Demise
 +
|D3=Also reduces your target's movement speed by 80%.
 +
 
 +
|U4=44
 +
|R4=Impending Doom
 +
|D4=Increases the duration of the Bleed effect to 5 seconds.
 +
 
 +
|U5=51
 +
|R5=Essence Burn
 +
|D5=Instead of bleeding, the target will burn for 250% weapon damage as Fire every second over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Inner Sanctuary
+
|Skill=Sweeping Wind
|Level=11
+
|Level=21
|Resource=-80
+
|Resource=-75
 
|Cooldown=None
 
|Cooldown=None
|SD=Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
+
|SD=Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
|A=Sanctified Ground
+
 
|AD=When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%.
+
|U1=27
|C=Forbidden Palace
+
|R1=Master of Wind
|CD=Enemies within the area of effect of Inner Sanctuary when it is activated take 185-199 Holy damage.
+
|D1=Increases the duration of the vortex to 10 seconds.
|G=Safe Haven
+
 
|GD=You and all allies regenerate 1170.9 Life per second while inside the circle.
+
|U2=33
|I=Consecration
+
|R2=Blade Storm
|ID=Increase the duration of Inner Sanctuary to 15 seconds.
+
|D2=Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
|O=Circle of Protection
+
 
|OD=You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks.
+
|U3=38
}}
+
|R3=Fire Storm
 +
|D3=Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
 +
 
 +
|U4=46
 +
|R4=Inner Storm
 +
|D4=As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
 +
 
 +
|U5=56
 +
|R5=Cyclone
 +
|D5=While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.}}
 +
<br>
 +
 
 +
===Focus===
 +
{{Skill header
 +
|Resource=Spirit}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Tempest Rush
+
|Skill=Cyclone Strike
|Level=16
+
|Level=14
|Resource=-3 + -12/s
+
|Resource=-50
 
|Cooldown=None
 
|Cooldown=None
|SD=Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
+
|SD=Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 313% weapon damage as Holy.
|A=Flurry
+
 
|AD=Increases the potency of the hobbling effect, slowing enemy movement by 71%.
+
|U1=21
|C=Bluster
+
|R1=Eye of the Storm
|CD=Affected enemies also have their damage reduced by 60% for the duration of the effect.
+
|D1=Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
|G=Northern Breeze
+
 
|GD=Reduces cost to 5 Spirit per second.
+
|U2=25
|I=Tailwind
+
|R2=Implosion
|ID=Increases the movement speed of Tempest Rush to 140% of normal.
+
|D2=Increases the distance enemies will be pulled towards you to 34 yards.
|O=Slipstream
+
 
|OD=Damage taken while running is reduced by 65%.
+
|U3=34
}}
+
|R3=Sunburst
 +
|D3=Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
 +
 
 +
|U4=41
 +
|R4=Wall of Wind
 +
|D4=After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
 +
 
 +
|U5=55
 +
|R5=Soothing Breeze
 +
|D5=Cyclone Strike heals you and all allies within 24 yards for 1240 Life.}}
 +
 
 
{{Skill stats
 
{{Skill stats
|Skill=Serenity
+
|Skill=Seven-Sided Strike
|Level=18
+
|Level=17
|Resource=-35
 
|Cooldown=60 s
 
|SD=You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
 
|A=Reap What is Sown
 
|AD=90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards.
 
|C=Peaceful Repose
 
|CD=Heal yourself for 6387-8409 Life when Serenity is activated.
 
|G=Tranquility
 
|GD=Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds.
 
|I=Instant Kharma
 
|ID=While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker.
 
|O=Ascension
 
|OD=Increases the duration of Serenity to 6.5 seconds.
 
}}
 
{{Skill stats
 
|Skill=Seven Sided Strike
 
|Level=24
 
 
|Resource=-50
 
|Resource=-50
 
|Cooldown=30 s
 
|Cooldown=30 s
|SD=Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
+
|SD=Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7 hits.
|A=Fulminating Onslaught
+
 
|AD=Each impact explodes to deal 75-82 Holy damage around the target.
+
|U1=23
|C=Sudden Assault
+
|R1=Sudden Assault
|CD=Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit.
+
|D1=Teleport to the target, increasing damage done to 2310% weapon damage over 7 strikes.
|G=Sustained Attack
+
 
|GD=Reduces the cooldown of this ability to 16 seconds.
+
|U2=29
|I=Several Sided Strike
+
|R2=Several-Sided Strike
|ID=Increases the number of strikes made to 14 attacks.
+
|D2=Increases the number of strikes to 9. (2285% damage over 9 hits)
|O=Pandemonium
+
 
|OD=Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds.
+
|U3=37
}}
+
|R3=Pandemonium
 +
|D3=Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
 +
 
 +
|U4=43
 +
|R4=Sustained Attack
 +
|D4=Reduces the cooldown of Seven-Sided Strike to 23 seconds.
 +
 
 +
|U5=60
 +
|R5=Fulminating Onslaught
 +
|D5=Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the target.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Mystic Ally
 
|Skill=Mystic Ally
|Level=27
+
|Level=22
|Resource=-50
+
|Resource=-25
 
|Cooldown=None
 
|Cooldown=None
|SD=Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21-36 physical damage per swing.
+
|SD=Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
|A=Eternal Ally
+
 
|AD=Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55-92 per swing.
+
|U1=27
|C=Fire Ally
+
|R1=Water Ally
|CD=Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46-77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line.
+
|D1=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.
|G=Air Ally
+
 
|GD=Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addtion, the ally is surrounded in a torrent of wind that deals 32-49 physical damage per second to all nearby enemies.
+
|U2=31
|I=Water Ally
+
|R2=Fire Ally
|ID=Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65-109 physical damage and slows the movement of affected targets by 60% for 2 seconds.
+
|D2=Imbue the ally with the essence of fire The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
|O=Earth Ally
+
 
|OD=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53-85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds.
+
|U3=39
}}
+
|R3=Air Ally
{{Skill stats
+
|D3=Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
|Skill=Wave of Light
+
 
|Level=29
+
|U4=46
|Resource=-50
+
|R4=Eternal Ally
|Cooldown=15 s
+
|D4=Imbue the ally with the essence of life. When the ally dies, it has a 100% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 60% of your weapon damage per swing.
|SD=Focuses the power of Light to smite all enemies in front of you for 57-85 Holy damage followed by an additional 36-57 Holy damage to all enemies in a line.
+
 
|A=Blinding Light
+
|U5=53
|AD=Critical hits stun enemies for 5.0 seconds.
+
|R5=Earth Ally
|C=Wall of Light
+
|D5=Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.}}
|CD=Increases damage of the initial impact to 116-175 Holy damage.
 
|G=Empowered Wave
 
|GD=Reduces the cooldown to 6 seconds.
 
|I=Explosive Light
 
|ID=Shoot out bursts of energy in all directions that deal 170-202 Holy damage to nearby enemies.
 
|O=Pillar of the Ancients
 
|OD=Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds.
 
}}
 
 
<br>
 
<br>
  
Line 331: Line 506:
 
{{Skill header
 
{{Skill header
 
|Resource=Spirit}}
 
|Resource=Spirit}}
 +
 
{{Skill stats
 
{{Skill stats
 
|Skill=Mantra of Evasion
 
|Skill=Mantra of Evasion
|Level=2
+
|Level=19
|Resource=None
+
|Resource=-50
|Cooldown=30 s
+
|Cooldown=None
|SD=Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|SD=Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
|A=Divine Protection
+
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
|AD=When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect.
+
This is a Mantra. You can only have one Mantra active at a time.  
|C=Backlash
+
 
|CD=Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies.
+
|U1=24
|G=Wind Through the Reeds
+
|R1=Hard Target
|GD=Mantra of Evasion also grants an increase in run speed by 10%.
+
|D1=Mantra of Evasion also increases Armor by 20%.
|I=Unstoppable
+
 
|ID=Mantra of Evasion also reduces the duration of all control imparing effects by 45%.
+
|U2=33
|O=Hard Target
+
|R2=Divine Protection
|OD=Mantra of Evasion also grants an increase in armor by 180%.
+
|D2=Each target can be protected at most once every 90 seconds by this effect.
}}
+
 
 +
|U3=40
 +
|R3=Wind through the Reeds
 +
|D3=Mantra of Evasion also increases movement speed by 5%.
 +
 
 +
|U4=50
 +
|R4=Perseverance
 +
|D4=Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
 +
 
 +
|U5=58
 +
|R5=Backlash
 +
|D5=Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Mantra of Retribution
 
|Skill=Mantra of Retribution
|Level=9
+
|Level=21
|Resource=None
+
|Resource=-50
|Cooldown=30 s
+
|Cooldown=None
|SD=Recite a Mantra that grants you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|SD=Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
|A=Collateral Damage
+
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
|AD=An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39-46 damage to itself and surrounding enemies.
+
This is a Mantra. You can only have one Mantra active at a time.  
|C=Retaliation
+
 
|CD=Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage.
+
|U1=28
|G=Against All Odds
+
|R1=Retaliation
|GD=Mantra of Retribution also restores 1-8 Spirit when reflecting damage done to you.
+
|D1=Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
|I=Transgression
+
 
|ID=Mantra of Retribution also increases attack speed for you and all allies by 40%.
+
|U2=36
|O=Indignation
+
|R2=Transgression
|OD=When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds.
+
|D2=Increases attack speed for you and your allies by 8%.
}}
+
 
 +
|U3=41
 +
|R3=Indignation
 +
|D3=When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
 +
 
 +
|U4=56
 +
|R4=Against all Odds
 +
|D4=When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
 +
 
 +
|U5=59
 +
|R5=Collateral Damage
 +
|D5=An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Mantra of Healing
 
|Skill=Mantra of Healing
|Level=14
+
|Level=26
|Resource=None
+
|Resource=-50
|Cooldown=30 s
+
|Cooldown=None
|SD=Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|SD=Recite a Mantra that grants you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.
|A=Time of Need
+
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.
|AD=Mantra of Healing also increases all resistances by 50%.
+
This is a Mantra. You can only have one Mantra active at a time.
|C=Sustenance
+
 
|CD=Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second.
+
|U1=31
|G=Soothing Breeze
+
|R1=Sustenance
|GD=Mantra of Healing also grats you 2.0 Spirit per second.
+
|D1=Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
|I=Boon of Protection
+
 
|ID=When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage.
+
|U2=38
|O=Heavenly Body
+
|R2=Circular Breathing
|OD=Mantra of Healing also increases Vitality by 45%.
+
|D2=Mantra of Healing also regenerates 3 Spirit per second.
}}
+
 
 +
|U3=42
 +
|R3=Boon of Protection
 +
|D3=Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.
 +
 
 +
|U4=48
 +
|R4=Heavenly Body
 +
|D4=Mantra of Healing also increases Vitality by 10%.
 +
 
 +
|U5=53
 +
|R5=Time of Need
 +
|D5=Mantra of Healing also increases resistances to all damage types by 20%.}}
 +
 
 
{{Skill stats
 
{{Skill stats
 
|Skill=Mantra of Conviction
 
|Skill=Mantra of Conviction
|Level=22
+
|Level=30
|Resource=None
+
|Resource=-50
|Cooldown=30s
+
|Cooldown=None
|SD=Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. This is a Mantra. You can only have one Mantra active at a time.
+
|SD=Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
|A=Intimidation
+
For 3 seconds after activation, the effect is increased to 24% additional damage.
|AD=Enemies affected by Mantra of Conviction inflict 45% less damage.
+
This is a Mantra. You can only have one Mantra active at a time.  
|C=Overawe
+
 
|CD=Increases Mantra strength so that enemies take 55% additional damage.
+
|U1=35
|G=Reclamation
+
|R1=Overawe
|GD=You and your allies have a 75% chance to be healed for 958-1064 Life when striking an enemy under the effects of Mantra of Conviction.
+
|D1=Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
|I=Submission
+
 
|ID=Enemies affected by Mantra of Conviction take 28-32 Holy damage per second.
+
|U2=44
|O=Demoralize
+
|R2=Intimidation
|OD=Slows the movement of enemies within 20 yards by 48%.
+
|D2=Enemies affected by Mantra of Conviction deal 10% less damage.
}}
+
 
 +
|U3=47
 +
|R3=Dishearten
 +
|D3=Slows the movement of enemies within 20 yards by 30%.
 +
 
 +
|U4=55
 +
|R4=Reclamation
 +
|D4=You and your allies have a 30% chance to be healed for 279-341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction
 +
 
 +
|U5=60
 +
|R5=Submission
 +
|D5=Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.}}
 
<br>
 
<br>
  
Line 404: Line 627:
 
{{Text table}} width=100%
 
{{Text table}} width=100%
 
|-valign=top align=center
 
|-valign=top align=center
!width=165 align=left|Skill
+
!width=139 align=left|Skill
!width=45|Unlock<br>Level
+
!width=43|Unlock<br>Level
 
!align=left|Description
 
!align=left|Description
 
|-valign=top
 
|-valign=top
 +
!Fleet Footed
 +
|align=center| 10
 +
|Increases movement speed by 10%.
 +
|-
 
!Resolve
 
!Resolve
|align=center|10
+
|align=center| 10
|Damage you deal reduces enemy damage by 10% for 2.5 seconds.
+
|Damage you deal reduces enemy damage by 20% for 2.5 seconds.
 
|-valign=top
 
|-valign=top
 
!The Guardian's Path
 
!The Guardian's Path
|align=center|10
+
|align=center| 13
|While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
+
|While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.
|-valign=top
 
!Fleet Footed
 
|align=center|12
 
|Increase base movement speed by 10%.
 
 
|-valign=top
 
|-valign=top
 
!Transcendence
 
!Transcendence
|align=center|13
+
|align=center| 16
|Every point of Spirit spent heals you for 42.6 Life.
+
|Every point of Spirit spent heals you for 62.0 Life.
 
|-valign=top
 
|-valign=top
 
!Chant of Resonance
 
!Chant of Resonance
|align=center|15
+
|align=center| 20
|Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
+
|Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
 
|-valign=top
 
|-valign=top
 
!Seize the Initiative
 
!Seize the Initiative
|align=center|17
+
|align=center| 20
|Your Defense is increased by 25% of your Attack.
+
|Your Armor is increased by 50% of your Dexterity.
 
|-valign=top
 
|-valign=top
 
!Exalted Soul
 
!Exalted Soul
|align=center|19
+
|align=center| 24
|Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
+
|Increases maximum Spirit by 100 and increases Spirit regeneration by 1 per second.  
 
|-valign=top
 
|-valign=top
!Sixth Sense  
+
!Sixth Sense
|align=center|20
+
|align=center| 27
|Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
+
|Your dodge chance is increased by an amount equal to 50% of your Critical Hit Chance.
 
|-valign=top
 
|-valign=top
!Pacifism  
+
!Pacifism
|align=center|23
+
|align=center| 30
|When stunned, feared or charmed, all damage taken is reduced by 75%.
+
|While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
 
|-valign=top
 
|-valign=top
!Near Death Experience
+
!Beacon of Ytar
|align=center|25
+
|align=center| 35
|When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
+
|Reduces all cooldowns by 20%.
 
|-valign=top
 
|-valign=top
 
!Guiding Light
 
!Guiding Light
|align=center|26
+
|align=center| 40
|Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
+
|Whenever you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds.
 
|-valign=top
 
|-valign=top
 
!One With Everything
 
!One With Everything
|align=center|28
+
|align=center| 45
 
|Your resistance to all elements is equal to your highest elemental resistance.
 
|Your resistance to all elements is equal to your highest elemental resistance.
 
|-valign=top
 
|-valign=top
!Beacon of Ytar
+
!Combination Strike
|align=center|30
+
|align=center| 50
|The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
+
|Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
 +
|-valign=top
 +
!Near Death Experience
 +
|align=center| 58
 +
|When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds. (This effect resets if you die.)
 
|}
 
|}

Latest revision as of 15:26, 5 September 2013