Difference between revisions of "New Game Enhancements"

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Note: A critical effect is extra damage being dealt on an outgoing attack, less damage being dealt on an incoming attack or more damage being healed by a heal ability.
 
Note: A critical effect is extra damage being dealt on an outgoing attack, less damage being dealt on an incoming attack or more damage being healed by a heal ability.
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=Food=
 
=Food=

Revision as of 00:19, 25 April 2006

SWG Main Wiki

Attributes

(Thanks JZ)

  • Strength - Increases melee damage
  • Precision - Increases ranged damage
  • Constitution - 8 health and 2 action per point
  • Stamina - 2 health and 8 agility per point
  • Agility - Increases defense (rumored to not be working well, if at all)
  • Luck - Increases the chance of a critical effect (see below)

Note: A critical effect is extra damage being dealt on an outgoing attack, less damage being dealt on an incoming attack or more damage being healed by a heal ability.

Food

Seems like the top requested foods are:(from Laeir)

(guestimated base stats)

  • Thakitillo (30 Stam, 30 Con)
  • Vercupti of Agazza Boleruuee (30 Precision, 30 Con)
  • Rakririan Burnout sauce (30 Str, 25 Precision)
  • Mandalorian Wine (?)
  • Falmeout (30 Con, 25 Agi, 25 Stam)
  • Breath of Heaven (30 Agility, 30 Con)
  • Deneelian Fizz Pudding (30 Luck, 30 Con)
  • Accarragm (40 Terrain negotiation)

Thakitillo is probably the easiest to make since it does not require any subcomponents or creature resources (except for the additive). I see very few other combat foods that are worth making since they basically take the same amount of work to make, but only give a fraction of the stats.


Armor

  • Bounty Hunter - Assault
  • Smuggler - Recon
  • Commando - Assualt
  • Officer - Battle (Maurader)
  • Spy - Recon
  • Medic - Recon (Ubese, Tantel, Mabari)
  • Entertainer - None
  • Jedi - None
  • Trader - None


Expertise System

ExpertiseSystem